]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Thu, 31 Dec 2015 19:35:48 +0000 (05:35 +1000)]
Rename PHYS_DEAD to IS_DEAD and make it usable outside of player physics
Mario [Thu, 31 Dec 2015 19:27:46 +0000 (05:27 +1000)]
Use the constant string for player classname where loop macros can't be used
Mario [Thu, 31 Dec 2015 19:25:15 +0000 (05:25 +1000)]
Clean up some player loops
Mario [Thu, 31 Dec 2015 19:15:43 +0000 (05:15 +1000)]
Remove another useless debug function
Mario [Thu, 31 Dec 2015 19:14:13 +0000 (05:14 +1000)]
Remove a now useless debug function
Mario [Thu, 31 Dec 2015 14:05:38 +0000 (00:05 +1000)]
Remove a compile-time message
TimePath [Thu, 31 Dec 2015 13:49:07 +0000 (00:49 +1100)]
Makefile: fix bad CPP
TimePath [Thu, 31 Dec 2015 13:38:10 +0000 (00:38 +1100)]
Makefile: be very specific
TimePath [Thu, 31 Dec 2015 13:22:37 +0000 (00:22 +1100)]
Makefile: factor out qcc
TimePath [Thu, 31 Dec 2015 09:22:19 +0000 (20:22 +1100)]
##__VA_ARGS__: replace with standards compliant alternative
Mario [Thu, 31 Dec 2015 12:00:21 +0000 (22:00 +1000)]
Fix warning
Mario [Thu, 31 Dec 2015 08:00:47 +0000 (18:00 +1000)]
Strip some handy lib functions out of turret util code
Mario [Wed, 30 Dec 2015 21:22:55 +0000 (07:22 +1000)]
Revert change to client models (breaks on some maps)
Mario [Wed, 30 Dec 2015 20:24:43 +0000 (06:24 +1000)]
Make all game models client models (may need to revert if issues arise)
TimePath [Wed, 30 Dec 2015 11:40:27 +0000 (22:40 +1100)]
Update more include paths to simplify log output
TimePath [Wed, 30 Dec 2015 11:34:37 +0000 (22:34 +1100)]
Add missing include guards
TimePath [Wed, 30 Dec 2015 11:27:44 +0000 (22:27 +1100)]
Makefile: use `-I.`
TimePath [Wed, 30 Dec 2015 10:49:05 +0000 (21:49 +1100)]
#pragma once
There are scripts available to revert `once` to include guards should they be needed
TimePath [Wed, 30 Dec 2015 10:18:09 +0000 (21:18 +1100)]
Log: stringify __LINE__ at compile time
TimePath [Wed, 30 Dec 2015 02:17:42 +0000 (13:17 +1100)]
ftepp: remove
TimePath [Tue, 29 Dec 2015 10:08:22 +0000 (21:08 +1100)]
Iter: prevent invalidation
Mario [Tue, 29 Dec 2015 09:52:40 +0000 (19:52 +1000)]
Fix compile
Mario [Tue, 29 Dec 2015 09:51:49 +0000 (19:51 +1000)]
Potentially fix a crash
TimePath [Tue, 29 Dec 2015 09:26:41 +0000 (20:26 +1100)]
Makefile: depend on transitive #includes
TimePath [Tue, 29 Dec 2015 08:13:35 +0000 (19:13 +1100)]
cpp compat
TimePath [Tue, 29 Dec 2015 03:08:30 +0000 (14:08 +1100)]
Whitespace police
TimePath [Tue, 29 Dec 2015 02:41:23 +0000 (02:41 +0000)]
Merge branch 'terencehill/server_aliases_fix' into 'master'
Server aliases fix
See merge request !271
TimePath [Tue, 29 Dec 2015 02:36:18 +0000 (13:36 +1100)]
Vector: vlen2 in terms of dotproduct
Mario [Tue, 29 Dec 2015 01:31:32 +0000 (11:31 +1000)]
Optimize more maths
Rudolf Polzer [Mon, 28 Dec 2015 21:25:56 +0000 (22:25 +0100)]
Transifex sync.
Rudolf Polzer [Mon, 28 Dec 2015 21:23:04 +0000 (22:23 +0100)]
Sync dpextensions.qc.
