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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
divverent [Mon, 3 Jan 2011 07:19:41 +0000 (07:19 +0000)]
get rid of clang warnings for SETPVSBIT/CLEARPVSBIT
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10691
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divverent [Sun, 2 Jan 2011 22:51:37 +0000 (22:51 +0000)]
fix a warning by clang
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10690
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vortex [Sun, 2 Jan 2011 16:48:22 +0000 (16:48 +0000)]
Better perspective effect for SPR_OVERHEAD, added global xy scale for them.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10689
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divverent [Wed, 29 Dec 2010 18:09:55 +0000 (18:09 +0000)]
fix a stupid extra declaration in the glsl shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10688
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divverent [Wed, 29 Dec 2010 10:59:30 +0000 (10:59 +0000)]
fix the overflow checks in snd_ogg to handle different input and output sampling rates
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10687
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divverent [Mon, 27 Dec 2010 11:00:57 +0000 (11:00 +0000)]
fix a bug in special character translation leading to console spam
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10686
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divverent [Sun, 26 Dec 2010 20:14:31 +0000 (20:14 +0000)]
fix handling of the restart-animation bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10685
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divverent [Sun, 26 Dec 2010 09:59:49 +0000 (09:59 +0000)]
avgcolor calculation: also calculate alpha for DXT3
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10684
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divverent [Sat, 25 Dec 2010 17:51:28 +0000 (17:51 +0000)]
shut down a lot of startup developer spam
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10683
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divverent [Sat, 25 Dec 2010 17:43:37 +0000 (17:43 +0000)]
less unix terminal spam if developer <= 0 (should this get an option or not? probably not, anyone who wants to see this can do developer 1); developer stuff still by default ends up in logfile, rcon replies, condump
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10682
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divverent [Sat, 25 Dec 2010 16:55:15 +0000 (16:55 +0000)]
fix a C++ error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10681
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divverent [Sat, 25 Dec 2010 16:48:06 +0000 (16:48 +0000)]
fix avgcolor calculation with fake S3TC decoding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10680
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divverent [Sat, 25 Dec 2010 16:22:57 +0000 (16:22 +0000)]
add a trivial quarter-res S3TC decoder to DDS loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10679
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divverent [Thu, 23 Dec 2010 01:30:56 +0000 (01:30 +0000)]
also make the darkplaces menu able to enter up to 127 chars in the name field
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10678
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divverent [Thu, 23 Dec 2010 01:29:43 +0000 (01:29 +0000)]
also make MAX_SCOREBOARDNAME 128 in the small memory profile, as it doesn't mean much memory usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10677
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divverent [Thu, 23 Dec 2010 01:27:02 +0000 (01:27 +0000)]
allow more font sizes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10676
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divverent [Tue, 21 Dec 2010 20:33:12 +0000 (20:33 +0000)]
allow longer player names
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10675
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divverent [Sat, 18 Dec 2010 21:58:45 +0000 (21:58 +0000)]
r_showsurfaces: fix "ghost normals"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10674
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divverent [Sat, 18 Dec 2010 20:12:02 +0000 (20:12 +0000)]
equalize entities: desaturate the lightgrid when equalizing fullbright entities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10673
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divverent [Sat, 18 Dec 2010 20:06:14 +0000 (20:06 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10672
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divverent [Sat, 18 Dec 2010 17:38:01 +0000 (17:38 +0000)]
glx build, Linux: remove one source of message spam (when /dev/cdrom is not readable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10671
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divverent [Sat, 18 Dec 2010 11:12:36 +0000 (11:12 +0000)]
fix display of r_shownormals < 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10670
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divverent [Fri, 17 Dec 2010 09:15:31 +0000 (09:15 +0000)]
do not crash if loading a particlefont texture fails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10669
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vortex [Thu, 16 Dec 2010 18:14:21 +0000 (18:14 +0000)]
torgue->torque
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10668
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vortex [Thu, 16 Dec 2010 17:49:24 +0000 (17:49 +0000)]
ODE improvements:
- physics_enable builtin (enable/disable objects)
- physics_addforce (add force to certain point in object)
- physics_addtorgue (add relative torgue)
- extension documented as "DP_PHYSICS_ODE", added additional check if lib is enabled in checextension()
- #ifdef'ed usage of dWorldStepFast1 and make it off by default as it's been removed from ODE trunk
- added "collision" mesh support, if there is some mesh with "collision" texture, all other meshes are ignored and that mesh is used.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10667
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vortex [Thu, 16 Dec 2010 17:42:36 +0000 (17:42 +0000)]
fix glgl water trick that doesnt work well (it was doing 0.5 alphamod near egges)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10666
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divverent [Thu, 16 Dec 2010 06:46:40 +0000 (06:46 +0000)]
