]>
git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Mon, 18 Jul 2011 21:30:31 +0000 (00:30 +0300)]
Limit the stomach board to 9 entries due to the HUD design
MirceaKitsune [Mon, 18 Jul 2011 20:55:02 +0000 (23:55 +0300)]
Remove the % symbol from the capacity indicator. It was only being confusing
MirceaKitsune [Mon, 18 Jul 2011 20:30:32 +0000 (23:30 +0300)]
Better balance settings and other tweaks
MirceaKitsune [Mon, 18 Jul 2011 20:02:11 +0000 (23:02 +0300)]
Make stomach capacity twice brighter than health / armor colors, to not be confusing
MirceaKitsune [Mon, 18 Jul 2011 17:31:03 +0000 (20:31 +0300)]
Document the new feature
MirceaKitsune [Mon, 18 Jul 2011 17:20:20 +0000 (20:20 +0300)]
Fix a typo causing bad values to show
MirceaKitsune [Mon, 18 Jul 2011 17:18:55 +0000 (20:18 +0300)]
Remove forgotten debug print
MirceaKitsune [Mon, 18 Jul 2011 17:14:08 +0000 (20:14 +0300)]
Better neighboring prey limit
MirceaKitsune [Mon, 18 Jul 2011 16:57:13 +0000 (19:57 +0300)]
Merge branch 'master' into mirceakitsune/quantity_stomach_load
MirceaKitsune [Mon, 18 Jul 2011 16:55:02 +0000 (19:55 +0300)]
Make kick damage a little bit lower
MirceaKitsune [Mon, 18 Jul 2011 16:53:14 +0000 (19:53 +0300)]
Fix a bug that caused the stomach load to be filtered by a delay, which was pretty bad to do.
MirceaKitsune [Mon, 18 Jul 2011 16:33:17 +0000 (19:33 +0300)]
Don't show capacity when there's no prey and healthsize is disabled (it would only show 100% for no real reason or help)
MirceaKitsune [Mon, 18 Jul 2011 16:26:21 +0000 (19:26 +0300)]
Revert change I made to the text coloring function. It should always be centered around 100.
MirceaKitsune [Mon, 18 Jul 2011 16:20:39 +0000 (19:20 +0300)]
Value based color for the stomach board capacity indicator
MirceaKitsune [Mon, 18 Jul 2011 15:55:29 +0000 (18:55 +0300)]
Fix extra space in my last commit
MirceaKitsune [Mon, 18 Jul 2011 15:54:24 +0000 (18:54 +0300)]
More descriptive swallow message when out of prey capacity
MirceaKitsune [Mon, 18 Jul 2011 15:49:46 +0000 (18:49 +0300)]
Draw text bigger when showing only the capacity
MirceaKitsune [Mon, 18 Jul 2011 15:44:47 +0000 (18:44 +0300)]
Do not show 0/ when there's no prey
MirceaKitsune [Mon, 18 Jul 2011 15:29:21 +0000 (18:29 +0300)]
Add a percent symbol to the stomach board
MirceaKitsune [Mon, 18 Jul 2011 15:13:47 +0000 (18:13 +0300)]
Better sbar font size with the new indicator
MirceaKitsune [Mon, 18 Jul 2011 15:04:31 +0000 (18:04 +0300)]
Make prey pop out of the predator if the pred becomes beyond his capacity
MirceaKitsune [Mon, 18 Jul 2011 14:42:42 +0000 (17:42 +0300)]
Properly prevent swallowing more players than your maximum capacity
MirceaKitsune [Mon, 18 Jul 2011 14:36:06 +0000 (17:36 +0300)]
Randomize the position of prey in the stomach, now that there is no hard coded limit on how many players you can eat (so there can't be 9 spots any more).
