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voretournament/voretournament.git
12 years agoSpecify cdtrack by name in all maps
MirceaKitsune [Thu, 8 Mar 2012 16:49:32 +0000 (18:49 +0200)]
Specify cdtrack by name in all maps

12 years agoShow stomach load when g_healthsize is off, because that looks less ugly and more...
MirceaKitsune [Thu, 8 Mar 2012 16:42:05 +0000 (18:42 +0200)]
Show stomach load when g_healthsize is off, because that looks less ugly and more right

12 years agoFix healthsize FOV
MirceaKitsune [Thu, 8 Mar 2012 16:37:29 +0000 (18:37 +0200)]
Fix healthsize FOV

12 years agoGood songs and settings for the new maps
MirceaKitsune [Sun, 4 Mar 2012 01:02:51 +0000 (03:02 +0200)]
Good songs and settings for the new maps

12 years agoRemaining parts of the new maps
MirceaKitsune [Sun, 4 Mar 2012 00:56:11 +0000 (02:56 +0200)]
Remaining parts of the new maps

12 years ago3 new Nexuiz maps
MirceaKitsune [Sun, 4 Mar 2012 00:55:28 +0000 (02:55 +0200)]
3 new Nexuiz maps

12 years agoColorize display digits red when ammo is too low
MirceaKitsune [Sun, 4 Mar 2012 00:08:02 +0000 (02:08 +0200)]
Colorize display digits red when ammo is too low

12 years ago0.3 is actually better
MirceaKitsune [Sat, 3 Mar 2012 23:39:32 +0000 (01:39 +0200)]
0.3 is actually better

12 years agoDocument the voice pitch feature
MirceaKitsune [Sat, 3 Mar 2012 23:34:58 +0000 (01:34 +0200)]
Document the voice pitch feature

12 years agoChange player pitch less
MirceaKitsune [Sat, 3 Mar 2012 23:31:32 +0000 (01:31 +0200)]
Change player pitch less

12 years agoProperly precache macro walking sounds
MirceaKitsune [Sat, 3 Mar 2012 23:27:33 +0000 (01:27 +0200)]
Properly precache macro walking sounds

12 years agoApply pitch properly to both stomach kicks and stomach gurgles. For kicks, the pitch...
MirceaKitsune [Sat, 3 Mar 2012 23:24:09 +0000 (01:24 +0200)]
Apply pitch properly to both stomach kicks and stomach gurgles. For kicks, the pitch will be lower the larger the predator and higher the smaller

12 years agoFirst usage of pitched sounds. Player sounds and voices will pitch based on size...
MirceaKitsune [Sat, 3 Mar 2012 21:54:38 +0000 (23:54 +0200)]
First usage of pitched sounds. Player sounds and voices will pitch based on size. Small players will have a high-pitch voice, whereas macro players will have a low-pitch voice

12 years agoImplement engine framework in the gamecode for changing the pitch of sounds. soundto...
MirceaKitsune [Sat, 3 Mar 2012 21:36:46 +0000 (23:36 +0200)]
Implement engine framework in the gamecode for changing the pitch of sounds. soundto now supports a pitch parameter, which will be used in the commits to follow

12 years agoDon't shake the ground for prey
MirceaKitsune [Sat, 3 Mar 2012 19:32:01 +0000 (21:32 +0200)]
Don't shake the ground for prey

12 years agoAdd the last feature to the release notes
MirceaKitsune [Sat, 3 Mar 2012 19:27:09 +0000 (21:27 +0200)]
Add the last feature to the release notes

12 years agoLastly, make the earthquake effect only be caused by macro players, based on their...
MirceaKitsune [Sat, 3 Mar 2012 19:26:16 +0000 (21:26 +0200)]
Lastly, make the earthquake effect only be caused by macro players, based on their size from normal to maximum size

12 years agoEarthquake for falling, obviously stronger than that of footsteps
MirceaKitsune [Sat, 3 Mar 2012 19:22:36 +0000 (21:22 +0200)]
Earthquake for falling, obviously stronger than that of footsteps

12 years agoMake the macro earthquake effect work for spectators too
MirceaKitsune [Sat, 3 Mar 2012 19:17:43 +0000 (21:17 +0200)]
Make the macro earthquake effect work for spectators too

12 years agoFix and improve the final touches for footstep earthquakes
MirceaKitsune [Sat, 3 Mar 2012 18:59:18 +0000 (20:59 +0200)]
Fix and improve the final touches for footstep earthquakes

