havoc [Wed, 30 Aug 2017 04:29:14 +0000 (04:29 +0000)]
Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the fragment shader - woops, this is what I get for not testing that change.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12337
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havoc [Sun, 6 Aug 2017 15:33:55 +0000 (15:33 +0000)]
Use the invariant keyword on gl_Position on GLSL 1.20 or higher and GLSL ES
1.00 or higher, this should resolve zfighting between light polygons and
base surfaces.
A long long time ago this was using ftransform() which ensured invariance but use of the invariant keyword was not added when we switched away from that.
Thanks for the bug report:
https://www.reddit.com/r/quake/comments/6rwwm5/need_some_help_getting_quake_running_with/
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12336
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divverent [Mon, 10 Jul 2017 12:43:27 +0000 (12:43 +0000)]
SDL2: combine SDL_KEYDOWN events directly with following SDL_TEXTINPUT events when possible.
This solves ` keypresses that open/close the console also typing in a character
"once and for all". The ability to type the ` character into the console is not
impaired by this as con_closeontoggleconsole's logic to by default ignore the
toggleconsole key when in the console but not at the beginning of the line
still applies.
From: terencehill <piuntn@gmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12335
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divverent [Wed, 26 Apr 2017 02:33:43 +0000 (02:33 +0000)]
rcon server: add an explicit check against empty password, instead of assuming the calling code is correct.
This logic had a bug in the past that had been introduced by r8886 and
accidentally fixed when introducing multi-account support in r9420. The bug was
that rcon_password being empty led to the empty password being accepted in some
cases, as there was never any explicit logic to handle that in rcon - it was
more "accidentally" rejected by a packet formatting check which does not apply
to srcon as the empty password wouldn't be empty over the wire.
In other words: DP builds from [r8886, r9419] had a serious vulnerability and
the only workaround is to always have rcon_password set.
The check added here will complain and reject in case the calling code for some
reason no longer prevents empty passwords from being accepted.
Also adding comments to the new logic explaining how it prevents the empty
password from being accepted.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12334
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havoc [Sun, 23 Apr 2017 22:54:26 +0000 (22:54 +0000)]
Mark a bug as done.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12333
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havoc [Sun, 23 Apr 2017 22:53:08 +0000 (22:53 +0000)]
Fix bug where r_showbboxes broke bloom texture updates by setting GL_CullFace in R_Bloom_MakeTexture.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12332
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havoc [Sun, 23 Apr 2017 22:20:45 +0000 (22:20 +0000)]
Fix a bug in collisions between brushes and brushes when the plane is rotating - this case is never used currently but it's definitely a bug worth fixing.
Thanks to Eduard Elin for the bug report.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12331
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havoc [Sun, 23 Apr 2017 22:05:47 +0000 (22:05 +0000)]
Removed the gray-out behavior on the gamma settings in the color control menu when hwgamma is unsupported or disabled.
Apply gamma correction to the color boxes in the color control menu when hwgamma is off so that they are an accurate preview.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12330
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havoc [Sun, 23 Apr 2017 20:25:39 +0000 (20:25 +0000)]
Fix bugs in ModList_RebuildList such that it no longer lists files in the quake directory as gamedirs.
These bugs were previously hidden by a different behavior in FS_CheckNastyPath until
20140716 where directories with a period in their name were skipped, but that was not a complete solution.
Thanks to klichka for bug report.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12329
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havoc [Sun, 23 Apr 2017 19:40:24 +0000 (19:40 +0000)]
Add VS2017 projects.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12328
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divverent [Fri, 31 Mar 2017 21:47:12 +0000 (21:47 +0000)]
Travis build script: bump the min OS X version.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12327
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havoc [Sat, 18 Mar 2017 15:37:30 +0000 (15:37 +0000)]
Added a bug reported by kristus (tcmod rotate breaking normalmapping)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12326
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divverent [Wed, 8 Mar 2017 21:27:37 +0000 (21:27 +0000)]
Use SDL 2.0.5 for Xonotic builds.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12325
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divverent [Tue, 7 Mar 2017 19:12:17 +0000 (19:12 +0000)]
r_coronas_occlusionquery: don't try using a GL20-requiring feature in the GL11/GL13 render paths
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12324
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divverent [Tue, 7 Mar 2017 18:33:54 +0000 (18:33 +0000)]
Chat: accept K_KP_ENTER to end chat entry too.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12323
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havoc [Sat, 14 Jan 2017 19:33:33 +0000 (19:33 +0000)]
added separate cl_nopred cvar to use when playing on qw servers since
players expect prediction in quakeworld, now cl_movement is only used on
dp6/dp7 servers.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12322
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divverent [Wed, 11 Jan 2017 21:50:45 +0000 (21:50 +0000)]
Travis changes for Xonotic:
- Do not require root any more.
