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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
bones_was_here [Mon, 20 Jul 2020 08:44:33 +0000 (18:44 +1000)]
Add description of sv_q3compat_changehitbox and remove a debug print
bones_was_here [Mon, 20 Jul 2020 08:38:21 +0000 (18:38 +1000)]
Merge branch 'master' into bones_was_here/q3compat
Rudolf Polzer [Mon, 20 Jul 2020 05:24:06 +0000 (07:24 +0200)]
Transifex autosync
Mario [Sun, 19 Jul 2020 20:39:51 +0000 (06:39 +1000)]
Update gamecfg value in default configuration, fixes server launch preferring deathmatch
Mario [Sun, 19 Jul 2020 13:21:09 +0000 (23:21 +1000)]
Ensure team balance entities are removed immediately
Mario [Sun, 19 Jul 2020 13:08:11 +0000 (23:08 +1000)]
Also don't apply sound-based damage to teammates
Mario [Sun, 19 Jul 2020 13:00:51 +0000 (23:00 +1000)]
Check for the sound hittype instead of the tuba when deciding whether to send damage info to the client
Mario [Sat, 18 Jul 2020 17:18:17 +0000 (17:18 +0000)]
Merge branch 'terencehill/noclip_death_fix' into 'master'
Noclip death fix
See merge request xonotic/xonotic-data.pk3dir!837
Mario [Sat, 18 Jul 2020 16:54:41 +0000 (02:54 +1000)]
Attach muzzle effects to weapon data instead of trying to send it for each muzzle flash, reduces bandwidth consumption of CSQC muzzle flashes and fixes potential for mismatching muzzle flash models
Mario [Sat, 18 Jul 2020 14:24:54 +0000 (00:24 +1000)]
Make ladders use the same iterative logic as conveyors, fixes some maps with super thin ladders
Mario [Sat, 18 Jul 2020 13:58:46 +0000 (23:58 +1000)]
Don't send movedir twice on jumppads
Mario [Sat, 18 Jul 2020 12:23:39 +0000 (12:23 +0000)]
Merge branch 'Mario/csqc_muzzleflash' into 'master'
Merge branch Mario/csqc_muzzleflash (M merge request)
See merge request xonotic/xonotic-data.pk3dir!838
Mario [Sat, 18 Jul 2020 12:01:19 +0000 (22:01 +1000)]
Merge branch 'master' into Mario/csqc_muzzleflash
Mario [Sat, 18 Jul 2020 10:59:52 +0000 (20:59 +1000)]
Renumber gametypes after sorting their IDs, fixes sending of gametypes defined outside the main codebase
Mario [Sat, 18 Jul 2020 09:48:09 +0000 (19:48 +1000)]
Store the current gametype as a shortname rather than registry ID, fixes some issues related to starting maps with an older menu
Rudolf Polzer [Sat, 18 Jul 2020 05:24:13 +0000 (07:24 +0200)]
Transifex autosync
Mario [Fri, 17 Jul 2020 19:10:20 +0000 (19:10 +0000)]
Merge branch 'Mario/gametypes' into 'master'
Merge branch Mario/gametypes (L merge request)
See merge request xonotic/xonotic-data.pk3dir!840
Mario [Fri, 17 Jul 2020 19:10:07 +0000 (19:10 +0000)]
Merge branch 'Mario/speed_var' into 'master'
Merge branch Mario/speed_var (S merge request)
See merge request xonotic/xonotic-data.pk3dir!843
Mario [Fri, 17 Jul 2020 16:35:04 +0000 (16:35 +0000)]
Merge branch 'Mario/q3_speaker_fix' into 'master'
Merge branch Mario/q3_speaker_fix (XXS merge request)
See merge request xonotic/xonotic-data.pk3dir!844
Mario [Fri, 17 Jul 2020 07:42:39 +0000 (17:42 +1000)]
Merge branch 'master' into Mario/q3_speaker_fix
Mario [Fri, 17 Jul 2020 07:38:42 +0000 (17:38 +1000)]
Calculate desired speed on the client side, alleviates the need for a networked stat
Mario [Fri, 17 Jul 2020 07:33:02 +0000 (17:33 +1000)]
Merge branch 'master' into Mario/speed_var
Rudolf Polzer [Fri, 17 Jul 2020 05:24:18 +0000 (07:24 +0200)]