12 years agoShake the ground when a giant player is nearby. Not yet finished and working properly
MirceaKitsune [Sat, 3 Mar 2012 18:50:28 +0000 (20:50 +0200)]
Shake the ground when a giant player is nearby. Not yet finished and working properly

12 years agoFix lightning on Skycastle. Seems this map doesn't like radiosity when compiling...
MirceaKitsune [Sat, 3 Mar 2012 16:02:02 +0000 (18:02 +0200)]
Fix lightning on Skycastle. Seems this map doesn't like radiosity when compiling. Also change some TODO's

12 years agoAnother mission successful
MirceaKitsune [Sat, 3 Mar 2012 14:57:16 +0000 (16:57 +0200)]
Another mission successful

12 years agoMerge branch 'master' into mirceakitsune/macro_walk_effects
MirceaKitsune [Sat, 3 Mar 2012 14:52:58 +0000 (16:52 +0200)]
Merge branch 'master' into mirceakitsune/macro_walk_effects

12 years agoSome important TODO's
MirceaKitsune [Sat, 3 Mar 2012 14:52:35 +0000 (16:52 +0200)]
Some important TODO's

12 years agoBetter footstep sound volumes
MirceaKitsune [Sat, 3 Mar 2012 14:52:07 +0000 (16:52 +0200)]
Better footstep sound volumes

12 years agoActually, make ground impact particle amount depend on player size too
MirceaKitsune [Sat, 3 Mar 2012 14:40:52 +0000 (16:40 +0200)]
Actually, make ground impact particle amount depend on player size too

12 years agoFix some things I forgot, and make ground impact particles work again
MirceaKitsune [Sat, 3 Mar 2012 14:23:51 +0000 (16:23 +0200)]
Fix some things I forgot, and make ground impact particles work again

12 years agoCommit the macro sounds to GIT
MirceaKitsune [Sat, 3 Mar 2012 14:21:14 +0000 (16:21 +0200)]
Commit the macro sounds to GIT

12 years agoSame for the falling sounds
MirceaKitsune [Sat, 3 Mar 2012 14:20:55 +0000 (16:20 +0200)]
Same for the falling sounds

12 years agoImprove code in the last commit
MirceaKitsune [Sat, 3 Mar 2012 14:14:23 +0000 (16:14 +0200)]
Improve code in the last commit

12 years agoMake the earthquake sounds work properly with macro players
MirceaKitsune [Sat, 3 Mar 2012 14:12:32 +0000 (16:12 +0200)]
Make the earthquake sounds work properly with macro players

12 years agoMake the feature dependent on g_healthsize
MirceaKitsune [Sat, 3 Mar 2012 14:06:54 +0000 (16:06 +0200)]
Make the feature dependent on g_healthsize

12 years agoSimplify and improve my last commit
MirceaKitsune [Sat, 3 Mar 2012 14:02:05 +0000 (16:02 +0200)]
Simplify and improve my last commit

12 years agoPlay the normal footstep sounds based on micro status. A fully shrinked player will...
MirceaKitsune [Sat, 3 Mar 2012 13:51:06 +0000 (15:51 +0200)]
Play the normal footstep sounds based on micro status. A fully shrinked player will have no footstep sounds at all

12 years agoAllow setting the volume of a global sound
MirceaKitsune [Sat, 3 Mar 2012 13:32:38 +0000 (15:32 +0200)]
Allow setting the volume of a global sound

12 years agoPlay some "giantess footstep" effects when the player walks. Needs to be adjusted...
MirceaKitsune [Sat, 3 Mar 2012 13:04:19 +0000 (15:04 +0200)]
Play some "giantess footstep" effects when the player walks. Needs to be adjusted with healthsize next

12 years agoBetter songs for the new maps, and add another idea to the TODO list
MirceaKitsune [Thu, 1 Mar 2012 23:41:33 +0000 (01:41 +0200)]
Better songs for the new maps, and add another idea to the TODO list

12 years agoFix a shader issue causing a missing texture on Bleach
MirceaKitsune [Thu, 1 Mar 2012 23:07:39 +0000 (01:07 +0200)]
Fix a shader issue causing a missing texture on Bleach

12 years agoCommit the rest of the new maps
MirceaKitsune [Thu, 1 Mar 2012 23:07:22 +0000 (01:07 +0200)]
Commit the rest of the new maps

12 years agoPort two more maps from Nexuiz, Bleach and Dieselpower
MirceaKitsune [Thu, 1 Mar 2012 23:06:41 +0000 (01:06 +0200)]
Port two more maps from Nexuiz, Bleach and Dieselpower

12 years agoRealize some TODO's are already done or cannot be done
MirceaKitsune [Thu, 1 Mar 2012 21:50:08 +0000 (23:50 +0200)]
Realize some TODO's are already done or cannot be done

12 years agoCampaign: Disable HUD armor power in in the levels where there is no armor, in order...
MirceaKitsune [Thu, 1 Mar 2012 21:45:04 +0000 (23:45 +0200)]
Campaign: Disable HUD armor power in in the levels where there is no armor, in order to avoid the constant "HUD failure" message with no HUD.