- Change the i386 build to build on Ubuntu directly, not in a chroot created using debootstrap.
- Remove the -isysroot option for OS X as the path broke after some Travis change.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12321
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havoc [Sat, 7 Jan 2017 18:55:51 +0000 (18:55 +0000)]
increase MAX_CHANNELS to support quakemash
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12319
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havoc [Tue, 3 Jan 2017 03:25:39 +0000 (03:25 +0000)]
Fix some crashes affecting dedicated quake servers where texture->materialshaderpass is NULL. A few other tweaks to ca_dedicated checks that were redundant.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12318
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havoc [Mon, 2 Jan 2017 03:06:22 +0000 (03:06 +0000)]
Remove a confusing part of the description of r_shadow_shadowmapping
cvar.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12317
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havoc [Mon, 2 Jan 2017 01:12:46 +0000 (01:12 +0000)]
Fix rogue mission pack (Dissolution of Eternity) plasma launcher which
uses velocity so small initially that SV_CheckVelocity was zeroing it in
the denormal check - the threshold has been lowered by 3 digits since
this was really only meant to detect denormals, not mess with real
numbers
thanks to Roman for this bug report
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12316
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havoc [Mon, 2 Jan 2017 00:26:06 +0000 (00:26 +0000)]
change shadowmapping atlas from 4096x4096 to 8192x8192 because it looks
bad when it has to degrade shadowmap resolution to fit into 4096x4096
some of the time in start.bsp
this texture size is 256MB and should fit on most video cards...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12315
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havoc [Mon, 2 Jan 2017 00:14:36 +0000 (00:14 +0000)]
Change darkplaces email address to darkplacesengine (on gmail) since
gmail has better spam filtering than the old host
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12314
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havoc [Sat, 10 Dec 2016 20:57:04 +0000 (20:57 +0000)]
Disable the __int128 code path for lehmer 128bit RNG because it doesn't
compile on an old XCode version I use.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12309
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havoc [Sat, 10 Dec 2016 20:17:30 +0000 (20:17 +0000)]
only use __int128 math on x86_64
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12308
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havoc [Sat, 10 Dec 2016 19:50:51 +0000 (19:50 +0000)]
Fix bug in loading additional skins after the ones that exist in the model in mdl loader, which resulted in the missing texture being shown because the skin referenced a texture beyond num_textures.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12307
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vic [Fri, 2 Dec 2016 20:19:47 +0000 (20:19 +0000)]
Use tighter bounds for bouncegrid texture
Calculate bounds enclosing all lights instead of using the world bounds.
Maps with unlit monster containers such as e1m7 benefit from reduced RAM usage.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12306
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divverent [Tue, 29 Nov 2016 18:20:07 +0000 (18:20 +0000)]
keys: do not send the text event of the toggleconsole bind to the console.
This only affects SDL2's event handling, which sends events in the following order:
(keycode, 0, true)
(0, charcode, true)
(0, charcode, false)
(keycode, 0, false)
The input destination is toggled on the first event, and the console then would
receive the charcode events. Binds work differently though - their action is
queued into the console buffer, and executed at the end of the frame!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12305
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havoc [Tue, 29 Nov 2016 03:24:12 +0000 (03:24 +0000)]
Rewrote bouncegrid path splatting, it now has a cone shape which grows with distance, which reduces the splotchy look (cvars r_shadow_bouncegrid_lightpathsize_initial and r_shadow_bouncegrid_lightpathsize_conespread control this).
Replaced r_shadow_bouncegrid_(static|dynamic)_energyperphoton with r_shadow_bouncegrid_(static|dynamic)_quality cvar which works opposite the old one and is automatically multiplied by spacing^2 so you no longer have to hand-tune it when changing spacing.
