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git.rm.cloudns.org Git - xonotic/xonotic-maps.pk3dir.git/log
cbrutail [Sat, 16 Oct 2010 21:31:54 +0000 (23:31 +0200)]
Adding two corridors
cbrutail [Sat, 16 Oct 2010 14:18:46 +0000 (16:18 +0200)]
Work work work... Healpod room v.0.1
cbrutail [Sat, 16 Oct 2010 12:50:18 +0000 (14:50 +0200)]
Initial commit of a new TDM map, "Fanatic" (name could be changed later)
Rudolf Polzer [Sat, 16 Oct 2010 12:05:44 +0000 (14:05 +0200)]
enable r_water on glowplant and stormkeep for the warpzones
Rudolf Polzer [Sat, 16 Oct 2010 11:58:13 +0000 (13:58 +0200)]
glowplant: improve the hint brushes to cull off the warpzone from the arena better
Rudolf Polzer [Fri, 15 Oct 2010 18:55:21 +0000 (20:55 +0200)]
add preliminary screenshots of stormkeep and glowplant, redo g-23 screenshot as it was stretched
Rudolf Polzer [Fri, 15 Oct 2010 17:41:40 +0000 (19:41 +0200)]
cdtrack selection for g-23 and glowplant (g-23 yet to be uploaded)
Rudolf Polzer [Fri, 15 Oct 2010 17:24:02 +0000 (19:24 +0200)]
shorten g-23's description so it fits in the menu
Rudolf Polzer [Wed, 13 Oct 2010 20:04:03 +0000 (22:04 +0200)]
Added the map "glowplant" by Cuinnton, lighting settings and optimization by me, edits and performance boosts by FruitieX
Rudolf Polzer [Sun, 10 Oct 2010 17:43:00 +0000 (19:43 +0200)]
use less lights for surfacelight (sorry, doing it "exact" simply compiles too slowly)
Rudolf Polzer [Sun, 10 Oct 2010 17:33:56 +0000 (19:33 +0200)]
document the new warpzone related spawnflag
Rudolf Polzer [Wed, 6 Oct 2010 04:45:16 +0000 (06:45 +0200)]
fix light subdivision on the shaders
Rudolf Polzer [Wed, 6 Oct 2010 04:33:30 +0000 (06:33 +0200)]
g-23: fix more lightmapscale; extragalactic_planets sky: make sun color similar to its sun (experiment, maybe tone down later)
Rudolf Polzer [Tue, 5 Oct 2010 19:22:15 +0000 (21:22 +0200)]
stormkeep: let there be bounce
Rudolf Polzer [Tue, 5 Oct 2010 19:11:08 +0000 (21:11 +0200)]
fix the converter again
Rudolf Polzer [Tue, 5 Oct 2010 19:06:51 +0000 (21:06 +0200)]
speed up the converter by calling sed only once
Rudolf Polzer [Tue, 5 Oct 2010 19:00:57 +0000 (21:00 +0200)]
fix my shader messup, sorry
Rudolf Polzer [Tue, 5 Oct 2010 18:58:55 +0000 (20:58 +0200)]
fix my shader messup, sorry
Rudolf Polzer [Tue, 5 Oct 2010 18:52:07 +0000 (20:52 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Rudolf Polzer [Tue, 5 Oct 2010 18:51:53 +0000 (20:51 +0200)]
fix shader converter, and make it prevent a messup it did before
Rudolf Polzer [Tue, 5 Oct 2010 10:52:38 +0000 (12:52 +0200)]
g-23: try -samplesize 4 again. Maybe it's no longer smurfed now...