12 years agoSome more plans regarding textures and maps
MirceaKitsune [Thu, 1 Mar 2012 18:16:16 +0000 (20:16 +0200)]
Some more plans regarding textures and maps

12 years agoRecompile most maps in order to update metal footsteps on surface, and actually use...
MirceaKitsune [Thu, 1 Mar 2012 18:08:51 +0000 (20:08 +0200)]
Recompile most maps in order to update metal footsteps on surface, and actually use them since they were added

12 years agoRecompile Ruiner with the "calm sea" skybox
MirceaKitsune [Thu, 1 Mar 2012 14:48:17 +0000 (16:48 +0200)]
Recompile Ruiner with the "calm sea" skybox

12 years agoUse refractions for slime instead, but still keep them disabled because of performance
MirceaKitsune [Thu, 1 Mar 2012 14:36:36 +0000 (16:36 +0200)]
Use refractions for slime instead, but still keep them disabled because of performance

12 years agoCubemap reflections for all fluid types, for much better water slime and lava
MirceaKitsune [Thu, 1 Mar 2012 14:07:08 +0000 (16:07 +0200)]
Cubemap reflections for all fluid types, for much better water slime and lava

12 years agoDon't allow consumable items when g_vore is disabled, but use the old system instead...
MirceaKitsune [Thu, 1 Mar 2012 12:14:05 +0000 (14:14 +0200)]
Don't allow consumable items when g_vore is disabled, but use the old system instead. This fixes a major bug

12 years agoFix the death chase camera showing while you're in a belly
MirceaKitsune [Thu, 1 Mar 2012 11:54:24 +0000 (13:54 +0200)]
Fix the death chase camera showing while you're in a belly

12 years agoFix and improve my last tweaks
MirceaKitsune [Thu, 1 Mar 2012 11:38:41 +0000 (13:38 +0200)]
Fix and improve my last tweaks

12 years agoImprove my last commit
MirceaKitsune [Thu, 1 Mar 2012 11:26:29 +0000 (13:26 +0200)]
Improve my last commit

12 years agoDon't cut prey sound volume when that prey is either yourself, either someone in...
MirceaKitsune [Thu, 1 Mar 2012 11:17:44 +0000 (13:17 +0200)]
Don't cut prey sound volume when that prey is either yourself, either someone in the same belly as you. So you only hear prey at lesser volume when you are outside and they're not

12 years agoPrevent an assignment to world
MirceaKitsune [Thu, 1 Mar 2012 10:28:00 +0000 (12:28 +0200)]
Prevent an assignment to world

12 years agoCvar and fix crouch speed
MirceaKitsune [Thu, 1 Mar 2012 10:12:08 +0000 (12:12 +0200)]
Cvar and fix crouch speed

12 years agoMake it possible to pass the tutorial map again, by using different physics there
MirceaKitsune [Thu, 1 Mar 2012 09:55:05 +0000 (11:55 +0200)]
Make it possible to pass the tutorial map again, by using different physics there

12 years agoAdd a new TODO
MirceaKitsune [Sun, 12 Feb 2012 23:50:11 +0000 (01:50 +0200)]
Add a new TODO

12 years agoUpdate some TODO's to match priorities better
MirceaKitsune [Sat, 11 Feb 2012 22:38:32 +0000 (00:38 +0200)]
Update some TODO's to match priorities better

12 years agoAdd another bug to the list
MirceaKitsune [Wed, 1 Feb 2012 15:07:12 +0000 (17:07 +0200)]
Add another bug to the list

12 years agoFound another bug to fix
MirceaKitsune [Wed, 1 Feb 2012 14:52:28 +0000 (16:52 +0200)]
Found another bug to fix

12 years agoFix an issue with forced reload on the grabber
MirceaKitsune [Wed, 1 Feb 2012 14:49:23 +0000 (16:49 +0200)]
Fix an issue with forced reload on the grabber

12 years agoSafer implementation for removing consumable items
MirceaKitsune [Wed, 1 Feb 2012 14:44:48 +0000 (16:44 +0200)]
Safer implementation for removing consumable items

