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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Thu, 5 May 2011 11:49:33 +0000 (11:49 +0000)]
fix serious error in font caching
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11106
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havoc [Thu, 5 May 2011 03:44:49 +0000 (03:44 +0000)]
avoid creating an empty config.cfg in the basedir folder unless doing
the historical compatibility mode (only for id1 on Windows)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11105
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divverent [Wed, 4 May 2011 05:02:10 +0000 (05:02 +0000)]
avoid rendering the glyphs when not needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11103
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divverent [Wed, 4 May 2011 05:02:07 +0000 (05:02 +0000)]
free the data allocated by font rendering, even if the image is not to be used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11102
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divverent [Wed, 4 May 2011 05:02:04 +0000 (05:02 +0000)]
also calculate padding if the font glyph is not to be rendered
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11101
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divverent [Wed, 4 May 2011 05:02:02 +0000 (05:02 +0000)]
add a third mode to call Font_Postprocess (NULL image, but pitch set)
This performs the same padding calculation as if the image were set, but does not actually process
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11100
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havoc [Tue, 3 May 2011 18:33:50 +0000 (18:33 +0000)]
fix screenshot prefix updates on gamedir change
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11099
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havoc [Tue, 3 May 2011 18:03:22 +0000 (18:03 +0000)]
fix loading of quake lmp/wad textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11098
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havoc [Tue, 3 May 2011 17:41:59 +0000 (17:41 +0000)]
gl_texturecompression is no longer required for TEXF_COMPRESS flag to
work - this cvar is now checked by the callers, so r_font_compress is
independent of it now
added r_texture_dds_save 2 setting which saves dds files even for
uncompressed textures, allowing one to completely skip source art files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11097
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havoc [Tue, 3 May 2011 13:34:49 +0000 (13:34 +0000)]
avoid bugs introduced by the attempt to skip image processing - a closer
look is needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11096
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havoc [Tue, 3 May 2011 11:42:49 +0000 (11:42 +0000)]
don't upload the same ft2 font texture more than once
added r_font_diskcache (can read/write tga and dds)
added r_font_compress (saves memory by compressing the texture)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11095
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havoc [Tue, 3 May 2011 07:57:10 +0000 (07:57 +0000)]
check GL_ARB_fragment_shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11094
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havoc [Tue, 3 May 2011 07:29:39 +0000 (07:29 +0000)]
reworked GL shader detection a bit, now works on Mac with Intel GMA 945 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11093
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havoc [Tue, 3 May 2011 00:59:44 +0000 (00:59 +0000)]
fix two compile errors in C++ mode
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11092
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havoc [Tue, 3 May 2011 00:59:01 +0000 (00:59 +0000)]
fix two bugs with the Windows handling of GAMEDIRMODE_SAVEDGAMES, it now works properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11091
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vortex [Mon, 2 May 2011 02:09:59 +0000 (02:09 +0000)]
Transparent sorting: added maxdist and array size cvars which can be tweaked to increase performance (can give up to 10-20% with no quality loss on scenes with large amount of blended surfaces). Added "dpnortlight" shader keyword which disables full rtlight rendering on a surface, useful with grass which (when blended) can cause deadly speed loss.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11090
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divverent [Sun, 1 May 2011 20:24:33 +0000 (20:24 +0000)]
shells are too stupid to understand precedence of && and ||, so let's group explicitly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11089
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havoc [Sun, 1 May 2011 20:23:49 +0000 (20:23 +0000)]
fix a compile error in my last edit for OSX
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11088
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havoc [Sun, 1 May 2011 20:05:17 +0000 (20:05 +0000)]
don't override dock icon on OSX
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11087
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divverent [Sun, 1 May 2011 18:58:04 +0000 (18:58 +0000)]
detect git revision too, not just svn version
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11086
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havoc [Sun, 1 May 2011 16:33:10 +0000 (16:33 +0000)]
reworked userdir path selection, now has 4 "tiers":
NOHOME - uses basedir for configs
HOME - uses basedir on Windows, ~/.gamename/ on OSX and Linux
MYGAMES - uses My Games on Windows, ~/.gamename/ on Linux and OSX
SAVEDGAMES - uses Saved Games/gamename/ on Vista+, ~/.gamename/ on Linux
and ~/Library/Application Support/gamename/ on OSX
The tiers are tried in reverse order and any existing one will be used,
new ones will always be the last one.