rpolzer [Mon, 4 Oct 2010 08:50:11 +0000 (10:50 +0200)]
stormkeep shall be recompiled too
rpolzer [Mon, 4 Oct 2010 08:45:51 +0000 (10:45 +0200)]
use -randomsamples on g-23
Rudolf Polzer [Sun, 3 Oct 2010 17:30:29 +0000 (19:30 +0200)]
Merge branch 'savagex/g-23-relight' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Maik Merten [Sun, 3 Oct 2010 17:15:58 +0000 (19:15 +0200)]
introduce a normally culled variant of exx floor-grate04 to prevent that grate-surface to be backlit
retweak lighting in computer room
replace some neon-light fixture with a spotlight behind a grate
tweaked lighting-grid for higher resolution
Rudolf Polzer [Sun, 3 Oct 2010 14:19:13 +0000 (16:19 +0200)]
-filter it is, then
Rudolf Polzer [Sun, 3 Oct 2010 12:53:54 +0000 (14:53 +0200)]
-super 2 fails too on the deluxemap
Rudolf Polzer [Sat, 2 Oct 2010 20:18:55 +0000 (22:18 +0200)]
if -samplesize 4 won't work, try another way to waste cycles on -light
Rudolf Polzer [Sat, 2 Oct 2010 19:36:07 +0000 (21:36 +0200)]
revert to a working g-23
Rudolf Polzer [Sat, 2 Oct 2010 18:30:21 +0000 (20:30 +0200)]
g-23: more samples ;)
Rudolf Polzer [Sat, 2 Oct 2010 18:03:32 +0000 (20:03 +0200)]
let there be bounce
Rudolf Polzer [Sat, 2 Oct 2010 17:58:04 +0000 (19:58 +0200)]
Merge remote branch 'origin/savagex/g-23-relight'
Maik Merten [Sat, 2 Oct 2010 17:21:01 +0000 (19:21 +0200)]
introduce variants of the extragalactics-planets sky shader with less intense lighting and use it on g-23
Rudolf Polzer [Sat, 2 Oct 2010 16:55:49 +0000 (18:55 +0200)]
Merge remote branch 'origin/savagex/g-23-relight'
Maik Merten [Sat, 2 Oct 2010 16:01:41 +0000 (18:01 +0200)]
rework some lighting in the outer parts of the map
Maik Merten [Sat, 2 Oct 2010 15:32:14 +0000 (17:32 +0200)]
more fancy lighting
Rudolf Polzer [Sat, 2 Oct 2010 14:20:18 +0000 (16:20 +0200)]
proceduralx textures by morphed
Maik Merten [Sat, 2 Oct 2010 13:22:31 +0000 (15:22 +0200)]
first round of relighting g-23
Rudolf Polzer [Sat, 2 Oct 2010 11:46:45 +0000 (13:46 +0200)]
Merge remote branch 'origin/fruitiex/effect_e8circle'
FruitieX [Sat, 2 Oct 2010 11:35:59 +0000 (14:35 +0300)]
respawn ring effect from the e8 set (could use some improvements perhaps)
Rudolf Polzer [Sat, 2 Oct 2010 08:37:46 +0000 (10:37 +0200)]
remove some unused textures
Rudolf Polzer [Sat, 2 Oct 2010 08:32:48 +0000 (10:32 +0200)]
remove unused shaders
Rudolf Polzer [Sat, 2 Oct 2010 08:31:33 +0000 (10:31 +0200)]
add basepurple to facility114x
Rudolf Polzer [Fri, 1 Oct 2010 11:11:06 +0000 (13:11 +0200)]
update converter
Rudolf Polzer [Fri, 1 Oct 2010 11:10:33 +0000 (13:10 +0200)]
also fix *BITMAP in the ase files
Rudolf Polzer [Fri, 1 Oct 2010 11:05:49 +0000 (13:05 +0200)]
import desertfactory assets
Rudolf Polzer [Wed, 29 Sep 2010 18:03:27 +0000 (20:03 +0200)]
ex2x needs a quarter of its offsetmapping scale to not look over the top
Rudolf Polzer [Wed, 29 Sep 2010 08:50:47 +0000 (10:50 +0200)]
Squashed commit of the following:
commit
aab33b915a80346378e8244e1b695cf4be349af7
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sun Jul 25 01:35:43 2010 +0300
purple pipe color
commit
d0d5e2eff3a14133018eb2e0bb7c36c03e01024b
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 23:17:21 2010 +0300
grate texture
commit
3dcf16c12c72a62f9e6ed0021af55e8f4302b47d
Author: FruitieX <rasse@rasse-lappy.localdomain>
Date: Sat Jul 24 22:50:26 2010 +0300
wrn01 colors
Rudolf Polzer [Wed, 29 Sep 2010 08:48:28 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/narmorx'
Rudolf Polzer [Wed, 29 Sep 2010 08:48:02 +0000 (10:48 +0200)]
Merge remote branch 'origin/morphed/containers'
Jakob MG [Tue, 28 Sep 2010 19:38:48 +0000 (21:38 +0200)]
Better .def entry
Rudolf Polzer [Tue, 28 Sep 2010 19:20:04 +0000 (21:20 +0200)]
Rudolf Polzer [Tue, 28 Sep 2010 13:02:10 +0000 (15:02 +0200)]
these textures are all 'crete and stuff. Get rid of insane gloss parameters here.
