havoc [Tue, 9 May 2006 15:22:46 +0000 (15:22 +0000)]
don't shuffle servers around when pings come in later and are identical to the existing ones (I.E. made the sort be a stable sort)
fixed a bug that caused qwmaster query packets to be bigger than necessary (was writing 7 bytes, should have been 3 bytes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6353
d7cf8633-e32d-0410-b094-
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havoc [Tue, 9 May 2006 15:18:50 +0000 (15:18 +0000)]
do q1bsp lighting checks starting with + 0.125 unit Z offset to improve chances of finding a lighting value rather than returning black when a model origin is almost stuck in the floor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6352
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 23:39:56 +0000 (23:39 +0000)]
split R_DrawTextureSurfaceList code into several functions and added separate multitexture-combine/singletexture paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6351
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 10:35:32 +0000 (10:35 +0000)]
fix NUL termination issue on the test string by not actually printing the packet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6350
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 10:33:02 +0000 (10:33 +0000)]
fixes to the test program
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6349
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 10:22:10 +0000 (10:22 +0000)]
lhnet fixes - now calls WSAStartup during LHNET_Init and WSAShutdown during LHNET_Shutdown, so gethostbyname will work on windows without any sockets open (as long as LHNET_Init has been called of course), fixed a few things that were breaking compilation with -DSTANDALONETEST and added a new simpler and more useful standalone test program which is now used by default (edit the #if if you want the old one instead)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6348
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 05:21:14 +0000 (05:21 +0000)]
fix really stupid bug in qw download code which was saving the same file repeatedly (it wasn't resetting the buffer position on each new download)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6347
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 12:30:03 +0000 (12:30 +0000)]
fix bug with gl_combine 0 transparent water rendering in q1bsp (alpha was not being stored, leaving garbage (typically 0) in the vertex alpha, making the water disappear)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6345
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 12:14:02 +0000 (12:14 +0000)]
fix a type (description as part of value on r_textshadow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6344
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 12:05:34 +0000 (12:05 +0000)]
optimized rtlighting passes by using RSurf_DrawBatch_Simple, this took a lot of code restructuring but the resulting code is definitely a lot faster
fixed bugs in RSurf_DrawBatch_Lightmap related changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6343
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 09:00:22 +0000 (09:00 +0000)]
restructured RSurf_DrawLightmap to become RSurf_DrawBatch_Lightmap which processes all arrays and sets things up perfectly, then renders all the surfaces with a call to R_DrawBatch_Simple
added dynamic surface-merging to R_DrawBatch_Simple, depending on the new r_batchmode cvar it either renders surfaces individually (as before), consecutively (consecutively numbered surfaces are rendered with one call for their combined triangle elements range), or by memcpy merging elements into one array (this has rather chaotic vertex ranges so gl_lockarrays is disabled in this code because it is a consistent speed loss in this case)
this optimization increased fps by 4.7% in timedemo bigass1, and offers bigger gains in very high poly q1bsp and q3bsp maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6342
d7cf8633-e32d-0410-b094-
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havoc [Sun, 30 Apr 2006 03:42:04 +0000 (03:42 +0000)]
changed svc_setangle to cause interpolated turning when spectating (two or more consecutive frames with a svc_setangle message), and instant entity updates when teleporting (just one svc_setangle) so you no longer fly through the level when teleporting
changed cl_beams_relative to only apply to the local player (unless set to a value of 2 or higher)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6341
d7cf8633-e32d-0410-b094-
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havoc [Fri, 28 Apr 2006 01:21:54 +0000 (01:21 +0000)]
treat AltGr key as ALT for bind purposes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6340
d7cf8633-e32d-0410-b094-
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black [Thu, 27 Apr 2006 20:23:42 +0000 (20:23 +0000)]
Add _DrawQ_ProcessDrawFlag to clean-up the glblend setup code.
Add CL_Video_KeyEvent and support for it to Key_Event, now the the fullscreen video
is closed automatically when you hit enter, space or escape and the video system catches all
input (no more accidentially nagivating around in the menu).