Transifex autosync
Mario [Thu, 16 Jul 2020 19:33:06 +0000 (05:33 +1000)]
Don't multiply RPC shot direction by 1000 either
Mario [Thu, 16 Jul 2020 19:31:11 +0000 (05:31 +1000)]
Don't multiply shot direction by 1000 in each case, fixes strange flashes appearing around the map
Mario [Thu, 16 Jul 2020 18:48:30 +0000 (04:48 +1000)]
Merge branch 'master' into Mario/csqc_muzzleflash
Mario [Thu, 16 Jul 2020 17:45:42 +0000 (03:45 +1000)]
Fix respawn_ghost effectinfo definition
Mario [Thu, 16 Jul 2020 12:06:28 +0000 (22:06 +1000)]
Link .clipgroup with CSQC on networked models so that collision matches in engines with the clipgroup extension
Mario [Thu, 16 Jul 2020 11:18:23 +0000 (11:18 +0000)]
Merge branch 'Mario/defs_update' into 'master'
Merge branch Mario/defs_update (XXS merge request)
See merge request xonotic/xonotic-data.pk3dir!842
Mario [Thu, 16 Jul 2020 10:02:44 +0000 (20:02 +1000)]
Remove an unnecessary alias for touch
Mario [Thu, 16 Jul 2020 09:42:23 +0000 (19:42 +1000)]
Update the upstream engine definitions, allowing access to newer extensions
Mario [Thu, 16 Jul 2020 08:09:48 +0000 (18:09 +1000)]
Increase net_slist_queriespersecond to 60 and fix compilation unit test
Mario [Thu, 16 Jul 2020 08:03:25 +0000 (18:03 +1000)]
Merge branch 'Mario/remove_testcase'
Rudolf Polzer [Thu, 16 Jul 2020 05:24:16 +0000 (07:24 +0200)]
Transifex autosync
Mario [Wed, 15 Jul 2020 20:17:58 +0000 (06:17 +1000)]
Increase gametype limit to 32
Mario [Wed, 15 Jul 2020 19:34:43 +0000 (05:34 +1000)]
Remove the server-testcase folder (unused elsewhere, contains traces of regex from sweeping gamecode changes and likely does not work at all now)
Mario [Wed, 15 Jul 2020 18:22:58 +0000 (04:22 +1000)]
Remove "Server queries/s" menu option (vague setting that generally shouldn't be touched)
Mario [Wed, 15 Jul 2020 18:14:58 +0000 (04:14 +1000)]
Don't display VBO options in the menu if the gl_vbo setting doesn't exist in the engine
Mario [Wed, 15 Jul 2020 15:10:35 +0000 (01:10 +1000)]
Don't display GLSL shaders option in the menu if the vid_gl20 doesn't exist in the engine
Mario [Wed, 15 Jul 2020 12:10:27 +0000 (22:10 +1000)]
Merge branch 'master' into Mario/gametypes
Rudolf Polzer [Wed, 15 Jul 2020 05:26:10 +0000 (07:26 +0200)]
Transifex autosync
Mario [Tue, 14 Jul 2020 18:28:13 +0000 (04:28 +1000)]
Fix replacement gametype names not being applied
bones_was_here [Tue, 14 Jul 2020 15:02:54 +0000 (01:02 +1000)]
Spawn medium (25) armor where item_armor_green from Q3 CCTF occurs
bones_was_here [Tue, 14 Jul 2020 13:34:46 +0000 (23:34 +1000)]
Rename sv_q3defragcompat_changehitbox to sv_q3compat_changehitbox
bones_was_here [Tue, 14 Jul 2020 13:19:16 +0000 (23:19 +1000)]
Rename stat Q3DEFRAGCOMPAT to Q3COMPAT and change type to int
bones_was_here [Tue, 14 Jul 2020 12:59:08 +0000 (22:59 +1000)]
Use cvar() instead of cvar_string() for sv_mapformat_is_quake3 checks
bones_was_here [Tue, 14 Jul 2020 12:55:44 +0000 (22:55 +1000)]
Add parentheses around q3compat BIT checks in case of QCC bugs
bones_was_here [Tue, 14 Jul 2020 12:51:11 +0000 (22:51 +1000)]
From ioq3: remove references to unused teamtournament gametype
bones_was_here [Tue, 14 Jul 2020 11:17:43 +0000 (21:17 +1000)]
Spawn medium (25) armor for item_armor1 when map format != Q3BSP
bones_was_here [Tue, 14 Jul 2020 10:44:43 +0000 (20:44 +1000)]
Merge branch 'master' into bones_was_here/q3compat