Rudolf Polzer [Tue, 28 Sep 2010 10:00:38 +0000 (12:00 +0200)]
Merge branch 'master' into morphed/narmorx
Rudolf Polzer [Mon, 27 Sep 2010 10:46:32 +0000 (12:46 +0200)]
exx: ungloss the 'crete
Jakob MG [Sun, 26 Sep 2010 00:16:44 +0000 (02:16 +0200)]
Organice and add shader for the "narmorx" textureset
Morphed [Sat, 25 Sep 2010 21:29:38 +0000 (23:29 +0200)]
Level designers without imagination, fear no more ! There is a crate model now to save you ;)
Morphed [Sat, 25 Sep 2010 21:18:31 +0000 (23:18 +0200)]
its a barrel
Rudolf Polzer [Sat, 25 Sep 2010 19:58:46 +0000 (21:58 +0200)]
document the new fields
Morphed [Sat, 25 Sep 2010 18:56:37 +0000 (20:56 +0200)]
new texture set, photos by narvik86, changed into textures by Morphed
Rudolf Polzer [Sat, 25 Sep 2010 18:04:23 +0000 (20:04 +0200)]
let's help the autoscreenshot maker a bit
Rudolf Polzer [Sat, 25 Sep 2010 14:10:11 +0000 (16:10 +0200)]
stormkeep: make the warpzone stop eating projectiles
Rudolf Polzer [Sat, 25 Sep 2010 13:22:04 +0000 (15:22 +0200)]
fix an accidental overtype
Rudolf Polzer [Sat, 25 Sep 2010 13:19:33 +0000 (15:19 +0200)]
hide lightning textures from radiant
Rudolf Polzer [Sat, 25 Sep 2010 13:12:27 +0000 (15:12 +0200)]
adapt to shader naming convention
Rudolf Polzer [Sat, 25 Sep 2010 13:04:56 +0000 (15:04 +0200)]
split up xonotic-fx.shader
Rudolf Polzer [Sat, 25 Sep 2010 13:03:50 +0000 (15:03 +0200)]
Merge branch 'master' into cbrutail/shaders_fx_xonotic2
Rudolf Polzer [Sat, 25 Sep 2010 13:03:34 +0000 (15:03 +0200)]
shader-audit: convert to lower case
Rudolf Polzer [Sat, 25 Sep 2010 13:01:39 +0000 (15:01 +0200)]
Merge branch 'master' into cbrutail/shaders_fx_xonotic2
Rudolf Polzer [Sat, 25 Sep 2010 12:00:06 +0000 (14:00 +0200)]
adjust for the rename
Rudolf Polzer [Sat, 25 Sep 2010 11:59:36 +0000 (13:59 +0200)]
also rename the model (is nicer)
Rudolf Polzer [Sat, 25 Sep 2010 11:52:02 +0000 (13:52 +0200)]
moving warpzone shaders to effects_warpzone part II
Rudolf Polzer [Sat, 25 Sep 2010 11:51:34 +0000 (13:51 +0200)]
moving warpzone shaders to effects_warpzone
Rudolf Polzer [Sat, 25 Sep 2010 11:45:01 +0000 (13:45 +0200)]
also make liquids_* generic
Rudolf Polzer [Sat, 25 Sep 2010 11:43:55 +0000 (13:43 +0200)]
also allow effects_* as purpose named textures
Rudolf Polzer [Sat, 25 Sep 2010 11:33:59 +0000 (13:33 +0200)]
REALLY return exit status
Rudolf Polzer [Sat, 25 Sep 2010 10:55:21 +0000 (12:55 +0200)]
still output stuff!