(Please test this and report bugs to black@icculus.org if you find any)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6339
d7cf8633-e32d-0410-b094-
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havoc [Thu, 27 Apr 2006 02:54:45 +0000 (02:54 +0000)]
fixed fullbright support in glsl path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6338
d7cf8633-e32d-0410-b094-
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sajt [Thu, 27 Apr 2006 00:58:09 +0000 (00:58 +0000)]
Removed myself from all the todo items. I no longer mind if none of these are ever implemented/fixed, and I check the cvs often enough that I'll see if they ever are. Feel free to remove any of these altogether, e.g. mirrors, hub save, skyrooms...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6337
d7cf8633-e32d-0410-b094-
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sajt [Thu, 27 Apr 2006 00:49:46 +0000 (00:49 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6336
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 14:34:29 +0000 (14:34 +0000)]
added proper liquidfriction support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6335
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 14:22:55 +0000 (14:22 +0000)]
optimized handling of decals, which increased timedemo bigass1.dem from 185fps to 191fps, also partially implemented airfriction and liquidfriction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6334
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 13:12:43 +0000 (13:12 +0000)]
a simple optimization to particle allocation, increased bigass1.dem performance from 184fps to 185fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6333
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 12:57:21 +0000 (12:57 +0000)]
now does batching of transparent surfaces, such as particles, this raised performance in bigass1.dem from 143fps to 184fps (it uses a lot of particles)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6332
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 10:20:45 +0000 (10:20 +0000)]
added a lot more CHECKGLERROR macro calls, to identify precisely where any error occurs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6331
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 09:09:19 +0000 (09:09 +0000)]
changed back to 1 second intervals on fps math
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6330
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 09:08:55 +0000 (09:08 +0000)]
changed the Cvar_Command: prints to developer.integer >= 100
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6329
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 13:21:24 +0000 (13:21 +0000)]
reenabled support of find() with an empty string as the search value, this fixes the Blood Mage monster movement
slight optimization to findflags and findchainflags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6328
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 13:20:05 +0000 (13:20 +0000)]
added prvm_printfunction command which prints an assembly dump of the specified qc function, with coloring and optionally statement profiling to show how many times each statement has been executed (prvm_statementprofiling must be on for this), also heavily modified statement printing to be more readable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6327
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 06:14:44 +0000 (06:14 +0000)]
significant optimizations to the progs interpreter, changed the runaway loop counter to only count jump instructions (if/ifnot/goto), and redesigned the profile counting to use pointer math on batches of instructions instead of counting each instruction individually
changed prvm_profile report to show callcount before statements and builtincost, changed the sorting order to use summed callcount+statements+builtincost (and this made it print call counts for builtin functions as well)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6326
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 00:34:02 +0000 (00:34 +0000)]
reenabled the 'stick in place if stuck in a solid' code, but changed it to only apply for bmodelstartsolid, this prevents monsters from falling out of the level even if they're stuck in a wall, for consistency with stock quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6325
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 23:55:54 +0000 (23:55 +0000)]
changed particle trail handling so that the TE_TEI_G3 effect can spawn particles along the beam just like trails can
cleaned up particle texture generation, no longer generates them if loading from disk, now also allows all 64 slots to be used (except the beam one) by generating generic texcoords for all of them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6324
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 23:54:12 +0000 (23:54 +0000)]
added keyup function for menu qc at Black's request
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6323
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 15:52:12 +0000 (15:52 +0000)]
replaced rainsplash animation with just a single particle which expands over time to free up significant space in the particlefont (also added sizeincrease parameter support to effectinfo.txt accordingly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6322
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 15:48:55 +0000 (15:48 +0000)]
don't complain about shaders with no layers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6321
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 10:55:47 +0000 (10:55 +0000)]
grab mouse when using menu while watching demos (important for nexuiz)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6320
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 10:55:00 +0000 (10:55 +0000)]
fix some model lighting bugs in the GLSL surface renderer related to stale lightmaps still being bound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6319
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 09:17:21 +0000 (09:17 +0000)]
allow changelevel to stop demos (necessary for nexuiz menu)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6318
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 09:12:59 +0000 (09:12 +0000)]
fix missing newline on unknown opcode warning in progs loader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6317
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 07:57:38 +0000 (07:57 +0000)]
renamed scr_screenshot_gamma to scr_screenshot_gammaboost and changed default to 1, this means all screenshots will be unmodified unless the user specifically changes the setting, rather than saving them very bright by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6316
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 07:46:09 +0000 (07:46 +0000)]
optimized LoadTGA to have fast paths for all formats, rather than one unified loading loop that tried to support all formats, this saves 1.15 seconds of load time in nexuiz on my machine (before: 2.32 seconds spent in LoadTGA, after: 1.17 seconds)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6315
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 03:43:20 +0000 (03:43 +0000)]
significant surface renderer optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6314
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 01:47:26 +0000 (01:47 +0000)]
added GL_AlphaTest function to enable/disable GL_ALPHA_TEST
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6313
d7cf8633-e32d-0410-b094-
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havoc [Wed, 19 Apr 2006 13:33:05 +0000 (13:33 +0000)]
precache scoreboard title, intermission pics, and finale pic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6312
d7cf8633-e32d-0410-b094-
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havoc [Wed, 19 Apr 2006 07:04:05 +0000 (07:04 +0000)]
removed the flawed detection of modelspace deluxemaps (it was always concluding they were modelspace because of unused black pixels and such), now assumes q3bsp deluxemaps are always modelspace
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6311
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 11:24:19 +0000 (11:24 +0000)]
another attempt to fix the warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6310
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 11:19:02 +0000 (11:19 +0000)]
attempting to fix a warning about setjmp clobbering variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6309
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 11:10:10 +0000 (11:10 +0000)]
fix a bug in AUTOSPRITE2 code caused by overzealous optimization, thanks to Elric for reporting this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6308
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 10:44:11 +0000 (10:44 +0000)]
reworked most of q3bsp q3 shader loading, now supports more shader effects (the first layer's blendfunc is now used for rendering), still no multilayer stuff though, and still no tcgen environment so some surfaces now look worse because their first pass is an environment effect, but most others look better...