bones_was_here [Tue, 14 Jul 2020 10:43:10 +0000 (20:43 +1000)]
Use sv_mapformat_is_quake3 to decide what to spawn in place of weapon_nailgun
Mario [Tue, 14 Jul 2020 10:41:15 +0000 (20:41 +1000)]
Fix racer being able to fire rockets before the round has started
bones_was_here [Tue, 14 Jul 2020 10:37:17 +0000 (20:37 +1000)]
Remove autocvar_sv_q3defragcompat and use 1 bitfield to track .arena and .defi files
Mario [Tue, 14 Jul 2020 10:34:22 +0000 (20:34 +1000)]
Fix racer rockets not showing a proper explosion effect
Mario [Tue, 14 Jul 2020 08:43:50 +0000 (18:43 +1000)]
Allow filtering for Quake 3 oneflag gametype entities when oneflag CTF is enabled
Mario [Tue, 14 Jul 2020 08:14:09 +0000 (18:14 +1000)]
If no supported gamemodes are available, fall back to a randomly selected preferred gamemode (currently only DM) instead of switching directly to DM
Mario [Tue, 14 Jul 2020 07:56:35 +0000 (17:56 +1000)]
Merge branch 'master' into Mario/gametypes
Rudolf Polzer [Tue, 14 Jul 2020 05:24:17 +0000 (07:24 +0200)]
Transifex autosync
Mario [Mon, 13 Jul 2020 21:50:05 +0000 (07:50 +1000)]
Whitelist g_conquest_teams
Mario [Mon, 13 Jul 2020 21:32:13 +0000 (07:32 +1000)]
Fix cellammo shader capitalisation
Mario [Mon, 13 Jul 2020 20:23:53 +0000 (06:23 +1000)]
Add a mutator hook to skip only color forcing on players, add a mutator hook when a player's obituary is displayed (allows disabling it or anonymizing attackers), whitelist g_survival and g_survival_not_dm_maps
bones_was_here [Mon, 13 Jul 2020 11:28:22 +0000 (21:28 +1000)]
Update Q3 item compat comments
Mario [Mon, 13 Jul 2020 10:32:31 +0000 (20:32 +1000)]
Remove a leftover debug print from the disabled gametype fallback code
Mario [Mon, 13 Jul 2020 10:20:51 +0000 (20:20 +1000)]
Add a mutator hook to allow forcing team radar icons to display regardless of their team (will be useful in Race to display all racers)
Mario [Mon, 13 Jul 2020 10:11:31 +0000 (20:11 +1000)]
Add a gametype flag to indicate that a gametype shouldn't display standard score limits in the scoreboard (for instance, LMS limits are counted per-player)
Mario [Mon, 13 Jul 2020 09:46:33 +0000 (19:46 +1000)]
Add a mutator hook to control whether the race timer HUD panel is shown
bones_was_here [Mon, 13 Jul 2020 09:40:13 +0000 (19:40 +1000)]
Remove sv_q3acompat_machineshotgunswap and move .arena file check to quake3.qc
Mario [Mon, 13 Jul 2020 09:36:51 +0000 (19:36 +1000)]
Show the uid2name dialogue in CTF if rankings are enabled and the player hasn't decidedd on it yet
Mario [Mon, 13 Jul 2020 09:34:40 +0000 (19:34 +1000)]
Add a mutator hook to shownames to allow hiding it per-player, also don't load accuracy levels in nexball
Mario [Mon, 13 Jul 2020 09:07:34 +0000 (19:07 +1000)]
Fix CA modicons pointing to a freezetag cvar
Mario [Mon, 13 Jul 2020 08:58:57 +0000 (18:58 +1000)]
Add a mutator hook to hide the accuracy panel in the scoreboard
Mario [Mon, 13 Jul 2020 08:34:19 +0000 (18:34 +1000)]
Add a mutator hook to indicate whether rankings should be shown
Mario [Mon, 13 Jul 2020 07:56:38 +0000 (17:56 +1000)]
Add a mutator hook to not show the scoreboard while dead
Mario [Mon, 13 Jul 2020 07:50:12 +0000 (17:50 +1000)]
Add a mutator hook to hide the score HUD panel
Mario [Mon, 13 Jul 2020 07:44:10 +0000 (17:44 +1000)]
Add a mutator hook to indicate whether the physics HUD panel should be shown when set to optional