Mario [Mon, 28 Dec 2015 12:38:37 +0000 (22:38 +1000)]
Optimize more maths
Mario [Mon, 28 Dec 2015 12:31:48 +0000 (22:31 +1000)]
Matherize
Mario [Mon, 28 Dec 2015 12:05:50 +0000 (22:05 +1000)]
Optimize maths
Mario [Mon, 28 Dec 2015 11:20:37 +0000 (21:20 +1000)]
Move minigame HUD command into minigame file
Mario [Mon, 28 Dec 2015 11:15:16 +0000 (21:15 +1000)]
Add a hook for HUD commands
Mario [Mon, 28 Dec 2015 10:18:37 +0000 (20:18 +1000)]
Make it optional
Mario [Mon, 28 Dec 2015 10:14:31 +0000 (20:14 +1000)]
Show ghost items while in a vehicle
TimePath [Mon, 28 Dec 2015 07:45:03 +0000 (18:45 +1100)]
s/make_pure/new_pure/
Mario [Mon, 28 Dec 2015 02:33:27 +0000 (12:33 +1000)]
Turn some stupidly long cvars into autocvars
TimePath [Mon, 28 Dec 2015 00:55:55 +0000 (11:55 +1100)]
Registry: SHA256 isn't always available, use MD4 instead
Mario [Sun, 27 Dec 2015 23:15:29 +0000 (09:15 +1000)]
Increase maximum number of vehicles
Mario [Sun, 27 Dec 2015 04:48:41 +0000 (14:48 +1000)]
Improve Snake status panel
Mario [Fri, 25 Dec 2015 07:08:03 +0000 (17:08 +1000)]
Loopify find command
Mario [Fri, 25 Dec 2015 07:03:35 +0000 (17:03 +1000)]
Kill some uses of TRUE and FALSE
Mario [Fri, 25 Dec 2015 06:42:52 +0000 (16:42 +1000)]
Add a loop for entities
Mario [Fri, 25 Dec 2015 03:37:51 +0000 (13:37 +1000)]
Use the ONGROUND macros
Mario [Fri, 25 Dec 2015 00:50:05 +0000 (10:50 +1000)]
Fix up a couple more cases
Mario [Fri, 25 Dec 2015 00:46:42 +0000 (10:46 +1000)]
Use an org local instead of multi-line setorigin
terencehill [Thu, 24 Dec 2015 15:11:45 +0000 (16:11 +0100)]
Fix definition of many server aliases in local games, they all returned "player_name tried to alias_name". E.g. gametype
Commit
75e1f212 introduced this bug
TimePath [Thu, 24 Dec 2015 10:45:24 +0000 (21:45 +1100)]
tuba: fix #1621
TimePath [Thu, 24 Dec 2015 09:24:59 +0000 (20:24 +1100)]
hook: move to common
TimePath [Thu, 24 Dec 2015 09:20:35 +0000 (20:20 +1100)]
tuba: move to common
Mario [Thu, 24 Dec 2015 07:54:13 +0000 (17:54 +1000)]
Make sure projectiles and dropped weapons don't try to interact with ladders
TimePath [Thu, 24 Dec 2015 07:43:31 +0000 (18:43 +1100)]
sound_starttime: document
Mario [Thu, 24 Dec 2015 07:35:15 +0000 (17:35 +1000)]
Now that item fading "works" with warpzones, enable them by default (value of 4500 should keep maps working normally, while improving performance on huge open maps)
Mario [Thu, 24 Dec 2015 07:34:11 +0000 (17:34 +1000)]
Finally fix the stupid client including server items file issue
Mario [Thu, 24 Dec 2015 06:51:55 +0000 (16:51 +1000)]
Add a deprecation note for FOR_EACH_REALCLIENT
TimePath [Thu, 24 Dec 2015 06:46:58 +0000 (17:46 +1100)]
WRITESPECTATABLE_MSG_ONE: cleanup
Mario [Thu, 24 Dec 2015 06:32:27 +0000 (16:32 +1000)]
Kill most cases of FOR_EACH_CLIENT and deprecate FOR_EACH_MONSTER
Mario [Thu, 24 Dec 2015 06:20:07 +0000 (16:20 +1000)]
Kill most uses of FOR_EACH_REALCLIENT
Mario [Thu, 24 Dec 2015 05:57:14 +0000 (15:57 +1000)]
Kill FOR_EACH_REALPLAYER
Mario [Thu, 24 Dec 2015 05:39:36 +0000 (15:39 +1000)]
Remove leftovers
Mario [Thu, 24 Dec 2015 05:39:12 +0000 (15:39 +1000)]
Loops
Mario [Thu, 24 Dec 2015 05:31:51 +0000 (15:31 +1000)]
FOR_EACH_OBSERVER is deprecated too
Mario [Thu, 24 Dec 2015 05:30:22 +0000 (15:30 +1000)]
Remove FOR_EACH_PLAYER and FOR_EACH_SPEC from the codebase