MirceaKitsune [Mon, 18 Jul 2011 13:59:29 +0000 (16:59 +0300)]
Fix distributed digestion
MirceaKitsune [Mon, 18 Jul 2011 13:31:44 +0000 (16:31 +0300)]
Adapt walking speed based on stomach load to the new system
MirceaKitsune [Mon, 18 Jul 2011 13:20:50 +0000 (16:20 +0300)]
Actually fix the speedcap
MirceaKitsune [Mon, 18 Jul 2011 13:06:44 +0000 (16:06 +0300)]
Adapt the speedcap to the new system
MirceaKitsune [Mon, 18 Jul 2011 12:51:59 +0000 (15:51 +0300)]
Get the gravity system to work properly
MirceaKitsune [Mon, 18 Jul 2011 11:28:42 +0000 (14:28 +0300)]
New system for applying stomach load and weight
MirceaKitsune [Mon, 18 Jul 2011 11:12:00 +0000 (14:12 +0300)]
Use floor() instead of ceil() for max load, to match health better
MirceaKitsune [Mon, 18 Jul 2011 11:10:05 +0000 (14:10 +0300)]
Fix how weight is calculated and applied
MirceaKitsune [Mon, 18 Jul 2011 11:00:17 +0000 (14:00 +0300)]
Adjust some more cvars to the new system
MirceaKitsune [Mon, 18 Jul 2011 10:57:29 +0000 (13:57 +0300)]
Rename some cvars
MirceaKitsune [Mon, 18 Jul 2011 10:54:37 +0000 (13:54 +0300)]
Further progress on the belly mass system
MirceaKitsune [Mon, 18 Jul 2011 10:32:15 +0000 (13:32 +0300)]
More progress on the mass based stomach system, implementing actual prey mass. Still unusable
MirceaKitsune [Mon, 18 Jul 2011 10:23:40 +0000 (13:23 +0300)]
First part of a mass based swallowing system. Swallow limit will no longer be a player count, but a mass difference, that will account player size as well.
MirceaKitsune [Sun, 17 Jul 2011 20:57:48 +0000 (23:57 +0300)]
Reduce Grabber damage a bit for now, as several people reported finding it over powered to some extent (among other balance settings)
MirceaKitsune [Sun, 17 Jul 2011 12:27:58 +0000 (15:27 +0300)]
Document the previous fix
MirceaKitsune [Sun, 17 Jul 2011 12:06:09 +0000 (15:06 +0300)]
Hopefully fix another small issue with the stomach board colors
MirceaKitsune [Sun, 17 Jul 2011 12:03:03 +0000 (15:03 +0300)]
Fix the stomach board showing the wrong player in multiplayer, when showing your own self
MirceaKitsune [Sun, 17 Jul 2011 01:59:17 +0000 (04:59 +0300)]
Vore Tournament 0.6.1 has been released! Mark that in GIT by fixing some typos :)
MirceaKitsune [Sun, 17 Jul 2011 00:50:31 +0000 (03:50 +0300)]
Better default swallow speed
MirceaKitsune [Sun, 17 Jul 2011 00:27:38 +0000 (03:27 +0300)]
Show the proper stomach board color on spectated players, in the case of team mates
MirceaKitsune [Sat, 16 Jul 2011 23:49:06 +0000 (02:49 +0300)]
Also use the proper alpha cvars for the swallow model
MirceaKitsune [Sat, 16 Jul 2011 23:46:35 +0000 (02:46 +0300)]
Fix the swallow model not showing to spectators when spectating a player. Also do some other fixes to the swallow models.
MirceaKitsune [Sat, 16 Jul 2011 22:40:24 +0000 (01:40 +0300)]
Disable GLSL gamma again by default. I believe this is safest, and it doesn't really do anything either way
MirceaKitsune [Sat, 16 Jul 2011 22:13:46 +0000 (01:13 +0300)]
Don't show names for prey when the stomach model is at full alpha
MirceaKitsune [Sat, 16 Jul 2011 22:07:18 +0000 (01:07 +0300)]
Enable v_glslgamma. This isn't what was causing the level loading crashes for me. No idea what is, and no solution yet...
MirceaKitsune [Sat, 16 Jul 2011 22:03:44 +0000 (01:03 +0300)]
Limit how often the Grabber's beam effect is sent (lightning bolt from the weapon to the linked hook). It was being sent each frame, choking the network in multiplayer.
MirceaKitsune [Sat, 16 Jul 2011 16:05:57 +0000 (19:05 +0300)]
Fix the view weapon model not animating in multiplayer, if having players in your stomach
MirceaKitsune [Sat, 16 Jul 2011 15:16:03 +0000 (18:16 +0300)]
Fix the server attempting to attach the exterior weapon entity to stomach models. Should fix console warnings and the weapon model blinking for predators.