if a skyboxskinframe is missing, don't draw that sky surface (fixes crash if some but not all skybox files exist; also allows a quicker "partial skybox" where e.g. the bottom side isn't even drawn at all)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10665
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divverent [Thu, 16 Dec 2010 06:39:02 +0000 (06:39 +0000)]
When reallocating CSQC render entity space, make sure existing render edicts referencing them are adjusted
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10664
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divverent [Wed, 15 Dec 2010 12:01:47 +0000 (12:01 +0000)]
care for the premultiplied-alpha flag when handling DDS files (use DXT2/DXT4 FOURCC when writing, and show a warning when loading if the type is wrong)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10663
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divverent [Tue, 14 Dec 2010 17:57:32 +0000 (17:57 +0000)]
found out why the water plane issue happend: namely, when a water plane is backface culled, R_Water_FindPlane may not find ANY plane. Remove the print, ignore the damage it causes (as the damage only consists of some additional tris being rendered that should not, but instead less batches).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10662
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divverent [Tue, 14 Dec 2010 15:23:30 +0000 (15:23 +0000)]
remove another useless check
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10661
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divverent [Tue, 14 Dec 2010 15:20:29 +0000 (15:20 +0000)]
fix a case where r_hdr 1 can cause message spam (previously: crashes) for not existing but referenced waterplanes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10660
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divverent [Tue, 14 Dec 2010 14:17:41 +0000 (14:17 +0000)]
do not crash if no matching water plane could be found (BUT WHY DOES THIS HAPPEN TO BEGIN WITH)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10659
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divverent [Sun, 12 Dec 2010 20:50:15 +0000 (20:50 +0000)]
fix sys_specialcharactertranslation for utf-8 mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10658
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divverent [Sun, 12 Dec 2010 19:46:39 +0000 (19:46 +0000)]
turn another print into a dprint
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10657
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divverent [Sun, 12 Dec 2010 19:44:32 +0000 (19:44 +0000)]
be more silent about self-pack
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10656
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divverent [Sun, 12 Dec 2010 19:37:58 +0000 (19:37 +0000)]
do not parse $variable stuff inside //comments
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10655
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divverent [Sun, 12 Dec 2010 19:25:06 +0000 (19:25 +0000)]
fix some stupid ft2.c warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10654
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divverent [Sun, 12 Dec 2010 17:59:25 +0000 (17:59 +0000)]
simplify it, and make it a bit nicer to the GPU
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10653
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divverent [Sun, 12 Dec 2010 17:46:27 +0000 (17:46 +0000)]
fix loading screen handling (prevent self-overdraw)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10652
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divverent [Sun, 12 Dec 2010 13:37:51 +0000 (13:37 +0000)]
customizable loading screen picture scale, including limiting to screen bounds in different modes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10651
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divverent [Fri, 10 Dec 2010 20:40:03 +0000 (20:40 +0000)]
fix a terminologic bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10650
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divverent [Thu, 9 Dec 2010 11:04:30 +0000 (11:04 +0000)]
use MAX_SCOREBOARDNAME instead of a hardcoded 64 bytes length in one struct definition
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10649
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vortex [Sat, 4 Dec 2010 14:24:55 +0000 (14:24 +0000)]
maked cl_video to have module playback, so several video formats can be implemented. Quite nasty yet, as streaming audio is not supported and all videos have extension .dpv (as set by playvideo command).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10648
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divverent [Fri, 3 Dec 2010 21:39:51 +0000 (21:39 +0000)]
allow rtdlight off, rtworld on
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10647
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divverent [Fri, 3 Dec 2010 10:26:23 +0000 (10:26 +0000)]
cvar saving: do not save all ALLOCATED cvars (seta), only save all cvars that were not locked in by cvar_lockdefaults, so default.cfg-created cvars do not always spam the config file
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10646
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divverent [Wed, 1 Dec 2010 08:12:17 +0000 (08:12 +0000)]
100% untested: additionally apply mastervolume to ambient sound channels
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10645
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divverent [Tue, 30 Nov 2010 19:18:25 +0000 (19:18 +0000)]
fix random white pixels with r_shadow_glossexact caused by unnormalized VectorS/T/R
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10644
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vortex [Mon, 29 Nov 2010 19:01:22 +0000 (19:01 +0000)]
Attempt to stabilize ODE. Now using constant step (sys_ticrate set steptime) - on by default, recommended by ODE Manual, reduces jitter alot. Added object autodisabling, makes stacks to be faster. NaN fixing is optional now (on by default) on me it doesnt help with ODE double precision DLL, moreover it makes objects jitter and blink to '0 0 0' origin sometimes. Added simple physics stats printing (via physics_ode_printstats), added world damping controls (cvars, on by default). Reworked worldstep* cvars to use 2 cvars instead of 4.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10643
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divverent [Sun, 28 Nov 2010 17:11:17 +0000 (17:11 +0000)]