Mario [Thu, 24 Dec 2015 05:15:03 +0000 (15:15 +1000)]
More loops
Mario [Thu, 24 Dec 2015 04:58:24 +0000 (14:58 +1000)]
Fix a bunch of loops
Mario [Thu, 24 Dec 2015 04:23:28 +0000 (14:23 +1000)]
Kill a few more loops
Mario [Thu, 24 Dec 2015 04:14:04 +0000 (14:14 +1000)]
Cleanse teamplay.qc of the looping horrors
Mario [Thu, 24 Dec 2015 04:11:28 +0000 (14:11 +1000)]
Pull the commit trigger again
Mario [Thu, 24 Dec 2015 04:01:33 +0000 (14:01 +1000)]
Loooooops
Mario [Thu, 24 Dec 2015 03:57:34 +0000 (13:57 +1000)]
More loops
Mario [Thu, 24 Dec 2015 02:53:13 +0000 (12:53 +1000)]
Loops
Mario [Thu, 24 Dec 2015 02:50:20 +0000 (12:50 +1000)]
Even more loops
Mario [Thu, 24 Dec 2015 02:44:09 +0000 (12:44 +1000)]
Loopify bot enemy player role
Mario [Thu, 24 Dec 2015 02:41:09 +0000 (12:41 +1000)]
This is a debug message, not an info message
Mario [Thu, 24 Dec 2015 02:37:57 +0000 (12:37 +1000)]
More loops
TimePath [Thu, 24 Dec 2015 02:33:17 +0000 (13:33 +1100)]
ClientConnect: cleanup
Mario [Thu, 24 Dec 2015 02:15:06 +0000 (12:15 +1000)]
Fix up some onslaught loops
Mario [Thu, 24 Dec 2015 02:04:54 +0000 (12:04 +1000)]
Disable oneflag by default (servers will have to enable it manually if they want oneflag CTF maps to work properly)
Mario [Thu, 24 Dec 2015 02:01:22 +0000 (12:01 +1000)]
Fix a stupid loop
Mario [Thu, 24 Dec 2015 01:49:06 +0000 (11:49 +1000)]
Remove an unused function
Mario [Thu, 24 Dec 2015 01:43:27 +0000 (11:43 +1000)]
Fix domination control point sound and message when forcing teams
Mario [Thu, 24 Dec 2015 01:26:00 +0000 (11:26 +1000)]
Domination capture message: show point or points
Mario [Thu, 24 Dec 2015 01:06:53 +0000 (11:06 +1000)]
Loopify another trace
Mario [Thu, 24 Dec 2015 01:05:15 +0000 (11:05 +1000)]
Loopify instagib
Mario [Thu, 24 Dec 2015 01:02:27 +0000 (11:02 +1000)]
Fix a bunch of loops in freezetag
TimePath [Thu, 24 Dec 2015 00:56:44 +0000 (00:56 +0000)]
Merge branch 'terencehill/cl_forceplayercolors_2' into 'master'
cl_forceplayercolors 2
Applying your own player model colors to the enemies in a DM game is fine but doing it in team games too is confusing, as they don't match gameplay items (flags, keys, etc...), HUD and message colors at all. With this patch this feature can be enabled in team games too by setting cl_forceplayercolors to 2 while in the menu it can be enabled only in DM games (cl_forceplayercolors 1).
See merge request !270
TimePath [Thu, 24 Dec 2015 00:56:28 +0000 (00:56 +0000)]
Merge branch 'terencehill/connection_msg_fix' into 'master'
connection msg fix
See merge request !269
Mario [Thu, 24 Dec 2015 00:50:18 +0000 (10:50 +1000)]
Fix up some more FOR_EACH_PLAYER loops
Mario [Thu, 24 Dec 2015 00:41:44 +0000 (10:41 +1000)]
Loopify overkill
Mario [Thu, 24 Dec 2015 00:40:24 +0000 (10:40 +1000)]
Loopify nix
Mario [Thu, 24 Dec 2015 00:37:42 +0000 (10:37 +1000)]
Loopify loops
Mario [Thu, 24 Dec 2015 00:32:46 +0000 (10:32 +1000)]
Loopify W_RandomWeapons
Mario [Thu, 24 Dec 2015 00:27:49 +0000 (10:27 +1000)]
More loopification
Mario [Thu, 24 Dec 2015 00:22:25 +0000 (10:22 +1000)]
Loopify t_items.qc
Mario [Thu, 24 Dec 2015 00:10:09 +0000 (10:10 +1000)]
Loopify readplayerstartcvars
Mario [Thu, 24 Dec 2015 00:05:00 +0000 (10:05 +1000)]
Loopify player death slots
TimePath [Thu, 24 Dec 2015 00:06:16 +0000 (11:06 +1100)]
Remove unused global