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12 years agoFixing warpzones and teleporters for flying spectators will be harder than I thought...
MirceaKitsune [Sun, 29 Jan 2012 11:48:01 +0000 (13:48 +0200)]
Fixing warpzones and teleporters for flying spectators will be harder than I thought. Prolly impossible, unless I also port some complex codes from Xonotic which I can't really look into soon. So far, if you depend on a teleporter or warpzone to navigate, flying spectators will be stuck in one area of the map.

12 years agoPort flying spectators from Xonotic. They don't go through warpzones and teleporters...
MirceaKitsune [Sun, 29 Jan 2012 11:24:03 +0000 (13:24 +0200)]
Port flying spectators from Xonotic. They don't go through warpzones and teleporters however

12 years agoRemove the map Corsair. It can't be an official map because it's too slow and lags...
MirceaKitsune [Sun, 29 Jan 2012 11:02:25 +0000 (13:02 +0200)]
Remove the map Corsair. It can't be an official map because it's too slow and lags, and  because compiling the VIS takes a week even on a fast computer

12 years agoAttempt to give the HUD a better default design. I might have succeeded, I might...
MirceaKitsune [Sun, 29 Jan 2012 00:53:12 +0000 (02:53 +0200)]
Attempt to give the HUD a better default design. I might have succeeded, I might have not

12 years agoFinish the grab sound feature
MirceaKitsune [Sun, 29 Jan 2012 00:05:36 +0000 (02:05 +0200)]
Finish the grab sound feature

12 years agoPlay a sound when the predator first starts capturing their prey, meant to sound...
MirceaKitsune [Sat, 28 Jan 2012 23:30:17 +0000 (01:30 +0200)]
Play a sound when the predator first starts capturing their prey, meant to sound like grabbing them

12 years agoSadly, I need to turn off my effect on items. It impacts performance too badly :(
MirceaKitsune [Sat, 28 Jan 2012 22:43:07 +0000 (00:43 +0200)]
Sadly, I need to turn off my effect on items. It impacts performance too badly :(

12 years agoAdd a cute effect to all health pickups ^^
MirceaKitsune [Sat, 28 Jan 2012 22:22:27 +0000 (00:22 +0200)]
Add a cute effect to all health pickups ^^

12 years agoPlayer leaning: Reverse acceleration angle, so players lean forward rather than back...
MirceaKitsune [Sat, 28 Jan 2012 21:47:15 +0000 (23:47 +0200)]
Player leaning: Reverse acceleration angle, so players lean forward rather than back when walking. More realistic and correct

12 years agoMore plans and general tweaks
MirceaKitsune [Sat, 28 Jan 2012 21:34:21 +0000 (23:34 +0200)]
More plans and general tweaks

12 years agoDocument new changes in Release Notes, and also add some new TODOs
MirceaKitsune [Sat, 28 Jan 2012 20:57:09 +0000 (22:57 +0200)]
Document new changes in Release Notes, and also add some new TODOs

12 years agoRemove now useless TODOs
MirceaKitsune [Sat, 28 Jan 2012 20:46:10 +0000 (22:46 +0200)]
Remove now useless TODOs

12 years agoMerge branch 'master' into mirceakitsune/envmap mirceakitsune/envmap
MirceaKitsune [Sat, 28 Jan 2012 20:44:33 +0000 (22:44 +0200)]
Merge branch 'master' into mirceakitsune/envmap

12 years agoSome more tweaks to the default rendering
MirceaKitsune [Sat, 28 Jan 2012 20:44:09 +0000 (22:44 +0200)]
Some more tweaks to the default rendering

12 years agoMake a TODO note to add cubemaps to eX and trak5. I'm too lazy to do it now, and...
MirceaKitsune [Sat, 28 Jan 2012 20:35:46 +0000 (22:35 +0200)]
Make a TODO note to add cubemaps to eX and trak5. I'm too lazy to do it now, and likely for 0.7 at all (few maps use these so it shouldn't matter much).

