havoc [Sat, 27 May 2006 20:07:34 +0000 (20:07 +0000)]
centering of notify lines in nexuiz now ignores color codes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6395
d7cf8633-e32d-0410-b094-
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havoc [Sat, 27 May 2006 19:58:53 +0000 (19:58 +0000)]
centerprint no longer counts color codes when centering lines
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6394
d7cf8633-e32d-0410-b094-
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havoc [Fri, 26 May 2006 03:09:02 +0000 (03:09 +0000)]
don't hexdump png images while reading them (why did it do this??)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6393
d7cf8633-e32d-0410-b094-
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havoc [Fri, 26 May 2006 01:04:39 +0000 (01:04 +0000)]
fix bug that was preventing rcon_address from working
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6392
d7cf8633-e32d-0410-b094-
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havoc [Fri, 26 May 2006 01:00:09 +0000 (01:00 +0000)]
implemented sv_gameplayfix_qwplayerphysics
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6391
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 23:46:11 +0000 (23:46 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6390
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 23:28:03 +0000 (23:28 +0000)]
try not to kick players for supposed speed cheating when float time degrades too much
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6389
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 23:27:24 +0000 (23:27 +0000)]
fixed sv_waterfriction code so it is now used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6388
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 23:22:06 +0000 (23:22 +0000)]
added sv_waterfriction, sv_airaccelerate, sv_wateraccelerate cvars (and corresponding cl_movement_ cvars), now physics are about as configurable as quakeworld
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6387
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 07:48:33 +0000 (07:48 +0000)]
patch from div0 that allows loading new pak/pk3 archives while running
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6386
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 07:41:38 +0000 (07:41 +0000)]
patch from div0 that makes togglemenu support a parameter (either 1 or 0) to not toggle but instead set the menu on or off
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6385
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 07:39:44 +0000 (07:39 +0000)]
changed matchpattern to take a const char *
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6384
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 04:12:05 +0000 (04:12 +0000)]
replaced cl_beams_relative cvar with cl_beams_quakepositionhack and cl_beams_instantaimhack and rewrote the relevant code, it now works like quake (except with instant aiming in the case of the instantaimhack) and applies only to your player
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6380
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 03:57:50 +0000 (03:57 +0000)]
changed qc profiling to use doubles instead of ints for profile counters, so it can now count beyond 4 billion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6379
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 03:54:31 +0000 (03:54 +0000)]
increased runaway jump count limit to
1000000000
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6378
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 03:49:59 +0000 (03:49 +0000)]
calculate bounding box properly for psk models, and a cleanup of bounding box generation code for mdl/md2/md3 models
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6377
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 03:46:21 +0000 (03:46 +0000)]
fixed crashes when changing a few settings while playing a demo
fixed repeated jumping bug in cl_movement code
fixed crashes that would occur if playing a QW demo (not yet supported)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6376
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 03:43:58 +0000 (03:43 +0000)]
fix crash when entering "color" command while playing a demo
fixed values printed by bottomcolor/topcolor commands (so bottomcolor no longer reports the whole color like color does, instead just the pants color)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6375
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 03:41:51 +0000 (03:41 +0000)]
fix playback of demos after playing on a quakeworld server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6374
d7cf8633-e32d-0410-b094-
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havoc [Thu, 25 May 2006 03:41:01 +0000 (03:41 +0000)]
display qw spectators as spectators on the scoreboard
fix a crash if holding showscores while playing a demo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6373
d7cf8633-e32d-0410-b094-
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havoc [Tue, 23 May 2006 22:54:30 +0000 (22:54 +0000)]
remove some r_render checks, and added an r_render check to vid_sdl.c VID_Finish
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6372
d7cf8633-e32d-0410-b094-
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havoc [Wed, 17 May 2006 08:18:06 +0000 (08:18 +0000)]
471
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6370
d7cf8633-e32d-0410-b094-
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havoc [Mon, 15 May 2006 02:40:36 +0000 (02:40 +0000)]
patch from Dresk that adds a doom3-like "toggle" console command
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6369
d7cf8633-e32d-0410-b094-
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havoc [Fri, 12 May 2006 08:11:46 +0000 (08:11 +0000)]
reorganized a lot of renderer variables into r_refdef, and split some things out of r_refdef into r_view and r_viewcache, this reorganization brings DP closer to being able to render to textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6368
d7cf8633-e32d-0410-b094-
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havoc [Fri, 12 May 2006 07:33:09 +0000 (07:33 +0000)]