Rudolf Polzer [Sat, 25 Sep 2010 10:47:17 +0000 (12:47 +0200)]
shader-audit: return a status
Rudolf Polzer [Fri, 24 Sep 2010 21:59:36 +0000 (23:59 +0200)]
stormkeep: use cdtrack 5 for now ("stairs")
Rudolf Polzer [Fri, 24 Sep 2010 19:23:27 +0000 (21:23 +0200)]
add some clip brushes to the jumppads to prevent accidentally getting stuck
Rudolf Polzer [Fri, 24 Sep 2010 15:18:06 +0000 (17:18 +0200)]
stormkeep: add keyhunt support
Rudolf Polzer [Fri, 24 Sep 2010 15:17:09 +0000 (17:17 +0200)]
LET THERE BE STORMKEEP
Rudolf Polzer [Tue, 21 Sep 2010 10:37:21 +0000 (12:37 +0200)]
experimental water shader changes by Calinou (more transparent); please test
Rudolf Polzer [Sun, 19 Sep 2010 13:27:15 +0000 (15:27 +0200)]
better triggering for warpzones/teleports
Rudolf Polzer [Fri, 17 Sep 2010 08:38:38 +0000 (10:38 +0200)]
g-23.map.options: update : )
Rudolf Polzer [Fri, 17 Sep 2010 08:31:53 +0000 (10:31 +0200)]
shader-audit: do not complain
Rudolf Polzer [Mon, 13 Sep 2010 05:04:43 +0000 (07:04 +0200)]
turn off all preview models in entities.def as these do not work at the moment. Needs fixing later.
Rudolf Polzer [Sun, 12 Sep 2010 17:04:53 +0000 (19:04 +0200)]
fix typos in the script
Rudolf Polzer [Sun, 12 Sep 2010 16:59:55 +0000 (18:59 +0200)]
add a shader name converter script for eX->exx, trak4->trak4x, trak5->trak5x
Rudolf Polzer [Sun, 12 Sep 2010 16:36:33 +0000 (18:36 +0200)]
fix typo in exosystem2 shader file
Rudolf Polzer [Sun, 12 Sep 2010 14:33:39 +0000 (16:33 +0200)]
Merge branch 'master' of ssh://git.xonotic.org/xonotic-maps.pk3dir
Rudolf Polzer [Sun, 12 Sep 2010 14:33:29 +0000 (16:33 +0200)]
add a high-elevation version of exosystem2 by savagex
Rudolf Polzer [Sun, 12 Sep 2010 14:27:21 +0000 (16:27 +0200)]
a new cubemapped water shader
Rudolf Polzer [Sat, 11 Sep 2010 17:23:25 +0000 (19:23 +0200)]
fix the last fix :) lower deviance is better
Rudolf Polzer [Sat, 11 Sep 2010 16:53:56 +0000 (18:53 +0200)]
let's fight some gloss artifacts on g-23
MooKow [Sat, 11 Sep 2010 04:47:45 +0000 (23:47 -0500)]
Made some small tweaks. Should fix a few things, make it look prettier? ^.^
PlasmaSheep [Sat, 21 Aug 2010 23:28:05 +0000 (16:28 -0700)]
Fixed documentation
Rudolf Polzer [Fri, 10 Sep 2010 18:41:17 +0000 (20:41 +0200)]
add missing panel_metal01b texture in exx
Rudolf Polzer [Mon, 6 Sep 2010 04:38:55 +0000 (06:38 +0200)]
add that VISCULLING flag
Rudolf Polzer [Fri, 3 Sep 2010 23:03:12 +0000 (01:03 +0200)]
fix a shader dupe