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git.rm.cloudns.org Git - xonotic/netradiant.git/log
jal [Mon, 14 Jun 2010 17:50:45 +0000 (19:50 +0200)]
Fix vertexlighting and gridlighting being too dark when using floodlight and bounce (stop floodlighting being re-applied to lightmaps with each bounce stage)
jal [Sat, 12 Jun 2010 11:36:06 +0000 (13:36 +0200)]
Apply floodlight to vertex lighting (there seems to remain some problem with
vertexlighting not receiving enough bounced light)
Rudolf Polzer [Fri, 4 Jun 2010 18:58:08 +0000 (20:58 +0200)]
Merge remote branch 'icculus/master'
Rudolf Polzer [Fri, 4 Jun 2010 18:56:24 +0000 (20:56 +0200)]
support misc_*model as misc_model in the radiant editor (way more convenient)
Jānis Rūcis [Sat, 29 May 2010 17:43:37 +0000 (20:43 +0300)]
Concat all found shaderlist.txt files to build the shader list
jal [Sat, 29 May 2010 10:22:02 +0000 (12:22 +0200)]
add shader key q3map_noDirty, which disables the dirty pass on the surface. It's handy for lightmapped terrain models where dirty produces odd darkness on mesh splits.
jal [Fri, 28 May 2010 19:51:30 +0000 (21:51 +0200)]
Merge branch 'master' of ssh://icculus.org/netradiant
jal [Fri, 28 May 2010 19:49:38 +0000 (21:49 +0200)]
convert to float the input of RGBTOGRAY macro, or it can cause rounding errors in byte vectors.
Jānis Rūcis [Thu, 20 May 2010 16:13:48 +0000 (19:13 +0300)]
Remove unnecessary locale/UTF-8 encoding conversions
Rudolf Polzer [Thu, 20 May 2010 06:06:28 +0000 (08:06 +0200)]
default RM_R correctly in download-gamepacks.sh (as $RM usually is rm -f in make)
Rudolf Polzer [Mon, 10 May 2010 16:30:58 +0000 (18:30 +0200)]
Merge branch 'master' of ssh://icculus.org/netradiant into icculus
Rudolf Polzer [Mon, 10 May 2010 16:30:25 +0000 (18:30 +0200)]
new URL of WarsowPack
Rudolf Polzer [Sat, 8 May 2010 13:50:51 +0000 (15:50 +0200)]
download-gamepacks: more robustness
Rudolf Polzer [Sun, 2 May 2010 16:38:41 +0000 (18:38 +0200)]
actually activate -game xonotic in q3map2 :(
jal [Fri, 30 Apr 2010 09:32:11 +0000 (11:32 +0200)]
Increase the influence of directional lights on the deluxemap by a)Ignoring angle attenuation for directional contribution and b)Scaling down by 1/4 the contribution of radiosity (deeper explanation in a comment at LightContributionToSample).
Rudolf Polzer [Tue, 27 Apr 2010 15:43:42 +0000 (17:43 +0200)]
mark some TODOs for overflows reported on the GtkRadiant mailing list
Rudolf Polzer [Mon, 26 Apr 2010 09:12:14 +0000 (11:12 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/netradiant
jal [Thu, 22 Apr 2010 10:07:00 +0000 (12:07 +0200)]
fix deluxemapping when using floodlight. Also, add to floodlight the same trick as it's done to ambient to have a minimum normal assigned.
jal [Wed, 21 Apr 2010 17:11:50 +0000 (19:11 +0200)]
Allow transparent surfaces on misc_models to be made solid when clipmodel bitflag is enabled.