q3 fog shaders are usually invisible now (looks better than blinding white surfaces)
added support for more hacky q3 shaders (like sky shaders that don't have surfaceparm sky, and transparent shaders that don't have surfaceparm trans)
added support for alpha test in q3 shaders (improves some shaders)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6307
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 10:37:43 +0000 (10:37 +0000)]
reset a bit more state each frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6306
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 06:28:17 +0000 (06:28 +0000)]
conback lives... again!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6305
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 06:19:10 +0000 (06:19 +0000)]
removed showfps mode 2 (which was weird), modified showfps 1 to use 0.1 second polling intervals so it updates much more often
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6304
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 06:16:13 +0000 (06:16 +0000)]
conback support is dead.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6303
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 06:03:37 +0000 (06:03 +0000)]
removed scr_conspeed, now always instantaneous console opening/closing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6301
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 05:49:22 +0000 (05:49 +0000)]
rewrote timing code, now a much better and very different sleeping method, no longer wastes any cpu time
changed timing code to have independent sleeping for client and server frames in a listen server
changed console execution to occur in sync with server frames if a server is running, this fixes frikbot loading of .way files
eliminated several host_* variables, replaced host_realframetime with cl.realframetime (which is how long since the last client frame)
removed the clamping of sys_ticrate to >= 0.1, so now sys_ticrate 0 is allowed (run as fast as possible), as well as silly values like 0.001
removed serverprofile cvar as it was not easy to preserve it in the rewritten timing
merged Host_FilterTime, Host_ServerFrame, Host_Frame, _Host_Frame into Host_Main (which also calls Host_Init), this eliminates some duplicate code in all the sys_ modules
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6300
d7cf8633-e32d-0410-b094-
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havoc [Mon, 17 Apr 2006 01:58:32 +0000 (01:58 +0000)]
batch by lightmap as well as texture, this cures problems with vertex lit surfaces in deluxemapped q3bsp files (the vertex lit surfaces can't be deluxemapped)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6299
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 11:38:37 +0000 (11:38 +0000)]
no longer recalculated q3bsp surface normals, this makes q3map2 'phong shading' features work, no more seams on terrain and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6298
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 11:37:07 +0000 (11:37 +0000)]
fix crash when loading .dpm models
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6297
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 11:36:20 +0000 (11:36 +0000)]
changed where vertex coloring is applied in the fragment shader, this fixes problems with vertex colored surfaces (note: does not help deluxemapping mode, there is another bug affecting that)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6296
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 10:19:05 +0000 (10:19 +0000)]
modified Mod_BuildTextureVectorsAndNormals to become Mod_BuildTextureVectorsFromNormals, this is in preparation for properly honoring the surface normals in models and maps (doesn't do anything yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6295
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 09:34:02 +0000 (09:34 +0000)]
commented out r_texture_fogintensity texture generation as it's not used anywhere
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6294
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 09:30:21 +0000 (09:30 +0000)]
fix bug in glsl surface shader setup code which was breaking fog
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6293
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 09:21:17 +0000 (09:21 +0000)]
eliminated rmeshstate_t .pointer_vertex and .pointer_color (now must use R_Mesh_VertexPointer and R_Mesh_ColorPointer instead - in a lot of code these don't need to be called as often)
renamed R_Mesh_State to R_Mesh_TextureState
made an alternate variant of R_Mesh_TextureState called R_Mesh_ResetTextureState which acts like it was given an empty rmeshstate_t (but is faster than R_Mesh_TextureState)
moved R_Mesh_VertexPointer and R_Mesh_TexCoordPointer calls out of the inner loops of the GLSL surface path
other related cleanups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6292
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 06:44:17 +0000 (06:44 +0000)]
redesigned some of the model animation code, should be a speed gain (no longer processes animation multiple times on models with multiple textures), and executes less code per surface (should speed up map rendering)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6291