MirceaKitsune [Sat, 16 Jul 2011 15:09:06 +0000 (18:09 +0300)]
Document the last bugfix
MirceaKitsune [Sat, 16 Jul 2011 15:00:13 +0000 (18:00 +0300)]
Fix an issue with the grabber reloading
MirceaKitsune [Sat, 16 Jul 2011 14:51:46 +0000 (17:51 +0300)]
Don't skip some important checks for the grabber while eaten
MirceaKitsune [Sat, 16 Jul 2011 14:44:25 +0000 (17:44 +0300)]
Upcoming 0.6.1 release notes, with what's been done so far
MirceaKitsune [Sat, 16 Jul 2011 14:36:50 +0000 (17:36 +0300)]
Finally fix the prey scanning issue! I was forgetting to use makevectors() to generate the player's angles, and was using v_forward with angles generated at random from all around the code. HOW COULD I HAVE BEEN SO STUPID D:
MirceaKitsune [Sat, 16 Jul 2011 14:15:16 +0000 (17:15 +0300)]
Revert everything. Neither the old method nor the new one fix the issue...
MirceaKitsune [Sat, 16 Jul 2011 14:08:02 +0000 (17:08 +0300)]
Use a different, and very weird solution for the prey scan issue in multiplayer. I have no idea how a negative frametime check (rather than a positive one) is possibly fixing this. But it seems to.
MirceaKitsune [Sat, 16 Jul 2011 12:47:11 +0000 (15:47 +0300)]
Fix a big issue in the new tick check for prey. The vore system works properly again
MirceaKitsune [Sat, 16 Jul 2011 12:34:30 +0000 (15:34 +0300)]
Some balance tweaks to fuel rotting
MirceaKitsune [Sat, 16 Jul 2011 11:50:05 +0000 (14:50 +0300)]
Properly check if we have enough ammo for an attack
MirceaKitsune [Sat, 16 Jul 2011 11:38:15 +0000 (14:38 +0300)]
Don't attempt to switch weapons if we're out of ammo, since we only have one weapon in Vore Tournament
MirceaKitsune [Sat, 16 Jul 2011 11:35:25 +0000 (14:35 +0300)]
Properly skip reloading when there's no ammo left
MirceaKitsune [Sat, 16 Jul 2011 11:32:22 +0000 (14:32 +0300)]
Disable v_glslgamma by default. This seems to fix various problems with some video cards (might fix the black & white screen some people have been reporting, and possibly an engine crash I've been experiencing)
MirceaKitsune [Sat, 16 Jul 2011 11:28:40 +0000 (14:28 +0300)]
Some balance tweaks on swallowing, and correction on another mistake I made
MirceaKitsune [Sat, 16 Jul 2011 11:14:41 +0000 (14:14 +0300)]
Better comment on my last change
MirceaKitsune [Sat, 16 Jul 2011 11:02:47 +0000 (14:02 +0300)]
Fully fix the multiplayer swallowing issue, which will also fix the local jitter when trying to swallow prey
MirceaKitsune [Sat, 16 Jul 2011 01:37:55 +0000 (04:37 +0300)]
First part of fixing the multiplayer swallowing issue. Will have to release a 0.6.1 due to this...
MirceaKitsune [Fri, 15 Jul 2011 22:47:32 +0000 (01:47 +0300)]
Vore Tournament 0.6.0 has been released! This GIT is now 0.7.0git
MirceaKitsune [Fri, 15 Jul 2011 13:46:11 +0000 (16:46 +0300)]
Use -xonotic instead of -nexuiz for the engine branding. This seems to be more stable, and is likely to be the last up to date engine game type.