jal [Mon, 19 Apr 2010 07:59:10 +0000 (09:59 +0200)]
Testing my commit ability
Rudolf Polzer [Sat, 17 Apr 2010 19:02:26 +0000 (21:02 +0200)]
fix lots of CRLFs
Rudolf Polzer [Sat, 17 Apr 2010 18:50:52 +0000 (20:50 +0200)]
.gitattributes
Rudolf Polzer [Mon, 12 Apr 2010 12:47:42 +0000 (14:47 +0200)]
fix typo in the makefile (adding an extra space)
Rudolf Polzer [Mon, 12 Apr 2010 06:15:27 +0000 (08:15 +0200)]
autodownload gamepacks from make
Rudolf Polzer [Mon, 12 Apr 2010 06:00:39 +0000 (08:00 +0200)]
download gamepacks: properly support xonoticpack
Rudolf Polzer [Mon, 12 Apr 2010 05:34:36 +0000 (07:34 +0200)]
-game xonotic support in q3map2
Rudolf Polzer [Sun, 11 Apr 2010 20:01:28 +0000 (22:01 +0200)]
fix gamepack download using git-archive
Rudolf Polzer [Tue, 6 Apr 2010 15:03:50 +0000 (17:03 +0200)]
new option -extradist to improve lighting a bit, also a light entity field _extradist of the same purpose
Rudolf Polzer [Fri, 2 Apr 2010 20:06:32 +0000 (22:06 +0200)]
Merge branch 'master' into icculus
Rudolf Polzer [Fri, 2 Apr 2010 20:06:18 +0000 (22:06 +0200)]
compile fix in funchandlers-GTK.cpp
Rudolf Polzer [Fri, 2 Apr 2010 13:18:27 +0000 (15:18 +0200)]
switch version tracking to git
Rudolf Polzer [Thu, 1 Apr 2010 08:15:56 +0000 (10:15 +0200)]
fix gamepack downloading
Rudolf Polzer [Sun, 28 Mar 2010 17:32:53 +0000 (19:32 +0200)]
Merge branch 'osxnetradiant'
Conflicts:
contrib/bobtoolz/DPatch.cpp
contrib/bobtoolz/bobToolz-GTK.cpp
contrib/bobtoolz/funchandlers-GTK.cpp
install-dylibs.sh
setup/data/osx/NetRadiant.app/Contents/MacOS/netradiant.sh
Rudolf Polzer [Sun, 28 Mar 2010 17:17:58 +0000 (19:17 +0200)]
some minor fixes for the osxnetradiant changes
Rudolf Polzer [Sun, 28 Mar 2010 17:14:14 +0000 (19:14 +0200)]
changes from OSXnetradiant
Rudolf Polzer [Wed, 24 Mar 2010 15:38:58 +0000 (16:38 +0100)]
enable size display by default
Rudolf Polzer [Fri, 19 Mar 2010 13:29:02 +0000 (14:29 +0100)]
vfs: support .pk3dir like in darkplaces engine - directories auto-added to the search path
Rudolf Polzer [Wed, 3 Mar 2010 11:06:13 +0000 (12:06 +0100)]
download nexuizpack from git
Rudolf Polzer [Mon, 1 Mar 2010 06:30:53 +0000 (07:30 +0100)]
fix VectorCopy uses in MergeMetaTriangles
Rudolf Polzer [Sat, 20 Feb 2010 20:47:30 +0000 (21:47 +0100)]
more explicit vec3_t use, no change in behaviour
Rudolf Polzer [Sat, 20 Feb 2010 20:08:01 +0000 (21:08 +0100)]
improve patch collision generation a little, should now be "as good as possible"
Rudolf Polzer [Fri, 19 Feb 2010 21:50:19 +0000 (22:50 +0100)]
fix patch collision issue by linking patches into all nodes that touch a
bbox of a 3x3 segment of the patch, instead of subdividing the patch.
Otherwise, different subdivisions can cause patch visibility or
collision issues.