undo something not meant to be committed yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6367
d7cf8633-e32d-0410-b094-
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havoc [Fri, 12 May 2006 07:06:22 +0000 (07:06 +0000)]
fix two implicit conversions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6366
d7cf8633-e32d-0410-b094-
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havoc [Fri, 12 May 2006 07:05:32 +0000 (07:05 +0000)]
fix s->waterlevel = 0 and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6365
d7cf8633-e32d-0410-b094-
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havoc [Thu, 11 May 2006 09:20:29 +0000 (09:20 +0000)]
removed the clearing of the root bone in .psa animations, to fix bugs (sorry, this was experimental and apparently broken)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6364
d7cf8633-e32d-0410-b094-
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havoc [Thu, 11 May 2006 09:03:10 +0000 (09:03 +0000)]
fix a warning
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6363
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 11:52:21 +0000 (11:52 +0000)]
redesigned skeletal model loading and rendering to use matrix-palette animation (still in software, but that may change at some point), this improved nexuiz -benchmark demos/demo1 framerates by 11.3%
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6362
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 11:16:44 +0000 (11:16 +0000)]
added Vector4Set macro
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6361
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 10:14:26 +0000 (10:14 +0000)]
some clean up of packet parsing
merged most of the server info parsing code between the two cases (DP server and QW server), and reimplemented server info parsing for NQ servers
enabled ping/ack packet processing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6360
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 08:26:44 +0000 (08:26 +0000)]
setinfo *ip on every network connection (currently only meaningful to QW reconnect command, but potentially useful), and removed some unneeded setinfo's since the cvars/commands now work properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6359
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 08:24:54 +0000 (08:24 +0000)]
improved setinfo handling so that quakeworld works much better now (name/topcolor/bottomcolor/skin/team/noaim are handled properly now), this means TeamFortress won't kick clients for not responding to team/skin cvars, and is fully playable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6358
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 08:02:45 +0000 (08:02 +0000)]
removed all 3 uses of the brown-text message prefix in the server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6357
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 07:59:45 +0000 (07:59 +0000)]
added a comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6356
d7cf8633-e32d-0410-b094-
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havoc [Wed, 10 May 2006 06:02:04 +0000 (06:02 +0000)]
cleanup of chat prefix character handling, this fixes a bug that was removing quake's brown characters at the beginning of a line
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6355
d7cf8633-e32d-0410-b094-
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havoc [Tue, 9 May 2006 15:26:00 +0000 (15:26 +0000)]
significantly reworked the cl_movement code, now predicts quakeworld almost completely correctly (only some issues with the different nature of stair stepping, and other differences compared to the FlyMove function on the servers which affect sliding in grooves)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6354
d7cf8633-e32d-0410-b094-
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havoc [Tue, 9 May 2006 15:22:46 +0000 (15:22 +0000)]
don't shuffle servers around when pings come in later and are identical to the existing ones (I.E. made the sort be a stable sort)
fixed a bug that caused qwmaster query packets to be bigger than necessary (was writing 7 bytes, should have been 3 bytes)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6353
d7cf8633-e32d-0410-b094-
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havoc [Tue, 9 May 2006 15:18:50 +0000 (15:18 +0000)]
do q1bsp lighting checks starting with + 0.125 unit Z offset to improve chances of finding a lighting value rather than returning black when a model origin is almost stuck in the floor
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6352
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 23:39:56 +0000 (23:39 +0000)]
split R_DrawTextureSurfaceList code into several functions and added separate multitexture-combine/singletexture paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6351
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 10:35:32 +0000 (10:35 +0000)]
fix NUL termination issue on the test string by not actually printing the packet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6350
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 10:33:02 +0000 (10:33 +0000)]
fixes to the test program
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6349
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 10:22:10 +0000 (10:22 +0000)]
lhnet fixes - now calls WSAStartup during LHNET_Init and WSAShutdown during LHNET_Shutdown, so gethostbyname will work on windows without any sockets open (as long as LHNET_Init has been called of course), fixed a few things that were breaking compilation with -DSTANDALONETEST and added a new simpler and more useful standalone test program which is now used by default (edit the #if if you want the old one instead)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6348
d7cf8633-e32d-0410-b094-
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havoc [Mon, 8 May 2006 05:21:14 +0000 (05:21 +0000)]
fix really stupid bug in qw download code which was saving the same file repeatedly (it wasn't resetting the buffer position on each new download)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6347
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 12:30:03 +0000 (12:30 +0000)]