Turned off r_shadow_bouncegrid_blur by default - it's still useful but no longer completely necessary.
Replaced r_shadow_bouncegrid_dynamic_stablerandom with r_shadow_bouncegrid_rng_type (which defaults to Lehmer 128bit RNG) and added r_shadow_bouncegrid_rng_seed (which can be set to -1 for the time-based random that stablerandom <= 0 used to trigger).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12304
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havoc [Mon, 28 Nov 2016 04:00:44 +0000 (04:00 +0000)]
Remove redundant call to R_MakeResizeBufferBigger, which was also breaking C89 by having mixed variables and code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12303
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havoc [Mon, 28 Nov 2016 03:59:54 +0000 (03:59 +0000)]
Fix __int128 based implementation of mul128, needed more casts.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12302
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havoc [Mon, 28 Nov 2016 03:56:16 +0000 (03:56 +0000)]
Fix severe bugs in mul128 implementation which was breaking the Lehmer RNG.
Added gcc specific implementation of mul128 using __int128 intrinsic type.
Added unit tests for mul128 implementation.
Added r_shadow_bouncegrid_normalizevectors cvar, default on, this slightly brightens typical scenes, some more affected than others.
Changed the behavior of r_shadow_bouncegrid_dynamic_stablerandom to also affect static mode, changed it to use the light position as the RNG seed, and changed the meaning of stablerandom 1 to be lhcheeserandom again as it is fast and of sufficient quality, the Lehmer RNG is available as stablerandom 2 but it has a framerate hit in dynamic mode that I can't ignore.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12301
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havoc [Sun, 27 Nov 2016 22:20:28 +0000 (22:20 +0000)]
Significant rework of bouncegrid photon distribution and coloring.
r_editlights mode now shows render stats in the overlay.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12300
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havoc [Sun, 27 Nov 2016 21:52:57 +0000 (21:52 +0000)]
Changed bouncegrid to use its own buffers (Mem_Alloc) instead of R_FrameData_Alloc because bouncegrid can be > 500MB per allocation which is unreasonable pressure on R_FrameData_Alloc.
Reduce memory when using r_shadow_bouncegrid_blur by ping-ponging between two buffers rather than three.
Reduce memory when using small values of r_shadow_bouncegrid_(static|dynamic)_spacing by disabling blur and instead effectively increasing r_shadow_bouncegrid_lightpathsize by 2 (the result is identical, just slower).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12299
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havoc [Sun, 27 Nov 2016 21:45:11 +0000 (21:45 +0000)]
Added an implementation of Lehmer random number generator with Lecuyer constant, this is a simple mul128 based RNG with a period of 2^126.
Use the new RNG for bouncegrid traces to hopefully improve the photon distribution compared to lhcheeserandom.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12298
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havoc [Sun, 27 Nov 2016 21:42:53 +0000 (21:42 +0000)]
Fix one trace I missed when adding skipsupercontentsmask, and a couple other ones in comments.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12297
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havoc [Sun, 27 Nov 2016 21:36:38 +0000 (21:36 +0000)]
Don't allocate resize buffer for texture upload if the texture does not need to be resized (this helps with memory pressure on the bouncegrid texture which was causing a huge memory alloc every frame in dynamic mode).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12296
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havoc [Sun, 27 Nov 2016 21:35:34 +0000 (21:35 +0000)]
Fix infinite loop that occurred in R_FrameData_Alloc if requesting > 256MB (which the per-chunk size was bounded to).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12295
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havoc [Sun, 27 Nov 2016 21:29:12 +0000 (21:29 +0000)]
Add skipsupercontentsmask parameter to all the collision implementations, this allows you to ignore brushes/surfaces matching the specified contents flags, the primary use is ignoring q1bsp sky surfaces which are SUPERCONTENTS_SKY and SUPERCONTENTS_SOLID, since SUPERCONTENTS_SOLID is in the hitsupercontentsmask it will normally block on sky surfaces, but this way it will not if they also have SUPERCONTENTS_SKY set.