If gamedirname1 is "id1" then Windows will use NOHOME rather than create
a new userdir when none are found. (but you can still create one or use
-mygames or -savedgames commandline options to make it do so)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11085
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havoc [Fri, 29 Apr 2011 08:07:37 +0000 (08:07 +0000)]
on OSX use ~/Library/Application Support/<gamename> instead of ~/.gamename
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11082
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divverent [Fri, 29 Apr 2011 20:32:35 +0000 (20:32 +0000)]
CL_RotateMoves: helper builtin for Xonotic for perfect warpzone prediction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11084
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havoc [Fri, 29 Apr 2011 08:09:43 +0000 (08:09 +0000)]
changed vid_hasfocus check to use SDL_APPINPUTFOCUS only, not checking
SDL_APPMOUSEFOCUS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11083
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havoc [Fri, 29 Apr 2011 08:06:37 +0000 (08:06 +0000)]
refactored the SDL_WM_SetCaption and SDL_WM_SetIcon logic into a single
wrapper function for each platform (VID_WrapSDL_SetVideoMode), moved
caption setting before SDL_SetVideoMode to prevent the "SDL_app" title
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11081
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divverent [Wed, 27 Apr 2011 10:50:48 +0000 (10:50 +0000)]
use highp by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11080
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divverent [Wed, 27 Apr 2011 10:50:48 +0000 (10:50 +0000)]
use highp by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11080
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divverent [Wed, 27 Apr 2011 10:35:15 +0000 (10:35 +0000)]
do NOT use mediump explicitly for GLSL130 because this seems incompatible with inout
0(97) : error C7538: OpenGL does not allow 'mediump' after 'inout'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11079
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divverent [Wed, 27 Apr 2011 09:19:10 +0000 (09:19 +0000)]
in glsl130, add "precision mediump float"
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11078
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havoc [Wed, 27 Apr 2011 01:54:45 +0000 (01:54 +0000)]
added r_transparent cvar to turn off transparent rendering for
performance testing
added r_deformvertexes cvar to turn off deforms for performance testing
neither of these settings are meant to be performance improvements, only
testing methods
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11077
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divverent [Mon, 25 Apr 2011 19:15:53 +0000 (19:15 +0000)]
evaluate sv_curl_serverpackages changes immediately, not on map restart
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11076
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vortex [Sat, 23 Apr 2011 00:40:44 +0000 (00:40 +0000)]
R_LightPoint: fix glitch. Add checking for worldmodel->lit to R_LightPoint and R_CompleteLightPoint.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11075
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divverent [Wed, 20 Apr 2011 14:01:29 +0000 (14:01 +0000)]
really fix csprogs.dat.??.po loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11074
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divverent [Wed, 20 Apr 2011 13:56:53 +0000 (13:56 +0000)]
do NOT use the crc inside the file name for .po file loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11073
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divverent [Wed, 20 Apr 2011 07:32:01 +0000 (07:32 +0000)]
fix compile failure in crypto.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11072
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havoc [Tue, 19 Apr 2011 18:15:09 +0000 (18:15 +0000)]
fix a comment about ftransform
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11071
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divverent [Tue, 19 Apr 2011 15:31:26 +0000 (15:31 +0000)]
crypto: avoid generating control-like packets
In non-AES mode, we now replace packets whose hash starts with
FFFFFFFF by
7FFFFFFF , and 8000LLLL by 0000LLLL. When decoding, packets with these prefixes
have two attempts.
AES encrypted mode is unaffected by this, as there packets always start with a
byte from 00 to 0F.
