rambetter [Wed, 15 Dec 2010 09:52:26 +0000 (09:52 +0000)]
Progressing on bringing Radiant 1.6.x to a workable state on Windows.
This commit:
1. Reverts to using GtkR-deps-1.6-3.zip (instead of GtkR-deps-1.6-4.zip).
Some font-related DLLs are therefore no longer used with this patch.
2. Because of the above #1, now using the really old OpenGL font rendering
code on Windows systems. This is controlled via "#ifdef _WIN32" blocks.
Linux still uses the new and improved OpenGL font rendering.
Note that this old font rendering that Windows now uses (err, has used in the
past too) makes use of gdk_gl_font_use_pango_font(), which is really old
and crufty.
So, with this commit Radiant is fully working (modulo bugs) on Linux and
Windows, and OpenGL fonts work too.
I WOULD NOT SUGGEST MERGING THIS CHANGE INTO TRUNK. THE CORRECT APPROACH
IS TO INSTEAD FIX THE DLL LIBRARY DEPENDENCIES IN TRUNK. I AM ONLY COMMITTING
THIS SO THAT I CAN CONTINUE FIXING BUGS IN RADIANT IN THE MEANTIME.
There are still a zillion bugs on Windows. For example, I can't even save
a .map file at this point. That is my next task, to fix saving of .map files.
rambetter [Wed, 15 Dec 2010 06:42:34 +0000 (06:42 +0000)]
Creating a temporary branch for Rambetter to use in order to
fix some outstanding issues while the lib-reassembly is taking place.
This branch is starting out as a copy of r347.
I [Rambetter] am not able to work on trunk at the moment because it
is broken on Windows due to the DLL nightmare that is going on. I would
like to fix some bugs in the meantime. Commits that should be imported back
into trunk will be clearly marked as such.
rambetter [Mon, 13 Dec 2010 04:50:40 +0000 (04:50 +0000)]
ixing a big problem on Windows platforms that has to do with copying over
game packs to the game install directory. Before this patch, users of
Radiant weren't able to start Radiant without doing some manual copying of
game pack files over by hand (and I'm sure nobody figured that out).
The problem is in radiant/missing.cpp. CopyTree() didn't correctly recursively
copy directories because of a problem in FindFiles::FindFiles() on Windows.
rambetter [Tue, 16 Nov 2010 07:07:28 +0000 (07:07 +0000)]
Doing away with the 32 bit per pixel memory buffer. Now passing the returned
pango memory buffer directly to OpenGL. This simplifies the code. Performance
did not seem to be better, but it certainly looks faster in theory.
rambetter [Tue, 16 Nov 2010 03:42:28 +0000 (03:42 +0000)]
DONE:
- Removed usage of gdk_gl_font_use_pango_font() which is no longer in
GtkGLExt Git. Radiant now compiles on Linux From Scratch using current
versions of software.
- As a side effect to the above, font inconsistency issues (like really
large intermittent font in GL views) are gone. Font looks better too.
- Changing algorithm for labeling grid view to be more robust. Uses new
functions gtk_glwidget_font_ascent() and gtk_glwidget_font_descent(), and
uses locally defined "cushion" variables.
- In xywindow.cpp, changing stepx and stepy based on 40 pixels, not 32.
When coordinate numbers are very large the labels get too cluttered.
- Added calls to gtk_gl_init() and gdk_gl_init() in main(). This is
recommended according to the GtkGLExt reference manual.
- Tested all changes on Ubuntu 10.10 and Debian 5.0 (Lenny).
TODO:
- In glDrawPixels(), instead of using a 32 bit pixel with
GL_UNSIGNED_INT_8_8_8_8, see if we can use an 8 bit variant where each
byte defines opacity and the GL current color is used. In other words, try
to use the FT_Bitmap directly without conversion.
- Examine every other use of gtk_glwidget_print_string() and
gtk_glwidget_print_char() to make sure the positions are determined
accurately.