12 years agodesertfactory cubemaps
MirceaKitsune [Sat, 28 Jan 2012 20:25:56 +0000 (22:25 +0200)]
desertfactory cubemaps

12 years agoMerge two shaders which I don't understand why were separate at all
MirceaKitsune [Sat, 28 Jan 2012 20:06:50 +0000 (22:06 +0200)]
Merge two shaders which I don't understand why were separate at all

12 years agoe7 and e8 cubemap shaders
MirceaKitsune [Sat, 28 Jan 2012 19:52:41 +0000 (21:52 +0200)]
e7 and e8 cubemap shaders

12 years agoe7 and e8 cubemaps
MirceaKitsune [Sat, 28 Jan 2012 19:51:43 +0000 (21:51 +0200)]
e7 and e8 cubemaps

12 years agoFix another surface which isn't metal
MirceaKitsune [Sat, 28 Jan 2012 16:13:12 +0000 (18:13 +0200)]
Fix another surface which isn't metal

12 years agoRemove forgotten _reflect from cubemap shaders
MirceaKitsune [Sat, 28 Jan 2012 16:07:08 +0000 (18:07 +0200)]
Remove forgotten _reflect from cubemap shaders

12 years agoCubemap some textures I had forgotten
MirceaKitsune [Sat, 28 Jan 2012 16:01:26 +0000 (18:01 +0200)]
Cubemap some textures I had forgotten

12 years agoMake some exceptions to surfaceparm metalsteps
MirceaKitsune [Sat, 28 Jan 2012 15:31:46 +0000 (17:31 +0200)]
Make some exceptions to surfaceparm metalsteps

12 years agoAdd surfaceparm metalsteps to all cubemapped surfaces, since I only did this for...
MirceaKitsune [Sat, 28 Jan 2012 15:14:34 +0000 (17:14 +0200)]
Add surfaceparm metalsteps to all cubemapped surfaces, since I only did this for metal

12 years agoCubemaps for evil1 grates
MirceaKitsune [Sat, 28 Jan 2012 14:42:54 +0000 (16:42 +0200)]
Cubemaps for evil1 grates

12 years agoRe-format the evil8 shaders
MirceaKitsune [Sat, 28 Jan 2012 14:37:38 +0000 (16:37 +0200)]
Re-format the evil8 shaders

12 years agoShaders for evil and evil9
MirceaKitsune [Sat, 28 Jan 2012 14:26:28 +0000 (16:26 +0200)]
Shaders for evil and evil9

12 years agoCubemaps for evil and evil9
MirceaKitsune [Sat, 28 Jan 2012 14:26:00 +0000 (16:26 +0200)]
Cubemaps for evil and evil9

12 years agoFix the final shader typos for the evil set
MirceaKitsune [Sat, 28 Jan 2012 14:02:05 +0000 (16:02 +0200)]
Fix the final shader typos for the evil set

12 years agoevil8 shader update
MirceaKitsune [Sat, 28 Jan 2012 13:51:38 +0000 (15:51 +0200)]
evil8 shader update

12 years agoevil8 cubemaps
MirceaKitsune [Sat, 28 Jan 2012 13:51:22 +0000 (15:51 +0200)]
evil8 cubemaps

12 years agoLight cubemaps for all evil sets
MirceaKitsune [Sat, 28 Jan 2012 12:56:39 +0000 (14:56 +0200)]
Light cubemaps for all evil sets

12 years agoevil6 shaders
MirceaKitsune [Sat, 28 Jan 2012 12:38:59 +0000 (14:38 +0200)]
evil6 shaders

12 years agoevil6 cubemap textures
MirceaKitsune [Sat, 28 Jan 2012 12:38:34 +0000 (14:38 +0200)]
evil6 cubemap textures

12 years agoevil5 reflections
MirceaKitsune [Sat, 28 Jan 2012 12:02:12 +0000 (14:02 +0200)]
evil5 reflections

12 years agoevil4 shaders (hopefully I didn't break any)
MirceaKitsune [Sat, 28 Jan 2012 11:52:57 +0000 (13:52 +0200)]
evil4 shaders (hopefully I didn't break any)

12 years agoevil4 envmap textures
MirceaKitsune [Sat, 28 Jan 2012 11:52:17 +0000 (13:52 +0200)]
evil4 envmap textures

12 years agoForgotten evil3 textures
MirceaKitsune [Sat, 28 Jan 2012 11:17:42 +0000 (13:17 +0200)]
Forgotten evil3 textures

12 years agoFix shader typos in evil3
MirceaKitsune [Sat, 28 Jan 2012 11:15:31 +0000 (13:15 +0200)]
Fix shader typos in evil3

12 years agoevil3 reflection shaders
MirceaKitsune [Sat, 28 Jan 2012 11:13:56 +0000 (13:13 +0200)]
evil3 reflection shaders

12 years agoevil3 reflections
MirceaKitsune [Sat, 28 Jan 2012 11:13:24 +0000 (13:13 +0200)]
evil3 reflections

