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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mircea Kitsune [Mon, 9 Jan 2012 00:13:11 +0000 (02:13 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects
Samual [Sun, 8 Jan 2012 21:32:08 +0000 (16:32 -0500)]
Bring back jump_interval to handle refire, this way primary and secondary are separate with ATTACK_FINISHED, but secondary still has the benefits of prepare_attack.
Samual [Sat, 7 Jan 2012 21:41:34 +0000 (16:41 -0500)]
Make tell work with magicear like previously
Samual [Sat, 7 Jan 2012 19:39:16 +0000 (14:39 -0500)]
Merge remote branch 'origin/mirceakitsune/preview_images'
Samual [Sat, 7 Jan 2012 19:38:23 +0000 (14:38 -0500)]
Merge remote branch 'origin/master' into mirceakitsune/preview_images
Rudolf Polzer [Sat, 7 Jan 2012 18:34:10 +0000 (19:34 +0100)]
csqcplayers: fix wrong input_buttons in a case that shouldn't ever happen
Samual [Sat, 7 Jan 2012 18:18:00 +0000 (13:18 -0500)]
Merge remote branch 'origin/master' into mirceakitsune/preview_images
Conflicts:
qcsrc/common/util.qh
Rudolf Polzer [Sat, 7 Jan 2012 17:14:29 +0000 (18:14 +0100)]
simplify forcemodels code a bit
Samual [Fri, 6 Jan 2012 23:34:04 +0000 (18:34 -0500)]
Fix autoscreenshot system - don't use an alias anymore, but instead use the already added "cl_autoscreenshot" cvar to allow/disallow automatic screenshots. (helps prevent cheating)
Samual [Fri, 6 Jan 2012 22:38:09 +0000 (17:38 -0500)]
Update voting aliases for client/server specific functions
Samual [Fri, 6 Jan 2012 21:49:17 +0000 (16:49 -0500)]
Add bad cvar
Samual [Fri, 6 Jan 2012 21:47:51 +0000 (16:47 -0500)]
Global cvar for all sv_fraginfo stuff, plus make the entire thing support between warmup and normal mode
Rudolf Polzer [Fri, 6 Jan 2012 17:14:38 +0000 (18:14 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 6 Jan 2012 16:42:27 +0000 (17:42 +0100)]
forcemodels: handle missing model better
Samual [Fri, 6 Jan 2012 16:09:32 +0000 (11:09 -0500)]
Also add alias to commands.cfg
Samual [Fri, 6 Jan 2012 16:06:39 +0000 (11:06 -0500)]
Add another hard coded alias for compatibility (will be removed after 0.6 release)
Rudolf Polzer [Fri, 6 Jan 2012 15:17:38 +0000 (16:17 +0100)]
t
Rudolf Polzer [Fri, 6 Jan 2012 14:57:51 +0000 (15:57 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Fri, 6 Jan 2012 14:57:22 +0000 (15:57 +0100)]
2 more crosshairs for asyyy
Samual [Thu, 5 Jan 2012 21:33:20 +0000 (16:33 -0500)]
2 new features: Don't switch away from a weapon if one of its modes can still fire (excluding rocketlauncher detonation and nexgun zoom, those aren't real fire modes), and a feature for electro combo to ONLY allow firing of the secondary if the primary still has enough ammo after that.
Samual [Thu, 5 Jan 2012 19:51:25 +0000 (14:51 -0500)]
Allow master to actually do normal vote commands too (should've been like this before, accidentally was broken)
Samual [Thu, 5 Jan 2012 19:46:24 +0000 (14:46 -0500)]
Fix some aliases and add compatibility with older servers (though, it does throw an error of invalid command, it is on purpose for compatibility)
Samual [Thu, 5 Jan 2012 19:38:49 +0000 (14:38 -0500)]
Put spectators at origin plus player view offset, this way they don't spawn on the ground but at normal view height.