Rudolf Polzer [Sun, 14 Feb 2010 19:12:11 +0000 (20:12 +0100)]
half lambert lighting by jal (option: -lightanglehl)
Rudolf Polzer [Sun, 14 Feb 2010 19:09:15 +0000 (20:09 +0100)]
small fix by jal regarding normal vectors from lighting
Rudolf Polzer [Sun, 14 Feb 2010 19:08:59 +0000 (20:08 +0100)]
show error about missing gamepack
Rudolf Polzer [Thu, 11 Feb 2010 12:03:21 +0000 (13:03 +0100)]
fix mismatched new/delete
Rudolf Polzer [Thu, 11 Feb 2010 09:33:37 +0000 (10:33 +0100)]
support "angles" key in generic entities
Rudolf Polzer [Tue, 9 Feb 2010 20:11:42 +0000 (21:11 +0100)]
unique names debugging (please revert when the bug is fixed)
Rudolf Polzer [Mon, 8 Feb 2010 15:40:20 +0000 (16:40 +0100)]
add a feature shift-k to assign killtarget, not target like ctrl-k
Rudolf Polzer [Sat, 6 Feb 2010 21:24:14 +0000 (22:24 +0100)]
add a "decals" texture filter option (textures/decals/)
Rudolf Polzer [Sat, 6 Feb 2010 21:23:19 +0000 (22:23 +0100)]
do not normalize colors in color picker
Rudolf Polzer [Fri, 5 Feb 2010 11:34:56 +0000 (12:34 +0100)]
try making it work with newer libpng
divverent [Thu, 4 Feb 2010 09:55:28 +0000 (09:55 +0000)]
separate out the process of installing a game pack into a .sh file, for later "adding gamepacks to binary releases"
git-svn-id: svn://svn.icculus.org/netradiant/trunk@421
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divverent [Wed, 13 Jan 2010 14:37:46 +0000 (14:37 +0000)]
add warning for missing game packs
git-svn-id: svn://svn.icculus.org/netradiant/trunk@419
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divverent [Thu, 7 Jan 2010 20:06:45 +0000 (20:06 +0000)]
add note to svn in PATH
git-svn-id: svn://svn.icculus.org/netradiant/trunk@418
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divverent [Thu, 7 Jan 2010 20:03:44 +0000 (20:03 +0000)]
add a comment to indicate the options
git-svn-id: svn://svn.icculus.org/netradiant/trunk@417
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divverent [Thu, 7 Jan 2010 19:59:20 +0000 (19:59 +0000)]
create the games subdir first
git-svn-id: svn://svn.icculus.org/netradiant/trunk@416
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divverent [Thu, 7 Jan 2010 19:58:51 +0000 (19:58 +0000)]
remove svn:externals-using games subdirectory
instead, add a download-gamepacks.sh script
git-svn-id: svn://svn.icculus.org/netradiant/trunk@415
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divverent [Thu, 7 Jan 2010 19:35:39 +0000 (19:35 +0000)]
mention that the C++ compiler is needed
git-svn-id: svn://svn.icculus.org/netradiant/trunk@414
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divverent [Thu, 7 Jan 2010 19:31:18 +0000 (19:31 +0000)]
compile instructions for native win32
git-svn-id: svn://svn.icculus.org/netradiant/trunk@413
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divverent [Thu, 7 Jan 2010 19:18:15 +0000 (19:18 +0000)]
add a Makefile.conf for mingw32
git-svn-id: svn://svn.icculus.org/netradiant/trunk@412
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divverent [Mon, 4 Jan 2010 15:18:05 +0000 (15:18 +0000)]
fix a typo that shouldn't have an impact on most maps though
git-svn-id: svn://svn.icculus.org/netradiant/trunk@411
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divverent [Mon, 4 Jan 2010 10:41:38 +0000 (10:41 +0000)]
sync bkgrnd2d with ZeroRadiant (const only)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@410
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divverent [Mon, 4 Jan 2010 10:39:05 +0000 (10:39 +0000)]
merge l_net from ZeroRadiant
git-svn-id: svn://svn.icculus.org/netradiant/trunk@409
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divverent [Mon, 4 Jan 2010 10:38:49 +0000 (10:38 +0000)]
merge gtkgensurf from ZeroRadiant trunk