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 06:40:20 +0000 (06:40 +0000)]
fixed zym loading bugs that made models lose surfaces
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6290
d7cf8633-e32d-0410-b094-
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molivier [Sun, 16 Apr 2006 06:28:28 +0000 (06:28 +0000)]
AGL fixes: fixed a crash when switching to and from fullscreen several times; explicitely release the display when closing the video module; fixed initial test in VID_Shutdown(); a bit of code cleaning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6289
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 04:02:32 +0000 (04:02 +0000)]
use entity bbox for network culling if model was not found (this allows dedicated servers to run properly without models installed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6288
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 01:08:00 +0000 (01:08 +0000)]
some cleanup of Mod_Alias_GetMesh_Vertex3f
fixed md3 animation loading bug (this was causing all frames other than 0 to be corrupt)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6287
d7cf8633-e32d-0410-b094-
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molivier [Sat, 15 Apr 2006 11:33:29 +0000 (11:33 +0000)]
Fixes and cleanups related to the recent AGL patches
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6286
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 08:24:35 +0000 (08:24 +0000)]
added darkplaces-agl to .cvsignore
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6285
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 08:14:55 +0000 (08:14 +0000)]
fix more warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6284
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 08:13:14 +0000 (08:13 +0000)]
added -framework AGL to the Mac OSX client libs to make it compile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6283
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 08:04:10 +0000 (08:04 +0000)]
fix some warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6282
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 07:53:27 +0000 (07:53 +0000)]
fix really stupid typo in SV_Move code, this cures the 'monsters walking through walls' bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6281
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 06:46:09 +0000 (06:46 +0000)]
fix clientside bmodel collisions (now can walk around on the start.bsp main room floor, lifts, be blocked by doors, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6280
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 06:45:12 +0000 (06:45 +0000)]
prints entity number of MOVETYPE_PUSH entities without models (this is mostly useful to level designers who accidentally left a brushless door lying around)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6279
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 06:44:03 +0000 (06:44 +0000)]
additional debugging code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6278
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 06:41:22 +0000 (06:41 +0000)]
fixed stair step up bug in cl_movement code which caused prediction to go through walls in some cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6277
d7cf8633-e32d-0410-b094-
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havoc [Sat, 15 Apr 2006 06:38:09 +0000 (06:38 +0000)]
fixed really stupid typo in CL_TraceBox regarding bmodel entity collisions (doors and such) which was breaking their collisions
eliminated CL_PointQ1Contents
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6276
d7cf8633-e32d-0410-b094-
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havoc [Fri, 14 Apr 2006 03:46:39 +0000 (03:46 +0000)]
audit of checkstuck/unstickentity code and relates stuff, this seems to fix the falling out of level bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6275
d7cf8633-e32d-0410-b094-
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havoc [Fri, 14 Apr 2006 03:45:43 +0000 (03:45 +0000)]
better SUPERCONTENTS masks for a few TraceBox and PointContents calls
slight cleanups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6274
d7cf8633-e32d-0410-b094-
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havoc [Thu, 13 Apr 2006 16:48:09 +0000 (16:48 +0000)]
moved SVC_PARTICLE code to fallback code, this does allow effectinfo.txt to override SVC_PARTICLE but that isn't recommended
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6273
d7cf8633-e32d-0410-b094-
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havoc [Thu, 13 Apr 2006 16:41:23 +0000 (16:41 +0000)]
stop complaining about SVC_PARTICLE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6272
d7cf8633-e32d-0410-b094-
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havoc [Thu, 13 Apr 2006 16:33:19 +0000 (16:33 +0000)]
two Mac OSX fixes from ds01 on alientrap forums - input fixed, and fullscren fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6271
d7cf8633-e32d-0410-b094-
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havoc [Wed, 12 Apr 2006 22:41:27 +0000 (22:41 +0000)]
changed cshifts[] to use floats instead of ints, this reduces framerate dependence (where damage flashes faded faster at lower framerates)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6270