handle a missing key more gracefully in crypto_uri_postbuf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10642
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divverent [Sun, 28 Nov 2010 14:36:29 +0000 (14:36 +0000)]
strlennocol: fix color codes :P
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10641
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divverent [Fri, 26 Nov 2010 21:02:42 +0000 (21:02 +0000)]
also support signed GET requests. We will always sign the [postdata, "\0"], query string
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10640
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divverent [Fri, 26 Nov 2010 11:58:41 +0000 (11:58 +0000)]
remove a stupid buf2file call
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10639
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divverent [Fri, 26 Nov 2010 06:02:05 +0000 (06:02 +0000)]
fix stdio mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10638
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divverent [Fri, 26 Nov 2010 05:57:28 +0000 (05:57 +0000)]
fix typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10637
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divverent [Fri, 26 Nov 2010 05:56:23 +0000 (05:56 +0000)]
crypto-keygen-standalone: allow reading from file descriptors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10636
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divverent [Thu, 25 Nov 2010 20:30:49 +0000 (20:30 +0000)]
fix two typos
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10635
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divverent [Thu, 25 Nov 2010 20:30:46 +0000 (20:30 +0000)]
use detached signatures for http post (more compatible to PHP)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10634
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divverent [Thu, 25 Nov 2010 20:30:42 +0000 (20:30 +0000)]
initial work for DETACHED signatures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10633
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divverent [Thu, 25 Nov 2010 19:51:49 +0000 (19:51 +0000)]
fix a cast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10632
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divverent [Thu, 25 Nov 2010 19:51:46 +0000 (19:51 +0000)]
move base64 to common code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10631
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vortex [Thu, 25 Nov 2010 19:23:41 +0000 (19:23 +0000)]
fix warnings by adding type casts
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10630
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divverent [Thu, 25 Nov 2010 18:59:39 +0000 (18:59 +0000)]
support passing extra headers in POST requests; but this is not used yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10629
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divverent [Thu, 25 Nov 2010 18:46:32 +0000 (18:46 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10628
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divverent [Thu, 25 Nov 2010 12:56:30 +0000 (12:56 +0000)]
DP_QC_URI_POST extension (uri_post, uri_postbuf, crypto_uri_postbuf)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10627
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divverent [Wed, 24 Nov 2010 20:58:27 +0000 (20:58 +0000)]
move r_stereo adjustments into R_RenderView so that it executes AFTER CSQC may have adjusted the view. Makes redblue stereo work even in steel storm.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10626
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divverent [Wed, 24 Nov 2010 20:35:56 +0000 (20:35 +0000)]
fix a stupid warning on OS X
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10625
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havoc [Mon, 22 Nov 2010 00:57:14 +0000 (00:57 +0000)]
refactored and optimized the R_Q1BSP_RecursiveGetLightInfo function
properly clear the leaf, surface, and triangle visibility data on a
light, this might fix performance issues with the SVBSP culling method
added a BIH (bounding interval hierarchy) culling method for lights
rather than just the BSP method used by default, however this has
yielded no performance gains outside of .obj maps, so by default it only
uses this new method on .obj maps (where the lack of vis culling is
unimportant)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10624
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havoc [Sun, 21 Nov 2010 12:34:31 +0000 (12:34 +0000)]
fix a couple error messages on shutdown of dedicated server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10623
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havoc [Sun, 21 Nov 2010 12:30:54 +0000 (12:30 +0000)]
fix D3D9 build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10622
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havoc [Sun, 21 Nov 2010 12:26:19 +0000 (12:26 +0000)]
use r_smoothnormals_areaweighting cvar on all calls to Mod_BuildNormals
and Mod_BuildTextureVectorsFromNormals - rather than assuming the artist
wanted area weighted, as if the normalmap was baked for
non-area-weighted tangents this just yields wrong results
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10621
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havoc [Sun, 21 Nov 2010 12:25:55 +0000 (12:25 +0000)]
someone broke R_CompleteLightPoint, fix this call
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10620
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vortex [Sat, 20 Nov 2010 23:59:28 +0000 (23:59 +0000)]
CL_VM_GetLight: allow 2'nd optional parm which sets sampling mask: 1 lightmap (default one), 2 worldrtlight, 4 - dlight. Added getlights2 to the csprogdefs.qc.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10619
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havoc [Sat, 20 Nov 2010 14:14:59 +0000 (14:14 +0000)]
print more useful data when a corrupt input packet comes from a client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10618
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divverent [Sat, 20 Nov 2010 07:38:25 +0000 (07:38 +0000)]
fix camera texture colors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10617
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havoc [Fri, 19 Nov 2010 15:14:53 +0000 (15:14 +0000)]
don't load corrupt wav files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10616
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havoc [Fri, 19 Nov 2010 13:55:20 +0000 (13:55 +0000)]