12 years agoFurther fix the shaders in evil2
MirceaKitsune [Sat, 28 Jan 2012 10:57:34 +0000 (12:57 +0200)]
Further fix the shaders in evil2

12 years agoFix the evil2 shaders
MirceaKitsune [Sat, 28 Jan 2012 10:55:34 +0000 (12:55 +0200)]
Fix the evil2 shaders

12 years agoShaders for evil2
MirceaKitsune [Sat, 28 Jan 2012 10:49:41 +0000 (12:49 +0200)]
Shaders for evil2

12 years agoReflection textures for the evil2 set
MirceaKitsune [Sat, 28 Jan 2012 10:48:46 +0000 (12:48 +0200)]
Reflection textures for the evil2 set

12 years agoEnvmaps for the remaining evil1 textures which should have them. Batch scripts to...
MirceaKitsune [Sat, 28 Jan 2012 10:23:21 +0000 (12:23 +0200)]
Envmaps for the remaining evil1 textures which should have them. Batch scripts to convert textures make life easier :)

12 years agoCubemap reflections for evil1_metals
MirceaKitsune [Sat, 28 Jan 2012 09:52:31 +0000 (11:52 +0200)]
Cubemap reflections for evil1_metals

12 years agoUse the new cubemap for evil1_floors
MirceaKitsune [Sat, 28 Jan 2012 09:18:33 +0000 (11:18 +0200)]
Use the new cubemap for evil1_floors

12 years agoAdd new cubemap, exomorph
MirceaKitsune [Sat, 28 Jan 2012 09:11:47 +0000 (11:11 +0200)]
Add new cubemap, exomorph

12 years agoFirst attempt to add world reflections, using the default cubemap
MirceaKitsune [Sat, 28 Jan 2012 09:06:23 +0000 (11:06 +0200)]
First attempt to add world reflections, using the default cubemap

12 years agoA new TODO
MirceaKitsune [Sat, 28 Jan 2012 08:33:39 +0000 (10:33 +0200)]
A new TODO

12 years agoMissing preview images: Use draw_PictureSize == '0 0 0' instead of draw_PreloadPictur...
MirceaKitsune [Tue, 3 Jan 2012 17:00:41 +0000 (19:00 +0200)]
Missing preview images: Use draw_PictureSize == '0 0 0' instead of draw_PreloadPicture == "", since preloading causes a memory leak. Requires latest engine to work properly.

12 years agoCommit all my local TODO notes to GIT. It's easier to keep track of everything and...
MirceaKitsune [Mon, 2 Jan 2012 15:31:20 +0000 (17:31 +0200)]
Commit all my local TODO notes to GIT. It's easier to keep track of everything and work this way. TODO's marked as +0.8 mean "do it in 0.8 or later", and those marked as 0.7 | 0.8 mean "in either 0.7 or 0.8".

12 years agoDocument fixing of some divisions by 0
MirceaKitsune [Mon, 2 Jan 2012 15:15:00 +0000 (17:15 +0200)]
Document fixing of some divisions by 0

12 years agoStunning: Return instead of setting wishspeed to 0
MirceaKitsune [Mon, 2 Jan 2012 15:11:55 +0000 (17:11 +0200)]
Stunning: Return instead of setting wishspeed to 0

12 years agoGrabber alt fire will also stun players, making it difficult for them to walk for...
MirceaKitsune [Mon, 2 Jan 2012 15:10:12 +0000 (17:10 +0200)]
Grabber alt fire will also stun players, making it difficult for them to walk for a few seconds. Helps a bit with voring

12 years agoGrabber secondary will do less damage, but heavily decrease the victim's armor now
MirceaKitsune [Mon, 2 Jan 2012 14:53:10 +0000 (16:53 +0200)]
Grabber secondary will do less damage, but heavily decrease the victim's armor now

12 years agoAdd r_viewfbo to the menu, and allow it to be used like in Xonotic
MirceaKitsune [Mon, 2 Jan 2012 14:38:11 +0000 (16:38 +0200)]
Add r_viewfbo to the menu, and allow it to be used like in Xonotic

12 years agoBetter bloom settings
MirceaKitsune [Mon, 2 Jan 2012 14:33:06 +0000 (16:33 +0200)]
Better bloom settings

12 years agoFix a compiler issue with latest fteqcc
MirceaKitsune [Tue, 29 Nov 2011 14:31:32 +0000 (16:31 +0200)]
Fix a compiler issue with latest fteqcc

12 years agoXonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about...
MirceaKitsune [Sat, 26 Nov 2011 23:31:24 +0000 (01:31 +0200)]
Xonotic port: Use Morphed's new blood. Don't get any funny ideas, I'm talking about some particle effects :P