Also, no longer whine about receiving packets that fail the HMAC test when the
packets look like control packets (the NQ CONNECT packet DP sends when
connecting sometimes was received in time for this to match).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11068
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havoc [Mon, 18 Apr 2011 16:16:15 +0000 (16:16 +0000)]
disabled glBegin, glEnd, glPolygonMode wrapper functions in GLES2 init
because the r_showtris/r_shownormals code now checks if these are NULL
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11067
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havoc [Mon, 18 Apr 2011 16:09:41 +0000 (16:09 +0000)]
added RENDERPATH_GLES1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11066
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havoc [Mon, 18 Apr 2011 16:07:13 +0000 (16:07 +0000)]
fix typo in last commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11065
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havoc [Mon, 18 Apr 2011 15:38:32 +0000 (15:38 +0000)]
move iphone detection above macosx detection
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11064
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havoc [Mon, 18 Apr 2011 15:35:46 +0000 (15:35 +0000)]
separate out the GLES2 stuff from the iphone stuff
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11063
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divverent [Tue, 19 Apr 2011 16:32:54 +0000 (16:32 +0000)]
fix a segfault in menu routing when switching gamedirs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11070
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divverent [Tue, 19 Apr 2011 16:32:51 +0000 (16:32 +0000)]
fix a bug in cvar hash handling
causing loadconfig to mess up cvar hashing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11069
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havoc [Sun, 17 Apr 2011 20:05:27 +0000 (20:05 +0000)]
made r_showoverdraw honor material face culling settings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11062
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havoc [Sun, 17 Apr 2011 18:22:30 +0000 (18:22 +0000)]
added r_showoverdraw cvar which allows you to see how many draws per
pixel, white = 8 surfaces on the pixel (can be varied by changing cvar
to 0.5 or similar)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11061
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havoc [Sun, 17 Apr 2011 18:07:58 +0000 (18:07 +0000)]
fix cullentities trace on q1bsp, it was broken by the
TraceLineAgainstSurfaces patch
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11060
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havoc [Thu, 14 Apr 2011 17:33:02 +0000 (17:33 +0000)]
undo an accidental r_test commit in vid_sdl.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11059
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divverent [Wed, 13 Apr 2011 19:24:39 +0000 (19:24 +0000)]
make dpoffsetscale apply again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11058
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divverent [Wed, 13 Apr 2011 17:05:59 +0000 (17:05 +0000)]
fix a typo causing moire with offsetmapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11057
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divverent [Wed, 13 Apr 2011 16:07:26 +0000 (16:07 +0000)]
new cvar: r_glsl_offsetmapping_reliefmapping_refinesteps (default 5)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11056
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divverent [Tue, 12 Apr 2011 20:34:40 +0000 (20:34 +0000)]
fix loading "g"-less .obj files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11055
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divverent [Tue, 12 Apr 2011 20:05:04 +0000 (20:05 +0000)]
avoid some crashes when recursing BIHs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11054
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havoc [Tue, 12 Apr 2011 14:10:10 +0000 (14:10 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11053
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divverent [Tue, 12 Apr 2011 05:12:58 +0000 (05:12 +0000)]
oops, fix last fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11052
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divverent [Tue, 12 Apr 2011 04:53:57 +0000 (04:53 +0000)]
fix an engine crash in vid_glx
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11051
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divverent [Mon, 11 Apr 2011 06:51:56 +0000 (06:51 +0000)]
fix mingw breakage on Ubuntu
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havoc [Mon, 11 Apr 2011 05:18:12 +0000 (05:18 +0000)]
remove the never-finished first incarnation of obj loading code, the
second incarnation is alive and well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11049
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divverent [Sun, 10 Apr 2011 19:23:57 +0000 (19:23 +0000)]
fix compilation of dpsoftrast on mingw32 (use Interlocked* instead of __sync_*)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11048
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divverent [Sun, 10 Apr 2011 19:07:28 +0000 (19:07 +0000)]
break the net connection AFTER calling ClientDisconnect; this fixes issues with clienttype(self) in ClientDisconnect
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11047
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havoc [Sun, 10 Apr 2011 16:00:21 +0000 (16:00 +0000)]
don't infinite loop if a sound has total_length 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11046
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havoc [Sun, 10 Apr 2011 12:50:11 +0000 (12:50 +0000)]
implemented support for GL_EXT_texture_sRGB to preserve precision if
supported (otherwise it just converts to linear and uses regular texture
formats)
renamed r_texture_convertsRGB_ cvars to r_texture_sRGB_ and broke out
the individual skin textures as separate cvars
added vid.forcetextype which allows particular renderpaths to force
desired texture component layouts (GL_RGBA for GLES, otherwise GL_BGRA)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11045
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havoc [Sat, 9 Apr 2011 17:11:18 +0000 (17:11 +0000)]
correct a cvar comment now that directional shading uses 8x data
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11042
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havoc [Sat, 9 Apr 2011 17:09:18 +0000 (17:09 +0000)]
redesigned r_shadow_bouncegrid_static_directionalshading - it now uses 6
vectors per pixel instead of 3, giving much more accurate shading
added r_shadow_bouncegrid_includedirectlighting cvar - if turned on this
enables direct lighting in the bouncegrid
cleaned up directionalshading code significantly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11041
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havoc [Fri, 8 Apr 2011 15:23:10 +0000 (15:23 +0000)]
rewrote mod_collision_bih tracing code, the functions are no longer
recursive (small speed boost), line traces are about 12% faster due to
more precise culling of leafs (the code is however huge and nasty), BIH
TraceBrush is now considerably faster due to the same techniques, it was
previously very unoptimized
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11035
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divverent [Sun, 10 Apr 2011 05:26:56 +0000 (05:26 +0000)]
fix the same bugs as before in strireplace
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11044
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divverent [Sun, 10 Apr 2011 05:21:59 +0000 (05:21 +0000)]
r_showsurfaces 3: render sky (appears as average-colored box sides)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11043
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havoc [Sat, 9 Apr 2011 04:17:36 +0000 (04:17 +0000)]
don't use GL_RGBA internalformat on opaque textures (thanks to Rock for
reporting this bug)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11040
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divverent [Fri, 8 Apr 2011 17:49:18 +0000 (17:49 +0000)]
clang has _mm_cvtss_f32 but not __builtin_ia32_vec_ext_v4sf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11039
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havoc [Fri, 8 Apr 2011 16:10:44 +0000 (16:10 +0000)]
when loading q1bsp textures, do not allow q3 shader loading to overwrite
default parameters
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11036
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havoc [Fri, 8 Apr 2011 16:38:11 +0000 (16:38 +0000)]
some cleanup of offsetmapping setup code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11038
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havoc [Fri, 8 Apr 2011 16:37:50 +0000 (16:37 +0000)]
added mod_noshader_default_offsetmapping to allow separate control over
external textures that have no q3 shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11037
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divverent [Wed, 6 Apr 2011 20:24:30 +0000 (20:24 +0000)]
fix multiple bugs in strreplace
bug 1: if search string is empty, an endless loop occurs
bug 2: searching for "foo" in "fo" is actually found, and replaced!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11034
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eihrul [Wed, 6 Apr 2011 16:37:31 +0000 (16:37 +0000)]
more concise version of Texture2DBGRA8
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11033
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divverent [Wed, 6 Apr 2011 16:32:03 +0000 (16:32 +0000)]
implement MODE_WATER
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11032
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divverent [Wed, 6 Apr 2011 16:32:00 +0000 (16:32 +0000)]
make MODE_REFRACTION not use TEXCOORD1..3 to help MODE_WATER use the same code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11031
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divverent [Wed, 6 Apr 2011 15:26:08 +0000 (15:26 +0000)]
preparation for MODE_WATER: refactor the pixel getting out of MODE_REFRACTION
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11030
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eihrul [Tue, 5 Apr 2011 18:40:01 +0000 (18:40 +0000)]
use ASYNCBLIT by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11029
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divverent [Tue, 5 Apr 2011 18:06:10 +0000 (18:06 +0000)]
make vid_glx also clear fullscreen properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11028
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divverent [Tue, 5 Apr 2011 17:41:10 +0000 (17:41 +0000)]
only use ONE buffer for non-Xshm