d7cf8633-e32d-0410-b094-
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havoc [Wed, 12 Apr 2006 22:40:32 +0000 (22:40 +0000)]
Sys_Sleep more to save cpu time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6269
d7cf8633-e32d-0410-b094-
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havoc [Wed, 12 Apr 2006 22:40:14 +0000 (22:40 +0000)]
don't hide console when entering a map, only do so for timedemo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6268
d7cf8633-e32d-0410-b094-
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havoc [Tue, 11 Apr 2006 21:47:51 +0000 (21:47 +0000)]
MacOSX g++ setjmp fix from div0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6266
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black [Tue, 11 Apr 2006 11:31:04 +0000 (11:31 +0000)]
This works for me, works on Windows according to MSDN and should also work
everywhere else according to the C standard.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6265
d7cf8633-e32d-0410-b094-
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havoc [Mon, 10 Apr 2006 22:03:40 +0000 (22:03 +0000)]
reverted Black's change to the effectinfo.txt color command
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6264
d7cf8633-e32d-0410-b094-
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black [Mon, 10 Apr 2006 20:41:57 +0000 (20:41 +0000)]
An attempt to fix the particle color bug (it coudlnt read hex values).
Also extend it to make it support "R G B" color pairs.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6263
d7cf8633-e32d-0410-b094-
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havoc [Sun, 9 Apr 2006 01:11:39 +0000 (01:11 +0000)]
do apply mixahead math as int
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6262
d7cf8633-e32d-0410-b094-
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havoc [Sat, 8 Apr 2006 20:02:56 +0000 (20:02 +0000)]
fix cl.completed_time math after that last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6261
d7cf8633-e32d-0410-b094-
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havoc [Sat, 8 Apr 2006 18:56:35 +0000 (18:56 +0000)]
made darkplaces able to compile as C++ again, and fixed all conversion warnings when doing so
changed several malloc and free calls to Z_Malloc and Z_Free
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6260
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havoc [Sat, 8 Apr 2006 16:17:06 +0000 (16:17 +0000)]
default sv_gameplayfix_stepdown to 0 because it's generally undesirable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6259
d7cf8633-e32d-0410-b094-
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havoc [Tue, 4 Apr 2006 19:08:45 +0000 (19:08 +0000)]
466
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6258
d7cf8633-e32d-0410-b094-
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havoc [Tue, 4 Apr 2006 14:01:23 +0000 (14:01 +0000)]
increased sv_maxrate limit to 150000 from 25000
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6251
d7cf8633-e32d-0410-b094-
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havoc [Tue, 4 Apr 2006 13:51:22 +0000 (13:51 +0000)]
added particle effect scripting using effectinfo.txt, this means configurable effects in any game that wishes to do so
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6249
d7cf8633-e32d-0410-b094-
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havoc [Tue, 4 Apr 2006 13:49:12 +0000 (13:49 +0000)]
don't render skymasking polygons when noclipping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6248
d7cf8633-e32d-0410-b094-
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havoc [Tue, 4 Apr 2006 13:36:21 +0000 (13:36 +0000)]
added some extra prints to net_slistqw to figure out which masters are working, and removed a few duplicate references to the id qw masters from the list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6247
d7cf8633-e32d-0410-b094-
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havoc [Sun, 2 Apr 2006 08:12:44 +0000 (08:12 +0000)]
some cleanup of the GLSL shader, no longer uses #ifdef variable declarations because the shader compiler removes unused variables anyway, and now always calculates the eye vector for simplicity reasons
removed the SURFACENORMALIZE option (now always on, since it doesn't cost much render time and was on by default)
removed all use and detection of half floats (these were originally around 11% speedup on GF6 hardware but but in more recent drivers they've dropped to around 3-6%, and spit out a lot of warnings during shader compilation with no apparent way to fix the warnings)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6228
d7cf8633-e32d-0410-b094-
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havoc [Sun, 2 Apr 2006 08:05:42 +0000 (08:05 +0000)]
removed a piece of debugging code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6227
d7cf8633-e32d-0410-b094-
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havoc [Sat, 1 Apr 2006 13:49:46 +0000 (13:49 +0000)]
rewrote much of SV_Trace_Toss to fix bugs (it basically wasn't working, though I was unable to figure out why)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6220
d7cf8633-e32d-0410-b094-
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