Use the new skipsupercontentsmask feature for bouncegrid traces and certain other light traces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12294
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havoc [Sun, 27 Nov 2016 21:00:37 +0000 (21:00 +0000)]
Added a MessageBox call in Sys_Error on Windows, matching the behavior of the wgl client. The typical error to desktop will be more informative now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12293
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havoc [Sun, 27 Nov 2016 20:59:04 +0000 (20:59 +0000)]
Added developer_memorylargerthanmb cvar which prints (with developer 1) notices about very large memory allocations (16MB and larger by default).
Slightly improved the Mem_Alloc out of memory error to include the size of the failed allocation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12292
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havoc [Sun, 27 Nov 2016 20:56:03 +0000 (20:56 +0000)]
Rollback last change which was meant to be many smaller pieces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12291
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havoc [Sun, 27 Nov 2016 20:53:09 +0000 (20:53 +0000)]
Added developer_memorylargerthanmb cvar which dprints notices about very large memory allocations (16MB and larger by default).
Slightly improved the Mem_Alloc out of memory error to include the size of the failed allocation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12290
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havoc [Sun, 27 Nov 2016 20:51:15 +0000 (20:51 +0000)]
Enable /LARGEADDRESSAWARE on win32 builds in MSVS2015, to get 3GB address space rather than 2GB.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12289
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havoc [Tue, 11 Oct 2016 03:03:27 +0000 (03:03 +0000)]
Fix another bug in R_Shadow_PrepareLights_AddSceneLight - it was not increasing r_shadow_scenemaxlights.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12288
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havoc [Tue, 11 Oct 2016 02:56:31 +0000 (02:56 +0000)]
Fix bad memory overrun bug in R_Shadow_PrepareLights_AddSceneLight - it was not multiplying the array size by sizeof.
Thanks to Monster for reporting this bug.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12287
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havoc [Tue, 11 Oct 2016 01:05:53 +0000 (01:05 +0000)]
Added cl_bob_limit cvar which limits the maximum rage of view bobbing in a smooth way (rather than limiting the velocity and cl_bob independently, it limits the strength of the bob before the sinewave is applied). By default this is 7 (inspired by the quake limit of +4 to -7 range).
Added cl_bob_limit_heightcheck cvar (off by default) which uses tracelines to limit the maximum value of cl_bob_limit based on the ceiling and floor height.
Added cl_bob_velocity_limit cvar which replaces the hard-coded 400 in a few places for xyspeed purposes.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12286
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havoc [Wed, 14 Sep 2016 04:53:02 +0000 (04:53 +0000)]
Overhauled quake3 shader loading such that it now produces shader passes that could render the material mostly correctly (rendering not yet implemented for the pre/post passes the logic identifies).
Main visible effect of this is that quake3 maps look more correct, but don't have any fancy effects yet.
This changed the loaders for all other formats that produce texture_t as texture->materialshaderpass-> is the new source of truth for several things.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12285
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havoc [Mon, 12 Sep 2016 05:13:44 +0000 (05:13 +0000)]
Fix Q2BSP texture loading, Q2BSP contents issues, and add support for SURF_ALPHATEST for any maps that might use it, force fullbright rendering on SURF_TRANS33/SURF_TRANS66/SURF_WARP textures which fixes the rain in 3v3gloom3.bsp and chainlink fence textures on tkse.bsp and glass transparency on gloom1se.bsp among others. Also fix the SURF_FLOWING scroll rate when combined with SURF_WARP.
Also fixed the collision issues caused by stomping over Q1BSP data which caused traceline to break on Q1BSP after loading a Q2BSP map, thanks Supa for that bug report and finding other Q2BSP issues.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12284
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havoc [Mon, 12 Sep 2016 00:15:56 +0000 (00:15 +0000)]
Changed naming of glsl/default.glsl and hlsl/default.hlsl to glsl/combined_crc*.glsl and hlsl/combined_crc*.hlsl - these are now effectively versioned by the crc of the builtin shader code, so if customization is applied it must match the current crc of the engine shader.
This should prevent any future shader version compatibility issues (at the cost of customization being harder to maintain).
Refactored shadermodeinfo related code to clean it up and make it more maintainable.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12283
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havoc [Sun, 11 Sep 2016 23:06:22 +0000 (23:06 +0000)]
Enable shadowmapping on transparent surfaces.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12282
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havoc [Sun, 11 Sep 2016 23:05:08 +0000 (23:05 +0000)]
Overhauled shadowmap rendering to use an atlas texture, this is overall a speed loss on default settings (-7.7% fps on timedemo demo1, or -3% with r_shadow_deferred) but a gain on realtime world lighting (+21.1% normal, +1.7% with r_shadow_deferred) on NVIDIA GTX 680.