git-svn-id: svn://svn.icculus.org/netradiant/trunk@408
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divverent [Wed, 30 Dec 2009 10:35:17 +0000 (10:35 +0000)]
qfusion: new defaults
git-svn-id: svn://svn.icculus.org/netradiant/trunk@407
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divverent [Wed, 30 Dec 2009 10:31:32 +0000 (10:31 +0000)]
some more clip shader names
git-svn-id: svn://svn.icculus.org/netradiant/trunk@406
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divverent [Wed, 30 Dec 2009 10:27:35 +0000 (10:27 +0000)]
don't bounce from trans surfaces
git-svn-id: svn://svn.icculus.org/netradiant/trunk@405
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divverent [Wed, 30 Dec 2009 10:26:41 +0000 (10:26 +0000)]
fix Ctrl-Tab handling in the Floating window style (floating has a XYZ window, so Ctrl-Tab SHOULD switch views)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@404
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divverent [Fri, 18 Dec 2009 08:03:34 +0000 (08:03 +0000)]
some fixes, and patch bobtoolz improvements, from osxnetradiant
git-svn-id: svn://svn.icculus.org/netradiant/trunk@403
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divverent [Sun, 4 Oct 2009 19:29:02 +0000 (19:29 +0000)]
show the grid with faded out alpha if grid snapping is disabled
git-svn-id: svn://svn.icculus.org/netradiant/trunk@402
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divverent [Sun, 4 Oct 2009 19:15:55 +0000 (19:15 +0000)]
ToggleGridSnap command (beware of it)
git-svn-id: svn://svn.icculus.org/netradiant/trunk@401
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divverent [Sun, 4 Oct 2009 15:33:45 +0000 (15:33 +0000)]
as patchshadows is broken for grid... turn it off for grid
git-svn-id: svn://svn.icculus.org/netradiant/trunk@400
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divverent [Sun, 4 Oct 2009 15:28:46 +0000 (15:28 +0000)]
make it not loop endlessly :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@399
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divverent [Sun, 4 Oct 2009 15:17:11 +0000 (15:17 +0000)]
lightgrid search fix; increase max vertices of poly
git-svn-id: svn://svn.icculus.org/netradiant/trunk@398
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divverent [Sun, 4 Oct 2009 13:32:41 +0000 (13:32 +0000)]
allowing to customize how directional the light is
git-svn-id: svn://svn.icculus.org/netradiant/trunk@397
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divverent [Sun, 4 Oct 2009 13:23:54 +0000 (13:23 +0000)]
allow more light contributions to the grid; remove a weird fudge
git-svn-id: svn://svn.icculus.org/netradiant/trunk@396
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divverent [Sat, 8 Aug 2009 12:50:15 +0000 (12:50 +0000)]
-fno-strict-aliasing
git-svn-id: svn://svn.icculus.org/netradiant/trunk@395
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divverent [Sun, 2 Aug 2009 18:57:39 +0000 (18:57 +0000)]
supposedly, RTCW and W:ET use BSP format 47... so let's use that
git-svn-id: svn://svn.icculus.org/netradiant/trunk@394
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divverent [Sun, 26 Jul 2009 15:51:46 +0000 (15:51 +0000)]
fix zip file warnings
git-svn-id: svn://svn.icculus.org/netradiant/trunk@393
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divverent [Sat, 25 Jul 2009 10:48:53 +0000 (10:48 +0000)]
fix smooth operator on cylinders
git-svn-id: svn://svn.icculus.org/netradiant/trunk@392
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divverent [Sat, 25 Jul 2009 10:23:32 +0000 (10:23 +0000)]
allow specifying executable type
git-svn-id: svn://svn.icculus.org/netradiant/trunk@391
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divverent [Fri, 24 Jul 2009 23:18:20 +0000 (23:18 +0000)]
enable the previously disabled "Sphere" patch primitive
git-svn-id: svn://svn.icculus.org/netradiant/trunk@390
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divverent [Tue, 21 Jul 2009 17:28:59 +0000 (17:28 +0000)]
support MAX_PATCH_* matching q3map2
git-svn-id: svn://svn.icculus.org/netradiant/trunk@389
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divverent [Tue, 21 Jul 2009 17:22:59 +0000 (17:22 +0000)]
allow up to 31x31 patches
git-svn-id: svn://svn.icculus.org/netradiant/trunk@388
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divverent [Tue, 21 Jul 2009 17:18:11 +0000 (17:18 +0000)]
new feature to smooth patches
git-svn-id: svn://svn.icculus.org/netradiant/trunk@387
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divverent [Tue, 14 Jul 2009 06:09:58 +0000 (06:09 +0000)]
disable the max bbox distance feature for now, it seems to cause bad things to happen
git-svn-id: svn://svn.icculus.org/netradiant/trunk@386
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divverent [Sun, 12 Jul 2009 17:54:07 +0000 (17:54 +0000)]
possibly speed up MergeMetaTriangles, will benchmark it later
git-svn-id: svn://svn.icculus.org/netradiant/trunk@385
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divverent [Sun, 12 Jul 2009 17:39:51 +0000 (17:39 +0000)]
support "none" in the _celshader key
git-svn-id: svn://svn.icculus.org/netradiant/trunk@384
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divverent [Thu, 18 Jun 2009 08:38:25 +0000 (08:38 +0000)]
always allocate bspEntData
git-svn-id: svn://svn.icculus.org/netradiant/trunk@383
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divverent [Thu, 18 Jun 2009 06:45:31 +0000 (06:45 +0000)]
try to fix FindFloatPlane bug
unlimit entity count
git-svn-id: svn://svn.icculus.org/netradiant/trunk@382
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divverent [Fri, 12 Jun 2009 21:00:52 +0000 (21:00 +0000)]
up MAX_BUILD_SIDES to match MAX_BRUSH_SIDES
git-svn-id: svn://svn.icculus.org/netradiant/trunk@381
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divverent [Fri, 12 Jun 2009 20:54:14 +0000 (20:54 +0000)]
we can allow 31 sides for regular spheres, if we can do 1000 sides for a rock
git-svn-id: svn://svn.icculus.org/netradiant/trunk@380
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divverent [Fri, 12 Jun 2009 20:42:51 +0000 (20:42 +0000)]
new brush primitive: a "rock"
git-svn-id: svn://svn.icculus.org/netradiant/trunk@379
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divverent [Sun, 24 May 2009 18:43:09 +0000 (18:43 +0000)]
fixing last commit :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@378
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divverent [Sun, 24 May 2009 18:17:41 +0000 (18:17 +0000)]
add more ignore patterns
git-svn-id: svn://svn.icculus.org/netradiant/trunk@377
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divverent [Sun, 24 May 2009 18:08:22 +0000 (18:08 +0000)]
increase MAX_PORTALS, also show an error if exceeded
git-svn-id: svn://svn.icculus.org/netradiant/trunk@376
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divverent [Sat, 23 May 2009 18:30:13 +0000 (18:30 +0000)]
same bug, different place :P
git-svn-id: svn://svn.icculus.org/netradiant/trunk@375
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divverent [Sat, 23 May 2009 18:23:14 +0000 (18:23 +0000)]
fix "invalid tracenode: 0" bug
git-svn-id: svn://svn.icculus.org/netradiant/trunk@374
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divverent [Fri, 22 May 2009 14:35:19 +0000 (14:35 +0000)]
fix -rawlightmapsizelimit
git-svn-id: svn://svn.icculus.org/netradiant/trunk@373
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