NOT TODO:
- Decided not to use glBitmap() with display lists because it would
disallow pretty antialiased fonts.
rambetter [Sun, 14 Nov 2010 01:40:25 +0000 (01:40 +0000)]
In Radiant main() method, add putenv("LC_NUMERIC=C").
sscanf() and *printf() calls are all over the code, which are
locale-sensitive. gtk_init() sets all locales. So if you're in
Germany, your printf()'s will output e.g. "10,5" for ten and
a half. Reading floating points with sscanf() is also totally broken
in locales such as Germany. So, we can't really get rid of all the
*scanf()'s and the *printf()'s. Instead, set LC_NUMERIC to "C".
* applied patch by StefanV (from mailinglist) that fixes an error in config.py (broke compilation) and some string conversion warnings
* fixes some more string conversions warnings in bobtoolz
* fixed unresolved symbols in bobtoolz and gtkgensurf (due to the above mentioned patch where the prototypes were not updated)
Forest Hale [Fri, 25 Jul 2008 07:31:37 +0000 (07:31 +0000)]
ported over the 1.5 branch version of q3map2 which is newer
made Visual Studio files work in VS2005 Express
fixed a ton of warnings in VS2005 Express
fixed some compile problems on OpenSUSE 11.0
* divVerent's patch for the brush primitives surface dialog (fixed segfault due to NULL pointer)
* Quote http://zerowing.idsoftware.com/pipermail/gtkradiant/2008-July/011094.html : Attached to this message is a patch for a "somewhat working" brush
primitives surface dialog. It is an ugly hack, as it converts between
fake texdef notations and brush primitives whenever values are needed.
Had to fix an accuracy bug: the surface dialog rounded all rotation
values to integer angles, which SEVERELY broke things for me (changed
the Gtk spin object to use 4 digits, which is enough for me).
Also, I changed the fake texdef / brush primitives conversions to use
long double internally, as float's roundoff errors were quite visible to
me when testing.
Hope the remaining roundoff errors from converting back and forth won't
kill me, but it worked for a simple map example.
Also, I had to separate out "Snap to grid" and "Don't clamp" into two
separare options. They now mean:
- Snap to grid: snaps drag/etc. actions to the grid
- Don't clamp: disable brush point snapping during many operations, like
merely shifting brushes, editing texturing parameters, map loading,
etc.
The reason is that I do need the grid, but I don't want to get my
objects messed up by the snapping in my map. As I am using free
rotations, this DOES change quite much.
The config.py change is needed for compilation on Debian stable;
Debian's scons does not use the CFLAGS variable, but just CCFLAGS and
CXXFLAGS. In newer scons versions, CFLAGS is _shared_ flags for C and
C++, so if you want to require these, you don't need to include the
CFLAGS in CXXFLAGS too.
* removed a lot of HACKs for several games by merging the enginepath_win32, enginepath_linux and enginepath_macos from 1.5
to 1.6 (default for everything is quake3)
* removed the hacks for q2.game and heretic2.game (just check whether the game config value quake2 is set - TODO: game
dialog needs update - quake2 option should be given)
mattn [Fri, 27 Jun 2008 15:09:36 +0000 (15:09 +0000)]
* reactivated WXY_Print function to generate screenshots from the xy window
* removed all the references to the old bugzilla links (deadlinks - no longer useful)
mattn [Thu, 26 Jun 2008 11:21:13 +0000 (11:21 +0000)]
* fixed warnings
* removed www dir (dead links, almost none of the posted links are available - correct me when i'm wrong, then we can revert this remove)
mattn [Thu, 26 Jun 2008 07:52:02 +0000 (07:52 +0000)]
* fixed a lot of compiler warnings (mostly const char * stuff and use of uninitialized data)
* add support for translating radiant (just marked three strings, more to come)
mattn [Thu, 19 Jun 2008 11:56:48 +0000 (11:56 +0000)]
* renamed class LoadModule into CLoadModule because LoadModule is already a registered function on windows
* fixed some other windows compilation problems