Samual [Thu, 5 Jan 2012 19:18:25 +0000 (14:18 -0500)]
These are entirely unrelated to minstagib, place them outside of the conditional here
Samual [Thu, 5 Jan 2012 19:14:22 +0000 (14:14 -0500)]
Fix bug with minstagib not using prepare attack
Samual [Thu, 5 Jan 2012 18:32:54 +0000 (13:32 -0500)]
Fix division by zero
Mircea Kitsune [Thu, 5 Jan 2012 17:00:32 +0000 (19:00 +0200)]
Blacklist floating bones so the effect won't stick to them. I'm not a fan of doing it this way, and I wonder why those bones exist at all
Mircea Kitsune [Thu, 5 Jan 2012 16:34:44 +0000 (18:34 +0200)]
Hide damage effects on spectated players too, if we aren't using chase_active
Mircea Kitsune [Thu, 5 Jan 2012 16:32:44 +0000 (18:32 +0200)]
More minor tweaks and cleanups
Mircea Kitsune [Thu, 5 Jan 2012 15:46:13 +0000 (17:46 +0200)]
Disable damage effects on objects by default. They mess with performance when shooting a load of gibs on the ground
Mircea Kitsune [Thu, 5 Jan 2012 15:11:19 +0000 (17:11 +0200)]
Distribute particles between damage effects on the same player. eg: Having one damage causes its ticrate to be 0.1, having two damages causes their ticrate to be 0.2, and so on. This improves performance by maintaining the same particle count, but also looks better in practice
Mircea Kitsune [Thu, 5 Jan 2012 14:34:35 +0000 (16:34 +0200)]
Fix a code failure
Mircea Kitsune [Thu, 5 Jan 2012 14:15:25 +0000 (16:15 +0200)]
Fix the cvar switch check
Mircea Kitsune [Thu, 5 Jan 2012 13:58:20 +0000 (15:58 +0200)]
Make minimum lifetime of damage effects 3
Mircea Kitsune [Thu, 5 Jan 2012 13:53:34 +0000 (15:53 +0200)]
Further improve some of the plasma damage particles
Mircea Kitsune [Thu, 5 Jan 2012 12:21:05 +0000 (14:21 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Thu, 5 Jan 2012 12:16:44 +0000 (14:16 +0200)]
More code optimizations and code comments
Rudolf Polzer [Thu, 5 Jan 2012 09:41:50 +0000 (10:41 +0100)]
rename to check-cvars
Rudolf Polzer [Thu, 5 Jan 2012 09:41:19 +0000 (10:41 +0100)]
remove 4 unused cvars
Rudolf Polzer [Thu, 5 Jan 2012 09:36:36 +0000 (10:36 +0100)]
Merge remote-tracking branch 'origin/terencehill/hud_skin_files_sync'
Rudolf Polzer [Thu, 5 Jan 2012 09:30:26 +0000 (10:30 +0100)]
Merge remote-tracking branch 'origin/nifrek/duckanims'
Mircea Kitsune [Thu, 5 Jan 2012 00:50:17 +0000 (02:50 +0200)]
Don't show fire and some plasma damage effects underwater
Mircea Kitsune [Thu, 5 Jan 2012 00:42:55 +0000 (02:42 +0200)]
Larger changes and improvements to the damage particles. Added different types of sparks to plasma/ energy damage, made rocket flames look a lot better, and also tweaked bullet blood
Mircea Kitsune [Wed, 4 Jan 2012 23:12:31 +0000 (01:12 +0200)]
Fix blood-dependent damage effects
Mircea Kitsune [Wed, 4 Jan 2012 23:12:12 +0000 (01:12 +0200)]
Slightly lower light intensities
Mircea Kitsune [Wed, 4 Jan 2012 22:57:27 +0000 (00:57 +0200)]
More tweaks to the impact particles
Mircea Kitsune [Wed, 4 Jan 2012 22:42:22 +0000 (00:42 +0200)]
Simpler way of defining the entity number of the player
Mircea Kitsune [Wed, 4 Jan 2012 22:31:21 +0000 (00:31 +0200)]
Allow cvar to specify whether effects should show only on players, or both players and objects. Also do more code cleanups and code comments
Mircea Kitsune [Wed, 4 Jan 2012 22:13:17 +0000 (00:13 +0200)]
Change how damage effects are applied to non-player objects. Only allow one damage effect per object, and don't allow objects to bleed. Also do some code optimization and cleanup
Mircea Kitsune [Wed, 4 Jan 2012 21:29:46 +0000 (23:29 +0200)]
Fix a bug causing damage effects to not show for alt-fire hits
Mircea Kitsune [Wed, 4 Jan 2012 21:08:41 +0000 (23:08 +0200)]
Kill damage effects when the player gets gibbed or goes spectating
Mircea Kitsune [Wed, 4 Jan 2012 20:40:33 +0000 (22:40 +0200)]
Make damage effects last longer
Mircea Kitsune [Wed, 4 Jan 2012 20:28:07 +0000 (22:28 +0200)]
Now that damage effects are limb based, make particles smaller and less distanced
Mircea Kitsune [Wed, 4 Jan 2012 20:09:13 +0000 (22:09 +0200)]
Improve the tag counting macro
Mircea Kitsune [Wed, 4 Jan 2012 19:51:04 +0000 (21:51 +0200)]
Use a different and smarter way to go through the bones of a model. The previous loop had a bug which would eventually crash CSQC. Also use this for the sandbox to fix the same issue.