Mario [Mon, 13 Jul 2020 07:33:15 +0000 (17:33 +1000)]
Move LMS info message to its own file
Mario [Mon, 13 Jul 2020 07:07:59 +0000 (17:07 +1000)]
Move gametype registers into their own files, fallback now selects a supported gametype at random (with DM preferred, and CTF/TDM taking priority over others)
Rudolf Polzer [Mon, 13 Jul 2020 05:24:14 +0000 (07:24 +0200)]
Transifex autosync
bones_was_here [Sun, 12 Jul 2020 16:53:56 +0000 (02:53 +1000)]
Spawn Fireball by default and Crylink in XDF, in place of Q3A BFG
Mario [Sun, 12 Jul 2020 16:03:36 +0000 (02:03 +1000)]
Fix compatibility with legacy maps by treating "droppedweapon" classname as loot items
Mario [Sat, 11 Jul 2020 14:34:19 +0000 (00:34 +1000)]
Mention the prefix added to weapon cvars near the WEP_CVAR macro
Mario [Sat, 11 Jul 2020 14:18:32 +0000 (14:18 +0000)]
Merge branch 'Mario/movetype_push' into 'master'
Merge branch Mario/movetype_push (S merge request)
See merge request xonotic/xonotic-data.pk3dir!823
Mario [Sat, 11 Jul 2020 13:49:25 +0000 (23:49 +1000)]
Split the gamelog code out of miscfunctions and into its own file
Mario [Sat, 11 Jul 2020 12:16:51 +0000 (22:16 +1000)]
Mark func_static as a solid model (it acts as a wall in other games)
Mario [Sat, 11 Jul 2020 12:09:37 +0000 (22:09 +1000)]
Remove client side macro for conditional weapon spawn functions
bones_was_here [Sat, 11 Jul 2020 10:29:49 +0000 (20:29 +1000)]
Change Q3TA/QL item_scout to Bash and item_doubler to Inferno, add classname notes
bones_was_here [Sat, 11 Jul 2020 06:54:07 +0000 (16:54 +1000)]
Move sv_q3acompat_machineshotgunswap weapon_shotgun swap from shotgun.qc to quake3.qc
bones_was_here [Sat, 11 Jul 2020 05:55:34 +0000 (15:55 +1000)]
Move sv_q3acompat_machineshotgunswap ammo swap from ammo.qc to quake3.qc
Rudolf Polzer [Sat, 11 Jul 2020 05:24:11 +0000 (07:24 +0200)]
Transifex autosync
bones_was_here [Sat, 11 Jul 2020 04:39:37 +0000 (14:39 +1000)]
Spawn Crylink and cell ammo in place of Q3TA nailgun and ammo_nails
Mario [Sat, 11 Jul 2020 04:35:50 +0000 (14:35 +1000)]
Play teamshoot player sounds for team damage in teamplay_mode 2, fixes #2479
Mario [Sat, 11 Jul 2020 03:52:07 +0000 (13:52 +1000)]
Merge branch 'master' into Mario/movetype_push
Mario [Sat, 11 Jul 2020 03:50:41 +0000 (13:50 +1000)]
If sv_gameplayfix_unstickplayers is set to 2 (new default), only perform the unsticking on clients, also apply it to the step and toss movetypes in this case, fixes glitchy stuck in wall behaviour when dying while noclipping
Mario [Sat, 11 Jul 2020 03:33:56 +0000 (13:33 +1000)]
Update gameplay hash
Mario [Fri, 10 Jul 2020 16:11:02 +0000 (02:11 +1000)]
Fix indentation of muzzle flash addition in Vortex code
Mario [Fri, 10 Jul 2020 16:05:41 +0000 (02:05 +1000)]
Move muzzle flash model handling to the client side
bones_was_here [Fri, 10 Jul 2020 15:55:47 +0000 (01:55 +1000)]
Merge branch 'master' into bones_was_here/q3compat
Mario [Fri, 10 Jul 2020 15:16:17 +0000 (01:16 +1000)]
Send the server-side shot origin and use it while in third person view (the client-side view model position isn't accessible in this case)
Mario [Fri, 10 Jul 2020 14:37:58 +0000 (00:37 +1000)]
Add SPAWNFUNC_WEAPON_COND macro for game compatibility (matches SPAWNFUNC_ITEM_COND)
bones_was_here [Fri, 10 Jul 2020 12:55:30 +0000 (22:55 +1000)]
Spawn HLAC and cell ammo in place of Q3TA chaingun and ammo_belt