fix bug with gl_combine 0 transparent water rendering in q1bsp (alpha was not being stored, leaving garbage (typically 0) in the vertex alpha, making the water disappear)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6345
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 12:14:02 +0000 (12:14 +0000)]
fix a type (description as part of value on r_textshadow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6344
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 12:05:34 +0000 (12:05 +0000)]
optimized rtlighting passes by using RSurf_DrawBatch_Simple, this took a lot of code restructuring but the resulting code is definitely a lot faster
fixed bugs in RSurf_DrawBatch_Lightmap related changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6343
d7cf8633-e32d-0410-b094-
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havoc [Mon, 1 May 2006 09:00:22 +0000 (09:00 +0000)]
restructured RSurf_DrawLightmap to become RSurf_DrawBatch_Lightmap which processes all arrays and sets things up perfectly, then renders all the surfaces with a call to R_DrawBatch_Simple
added dynamic surface-merging to R_DrawBatch_Simple, depending on the new r_batchmode cvar it either renders surfaces individually (as before), consecutively (consecutively numbered surfaces are rendered with one call for their combined triangle elements range), or by memcpy merging elements into one array (this has rather chaotic vertex ranges so gl_lockarrays is disabled in this code because it is a consistent speed loss in this case)
this optimization increased fps by 4.7% in timedemo bigass1, and offers bigger gains in very high poly q1bsp and q3bsp maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6342
d7cf8633-e32d-0410-b094-
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havoc [Sun, 30 Apr 2006 03:42:04 +0000 (03:42 +0000)]
changed svc_setangle to cause interpolated turning when spectating (two or more consecutive frames with a svc_setangle message), and instant entity updates when teleporting (just one svc_setangle) so you no longer fly through the level when teleporting
changed cl_beams_relative to only apply to the local player (unless set to a value of 2 or higher)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6341
d7cf8633-e32d-0410-b094-
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havoc [Fri, 28 Apr 2006 01:21:54 +0000 (01:21 +0000)]
treat AltGr key as ALT for bind purposes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6340
d7cf8633-e32d-0410-b094-
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black [Thu, 27 Apr 2006 20:23:42 +0000 (20:23 +0000)]
Add _DrawQ_ProcessDrawFlag to clean-up the glblend setup code.
Add CL_Video_KeyEvent and support for it to Key_Event, now the the fullscreen video
is closed automatically when you hit enter, space or escape and the video system catches all
input (no more accidentially nagivating around in the menu).
(Please test this and report bugs to black@icculus.org if you find any)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6339
d7cf8633-e32d-0410-b094-
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havoc [Thu, 27 Apr 2006 02:54:45 +0000 (02:54 +0000)]
fixed fullbright support in glsl path
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6338
d7cf8633-e32d-0410-b094-
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sajt [Thu, 27 Apr 2006 00:58:09 +0000 (00:58 +0000)]
Removed myself from all the todo items. I no longer mind if none of these are ever implemented/fixed, and I check the cvs often enough that I'll see if they ever are. Feel free to remove any of these altogether, e.g. mirrors, hub save, skyrooms...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6337
d7cf8633-e32d-0410-b094-
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sajt [Thu, 27 Apr 2006 00:49:46 +0000 (00:49 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6336
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 14:34:29 +0000 (14:34 +0000)]
added proper liquidfriction support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6335
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 14:22:55 +0000 (14:22 +0000)]
optimized handling of decals, which increased timedemo bigass1.dem from 185fps to 191fps, also partially implemented airfriction and liquidfriction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6334
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 13:12:43 +0000 (13:12 +0000)]
a simple optimization to particle allocation, increased bigass1.dem performance from 184fps to 185fps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6333
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 12:57:21 +0000 (12:57 +0000)]
now does batching of transparent surfaces, such as particles, this raised performance in bigass1.dem from 143fps to 184fps (it uses a lot of particles)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6332
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 10:20:45 +0000 (10:20 +0000)]
added a lot more CHECKGLERROR macro calls, to identify precisely where any error occurs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6331
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 09:09:19 +0000 (09:09 +0000)]
changed back to 1 second intervals on fps math
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6330
d7cf8633-e32d-0410-b094-
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havoc [Wed, 26 Apr 2006 09:08:55 +0000 (09:08 +0000)]
changed the Cvar_Command: prints to developer.integer >= 100
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6329
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 13:21:24 +0000 (13:21 +0000)]
reenabled support of find() with an empty string as the search value, this fixes the Blood Mage monster movement
slight optimization to findflags and findchainflags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6328
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 13:20:05 +0000 (13:20 +0000)]
added prvm_printfunction command which prints an assembly dump of the specified qc function, with coloring and optionally statement profiling to show how many times each statement has been executed (prvm_statementprofiling must be on for this), also heavily modified statement printing to be more readable