Samual [Wed, 4 Jan 2012 17:12:06 +0000 (12:12 -0500)]
Merge remote branch 'origin/samual/updatecommands'
Samual [Wed, 4 Jan 2012 17:10:08 +0000 (12:10 -0500)]
Final preparations/cleanup/fixes before merge
Samual [Wed, 4 Jan 2012 16:47:52 +0000 (11:47 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands
Mircea Kitsune [Wed, 4 Jan 2012 16:35:17 +0000 (18:35 +0200)]
Attach the damage effect entity to the bone and use its origin, instead of not attaching it but getting bone origin each time. This might have some uses and should be more optimal
Mircea Kitsune [Wed, 4 Jan 2012 16:00:16 +0000 (18:00 +0200)]
Remove forgotten ReadByte (part of previous commit)
Mircea Kitsune [Wed, 4 Jan 2012 15:57:24 +0000 (17:57 +0200)]
Remove the old way of showing damage effects on gibs. Currently, damage effects no longer display on gibs. The old way was clearly not a good implementation, and it will need to be done differently if possible at all.
Mircea Kitsune [Wed, 4 Jan 2012 15:46:31 +0000 (17:46 +0200)]
Allow multiple damage effects on the same player, but limit the number of damages that can exist at the same time
Mircea Kitsune [Wed, 4 Jan 2012 15:38:35 +0000 (17:38 +0200)]
Skip damage effects for entities that have un model (eg: world)
Mircea Kitsune [Wed, 4 Jan 2012 15:26:37 +0000 (17:26 +0200)]
Go through all bones on the player model, and select the one closest to the damage origin. Damage effects now show on the limb a player was shot on.
Mircea Kitsune [Wed, 4 Jan 2012 14:59:32 +0000 (16:59 +0200)]
First part of bone-based damage effects: The origin of the effects is now a given player bone, not the player's origin
Mircea Kitsune [Wed, 4 Jan 2012 14:22:02 +0000 (16:22 +0200)]
Remove debug print now that species are working
Mircea Kitsune [Wed, 4 Jan 2012 14:20:31 +0000 (16:20 +0200)]
Get the correct species value. This fixes the last known bug for the damage effects (except an issue with gibs)
Mircea Kitsune [Wed, 4 Jan 2012 14:15:32 +0000 (16:15 +0200)]
Use the correct damage value in damage effects. Edge damage will now be accounted, and damage particles will last based on the damage actually dealt
Mircea Kitsune [Wed, 4 Jan 2012 14:13:52 +0000 (16:13 +0200)]
Fix an epic failure in my code. This finally gets the damage effects working as intended again, for both hitscan and splash damage weapons
Mircea Kitsune [Wed, 4 Jan 2012 14:09:57 +0000 (16:09 +0200)]
Revert last commit, it was a mistake. The client already does a radius search in ent_DamageInfo, so we don't need to send it for each damaged player. We do however have to do this for hitscan weapons, including railgunbullet
Mircea Kitsune [Wed, 4 Jan 2012 14:05:17 +0000 (16:05 +0200)]
Send an ent_DamageInfo for each player in the radius of a splash damage blast. This should allow damage effects to work again, but will currently cause effects to show at the origin of each player too (eg: A rocket hitting the ground will also cause explosions to show on all players who are damaged). Do we want this?
Mircea Kitsune [Wed, 4 Jan 2012 13:53:06 +0000 (15:53 +0200)]
Also send ent_DamageInfo for hitscan weapons when they hit a player, not only when hitting a surface. First step in getting damage effects working for hitscan guns again.