On video drivers with higher framebuffer switching costs, this should be a framerate gain in all situations.
Feature-wise this brings support (in future) for shadowmapping on transparent lit surfaces, and imposes an upper bound on how many pixels of shadowmaps will be rendered in a frame (shadowmap resolution automatically becomes more coarse on frames where they do not fit).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12281
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havoc [Sat, 10 Sep 2016 20:24:15 +0000 (20:24 +0000)]
Added MSVC++ 2015 projects.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12280
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havoc [Sat, 10 Sep 2016 19:36:13 +0000 (19:36 +0000)]
Fix MSVC++ 2015 warnings about variable scope and some narrowing conversions without type casts.
Fix some missing type casts in recent r_shadow.c changes that didn't compile as C++ successfully.
Remove r_shadow_shadowmaplod variable which is unused.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12279
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havoc [Sun, 28 Aug 2016 07:08:50 +0000 (07:08 +0000)]
Fix a typo in a field name.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12278
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havoc [Sun, 28 Aug 2016 05:29:09 +0000 (05:29 +0000)]
Added r_shadow_bouncegrid_lightpathsize which is an alternative to blur
- but in practice this is just slower at a value of 3 than 1 is with
blur, so blur remains the default approach.
Implemented r_shadow_bouncegrid_floatcolors cvar which uses fp16 and
fp32 float formats to increase dynamic range.
Overhauled the default values of the bouncegrid cvars to look better.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12277
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havoc [Sat, 27 Aug 2016 22:28:59 +0000 (22:28 +0000)]
implemented r_shadow_bouncegrid_blur, this tremendously improves
quality at a cost of processing time, eliminating many rounding error
problems in all levels.
renamed several r_shadow_bouncegrid_* cvars to have a dynamic prefix,
and split spacing so that it can also be different between
static/dynamic modes (static now uses 32).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12276
d7cf8633-e32d-0410-b094-
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havoc [Sat, 27 Aug 2016 19:34:06 +0000 (19:34 +0000)]
Refactored r_shadow_bouncegrid light splatting code, it now makes an
array of light paths and then performs their splatting in a separate
step with an optional sort.
Implemented culling of out-of-view light paths in dynamic mode.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12275
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havoc [Sat, 27 Aug 2016 18:00:00 +0000 (18:00 +0000)]
Refactored r_shadow_bouncegrid code into several functions, changed
photon distribution math to make the photons more stable from frame to
frame (in dynamic mode), the number of photons fired is now based on
r_shadow_bouncegrid_intensityperphoton rather than always going for
maximum photons (accordingly r_shadow_bouncegrid_photons has been
renamed maxphotons and will still apply the old logic if it must).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12274
d7cf8633-e32d-0410-b094-
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havoc [Sat, 27 Aug 2016 03:17:49 +0000 (03:17 +0000)]
Fix a serious bug with r_shadow_bouncegrid_static where it used
R_CullBox and other view-dependent performance optimizations when
compiling the static texture - thanks to Vic for finding this bug!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12273
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divverent [Thu, 18 Aug 2016 15:28:24 +0000 (15:28 +0000)]
Support alpha textures in Quake if the name starts with '{'.
Note: this is actually a HLBSP feature, though:
Author: ericw on irc.anynet.org
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12272
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divverent [Thu, 18 Aug 2016 15:03:55 +0000 (15:03 +0000)]
Add user defined movetypes extension
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12271
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divverent [Sat, 30 Jul 2016 00:20:55 +0000 (00:20 +0000)]
Don't run MOVETYPE_NOCLIP physics asynchronously
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12270
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divverent [Wed, 20 Jul 2016 14:11:45 +0000 (14:11 +0000)]
OOPS. Enable USE_RWOPS only on Android.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12269
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divverent [Wed, 20 Jul 2016 13:13:40 +0000 (13:13 +0000)]
Stop using bytes >= 128 in format strings. They break on Android.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12268
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divverent [Wed, 20 Jul 2016 13:13:30 +0000 (13:13 +0000)]
Fix the show-keyboard logic for non-Steel Storm by factoring out the Steel Storm specific code into generic code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12267
d7cf8633-e32d-0410-b094-
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divverent [Wed, 20 Jul 2016 13:13:20 +0000 (13:13 +0000)]
Make the touch outline feature actually work.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12266
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divverent [Wed, 20 Jul 2016 13:13:10 +0000 (13:13 +0000)]
Add DP_FS_USERDIR macro consistent to DP_FS_BASEDIR.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12265
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divverent [Wed, 20 Jul 2016 13:13:00 +0000 (13:13 +0000)]
File system: Android assets support.
For this, we must use SDL_RWops for accessing packs (and files), so
let's emulate file descriptors using them.
The main catch is that SDL_RWops have no dup() equivalent, so we're
emulating that as well. Not particularly fast, but well...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12264
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havoc [Mon, 18 Jul 2016 03:42:16 +0000 (03:42 +0000)]
Add another bug entry
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12263
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havoc [Mon, 18 Jul 2016 03:23:15 +0000 (03:23 +0000)]
Refactor DP_MACHINE logic in makefile and makefile.inc because it was
broken on mingw.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12262
d7cf8633-e32d-0410-b094-
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havoc [Mon, 18 Jul 2016 02:41:07 +0000 (02:41 +0000)]
Fix an error detected by -Wnarrowing (~0 narrowing to unsigned char,
changed it to 0xFF)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12261
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havoc [Sun, 17 Jul 2016 22:32:09 +0000 (22:32 +0000)]
Added a couple todo items related to pq_fullpitch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12260
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havoc [Sun, 17 Jul 2016 22:31:29 +0000 (22:31 +0000)]
Added a couple bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12259
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divverent [Mon, 27 Jun 2016 12:49:37 +0000 (12:49 +0000)]
Add a cvar net_sourceaddresscheck (default 1) to ignore connect replies from the wrong host.
This fixes some existing easy connect takeover exploits (which can,
without this check, even attack local matches).
From: Rudolf Polzer <divVerent@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12258
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divverent [Mon, 13 Jun 2016 19:04:37 +0000 (19:04 +0000)]
Fix FTBFS on non-x86 architectures
From: Timothy Pearson <kb9vqf@pearsoncomputing.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12257
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divverent [Mon, 25 Apr 2016 13:01:25 +0000 (13:01 +0000)]
Support darkplaces.opt from local files too.
If both are present, flags from both get prepended; the execution order is:
[attached darkplaces.opt] [local darkplaces.opt] [command-line flags]
Also added flags -noopt (don't parse darkplaces.opt) and -noselfpack (don't read attached pack).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12256
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havoc [Tue, 5 Apr 2016 03:18:33 +0000 (03:18 +0000)]
Added darkplaces-osx-sdl launch script, this has been simplified since
we don't support OSX 10.5 anymore (and thus do not have to worry about
broken x86_64 binary support).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12254
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havoc [Mon, 4 Apr 2016 22:18:51 +0000 (22:18 +0000)]
Change makefile.inc to use SDL2 by default rather than SDL1.2 - removed
sdl2-* targets since they are not needed now.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12253
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divverent [Mon, 28 Mar 2016 13:54:51 +0000 (13:54 +0000)]
cl_collision: don't hit network entities of players who don't have a network entity (but rather a shared entity, i.e. a CSQC entity).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12252
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havoc [Wed, 16 Mar 2016 03:23:18 +0000 (03:23 +0000)]
Changed master server IP addresses back to hostnames so they don't go
stale.
Removed dead master servers.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12251
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divverent [Mon, 14 Mar 2016 16:29:02 +0000 (16:29 +0000)]
SDL2 dropped i386 support, so stop compiling against that.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12250
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divverent [Sun, 13 Mar 2016 01:38:00 +0000 (01:38 +0000)]
Xonotic's travis script: Build the Linux binaries against SDL 2.0.4.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12249
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divverent [Sat, 12 Mar 2016 15:24:01 +0000 (15:24 +0000)]
Fix warning and MSVC build against SDL2.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12248
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divverent [Mon, 7 Mar 2016 21:36:27 +0000 (21:36 +0000)]
v_yshearing: Make the cvar take the max angle to apply the effect to; remove the in_pitch hack for this as it is no longer needed then.
This makes Y shearing mode actually useful together with higer FOV (less
noticeable distortion).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12247
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divverent [Fri, 4 Mar 2016 20:41:09 +0000 (20:41 +0000)]
v_yshearing: Make view and input behave more like Duke Nukem 3D ;)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12246
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divverent [Sun, 7 Feb 2016 01:53:31 +0000 (01:53 +0000)]
Fix initial state of autocvars.
From: Rudolf Polzer <divverent@xonotic.org>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12245
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divverent [Sun, 7 Feb 2016 01:53:23 +0000 (01:53 +0000)]
Removed leftovers from progid.
Replaced static animatemodel_cache with dynamically allocated per prog
instance.
From: Grigorii Kasymov <kasymovga@xsmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12244
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divverent [Sun, 7 Feb 2016 01:53:20 +0000 (01:53 +0000)]
Removed globaldefindex_progid field from cvar struct.
From: Grigorii Kasymov <kasymovga@xsmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12243
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divverent [Sun, 7 Feb 2016 01:53:16 +0000 (01:53 +0000)]
Initialize globalindex for autocvars with -1 to prevent prog corruption.
From: Grigorii Kasymov <kasymovga@xsmail.com>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12242
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divverent [Mon, 4 Jan 2016 18:20:35 +0000 (18:20 +0000)]
Unbreak Nexuiz weapon animation.
Nexuiz uses h_*.dpm models that are mostly vertex-less (there are 6 dummy ones)
and merely move bones in order to move around the first-person weapon.
This means that these models (or rather, their surface meshes) will be
considered "non-animated" by the rendering code, given their dummy vertices are
never moved by animations.
However, a function to build animation subframes lists from animation group
numbers - which is called by gettaginfo and similar functions that locate
attachment points - falsely looked at the isanimated flag of the surface mesh
to decide whether to really build the list of subframes or not - and this was
wrong, given that statically displayed models that do move tags/bones do exist!
This commit removes this use of the isanimated flag and treats models with
animated and non-animated surface mesh the same for purposes of animation frame
evaluation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12241
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divverent [Mon, 4 Jan 2016 14:45:52 +0000 (14:45 +0000)]
Unbreak "make sv-nexuiz" and "make nexuiz".
(There was a typo in the Makefile of this target since r11992).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12240
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divverent [Mon, 28 Dec 2015 21:20:56 +0000 (21:20 +0000)]
Document DP_SV_DISABLECLIENTPREDICTION.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12239
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divverent [Mon, 28 Dec 2015 21:20:53 +0000 (21:20 +0000)]
New feature: disableclientprediction == -1.
This forces client prediction in cases DP's own client side prediction cannot
handle, in particular, in case of non-WALK movetypes on a player entity.
To be useful, this requires CSQC code to perform player prediction instead.
From: Mario <mario@smbclan.net>
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12238
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divverent [Thu, 26 Nov 2015 14:48:26 +0000 (14:48 +0000)]
Oops. Add more ifdeffery to the NvOptimus stuff :)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12237
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divverent [Thu, 26 Nov 2015 14:47:11 +0000 (14:47 +0000)]
Fix prvm_leaktest - it now really supports references from globals.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12236
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divverent [Thu, 26 Nov 2015 13:52:27 +0000 (13:52 +0000)]
Set NvOptimusEnablement.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12235
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divverent [Tue, 24 Nov 2015 14:58:00 +0000 (14:58 +0000)]
Leaktest: store longer allocation origins.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12234
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divverent [Tue, 24 Nov 2015 14:57:58 +0000 (14:57 +0000)]
Leaktest: disable support for following target/targetname by default.
Instead, mark any entities created during initialization as non-leaky.
This should solve everything that the targetname support was meant to
solve (namely info_notnull entities), but is more general (e.g. would
also work with Xonotic's killtarget/target2/target3/target4 and
target0/name of Doom 3).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12233
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divverent [Tue, 24 Nov 2015 13:39:23 +0000 (13:39 +0000)]
Make the number of frames used for initial settling configurable.
Quake uses two frames, which should normally be good enough anyway. This
is mainly for mods that use more than 2 frames for initialization to
avoid some minor odd effects to clients that connect that early.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12232
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