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6327
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 06:14:44 +0000 (06:14 +0000)]
significant optimizations to the progs interpreter, changed the runaway loop counter to only count jump instructions (if/ifnot/goto), and redesigned the profile counting to use pointer math on batches of instructions instead of counting each instruction individually
changed prvm_profile report to show callcount before statements and builtincost, changed the sorting order to use summed callcount+statements+builtincost (and this made it print call counts for builtin functions as well)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6326
d7cf8633-e32d-0410-b094-
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havoc [Tue, 25 Apr 2006 00:34:02 +0000 (00:34 +0000)]
reenabled the 'stick in place if stuck in a solid' code, but changed it to only apply for bmodelstartsolid, this prevents monsters from falling out of the level even if they're stuck in a wall, for consistency with stock quake
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6325
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 23:55:54 +0000 (23:55 +0000)]
changed particle trail handling so that the TE_TEI_G3 effect can spawn particles along the beam just like trails can
cleaned up particle texture generation, no longer generates them if loading from disk, now also allows all 64 slots to be used (except the beam one) by generating generic texcoords for all of them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6324
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 23:54:12 +0000 (23:54 +0000)]
added keyup function for menu qc at Black's request
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6323
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 15:52:12 +0000 (15:52 +0000)]
replaced rainsplash animation with just a single particle which expands over time to free up significant space in the particlefont (also added sizeincrease parameter support to effectinfo.txt accordingly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6322
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 15:48:55 +0000 (15:48 +0000)]
don't complain about shaders with no layers
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6321
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 10:55:47 +0000 (10:55 +0000)]
grab mouse when using menu while watching demos (important for nexuiz)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6320
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 10:55:00 +0000 (10:55 +0000)]
fix some model lighting bugs in the GLSL surface renderer related to stale lightmaps still being bound
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6319
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havoc [Thu, 20 Apr 2006 09:17:21 +0000 (09:17 +0000)]
allow changelevel to stop demos (necessary for nexuiz menu)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6318
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havoc [Thu, 20 Apr 2006 09:12:59 +0000 (09:12 +0000)]
fix missing newline on unknown opcode warning in progs loader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6317
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havoc [Thu, 20 Apr 2006 07:57:38 +0000 (07:57 +0000)]
renamed scr_screenshot_gamma to scr_screenshot_gammaboost and changed default to 1, this means all screenshots will be unmodified unless the user specifically changes the setting, rather than saving them very bright by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6316
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havoc [Thu, 20 Apr 2006 07:46:09 +0000 (07:46 +0000)]
optimized LoadTGA to have fast paths for all formats, rather than one unified loading loop that tried to support all formats, this saves 1.15 seconds of load time in nexuiz on my machine (before: 2.32 seconds spent in LoadTGA, after: 1.17 seconds)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6315
d7cf8633-e32d-0410-b094-
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havoc [Thu, 20 Apr 2006 03:43:20 +0000 (03:43 +0000)]
significant surface renderer optimizations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6314
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havoc [Thu, 20 Apr 2006 01:47:26 +0000 (01:47 +0000)]
added GL_AlphaTest function to enable/disable GL_ALPHA_TEST
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6313
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havoc [Wed, 19 Apr 2006 13:33:05 +0000 (13:33 +0000)]
precache scoreboard title, intermission pics, and finale pic
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6312
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havoc [Wed, 19 Apr 2006 07:04:05 +0000 (07:04 +0000)]
removed the flawed detection of modelspace deluxemaps (it was always concluding they were modelspace because of unused black pixels and such), now assumes q3bsp deluxemaps are always modelspace
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6311
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havoc [Tue, 18 Apr 2006 11:24:19 +0000 (11:24 +0000)]
another attempt to fix the warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6310
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havoc [Tue, 18 Apr 2006 11:19:02 +0000 (11:19 +0000)]
attempting to fix a warning about setjmp clobbering variables
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6309
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havoc [Tue, 18 Apr 2006 11:10:10 +0000 (11:10 +0000)]
fix a bug in AUTOSPRITE2 code caused by overzealous optimization, thanks to Elric for reporting this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6308
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havoc [Tue, 18 Apr 2006 10:44:11 +0000 (10:44 +0000)]
reworked most of q3bsp q3 shader loading, now supports more shader effects (the first layer's blendfunc is now used for rendering), still no multilayer stuff though, and still no tcgen environment so some surfaces now look worse because their first pass is an environment effect, but most others look better...
q3 fog shaders are usually invisible now (looks better than blinding white surfaces)
added support for more hacky q3 shaders (like sky shaders that don't have surfaceparm sky, and transparent shaders that don't have surfaceparm trans)
added support for alpha test in q3 shaders (improves some shaders)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6307
d7cf8633-e32d-0410-b094-
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havoc [Tue, 18 Apr 2006 10:37:43 +0000 (10:37 +0000)]
reset a bit more state each frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6306
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havoc [Tue, 18 Apr 2006 06:28:17 +0000 (06:28 +0000)]
conback lives... again!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6305
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havoc [Tue, 18 Apr 2006 06:19:10 +0000 (06:19 +0000)]
removed showfps mode 2 (which was weird), modified showfps 1 to use 0.1 second polling intervals so it updates much more often
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6304
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havoc [Tue, 18 Apr 2006 06:16:13 +0000 (06:16 +0000)]
conback support is dead.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6303
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havoc [Tue, 18 Apr 2006 06:03:37 +0000 (06:03 +0000)]
removed scr_conspeed, now always instantaneous console opening/closing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6301
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havoc [Tue, 18 Apr 2006 05:49:22 +0000 (05:49 +0000)]
rewrote timing code, now a much better and very different sleeping method, no longer wastes any cpu time
changed timing code to have independent sleeping for client and server frames in a listen server
changed console execution to occur in sync with server frames if a server is running, this fixes frikbot loading of .way files
eliminated several host_* variables, replaced host_realframetime with cl.realframetime (which is how long since the last client frame)
removed the clamping of sys_ticrate to >= 0.1, so now sys_ticrate 0 is allowed (run as fast as possible), as well as silly values like 0.001
removed serverprofile cvar as it was not easy to preserve it in the rewritten timing
merged Host_FilterTime, Host_ServerFrame, Host_Frame, _Host_Frame into Host_Main (which also calls Host_Init), this eliminates some duplicate code in all the sys_ modules
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6300
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havoc [Mon, 17 Apr 2006 01:58:32 +0000 (01:58 +0000)]
batch by lightmap as well as texture, this cures problems with vertex lit surfaces in deluxemapped q3bsp files (the vertex lit surfaces can't be deluxemapped)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6299
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havoc [Sun, 16 Apr 2006 11:38:37 +0000 (11:38 +0000)]
no longer recalculated q3bsp surface normals, this makes q3map2 'phong shading' features work, no more seams on terrain and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6298
d7cf8633-e32d-0410-b094-
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havoc [Sun, 16 Apr 2006 11:37:07 +0000 (11:37 +0000)]
fix crash when loading .dpm models
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6297
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havoc [Sun, 16 Apr 2006 11:36:20 +0000 (11:36 +0000)]
changed where vertex coloring is applied in the fragment shader, this fixes problems with vertex colored surfaces (note: does not help deluxemapping mode, there is another bug affecting that)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6296
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havoc [Sun, 16 Apr 2006 10:19:05 +0000 (10:19 +0000)]
modified Mod_BuildTextureVectorsAndNormals to become Mod_BuildTextureVectorsFromNormals, this is in preparation for properly honoring the surface normals in models and maps (doesn't do anything yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6295
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havoc [Sun, 16 Apr 2006 09:34:02 +0000 (09:34 +0000)]
commented out r_texture_fogintensity texture generation as it's not used anywhere
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6294
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havoc [Sun, 16 Apr 2006 09:30:21 +0000 (09:30 +0000)]
fix bug in glsl surface shader setup code which was breaking fog
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6293
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havoc [Sun, 16 Apr 2006 09:21:17 +0000 (09:21 +0000)]
eliminated rmeshstate_t .pointer_vertex and .pointer_color (now must use R_Mesh_VertexPointer and R_Mesh_ColorPointer instead - in a lot of code these don't need to be called as often)
renamed R_Mesh_State to R_Mesh_TextureState
made an alternate variant of R_Mesh_TextureState called R_Mesh_ResetTextureState which acts like it was given an empty rmeshstate_t (but is faster than R_Mesh_TextureState)
moved R_Mesh_VertexPointer and R_Mesh_TexCoordPointer calls out of the inner loops of the GLSL surface path
other related cleanups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6292
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havoc [Sun, 16 Apr 2006 06:44:17 +0000 (06:44 +0000)]
redesigned some of the model animation code, should be a speed gain (no longer processes animation multiple times on models with multiple textures), and executes less code per surface (should speed up map rendering)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6291
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havoc [Sun, 16 Apr 2006 06:40:20 +0000 (06:40 +0000)]
fixed zym loading bugs that made models lose surfaces
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6290
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