fix fog on particles (premultiplied alpha change was doing it wrong)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10615
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havoc [Fri, 19 Nov 2010 13:53:04 +0000 (13:53 +0000)]
allow loading DXT2 and DXT4 dds files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10614
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havoc [Fri, 19 Nov 2010 13:42:14 +0000 (13:42 +0000)]
particle rendering now uses premultiplied alpha (texture is
automatically converted on load, however dds may need to be DXT4 rather
than DXT5 now)
this should give an fps boost
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10613
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havoc [Fri, 19 Nov 2010 12:31:55 +0000 (12:31 +0000)]
now that performance of cl_decals_newsystem is not terrible, enable it
by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10612
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havoc [Fri, 19 Nov 2010 12:24:34 +0000 (12:24 +0000)]
do not generate vertexposition/vertexmesh arrays in
RSurf_ActiveCustomEntity, this is a major fps aid
use vertex3f rather than vertexposition array in entity decal handling
make fewer calls to R_Mesh_ResizeArrays
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10611
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havoc [Fri, 19 Nov 2010 12:23:03 +0000 (12:23 +0000)]
optimize prologic inversion, it was really showing up in profiles
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10610
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havoc [Fri, 19 Nov 2010 10:36:06 +0000 (10:36 +0000)]
match sound radius in Quake 1.01, where it was effectively 1200
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10609
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havoc [Fri, 19 Nov 2010 10:10:43 +0000 (10:10 +0000)]
change default snd_soundradius back to 1000, matching Quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10608
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havoc [Thu, 18 Nov 2010 15:47:52 +0000 (15:47 +0000)]
for purposes of better compatibility with proquake servers, darkplaces
client now pretends to be proquake 3.40 when connecting to quake
protocol servers, this enables precise aim and the proquake NAT fix
(which the server only supports on proquake clients... grr)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10607
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havoc [Thu, 18 Nov 2010 14:09:20 +0000 (14:09 +0000)]
changed default status output to match ProQuake 4.51
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10606
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havoc [Thu, 18 Nov 2010 02:45:31 +0000 (02:45 +0000)]
don't spam warnings about bogus frame numbers in states, because FvF
does this all the time, developer_extra 1 will reenable these
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10605
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havoc [Thu, 18 Nov 2010 01:53:31 +0000 (01:53 +0000)]
fix proquake rcon replies - use NetConn_Write, not NetConn_WriteString
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10604
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havoc [Thu, 18 Nov 2010 01:44:07 +0000 (01:44 +0000)]
added server support for proquake rcon when running quake protocol
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10603
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divverent [Wed, 17 Nov 2010 21:05:48 +0000 (21:05 +0000)]
developer_extra: also spam some messages during model loading regarding .skin file parsing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10602
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vortex [Tue, 16 Nov 2010 22:14:27 +0000 (22:14 +0000)]
playvideo: cl_video_keepaspectratio == 2 will do clip instead of stretch, added simple fadein/fadeout effects via cl_video_fadein and cl_video_fadeout cvars (which sets seconds).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10601
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havoc [Sun, 14 Nov 2010 13:24:27 +0000 (13:24 +0000)]
illuminated surfaces are now sorted by texture, giving a good fps
increase, especially in realtime world lighting, this can be turned off
with the r_shadow_sortsurfaces cvar if desired
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10599
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havoc [Sun, 14 Nov 2010 13:23:32 +0000 (13:23 +0000)]
rename meshes to draws in r_speeds report
added drawn vertices count alongside the triangles count
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10598
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havoc [Sat, 13 Nov 2010 15:32:14 +0000 (15:32 +0000)]
fix some HLSL errors
fix a warning on some ft2 code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10597
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divverent [Sat, 13 Nov 2010 14:07:13 +0000 (14:07 +0000)]
avoid NULL pointer access if a surface had an unsupported type
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10596
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divverent [Sat, 13 Nov 2010 14:05:04 +0000 (14:05 +0000)]
show more detail in "has no triangles" and "has no vertexes" warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10595
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havoc [Sat, 13 Nov 2010 12:39:52 +0000 (12:39 +0000)]
skip zero triangle batches, for good measure
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10594
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havoc [Sat, 13 Nov 2010 12:35:42 +0000 (12:35 +0000)]
fix wrong-texture rendering in stonekeep where a 0-triangles patch
(probably degenerate) was causing the surface batcher to give up early,
and render the previous batch instead (drawing over a perfectly good
piece of geometry with the wrong texture...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10593
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havoc [Sat, 13 Nov 2010 11:07:20 +0000 (11:07 +0000)]
use less R_Mesh_ResetTextureState calls for more performance
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10592
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havoc [Sat, 13 Nov 2010 09:03:09 +0000 (09:03 +0000)]
render shownetgraph much faster by drawing an entire batch of lines at a
time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10591
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