12 years agoGive more damage to the Grabber again
MirceaKitsune [Wed, 1 Feb 2012 14:24:21 +0000 (16:24 +0200)]
Give more damage to the Grabber again

12 years agoNot sure if to change something I did later on
MirceaKitsune [Wed, 1 Feb 2012 12:45:12 +0000 (14:45 +0200)]
Not sure if to change something I did later on

12 years agoFix camera angles not getting stuck with the latest engine. With this occasion, also...
MirceaKitsune [Wed, 1 Feb 2012 12:41:39 +0000 (14:41 +0200)]
Fix camera angles not getting stuck with the latest engine. With this occasion, also port the intermission chasecam (does not interfere with intermission artwork)

12 years agoI can confirm consumable items are handled properly when their owner gets eaten
MirceaKitsune [Wed, 1 Feb 2012 12:01:41 +0000 (14:01 +0200)]
I can confirm consumable items are handled properly when their owner gets eaten

12 years agoFix consumable health giving one health unit more than it should
MirceaKitsune [Wed, 1 Feb 2012 12:00:32 +0000 (14:00 +0200)]
Fix consumable health giving one health unit more than it should

12 years agoImprove a formula for my last commit
MirceaKitsune [Wed, 1 Feb 2012 11:49:44 +0000 (13:49 +0200)]
Improve a formula for my last commit

12 years agoMake display digits use the proper weapon model, as well as the healthsize scaling...
MirceaKitsune [Wed, 1 Feb 2012 11:25:57 +0000 (13:25 +0200)]
Make display digits use the proper weapon model, as well as the healthsize scaling factor. Previously, a self-animated weapon model (iqm instead of md3) would not scale properly, and digits would not fit even if it did.

12 years agoHopefully fix a bug causing display digits to appear as floating near the player...
MirceaKitsune [Wed, 1 Feb 2012 10:34:18 +0000 (12:34 +0200)]
Hopefully fix a bug causing display digits to appear as floating near the player when he dies sometimes

12 years agoSome more checks to do in the future
MirceaKitsune [Wed, 1 Feb 2012 00:43:23 +0000 (02:43 +0200)]
Some more checks to do in the future

12 years agoSmall improvements to the bot AI, as well as a fix
MirceaKitsune [Wed, 1 Feb 2012 00:20:55 +0000 (02:20 +0200)]
Small improvements to the bot AI, as well as a fix

12 years agoFixed the bug causing the engine to crash when changing levels (caused by the intermi...
MirceaKitsune [Tue, 31 Jan 2012 23:17:02 +0000 (01:17 +0200)]
Fixed the bug causing the engine to crash when changing levels (caused by the intermission song). Also add more TODO's and new bugs to the list.

12 years agoPush some TODO's for later, since we'll be slowly approaching the 0.7 release, and...
MirceaKitsune [Tue, 31 Jan 2012 20:32:30 +0000 (22:32 +0200)]
Push some TODO's for later, since we'll be slowly approaching the 0.7 release, and I'm slightly shifting focus toward bug testing.

12 years agoMake it harder to get health, making the gameplay a little more challenging (for...
MirceaKitsune [Tue, 31 Jan 2012 16:24:24 +0000 (18:24 +0200)]
Make it harder to get health, making the gameplay a little more challenging (for preds especially).

12 years agoUse a little less kickpitch
MirceaKitsune [Tue, 31 Jan 2012 15:55:10 +0000 (17:55 +0200)]
Use a little less kickpitch

12 years agoUpdate some TODOs
MirceaKitsune [Tue, 31 Jan 2012 15:51:38 +0000 (17:51 +0200)]
Update some TODOs

12 years agoRe-arrange player colors in rainbow order, as done in Xonotic
MirceaKitsune [Tue, 31 Jan 2012 15:37:59 +0000 (17:37 +0200)]
Re-arrange player colors in rainbow order, as done in Xonotic

12 years agoFix some issues with weapon reloading
MirceaKitsune [Tue, 31 Jan 2012 14:58:29 +0000 (16:58 +0200)]
Fix some issues with weapon reloading

12 years agoTweak several effects and other settings
MirceaKitsune [Tue, 31 Jan 2012 14:37:38 +0000 (16:37 +0200)]
Tweak several effects and other settings

12 years agoDon't show ammo on the HUD when dead
MirceaKitsune [Tue, 31 Jan 2012 12:23:09 +0000 (14:23 +0200)]
Don't show ammo on the HUD when dead

12 years agoSet cl_deathfade a little higher
MirceaKitsune [Tue, 31 Jan 2012 12:19:34 +0000 (14:19 +0200)]
Set cl_deathfade a little higher

12 years agoDon't cause surface impact particles for flying spectators
MirceaKitsune [Tue, 31 Jan 2012 12:17:16 +0000 (14:17 +0200)]
Don't cause surface impact particles for flying spectators

12 years agoRandomize all recoils and punch angles in several directions
MirceaKitsune [Tue, 31 Jan 2012 12:13:56 +0000 (14:13 +0200)]
Randomize all recoils and punch angles in several directions

12 years agoMore TODOs
MirceaKitsune [Mon, 30 Jan 2012 21:31:40 +0000 (23:31 +0200)]
More TODOs

12 years agoDon't pickup health items when they no longer offer a health boost. This was removed...
MirceaKitsune [Mon, 30 Jan 2012 21:25:19 +0000 (23:25 +0200)]
Don't pickup health items when they no longer offer a health boost. This was removed when consumable items were added. The rule is however cvared, in case there's any use to eat health items after they offer no health boost.

12 years agoFade prey out while swallowing them, to better simulate their "disappearing"
MirceaKitsune [Mon, 30 Jan 2012 21:01:36 +0000 (23:01 +0200)]
Fade prey out while swallowing them, to better simulate their "disappearing"

12 years agoDocument the new character portraits
MirceaKitsune [Mon, 30 Jan 2012 20:42:12 +0000 (22:42 +0200)]
Document the new character portraits

12 years agoMerge branch 'master' into mirceakitsune/portraits mirceakitsune/portraits
MirceaKitsune [Mon, 30 Jan 2012 20:40:07 +0000 (22:40 +0200)]
Merge branch 'master' into mirceakitsune/portraits

12 years agoReverse glow and shirt textures for the second vixen skin. I believe this looks much...
MirceaKitsune [Mon, 30 Jan 2012 20:39:46 +0000 (22:39 +0200)]
Reverse glow and shirt textures for the second vixen skin. I believe this looks much nicer

12 years agoStill draw the portrait when the HUD is rebooting.
MirceaKitsune [Mon, 30 Jan 2012 20:07:21 +0000 (22:07 +0200)]
Still draw the portrait when the HUD is rebooting.

12 years agoAlways send the player model / skin to the client, not those of the stomach mesh...
MirceaKitsune [Mon, 30 Jan 2012 20:02:20 +0000 (22:02 +0200)]
Always send the player model / skin to the client, not those of the stomach mesh. Also fix a few other things with the portraits.

12 years agoFix something I forgot in my code. The correct player should be shown now
MirceaKitsune [Mon, 30 Jan 2012 19:39:46 +0000 (21:39 +0200)]
Fix something I forgot in my code. The correct player should be shown now

12 years agoDraw portrait when dead
MirceaKitsune [Mon, 30 Jan 2012 19:37:18 +0000 (21:37 +0200)]
Draw portrait when dead

12 years agoLastly, show portraits when they need to be shown, and sent the right player. Current...
MirceaKitsune [Mon, 30 Jan 2012 19:29:53 +0000 (21:29 +0200)]
Lastly, show portraits when they need to be shown, and sent the right player. Currently, a player who gets fragged is shown the portrait of the attacker, and a player who shoots a team mate to attract their attention. Using taunts later on would be better, TODO.

12 years agoThe chat portraits are pretty much done. But I plan to add player colors to them...
MirceaKitsune [Mon, 30 Jan 2012 15:17:23 +0000 (17:17 +0200)]
The chat portraits are pretty much done. But I plan to add player colors to them later on.

12 years agoFree unused strings from memory
MirceaKitsune [Mon, 30 Jan 2012 15:15:37 +0000 (17:15 +0200)]
Free unused strings from memory

12 years agoLimit name length for portraits, so they don't exceed the bounds of the image
MirceaKitsune [Mon, 30 Jan 2012 15:12:39 +0000 (17:12 +0200)]
Limit name length for portraits, so they don't exceed the bounds of the image

12 years agoPrevent using bad strings. Fixes crash
MirceaKitsune [Mon, 30 Jan 2012 15:04:32 +0000 (17:04 +0200)]
Prevent using bad strings. Fixes crash

12 years agoMake the portrait slide in and out of the left edge
MirceaKitsune [Mon, 30 Jan 2012 15:01:41 +0000 (17:01 +0200)]
Make the portrait slide in and out of the left edge