Rudolf Polzer [Wed, 4 Jan 2012 12:48:26 +0000 (13:48 +0100)]
don't overemphasize direct hits
Mircea Kitsune [Wed, 4 Jan 2012 12:47:29 +0000 (14:47 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Wed, 4 Jan 2012 12:46:29 +0000 (14:46 +0200)]
Some tweaks, and preparations for a fix
Rudolf Polzer [Wed, 4 Jan 2012 12:44:30 +0000 (13:44 +0100)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 4 Jan 2012 12:41:49 +0000 (13:41 +0100)]
damageextraradius for svqc too
Rudolf Polzer [Wed, 4 Jan 2012 12:34:09 +0000 (13:34 +0100)]
add a field .damageextraradius to DamageInfo entities to be able to tune how much an entity "attracts" damage
Mircea Kitsune [Wed, 4 Jan 2012 12:31:12 +0000 (14:31 +0200)]
Damage_DamageInfo is already sent for hitscan weapons. I really need to check more before making a commit :P
Mircea Kitsune [Wed, 4 Jan 2012 12:30:46 +0000 (14:30 +0200)]
Send species properly from the server?
Samual [Wed, 4 Jan 2012 03:56:42 +0000 (22:56 -0500)]
Merge remote-tracking branch 'origin/master' into samual/updatecommands
Mircea Kitsune [Wed, 4 Jan 2012 00:52:03 +0000 (02:52 +0200)]
Send ent_DamageInfo for hitscan damage too. Why wasn't this done in the first place? This change might need some checking to make sure it's ok.
Mircea Kitsune [Wed, 4 Jan 2012 00:06:12 +0000 (02:06 +0200)]
Get damage effects working without using a separate entity, but taking advantage of the existing Ent_DamageInfo. Note that some damage effects seem to break, and I need to see why they aren't working.
Mircea Kitsune [Tue, 3 Jan 2012 19:20:46 +0000 (21:20 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects
Conflicts:
effectinfo.txt
qcsrc/client/Main.qc
qcsrc/client/autocvars.qh
qcsrc/common/constants.qh
qcsrc/server/cl_player.qc
Samual [Tue, 3 Jan 2012 19:18:26 +0000 (14:18 -0500)]
Fixes for sv_fraginfo
Mircea Kitsune [Tue, 3 Jan 2012 16:56:41 +0000 (18:56 +0200)]
Merge branch 'mirceakitsune/preview_images' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir into mirceakitsune/preview_images
Mircea Kitsune [Tue, 3 Jan 2012 16:55:47 +0000 (18:55 +0200)]
Use draw_PictureSize == '0 0 0' instead of draw_PreloadPicture == "", since preloading causes a memory leak. Requires latest engine to work properly.
Samual [Tue, 3 Jan 2012 16:44:59 +0000 (11:44 -0500)]
Merge remote branch 'origin/master' into mirceakitsune/preview_images
Mircea Kitsune [Tue, 3 Jan 2012 16:43:59 +0000 (18:43 +0200)]
Merge branch 'master' into mirceakitsune/preview_images
Samual [Tue, 3 Jan 2012 16:39:20 +0000 (11:39 -0500)]
Add red error text in image
Rudolf Polzer [Tue, 3 Jan 2012 15:19:59 +0000 (16:19 +0100)]
cl_forcemyplayer*
Rudolf Polzer [Tue, 3 Jan 2012 14:20:42 +0000 (15:20 +0100)]
put the colors in rainbow order on the menu
Rudolf Polzer [Tue, 3 Jan 2012 13:49:44 +0000 (14:49 +0100)]
make white whiter
Rudolf Polzer [Tue, 3 Jan 2012 13:32:46 +0000 (14:32 +0100)]
fix palette lump file
Rudolf Polzer [Tue, 3 Jan 2012 13:21:36 +0000 (14:21 +0100)]
try to fix some camouflagish colors
Rudolf Polzer [Tue, 3 Jan 2012 12:02:44 +0000 (13:02 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 3 Jan 2012 12:02:28 +0000 (13:02 +0100)]
increase the default curl speed a little again
Samual [Mon, 2 Jan 2012 17:53:32 +0000 (12:53 -0500)]
Replace the terrible "missing preview" images with some better but still slightly terrible images
Samual [Mon, 2 Jan 2012 05:52:58 +0000 (00:52 -0500)]
Merge remote branch 'origin/master' into mirceakitsune/preview_images
Conflicts:
qcsrc/client/mapvoting.qc
Samual [Sun, 1 Jan 2012 20:21:47 +0000 (15:21 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands