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11 years agounsealed: increase strength of lights on the back of the base.
Matthias Krüger [Sat, 10 Aug 2013 14:12:38 +0000 (16:12 +0200)]
unsealed: increase strength of lights on the back of the base.

11 years agounsealed: remove 5 auto screenshot entities again. They are not used anyway *sigh*.
Matthias Krüger [Sat, 10 Aug 2013 13:50:00 +0000 (15:50 +0200)]
unsealed: remove 5 auto screenshot entities again. They are not used anyway *sigh*.

11 years agounsealed: sigh, remove dublicated pillar
Matthias Krüger [Fri, 9 Aug 2013 21:05:18 +0000 (23:05 +0200)]
unsealed: sigh,  remove dublicated pillar

11 years agounsealed: reduce ambient light from 6 to 3
Matthias Krüger [Fri, 9 Aug 2013 20:56:12 +0000 (22:56 +0200)]
unsealed: reduce ambient light from 6 to 3

11 years agounsealed: remove dublicated brush.
Matthias Krüger [Fri, 9 Aug 2013 14:25:51 +0000 (16:25 +0200)]
unsealed: remove dublicated brush.

11 years agounsealed: add a few more lights, fix pillar texture.
Matthias Krüger [Fri, 9 Aug 2013 14:22:58 +0000 (16:22 +0200)]
unsealed: add a few more lights, fix pillar texture.

11 years agounsealed: fix lower side of flag platform
Matthias Krüger [Fri, 9 Aug 2013 13:52:51 +0000 (15:52 +0200)]
unsealed: fix lower side of flag platform

11 years agounsealed: fix door trims.
Matthias Krüger [Fri, 9 Aug 2013 13:50:23 +0000 (15:50 +0200)]
unsealed: fix door trims.

11 years agounsealed: fix leak, attempt #2.
Matthias Krüger [Fri, 9 Aug 2013 11:53:54 +0000 (13:53 +0200)]
unsealed: fix leak, attempt #2.

11 years agounsealed: put autoscreenshot entity into a trigger, maybe this works.
Matthias Krüger [Fri, 9 Aug 2013 11:39:03 +0000 (13:39 +0200)]
unsealed: put autoscreenshot entity into a trigger, maybe this works.

11 years agoRevert "unsealed: fix map leaks. Apparently we cannot have auto screenshot entities...
Matthias Krüger [Fri, 9 Aug 2013 11:36:56 +0000 (13:36 +0200)]
Revert "unsealed: fix map leaks. Apparently we cannot have auto screenshot entities beyond map border."

This reverts commit 776c56443f16862bf1b6f8fc7166cb01c8ee3afa.

11 years agounsealed: fix map leaks. Apparently we cannot have auto screenshot entities beyond...
Matthias Krüger [Fri, 9 Aug 2013 11:35:27 +0000 (13:35 +0200)]
unsealed: fix map leaks. Apparently we cannot have auto screenshot entities beyond map border.

11 years agounsealed: 5 additional auto screenshot entities.
Matthias Krüger [Fri, 9 Aug 2013 10:26:17 +0000 (12:26 +0200)]
unsealed: 5 additional auto screenshot entities.

11 years agounsealed: add the round light model to a few more doorways.
Matthias Krüger [Fri, 9 Aug 2013 09:51:28 +0000 (11:51 +0200)]
unsealed: add the round light model to a few more doorways.

11 years agounsealed: add trims to the flag platform.
Matthias Krüger [Fri, 9 Aug 2013 09:40:16 +0000 (11:40 +0200)]
unsealed: add trims to the flag platform.

11 years agounsealed: change side texture of the ramp
Matthias Krüger [Fri, 9 Aug 2013 09:12:33 +0000 (11:12 +0200)]
unsealed: change side texture of the ramp

11 years agounsealed: add columns under some ramps.
Matthias Krüger [Fri, 9 Aug 2013 09:10:39 +0000 (11:10 +0200)]
unsealed: add columns under some ramps.

11 years agounsealed: more trims to the outdoor second level.
Matthias Krüger [Fri, 9 Aug 2013 08:10:54 +0000 (10:10 +0200)]
unsealed: more trims to the outdoor second level.

11 years agounsealed: trim rear ramps.
Matthias Krüger [Fri, 9 Aug 2013 07:55:25 +0000 (09:55 +0200)]
unsealed: trim rear ramps.

11 years agounsealed: trim most of the doors nicely.
Matthias Krüger [Thu, 8 Aug 2013 23:44:23 +0000 (01:44 +0200)]
unsealed: trim most of the doors nicely.

11 years agounsealed: more of these grates with lights shining through them inside the base.
Matthias Krüger [Thu, 8 Aug 2013 23:18:30 +0000 (01:18 +0200)]
unsealed: more of these grates with lights shining through them inside the base.

11 years agounsealed: better pillars at the back of the base.
Matthias Krüger [Thu, 8 Aug 2013 22:59:37 +0000 (00:59 +0200)]
unsealed: better pillars at the back of the base.

11 years agounsealed: get rid of certain texture on the map.
Matthias Krüger [Thu, 8 Aug 2013 21:55:04 +0000 (23:55 +0200)]
unsealed: get rid of certain texture on the map.

11 years agounsealed: add treefrog sounds to trees.
Matthias Krüger [Thu, 8 Aug 2013 21:48:04 +0000 (23:48 +0200)]
unsealed: add treefrog sounds to trees.

11 years agounsealed: more wind sounds
Matthias Krüger [Wed, 7 Aug 2013 23:58:43 +0000 (01:58 +0200)]
unsealed: more wind sounds

11 years agounsealed: move spiderbot spawnpoints a bit so that we can walk backwards into the...
Matthias Krüger [Wed, 7 Aug 2013 23:17:08 +0000 (01:17 +0200)]
unsealed: move spiderbot spawnpoints a bit so that we can walk backwards into the base by just pressing s.

11 years agounsealed: add small wings near column near spiderbot spawnpoints so we can dance...
Matthias Krüger [Wed, 7 Aug 2013 23:09:45 +0000 (01:09 +0200)]
unsealed: add small wings near column near spiderbot spawnpoints so we can dance around the column a bit better.

11 years agounsealed: move a few textures a bit.
Matthias Krüger [Wed, 7 Aug 2013 22:55:29 +0000 (00:55 +0200)]
unsealed: move a few textures a bit.

11 years agounsealed: another lighgrid
Matthias Krüger [Wed, 7 Aug 2013 22:52:38 +0000 (00:52 +0200)]
unsealed: another lighgrid

11 years agounsealed: remove lightgrids, they seemed to be the cause of the items still being...
Matthias Krüger [Wed, 7 Aug 2013 22:13:35 +0000 (00:13 +0200)]
unsealed: remove lightgrids, they seemed to be the cause of the items still being lit by skybox ligh inside the base.

11 years agounsealed: shader: make tree leaves display semi-transparent in the editor
Matthias Krüger [Tue, 6 Aug 2013 22:11:25 +0000 (00:11 +0200)]
unsealed: shader: make tree leaves display semi-transparent in the editor

11 years agounsealed: update shaderfile
Matthias Krüger [Tue, 6 Aug 2013 21:52:54 +0000 (23:52 +0200)]
unsealed: update shaderfile

11 years agoMerge branch 'matthiaskrgr/shader_stuff' into matthiaskrgr/unsealedtrial2
Matthias Krüger [Tue, 6 Aug 2013 21:39:03 +0000 (23:39 +0200)]
Merge branch 'matthiaskrgr/shader_stuff' into matthiaskrgr/unsealedtrial2

11 years agoshaders: trak5x: display misc-glass semi-transparent in the editor
Matthias Krüger [Tue, 6 Aug 2013 21:25:50 +0000 (23:25 +0200)]
shaders: trak5x: display misc-glass semi-transparent in the editor

11 years agoshaders: glassx: display hexglass semi-transparent in netradiant.
Matthias Krüger [Tue, 6 Aug 2013 21:22:58 +0000 (23:22 +0200)]
shaders: glassx: display hexglass semi-transparent in netradiant.

11 years agounsealed: fix textures under one of the flac turrets
Matthias Krüger [Tue, 6 Aug 2013 20:13:15 +0000 (22:13 +0200)]
unsealed: fix textures under one of the flac turrets

11 years agounsealed: add 50 armor and health next to bumblebee
Matthias Krüger [Tue, 6 Aug 2013 17:47:48 +0000 (19:47 +0200)]
unsealed: add 50 armor and health next to bumblebee

11 years agounsealed: fix light position
Matthias Krüger [Tue, 6 Aug 2013 17:18:26 +0000 (19:18 +0200)]
unsealed: fix light position

11 years agounsealed: change texture of upper level doorframe
Matthias Krüger [Tue, 6 Aug 2013 17:13:58 +0000 (19:13 +0200)]
unsealed: change texture of upper level doorframe

11 years agounsealed: z0mgz sh1ny sp@rks :3 :3 :3
Matthias Krüger [Tue, 6 Aug 2013 17:12:31 +0000 (19:12 +0200)]
unsealed: z0mgz sh1ny sp@rks :3 :3 :3

11 years agounsealed: add a few more light inside the red base
Matthias Krüger [Tue, 6 Aug 2013 16:45:50 +0000 (18:45 +0200)]
unsealed: add a few more light inside the red base

11 years agounsealed: fix shaderfile paths.
Matthias Krüger [Tue, 6 Aug 2013 16:00:31 +0000 (18:00 +0200)]
unsealed: fix shaderfile paths.

11 years agounsealed: change brushes to the new darker metal texture.
Matthias Krüger [Tue, 6 Aug 2013 15:21:21 +0000 (17:21 +0200)]
unsealed: change brushes to the new darker metal texture.

11 years agomap: unsealed: add black metal version of diamondplate texture from techpanelx.
Matthias Krüger [Tue, 6 Aug 2013 15:20:11 +0000 (17:20 +0200)]
map: unsealed: add black metal version of diamondplate texture from techpanelx.

11 years agomap: unsealed: add some trims around doors of second level and the second level itself.
Matthias Krüger [Tue, 6 Aug 2013 13:45:05 +0000 (15:45 +0200)]
map: unsealed: add some trims around doors of second level and the second level itself.

11 years agounsealed: add blacker version of ex2x base_stone_metal texture.
Matthias Krüger [Tue, 6 Aug 2013 13:42:41 +0000 (15:42 +0200)]
unsealed: add blacker version of ex2x base_stone_metal texture.

11 years agoMerge branch 'master' into matthiaskrgr/unsealedtrial2
Matthias Krüger [Tue, 6 Aug 2013 13:41:26 +0000 (15:41 +0200)]
Merge branch 'master' into matthiaskrgr/unsealedtrial2

11 years agoMerge branch 'master' into matthiaskrgr/unsealedtrial2
Matthias Krüger [Tue, 6 Aug 2013 13:41:00 +0000 (15:41 +0200)]
Merge branch 'master' into matthiaskrgr/unsealedtrial2

11 years agoRevert "shaders: glassx: remove dpnoshadow flag."
Rudolf Polzer [Tue, 6 Aug 2013 13:29:04 +0000 (15:29 +0200)]
Revert "shaders: glassx: remove dpnoshadow flag."

We probably want to have this treated as translucent for realtime light
purposes.

This reverts commit 1f485252c05fda98d1ff550582e6802fd195535e.

11 years agounsealed: fix small texture alignment, merge 4 brushes into 2 brushes.
Matthias Krüger [Mon, 5 Aug 2013 21:13:55 +0000 (23:13 +0200)]
unsealed: fix small texture alignment, merge 4 brushes into 2 brushes.

11 years agounsealed: change the warning stripes surrounding the second floor windows to some...
Matthias Krüger [Mon, 5 Aug 2013 21:03:32 +0000 (23:03 +0200)]
unsealed: change the warning stripes surrounding the second floor windows to some metal texture + the new stripes overlaying them.

11 years agounsealed: add exx floor warningstripes as texture but only the stripes so that we...
Matthias Krüger [Mon, 5 Aug 2013 21:01:49 +0000 (23:01 +0200)]
unsealed: add exx floor warningstripes as texture but only the stripes so that we can put it on top of another texture.

11 years agoshaders: glassx: remove dpnoshadow flag.
Matthias Krüger [Mon, 5 Aug 2013 17:33:44 +0000 (19:33 +0200)]
shaders: glassx: remove dpnoshadow flag.

11 years agounsealed: oops, fix shaderfile; paths to orange lights.
Matthias Krüger [Mon, 5 Aug 2013 17:32:30 +0000 (19:32 +0200)]
unsealed: oops, fix shaderfile; paths to orange lights.

11 years agoRevert "unsealed: add lights to second floor surface."
Matthias Krüger [Mon, 5 Aug 2013 15:41:28 +0000 (17:41 +0200)]
Revert "unsealed: add lights to second floor surface."

This reverts commit 9a22ee59a3fefc907274d775b401c13dfd90e054.
Doesn't look that good actually.

11 years agounsealed: add lights to second floor surface.
Matthias Krüger [Mon, 5 Aug 2013 15:17:54 +0000 (17:17 +0200)]
unsealed: add lights to second floor surface.

11 years agounsealed: revert some other texture changes near base core that I accidentally...
Matthias Krüger [Mon, 5 Aug 2013 14:48:59 +0000 (16:48 +0200)]
unsealed: revert some other texture changes near base core that I accidentally...

11 years agounsealed: fix trim near window.
Matthias Krüger [Mon, 5 Aug 2013 14:47:55 +0000 (16:47 +0200)]
unsealed: fix trim near window.

11 years agounsealed: make trims aroung glas on the floor smaller.
Matthias Krüger [Mon, 5 Aug 2013 14:42:07 +0000 (16:42 +0200)]
unsealed: make trims aroung glas on the floor smaller.

11 years agounsealed: adjust light textures on stairs.
Matthias Krüger [Mon, 5 Aug 2013 10:23:44 +0000 (12:23 +0200)]
unsealed: adjust light textures on stairs.

11 years agounsealed: properly align some more textures.
Matthias Krüger [Mon, 5 Aug 2013 09:54:49 +0000 (11:54 +0200)]
unsealed: properly align some more textures.

11 years agounsealed: remove invisible brushes.
Matthias Krüger [Mon, 5 Aug 2013 09:52:43 +0000 (11:52 +0200)]
unsealed: remove invisible brushes.

11 years agounsealed: change some textures around the lightgrates.
Matthias Krüger [Sat, 3 Aug 2013 17:09:54 +0000 (19:09 +0200)]
unsealed: change some textures around the lightgrates.

11 years agounsealed: rework the stairs in the base, add lights, fix texture alignment.
Matthias Krüger [Sat, 3 Aug 2013 15:49:53 +0000 (17:49 +0200)]
unsealed: rework the stairs in the base, add lights, fix texture alignment.

11 years agounsealed: add orange light texture based on trak5x/light2a
Matthias Krüger [Sat, 3 Aug 2013 14:02:22 +0000 (16:02 +0200)]
unsealed: add orange light texture based on trak5x/light2a

11 years agounsealed: the map had "_lightmapscale" "1.5" set. Instead of setting this to the...
Matthias Krüger [Sat, 3 Aug 2013 10:28:41 +0000 (12:28 +0200)]
unsealed: the map had "_lightmapscale" "1.5" set. Instead of setting this to the entire map, only make it affect the ground model.

11 years agounsealed: some more texture alignments and changes
Matthias Krüger [Fri, 2 Aug 2013 22:19:37 +0000 (00:19 +0200)]
unsealed: some more texture alignments and changes

11 years agounsealed: some more small texture improvements
Matthias Krüger [Fri, 2 Aug 2013 22:07:15 +0000 (00:07 +0200)]
unsealed: some more small texture improvements

11 years agounsealed: fix texture alignment + add to light brushes
Matthias Krüger [Fri, 2 Aug 2013 22:02:47 +0000 (00:02 +0200)]
unsealed: fix texture alignment + add to light brushes

11 years agounsealed: put frame behind xonotic logo decal.
Matthias Krüger [Fri, 2 Aug 2013 18:33:36 +0000 (20:33 +0200)]
unsealed: put frame behind xonotic logo decal.

11 years agounsealed: add glass to the second floor so that we can look down into the first one.
Matthias Krüger [Fri, 2 Aug 2013 18:09:13 +0000 (20:09 +0200)]
unsealed: add glass to the second floor so that we can look down into the first one.

11 years agounsealed: I think it's the third time now I fixed this texture disalignment...
Matthias Krüger [Fri, 2 Aug 2013 16:51:11 +0000 (18:51 +0200)]
unsealed: I think it's the third time now I fixed this texture disalignment...

11 years agounsealed: solve some more disalignments
Matthias Krüger [Fri, 2 Aug 2013 13:18:04 +0000 (15:18 +0200)]
unsealed: solve some more disalignments

11 years agounsealed: sigh, why does it feel like I was doing the same fixes again and again?
Matthias Krüger [Fri, 2 Aug 2013 13:14:30 +0000 (15:14 +0200)]
unsealed: sigh, why does it feel like I was doing the same fixes again and again?

11 years agounsealed: change area around megahealth a bit.
Matthias Krüger [Fri, 2 Aug 2013 13:11:35 +0000 (15:11 +0200)]
unsealed: change area around megahealth a bit.

11 years agounsealed: more texture changes and fixes.
Matthias Krüger [Fri, 2 Aug 2013 11:59:08 +0000 (13:59 +0200)]
unsealed: more texture changes and fixes.

11 years agounsealed: fix some texture disalignments.
Matthias Krüger [Fri, 2 Aug 2013 09:07:15 +0000 (11:07 +0200)]
unsealed: fix some texture disalignments.

11 years agounsealed: make hunter turret socket a light.
Matthias Krüger [Fri, 2 Aug 2013 09:00:43 +0000 (11:00 +0200)]
unsealed: make hunter turret socket a light.

11 years agounsealed: even more texture fixes.
Matthias Krüger [Fri, 2 Aug 2013 07:02:20 +0000 (09:02 +0200)]
unsealed: even more texture fixes.

11 years agounsealed: fix some more light textures.
Matthias Krüger [Thu, 1 Aug 2013 23:36:14 +0000 (01:36 +0200)]
unsealed: fix some more light textures.

11 years agounsealed: fix light textures
Matthias Krüger [Thu, 1 Aug 2013 23:17:59 +0000 (01:17 +0200)]
unsealed: fix light textures

11 years agounsealed: move 2 mountains a bit so that we can squeeze through at their side again...
Matthias Krüger [Thu, 1 Aug 2013 20:23:27 +0000 (22:23 +0200)]
unsealed: move 2 mountains a bit so that we can squeeze through at their side again where I put the wall.

11 years agounsealed: some small texture fixes here and there
Matthias Krüger [Wed, 31 Jul 2013 20:35:57 +0000 (22:35 +0200)]
unsealed: some small texture fixes here and there

11 years agounsealed: start retexturing of the red base
Matthias Krüger [Wed, 31 Jul 2013 20:22:52 +0000 (22:22 +0200)]
unsealed: start retexturing of the red base

11 years agounsealed: add modified trak5x/floor_floor2 textures.
Matthias Krüger [Wed, 31 Jul 2013 14:47:12 +0000 (16:47 +0200)]
unsealed: add modified trak5x/floor_floor2 textures.

11 years agounsealed: bring back old minimap, not auto-generated.
Matthias Krüger [Tue, 30 Jul 2013 15:36:44 +0000 (17:36 +0200)]
unsealed: bring back old minimap, not auto-generated.

11 years agounsealed: don't generate a minimap / don't overwrite the existing minimap.
Matthias Krüger [Tue, 30 Jul 2013 15:34:43 +0000 (17:34 +0200)]
unsealed: don't generate a minimap / don't overwrite the existing minimap.

11 years agounsealed: remove another weaponclip from a tree
Matthias Krüger [Tue, 30 Jul 2013 13:19:28 +0000 (15:19 +0200)]
unsealed: remove another weaponclip from a tree

11 years agounsealed: prevent bullets from passing crystals.
Matthias Krüger [Tue, 30 Jul 2013 11:30:35 +0000 (13:30 +0200)]
unsealed: prevent bullets from passing crystals.

11 years agounsealed: add crystals so inside of central mountain.
Matthias Krüger [Tue, 30 Jul 2013 10:47:11 +0000 (12:47 +0200)]
unsealed: add crystals so inside of central mountain.

11 years agounsealed: import crystal models by Morphed, taken from Justins Catharsis.
Matthias Krüger [Tue, 30 Jul 2013 09:23:21 +0000 (11:23 +0200)]
unsealed: import crystal models by Morphed, taken from Justins Catharsis.

11 years agounsealed: fix outer fence, once again... will this ever have an end?
Matthias Krüger [Tue, 30 Jul 2013 09:19:50 +0000 (11:19 +0200)]
unsealed: fix outer fence, once again... will this ever have an end?

11 years agounsealed: oops, I was too lazy while copying the lights to the red base... fix textur...
Matthias Krüger [Tue, 30 Jul 2013 09:17:15 +0000 (11:17 +0200)]
unsealed: oops, I was too lazy while copying the lights to the red base... fix textures.. :)

11 years agomap:unsealed: add tons of lights to the bases
Matthias Krüger [Tue, 30 Jul 2013 09:11:49 +0000 (11:11 +0200)]
map:unsealed: add tons of lights to the bases

11 years agounsealed: more light details
Matthias Krüger [Mon, 29 Jul 2013 11:26:53 +0000 (13:26 +0200)]
unsealed: more light details

11 years agounsealed: fix decals
Matthias Krüger [Mon, 29 Jul 2013 01:52:54 +0000 (03:52 +0200)]
unsealed: fix decals

11 years agounsealed: move electros out of the mountain (wtf?).
Matthias Krüger [Mon, 29 Jul 2013 01:01:02 +0000 (03:01 +0200)]
unsealed: move electros out of the mountain (wtf?).

11 years agounsealed: minor fixes here and there
Matthias Krüger [Mon, 29 Jul 2013 00:57:44 +0000 (02:57 +0200)]
unsealed: minor fixes here and there

11 years agounsealed: change light ramps a bit, caulk their backs, move 50armors a bit.
Matthias Krüger [Sun, 28 Jul 2013 21:16:11 +0000 (23:16 +0200)]
unsealed: change light ramps a bit, caulk their backs, move  50armors a bit.

11 years agounsealed: increase lightmapsize to 2048
Matthias Krüger [Sun, 28 Jul 2013 11:22:48 +0000 (13:22 +0200)]
unsealed: increase lightmapsize to 2048