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11027
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divverent [Tue, 5 Apr 2011 17:28:32 +0000 (17:28 +0000)]
sanity check the visual obtained
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11026
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divverent [Tue, 5 Apr 2011 17:19:56 +0000 (17:19 +0000)]
XShm and pthreads support for vid_glx dpsoftrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11025
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eihrul [Tue, 5 Apr 2011 08:57:38 +0000 (08:57 +0000)]
workaround for missing _mm_cvtss_f32 on some gcc versionsx
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11024
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havoc [Tue, 5 Apr 2011 07:51:52 +0000 (07:51 +0000)]
added backface culling optimization to cl_decals_newsystem, this helps
in many cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11023
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eihrul [Mon, 4 Apr 2011 21:21:49 +0000 (21:21 +0000)]
optimize scanning for 0 alpha in FinishBGRA8
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11022
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eihrul [Mon, 4 Apr 2011 20:21:15 +0000 (20:21 +0000)]
FinishBGRA8 optimization and fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11021
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eihrul [Mon, 4 Apr 2011 19:51:25 +0000 (19:51 +0000)]
fix some clipping plane bugs and FinishBGRA8 bug introduced in r11015
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11020
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havoc [Mon, 4 Apr 2011 15:47:46 +0000 (15:47 +0000)]
removed unused function DPSOFTRAST_Draw_Span_Finish
refactored parts of DPSOFTRAST_Draw_ProcessSpans into two functions -
DPSOFTRAST_Draw_DepthTest and DPSOFTRAST_Draw_DepthWrite
moved stack variable pixelmask to thread->pixelmaskarray
added depthbase and depthslope to span structure, computed at creation
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11019
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eihrul [Mon, 4 Apr 2011 14:53:06 +0000 (14:53 +0000)]
clipplane validation fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11018
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havoc [Mon, 4 Apr 2011 14:41:28 +0000 (14:41 +0000)]
added simple affine check to accelerate texture fetches on 2D art
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11017
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eihrul [Mon, 4 Apr 2011 14:31:32 +0000 (14:31 +0000)]
initial support for user clipping plane in dpsoftrast
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11016
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havoc [Mon, 4 Apr 2011 12:30:15 +0000 (12:30 +0000)]
changed pixelmask processing in DPSOFTRAST_Draw_Span_FinishBGRA8 to
clear pixelmask values when doing alphablend if the pixels have zero
alpha, and also to use a double loop approach which removes the checks
from the blending inner loops... this seems to have only a slight fps
gain in Quake though
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11015
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divverent [Fri, 1 Apr 2011 23:07:04 +0000 (23:07 +0000)]
very basic softrast support in vid_glx.c. VERY SLOW, as it doesn't use an Xtension yet.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11011
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havoc [Fri, 1 Apr 2011 09:40:57 +0000 (09:40 +0000)]
added GL_Finish function in backend, to centralize all the qglFinish
calls and accommodate other render paths in such cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11003
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havoc [Fri, 1 Apr 2011 08:42:00 +0000 (08:42 +0000)]
make r_hdr behave like r_bloom when r_viewfbo is on
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11000
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havoc [Fri, 1 Apr 2011 08:11:16 +0000 (08:11 +0000)]
added support for dpsoftrast synchronization for fpsscaling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10999
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havoc [Fri, 1 Apr 2011 07:09:51 +0000 (07:09 +0000)]
changed default r_viewscale_fpsscaling_min from 0.25 (25% pixels, 50%
width/height) to 0.0625 (6.25% pixels, 25% width/height)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10997
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havoc [Fri, 1 Apr 2011 07:06:28 +0000 (07:06 +0000)]
changed default r_viewscale_fpsscaling_target from 90 to 70, this still
works well with vid_vsync
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10996
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havoc [Fri, 1 Apr 2011 07:04:58 +0000 (07:04 +0000)]
reworked r_viewscale_fpsscaling to use the time of SCR_DrawScreen
wrapped in glFinish calls (REALLY should use GL_EXT_timery_query), this
means that vid_vsync now works fine with it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10995
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havoc [Fri, 1 Apr 2011 05:46:28 +0000 (05:46 +0000)]
added r_viewscale_fpsscaling and various cvars for it, this enables
variable resolution rendering based on framerate (does not work properly
with vsync)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10994
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