MirceaKitsune [Fri, 15 Jul 2011 13:06:07 +0000 (16:06 +0300)]
Update stomach kick cvars in tutorial map
MirceaKitsune [Fri, 15 Jul 2011 11:35:58 +0000 (14:35 +0300)]
Fix the stomach board showing the spectatee's name when spectating a player who hasn't been eaten, instead of showing the spectated player's name
MirceaKitsune [Fri, 15 Jul 2011 00:28:20 +0000 (03:28 +0300)]
More animations and animation tweaks
MirceaKitsune [Thu, 14 Jul 2011 23:25:36 +0000 (02:25 +0300)]
Warpzones on ruiner
MirceaKitsune [Thu, 14 Jul 2011 23:07:10 +0000 (02:07 +0300)]
Animations for predators and prey as they are swallowing / being swallowed
MirceaKitsune [Thu, 14 Jul 2011 22:09:33 +0000 (01:09 +0300)]
Tweak the escape probability again
MirceaKitsune [Thu, 14 Jul 2011 21:51:37 +0000 (00:51 +0300)]
Another balance tweak
MirceaKitsune [Thu, 14 Jul 2011 21:33:50 +0000 (00:33 +0300)]
Another balancing tweak
MirceaKitsune [Thu, 14 Jul 2011 20:13:25 +0000 (23:13 +0300)]
Include the source of the Darkplaces engine too
MirceaKitsune [Thu, 14 Jul 2011 20:11:53 +0000 (23:11 +0300)]
Latest fteqcc and netradiant sources
MirceaKitsune [Thu, 14 Jul 2011 20:05:47 +0000 (23:05 +0300)]
It seems I can delete most FTEQCC_YOU_SUCK_THIS_IS_NOT_UNREFERENCED with the latest fteqcc
MirceaKitsune [Thu, 14 Jul 2011 19:47:57 +0000 (22:47 +0300)]
Update netRadiant
MirceaKitsune [Thu, 14 Jul 2011 19:44:45 +0000 (22:44 +0300)]
Rename the folder to just engine
MirceaKitsune [Thu, 14 Jul 2011 19:42:00 +0000 (22:42 +0300)]
Copy SDL.dll to the compiled binaries path
MirceaKitsune [Thu, 14 Jul 2011 19:41:03 +0000 (22:41 +0300)]
Update the compiled engine
MirceaKitsune [Thu, 14 Jul 2011 19:39:58 +0000 (22:39 +0300)]
-customgameuserdirname setting for the engine rebranding
MirceaKitsune [Thu, 14 Jul 2011 19:28:02 +0000 (22:28 +0300)]
Simplify menu code a little
MirceaKitsune [Thu, 14 Jul 2011 17:26:17 +0000 (20:26 +0300)]
Properly fix the decibels slider for music
MirceaKitsune [Thu, 14 Jul 2011 16:32:21 +0000 (19:32 +0300)]
Add 96 x 96 icon too
MirceaKitsune [Thu, 14 Jul 2011 16:28:23 +0000 (19:28 +0300)]
Rename the file
MirceaKitsune [Thu, 14 Jul 2011 16:27:31 +0000 (19:27 +0300)]
Include packed icon file
MirceaKitsune [Thu, 14 Jul 2011 15:37:41 +0000 (18:37 +0300)]
Include icons in both png and ico format
MirceaKitsune [Thu, 14 Jul 2011 15:12:22 +0000 (18:12 +0300)]
Some tweaks to the release notes
MirceaKitsune [Thu, 14 Jul 2011 14:50:53 +0000 (17:50 +0300)]
Make bots much smarter :)
MirceaKitsune [Thu, 14 Jul 2011 14:08:39 +0000 (17:08 +0300)]
Don't have a min and max value on the damage stomach kicks can do. Also make bots need to be skill 5 or up in order to know when it's safe to regurgitate their prey.
MirceaKitsune [Thu, 14 Jul 2011 13:59:15 +0000 (16:59 +0300)]
Better frag limits for maps
MirceaKitsune [Thu, 14 Jul 2011 13:09:44 +0000 (16:09 +0300)]
A bit less damage for grabber alt fire
MirceaKitsune [Thu, 14 Jul 2011 12:24:35 +0000 (15:24 +0300)]
Lower speedcap limit again
MirceaKitsune [Thu, 14 Jul 2011 12:10:49 +0000 (15:10 +0300)]
Fix the speedcap when stomach load is 0, and begin dividing it from the first prey
MirceaKitsune [Thu, 14 Jul 2011 01:08:57 +0000 (04:08 +0300)]
Document another feature in release notes