12 years agoUse an even more awesome bloom setup
MirceaKitsune [Fri, 25 Nov 2011 23:50:55 +0000 (01:50 +0200)]
Use an even more awesome bloom setup

12 years agomenuskin is a better name
MirceaKitsune [Fri, 25 Nov 2011 17:39:16 +0000 (19:39 +0200)]
menuskin is a better name

12 years agoCode a missing preview image for menu skins too, so that the set is completed
MirceaKitsune [Fri, 25 Nov 2011 17:33:36 +0000 (19:33 +0200)]
Code a missing preview image for menu skins too, so that the set is completed

12 years agoFix a typo for the missing preview images
MirceaKitsune [Fri, 25 Nov 2011 16:34:47 +0000 (18:34 +0200)]
Fix a typo for the missing preview images

12 years agoPort a code I made in Xonotic, which displays "no preview" images if a map or player...
MirceaKitsune [Fri, 25 Nov 2011 16:32:56 +0000 (18:32 +0200)]
Port a code I made in Xonotic, which displays "no preview" images if a map or player model does not have a preview picture (instead of the checker texture). Will not work until I add some preview images too, at a later time

12 years agoDon't keep dead prey waiting for so long
MirceaKitsune [Sat, 19 Nov 2011 21:31:43 +0000 (23:31 +0200)]
Don't keep dead prey waiting for so long

12 years agoEnable autodigest for eaten players too by default. Should make gameplay easier and...
MirceaKitsune [Sat, 19 Nov 2011 21:18:08 +0000 (23:18 +0200)]
Enable autodigest for eaten players too by default. Should make gameplay easier and also help newbies

12 years agoAlways clear the armor of a dead player. Also tweak the balancing a bit more
MirceaKitsune [Sat, 19 Nov 2011 21:17:13 +0000 (23:17 +0200)]
Always clear the armor of a dead player. Also tweak the balancing a bit more

12 years agoSome more tweaks
MirceaKitsune [Sat, 19 Nov 2011 21:00:41 +0000 (23:00 +0200)]
Some more tweaks

12 years agoNo, it wasn't ok before. Hopefully it is now
MirceaKitsune [Sat, 19 Nov 2011 20:41:07 +0000 (22:41 +0200)]
No, it wasn't ok before. Hopefully it is now

12 years agoAllow distributed digestion to be tweaked. Hopefully done properly
MirceaKitsune [Sat, 19 Nov 2011 20:30:51 +0000 (22:30 +0200)]
Allow distributed digestion to be tweaked. Hopefully done properly

12 years agoFix an epic failure in a recent commit. Digestion damage working properly again
MirceaKitsune [Sat, 19 Nov 2011 18:15:04 +0000 (20:15 +0200)]
Fix an epic failure in a recent commit. Digestion damage working properly again

12 years agoReorder some code
MirceaKitsune [Sat, 19 Nov 2011 17:54:21 +0000 (19:54 +0200)]
Reorder some code

12 years agoActually fix the last bug. Amazing what trouble the smallest piece of code can be -.-
MirceaKitsune [Sat, 19 Nov 2011 17:53:31 +0000 (19:53 +0200)]
Actually fix the last bug. Amazing what trouble the smallest piece of code can be -.-

12 years agoAs usual, there's always a bug to any change. Fix how the autodigest feature is activated
MirceaKitsune [Sat, 19 Nov 2011 17:43:24 +0000 (19:43 +0200)]
As usual, there's always a bug to any change. Fix how the autodigest feature is activated

12 years agoChange how the autodigest preference works. 0 disables, 1 automates digestion for...
MirceaKitsune [Sat, 19 Nov 2011 17:29:14 +0000 (19:29 +0200)]
Change how the autodigest preference works. 0 disables, 1 automates digestion for items only, 2 for both items and players

12 years agoRe-tweak a balance setting
MirceaKitsune [Sat, 19 Nov 2011 17:15:29 +0000 (19:15 +0200)]
Re-tweak a balance setting

12 years agoTeach bots how to use consumable items a bit more wisely
MirceaKitsune [Sat, 19 Nov 2011 17:13:16 +0000 (19:13 +0200)]
Teach bots how to use consumable items a bit more wisely

12 years agoTweak the last change better
MirceaKitsune [Sat, 19 Nov 2011 16:53:36 +0000 (18:53 +0200)]
Tweak the last change better

12 years agoChange how stomach load influences swallow progress
MirceaKitsune [Sat, 19 Nov 2011 16:50:46 +0000 (18:50 +0200)]
Change how stomach load influences swallow progress

12 years agoMerge branch 'master' into mirceakitsune/consumable_items mirceakitsune/consumable_items
MirceaKitsune [Sat, 19 Nov 2011 16:38:46 +0000 (18:38 +0200)]
Merge branch 'master' into mirceakitsune/consumable_items

12 years agoThe feature of consumable items is now ready and functional, and should be safe to...
MirceaKitsune [Sat, 19 Nov 2011 16:38:08 +0000 (18:38 +0200)]
The feature of consumable items is now ready and functional, and should be safe to merge

12 years agoFix a division by zero introduced in a recent commit
MirceaKitsune [Sat, 19 Nov 2011 16:32:52 +0000 (18:32 +0200)]
Fix a division by zero introduced in a recent commit

12 years agoImprovements to item positioning
MirceaKitsune [Sat, 19 Nov 2011 16:21:42 +0000 (18:21 +0200)]
Improvements to item positioning

12 years agoFix another bug with consumable items
MirceaKitsune [Sat, 19 Nov 2011 16:08:34 +0000 (18:08 +0200)]
Fix another bug with consumable items

12 years agoFix a bug with items getting stuck when near 0 health, which might have potentially...
MirceaKitsune [Sat, 19 Nov 2011 16:01:17 +0000 (18:01 +0200)]
Fix a bug with items getting stuck when near 0 health, which might have potentially affected players too

12 years agoMake each digesting item to grant health up to its max_health level only
MirceaKitsune [Sat, 19 Nov 2011 15:54:04 +0000 (17:54 +0200)]
Make each digesting item to grant health up to its max_health level only

12 years agoHealth rot needs to pause when gaining health from normal digestion too!
MirceaKitsune [Sat, 19 Nov 2011 15:16:47 +0000 (17:16 +0200)]
Health rot needs to pause when gaining health from normal digestion too!

12 years agoPause health rot when gaining health from digesting items
MirceaKitsune [Sat, 19 Nov 2011 15:14:52 +0000 (17:14 +0200)]
Pause health rot when gaining health from digesting items

12 years agoFix a bug with picking partly consumed items back up
MirceaKitsune [Sat, 19 Nov 2011 15:11:59 +0000 (17:11 +0200)]
Fix a bug with picking partly consumed items back up

12 years agoFix an issue with distributed digestion working in reverse
MirceaKitsune [Sat, 19 Nov 2011 15:00:00 +0000 (17:00 +0200)]
Fix an issue with distributed digestion working in reverse

12 years agoFix some older bugs with the digestion sounds
MirceaKitsune [Sat, 19 Nov 2011 14:47:21 +0000 (16:47 +0200)]
Fix some older bugs with the digestion sounds

12 years agoImplement digestible items and get them working properly
MirceaKitsune [Sat, 19 Nov 2011 14:29:50 +0000 (16:29 +0200)]
Implement digestible items and get them working properly

12 years agoAllow items to be digested. Only partly implemented
MirceaKitsune [Sat, 19 Nov 2011 14:19:23 +0000 (16:19 +0200)]
Allow items to be digested. Only partly implemented

12 years agoConsumable items will scale down as they are digested, which will be implemented...
MirceaKitsune [Sat, 19 Nov 2011 14:08:36 +0000 (16:08 +0200)]
Consumable items will scale down as they are digested, which will be implemented next

12 years agoBetter mass defaults for healths
MirceaKitsune [Sat, 19 Nov 2011 14:03:52 +0000 (16:03 +0200)]
Better mass defaults for healths

12 years agoRemove the stealprey feature. It's hard to test and maintain it, and I don't see...
MirceaKitsune [Sat, 19 Nov 2011 14:01:21 +0000 (16:01 +0200)]
Remove the stealprey feature. It's hard to test and maintain it, and I don't see the point either. Prey always pops out now when someone eats the predator (same for consumable items)

12 years agoUse different means of removing consumable items from predators when they disconnect...
MirceaKitsune [Sat, 19 Nov 2011 13:59:01 +0000 (15:59 +0200)]
Use different means of removing consumable items from predators when they disconnect, spectate, or respawn

12 years agoUse a slightly different system for forced regurgitation in some cases, which is...
MirceaKitsune [Sat, 19 Nov 2011 13:49:44 +0000 (15:49 +0200)]
Use a slightly different system for forced regurgitation in some cases, which is also compatible with consumable items (so they get thrown out in the same circumstances, like damage or excessive speed)