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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Fri, 17 Jun 2016 15:34:33 +0000 (01:34 +1000)]
Don't run client-side player physics while inside a vehicle
Mario [Fri, 17 Jun 2016 12:57:35 +0000 (22:57 +1000)]
Don't use client TICRATE for noclip prediction (fixes choppy prediction)
Mario [Fri, 17 Jun 2016 10:39:31 +0000 (20:39 +1000)]
Hide a spammy message
Mario [Thu, 16 Jun 2016 17:36:31 +0000 (03:36 +1000)]
Disable scoreboard_dynamichud by default
Mario [Thu, 16 Jun 2016 05:40:12 +0000 (15:40 +1000)]
Fix a crash in CTF
Mario [Tue, 14 Jun 2016 19:16:16 +0000 (19:16 +0000)]
Merge branch 'Mario/fullbright_skins' into 'master'
Merge branch Mario/fullbright_skins (M merge request)
Adds fullbright skins for all the playermodels.
See merge request !311
Mario [Tue, 14 Jun 2016 19:15:03 +0000 (19:15 +0000)]
Merge branch 'terencehill/hud_shake_fix' into 'master'
HUD shake fix
* Don't shake the hud when changing spectated player
* Make the hud shake effect more subtle
See merge request !325
Mario [Tue, 14 Jun 2016 19:14:35 +0000 (19:14 +0000)]
Merge branch 'terencehill/rollkill' into 'master'
v_deathtilt fix
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off
The code I added runs only when the player is dead so it doesn't break the view roll reset applied when passing through an oblique warpzone.
See merge request !326
terencehill [Tue, 14 Jun 2016 18:25:42 +0000 (20:25 +0200)]
Make the hud shake effect more subtle
terencehill [Tue, 14 Jun 2016 18:15:35 +0000 (20:15 +0200)]
Merge branch 'master' into terencehill/hud_shake_fix
terencehill [Tue, 14 Jun 2016 18:13:03 +0000 (20:13 +0200)]
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off
Mario [Tue, 14 Jun 2016 13:42:28 +0000 (23:42 +1000)]
Merge branch 'master' into Mario/fullbright_skins
Mario [Tue, 14 Jun 2016 13:30:30 +0000 (13:30 +0000)]
Merge branch 'Mario/entrap_nade' into 'master'
Merge branch Mario/entrap_nade (M merge request)
Adds a new nade type; Entrap (slows down enemies that enter the large orb, lasts 10 seconds)
See merge request !324
Mario [Tue, 14 Jun 2016 12:58:50 +0000 (22:58 +1000)]
Merge branch 'master' into Mario/entrap_nade
TimePath [Mon, 13 Jun 2016 12:03:36 +0000 (22:03 +1000)]
Increase script portability
Mario [Mon, 13 Jun 2016 09:22:03 +0000 (19:22 +1000)]
Merge branch 'master' into Mario/fullbright_skins
Mario [Mon, 13 Jun 2016 05:36:13 +0000 (15:36 +1000)]
Fix capture shield HUD
Mario [Mon, 13 Jun 2016 05:20:27 +0000 (15:20 +1000)]
Always show the panel when a flag is shielded
TimePath [Mon, 13 Jun 2016 04:34:40 +0000 (14:34 +1000)]
s/world/NULL/
TimePath [Mon, 13 Jun 2016 03:51:07 +0000 (13:51 +1000)]
Prefer using droptofloor over builtin_droptofloor
Mario [Sun, 12 Jun 2016 18:30:42 +0000 (04:30 +1000)]
Add new nade to the cvar descriptions
Mario [Sun, 12 Jun 2016 18:29:24 +0000 (04:29 +1000)]
Fix captureshield texture, also make entrap affect monsters
Mario [Sun, 12 Jun 2016 18:19:25 +0000 (04:19 +1000)]
Merge branch 'master' into Mario/entrap_nade
Mario [Sun, 12 Jun 2016 18:19:12 +0000 (04:19 +1000)]
Use a stock model to remain compatible with old clients
Mario [Sun, 12 Jun 2016 18:01:16 +0000 (04:01 +1000)]
Make orb visible from the inside, also show a tint to teammates who enter it
Mario [Sun, 12 Jun 2016 15:37:15 +0000 (01:37 +1000)]
Fix bumblebee gunners
Mario [Sun, 12 Jun 2016 13:00:40 +0000 (23:00 +1000)]
Tidy up the setorigin calls a little
Mario [Sun, 12 Jun 2016 10:54:05 +0000 (20:54 +1000)]
Revert rollkill fix (breaks warpzones)
Mario [Sun, 12 Jun 2016 06:05:43 +0000 (16:05 +1000)]
Replace some more vlen checks with vdist and vlen2
Mario [Sun, 12 Jun 2016 05:49:15 +0000 (15:49 +1000)]
Apply new texture by -z-
Mario [Sun, 12 Jun 2016 05:15:44 +0000 (15:15 +1000)]
Profectile
TimePath [Sun, 12 Jun 2016 04:01:13 +0000 (14:01 +1000)]
Fix invisible devastator rockets
TimePath [Sun, 12 Jun 2016 03:35:42 +0000 (13:35 +1000)]
Remove uses of WITHSELF
terencehill [Sat, 11 Jun 2016 22:16:20 +0000 (00:16 +0200)]
Don't shake the hud when changing spectated player
Mario [Sat, 11 Jun 2016 17:21:16 +0000 (03:21 +1000)]
Merge branch 'master' into Mario/entrap_nade
Mario [Sat, 11 Jun 2016 17:19:56 +0000 (03:19 +1000)]
Fix a crash with nades
Mario [Sat, 11 Jun 2016 16:40:37 +0000 (02:40 +1000)]
Apply rough placeholder nade orb texture
Mario [Sat, 11 Jun 2016 15:45:46 +0000 (01:45 +1000)]
Manually rotate it
Mario [Sat, 11 Jun 2016 15:04:39 +0000 (01:04 +1000)]
Add defaults to the cvar definitions
Mario [Sat, 11 Jun 2016 14:55:20 +0000 (00:55 +1000)]
Merge branch 'master' into Mario/entrap_nade
# Conflicts:
# qcsrc/common/mutators/mutator/nades/nades.qc
TimePath [Sat, 11 Jun 2016 13:55:25 +0000 (23:55 +1000)]
Step 6: complete
Mario [Sat, 11 Jun 2016 13:22:32 +0000 (23:22 +1000)]
Remove some more unnecessary WITHSELFs
Mario [Sat, 11 Jun 2016 13:15:40 +0000 (23:15 +1000)]
Remove a now unnecessary WITHSELF
TimePath [Sat, 11 Jun 2016 13:15:54 +0000 (23:15 +1000)]
Fix gameplay regression
Mario [Sat, 11 Jun 2016 10:36:06 +0000 (20:36 +1000)]
Fix argument number, hopefully fixes crash
Mario [Sat, 11 Jun 2016 09:37:40 +0000 (19:37 +1000)]
We still need WITHSELF on PutClientInServer...
Mario [Sat, 11 Jun 2016 06:57:58 +0000 (16:57 +1000)]
Fix prediction of jumppads without targets
Mario [Sat, 11 Jun 2016 06:44:29 +0000 (16:44 +1000)]
Network movedir (should fix jumppads that don't use targets)
Mario [Sat, 11 Jun 2016 06:16:07 +0000 (16:16 +1000)]
Fix a crash with sandbox
Mario [Sat, 11 Jun 2016 05:25:24 +0000 (15:25 +1000)]
Add a few more bulldozer levels
Mario [Sat, 11 Jun 2016 04:44:42 +0000 (14:44 +1000)]
Allow placing and controlling more than one dozer
Mario [Sat, 11 Jun 2016 04:20:44 +0000 (14:20 +1000)]
Prevent save and fill commands from working when not in edit mode
Mario [Fri, 10 Jun 2016 18:33:41 +0000 (04:33 +1000)]
Cleanse PlayerRegen
Mario [Fri, 10 Jun 2016 18:12:46 +0000 (04:12 +1000)]
Make sure event_damage is set before calling it
Mario [Fri, 10 Jun 2016 17:30:28 +0000 (03:30 +1000)]
Hopefully fix monster model detection
Mario [Fri, 10 Jun 2016 16:32:50 +0000 (02:32 +1000)]
Allow changing other/toucher from item and buff touch mutator hooks
Mario [Fri, 10 Jun 2016 15:54:55 +0000 (01:54 +1000)]
Add player argument to FixPlayermodel
Mario [Fri, 10 Jun 2016 15:32:39 +0000 (01:32 +1000)]
Give Weapon_ImpactEffect an argument for the effect entity
Mario [Fri, 10 Jun 2016 14:55:14 +0000 (00:55 +1000)]
Remove a couple of missed WITHSELFs
Mario [Fri, 10 Jun 2016 14:51:55 +0000 (00:51 +1000)]
Kill off some now useless WITHSELF cases
Mario [Fri, 10 Jun 2016 14:35:42 +0000 (00:35 +1000)]
wr_resetplayer no longer needs WITHSELF
Mario [Fri, 10 Jun 2016 14:32:38 +0000 (00:32 +1000)]
Step 5: complete
Mario [Fri, 10 Jun 2016 13:25:29 +0000 (23:25 +1000)]
Step 4: complete
Mario [Fri, 10 Jun 2016 13:22:33 +0000 (23:22 +1000)]
Make setself extinct
Mario [Fri, 10 Jun 2016 13:18:32 +0000 (23:18 +1000)]
Remove unnecessary returns
Mario [Fri, 10 Jun 2016 12:28:31 +0000 (22:28 +1000)]
Fix some mistakes
Mario [Fri, 10 Jun 2016 12:21:32 +0000 (22:21 +1000)]
Fix compile
Mario [Fri, 10 Jun 2016 12:17:39 +0000 (22:17 +1000)]
Purge WITHSELF from all non-engine functions
Mario [Fri, 10 Jun 2016 12:07:16 +0000 (22:07 +1000)]
Clean out some more SELFPARAMs
Mario [Fri, 10 Jun 2016 11:59:40 +0000 (21:59 +1000)]
Enable a Quake entity long since forgotten
Mario [Fri, 10 Jun 2016 11:58:37 +0000 (21:58 +1000)]
Remove some more SELFPARAMs
Mario [Fri, 10 Jun 2016 11:36:23 +0000 (21:36 +1000)]
Cleanse vehicles of SELFPARAM
Mario [Fri, 10 Jun 2016 10:44:11 +0000 (20:44 +1000)]
Purge SELFPARAM from the turret code
Mario [Fri, 10 Jun 2016 10:37:33 +0000 (20:37 +1000)]
Finish off turret SELFPARAMs
Mario [Fri, 10 Jun 2016 10:33:10 +0000 (20:33 +1000)]
Clean up some of the turret code's self uses
Mario [Fri, 10 Jun 2016 10:05:27 +0000 (20:05 +1000)]
Clean out some waypoint sprite SELFPARAMs
Mario [Fri, 10 Jun 2016 09:57:48 +0000 (19:57 +1000)]
Clean up some SELFPARAMs
Mario [Fri, 10 Jun 2016 09:45:29 +0000 (19:45 +1000)]
Cleanse GetPressedKeys
Mario [Fri, 10 Jun 2016 09:35:31 +0000 (19:35 +1000)]
Cleanse server client commands
Mario [Fri, 10 Jun 2016 09:13:31 +0000 (19:13 +1000)]
Fix up some #ifdef'd code
Mario [Fri, 10 Jun 2016 09:12:19 +0000 (19:12 +1000)]
Cleanse PlayerUseKey and PlayerPreThink
Mario [Fri, 10 Jun 2016 08:54:05 +0000 (18:54 +1000)]
Cleanse the physics hooks
Mario [Fri, 10 Jun 2016 08:34:27 +0000 (18:34 +1000)]
Cleanse the last of the server side mutator hooks
Mario [Fri, 10 Jun 2016 08:14:51 +0000 (18:14 +1000)]
Kill the ret_string global
Mario [Fri, 10 Jun 2016 07:11:01 +0000 (17:11 +1000)]
Fix up even more mutators
Mario [Fri, 10 Jun 2016 06:51:57 +0000 (16:51 +1000)]
Fix up more mutator hooks
Mario [Fri, 10 Jun 2016 06:19:27 +0000 (16:19 +1000)]
Cleanse more of the mutator hooks
Mario [Fri, 10 Jun 2016 04:10:00 +0000 (14:10 +1000)]
Purge self from the damage/death mutator hooks
Mario [Fri, 10 Jun 2016 02:30:42 +0000 (12:30 +1000)]
Purify PutClientInServer and PlayerSpawn mutator hooks
Mario [Fri, 10 Jun 2016 02:12:16 +0000 (12:12 +1000)]
Fix output of announcer option mutator hook
Mario [Fri, 10 Jun 2016 02:08:14 +0000 (12:08 +1000)]
Port client mutator hooks to new arguments system
Mario [Thu, 9 Jun 2016 13:05:41 +0000 (23:05 +1000)]
Purify PlayerDamage_Calculate
Mario [Thu, 9 Jun 2016 12:34:31 +0000 (22:34 +1000)]
Cleanse GetCvars
TimePath [Thu, 9 Jun 2016 12:12:59 +0000 (22:12 +1000)]
Re-number mutator args to be more like varargs
Mario [Thu, 9 Jun 2016 11:45:49 +0000 (21:45 +1000)]
Remove even more self
TimePath [Thu, 9 Jun 2016 11:44:22 +0000 (21:44 +1000)]
Remove selfparam from triggers
Mario [Thu, 9 Jun 2016 11:34:36 +0000 (21:34 +1000)]
Fix a few more selfparam's randomly
Mario [Thu, 9 Jun 2016 11:21:26 +0000 (21:21 +1000)]
Remove unused function
Mario [Thu, 9 Jun 2016 11:10:35 +0000 (21:10 +1000)]
Purge self from playerdemo.qc
TimePath [Thu, 9 Jun 2016 10:54:19 +0000 (20:54 +1000)]
Wrap customizeentityforclient