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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Mario [Fri, 24 Jun 2016 23:10:50 +0000 (09:10 +1000)]
Merge branch 'master' into Mario/gameover_fixes
Mario [Fri, 24 Jun 2016 09:49:42 +0000 (09:49 +0000)]
Merge branch 'Mario/killother' into 'master'
Merge branch Mario/killother (XXL merge request)
Purges the global entity "other" from the codebase
See merge request !327
Mario [Fri, 24 Jun 2016 09:37:11 +0000 (19:37 +1000)]
Fix typo
Mario [Fri, 24 Jun 2016 09:36:01 +0000 (19:36 +1000)]
Reset raptor velocity when entering (possible fix for strafe takeoffs)
Mario [Fri, 24 Jun 2016 09:12:24 +0000 (19:12 +1000)]
Fix compilation unit
Mario [Fri, 24 Jun 2016 08:32:29 +0000 (18:32 +1000)]
Add an option to satisfy the voters
Mario [Fri, 24 Jun 2016 08:29:51 +0000 (18:29 +1000)]
Fix player run animation continuing after match ends, fix players able to aim their playermodel up and down after match ends, fix last player to die not actually appearing to die
Mario [Fri, 24 Jun 2016 07:23:20 +0000 (17:23 +1000)]
Prevent picking up weapons when carrying the ball in nexball
Mario [Fri, 24 Jun 2016 06:38:44 +0000 (16:38 +1000)]
Fix a warning when spawning in CTS
Mario [Fri, 24 Jun 2016 06:32:32 +0000 (16:32 +1000)]
Show user selected speed unit in the CTS speed awards
Mario [Thu, 23 Jun 2016 20:24:59 +0000 (06:24 +1000)]
Merge branch 'master' into Mario/killother
Mario [Thu, 23 Jun 2016 17:28:11 +0000 (03:28 +1000)]
Fix a warning on map load
TimePath [Wed, 22 Jun 2016 11:08:44 +0000 (21:08 +1000)]
Increase script portability
Mario [Tue, 21 Jun 2016 21:17:55 +0000 (07:17 +1000)]
Don't show console message twice if buff timed out
Mario [Tue, 21 Jun 2016 19:31:23 +0000 (05:31 +1000)]
Don't allow entering enemy team's gunner slots
Mario [Sun, 19 Jun 2016 19:04:00 +0000 (05:04 +1000)]
Speed up some more loops
Mario [Sun, 19 Jun 2016 18:50:44 +0000 (04:50 +1000)]
Optimize overlapping waypoint check
Mario [Sun, 19 Jun 2016 17:40:18 +0000 (03:40 +1000)]
Purge other from blocked
Mario [Sun, 19 Jun 2016 17:27:45 +0000 (03:27 +1000)]
More thoroughly clean out other from touch
Mario [Sun, 19 Jun 2016 17:02:26 +0000 (03:02 +1000)]
Purge other from customizeentityforclient
Mario [Sun, 19 Jun 2016 16:51:04 +0000 (02:51 +1000)]
Cleanse the touch functions of the other evil
TimePath [Sun, 19 Jun 2016 11:57:54 +0000 (21:57 +1000)]
ECS framework
Mario [Sun, 19 Jun 2016 11:36:33 +0000 (21:36 +1000)]
Fix double multiplier on damage to vehicles from weapons like thew rifle
TimePath [Sun, 19 Jun 2016 08:52:12 +0000 (18:52 +1000)]
Add serialization primitives
TimePath [Sun, 19 Jun 2016 08:03:50 +0000 (18:03 +1000)]
Define XONOTIC=1
TimePath [Sun, 19 Jun 2016 07:42:56 +0000 (17:42 +1000)]
Wrap engine events
TimePath [Sun, 19 Jun 2016 07:04:59 +0000 (17:04 +1000)]
Mutators: extra pass for macro expansion
TimePath [Sun, 19 Jun 2016 07:00:02 +0000 (17:00 +1000)]
Vector: add a reflect function with bounce factor
TimePath [Sun, 19 Jun 2016 06:59:14 +0000 (16:59 +1000)]
Unsafe: allow field casting
TimePath [Sun, 19 Jun 2016 06:58:04 +0000 (16:58 +1000)]
Move EMPTY and DEFER macros
TimePath [Sun, 19 Jun 2016 06:56:59 +0000 (16:56 +1000)]
_mod.qh files are exempt from header checks
TimePath [Sun, 19 Jun 2016 06:55:15 +0000 (16:55 +1000)]
Document trace functions
Mario [Sun, 19 Jun 2016 00:39:43 +0000 (10:39 +1000)]
Optimize some more find loops
Mario [Sun, 19 Jun 2016 00:17:42 +0000 (10:17 +1000)]
Optimize a spiderbot rocket loop
Mario [Sun, 19 Jun 2016 00:10:52 +0000 (10:10 +1000)]
Don't run think on idle vehicles every server frame
Mario [Sat, 18 Jun 2016 23:49:18 +0000 (09:49 +1000)]
Move a shared raptor function into the main vehicle file
Mario [Sat, 18 Jun 2016 23:36:13 +0000 (09:36 +1000)]
Clean up some for() loops, also replace a few remaining cases of VHF_ISVEHICLE with IS_VEHICLE
Mario [Sat, 18 Jun 2016 23:06:11 +0000 (09:06 +1000)]
Some more minor vehicle code cleanup
Mario [Sat, 18 Jun 2016 22:51:14 +0000 (08:51 +1000)]
Optimize it further by making the engine do the distance checking
Mario [Sat, 18 Jun 2016 22:45:19 +0000 (08:45 +1000)]
Clean up g_vehicles_enter nearby vehicle checking
Mario [Sat, 18 Jun 2016 22:04:31 +0000 (08:04 +1000)]
Remove a random semicolon
Mario [Sat, 18 Jun 2016 21:41:31 +0000 (07:41 +1000)]
Remove a useless tracebox causing some overhead when entering a vehicle, also lower the number of attempts to find an exit location for the player
Mario [Sat, 18 Jun 2016 15:34:23 +0000 (01:34 +1000)]
Reset player's buff time to 0 (possible fix for dropping buff on pickup)
Mario [Sat, 18 Jun 2016 15:15:54 +0000 (01:15 +1000)]
Only hide the flag from the player if the player can carry the flag into the vehicle
Mario [Sat, 18 Jun 2016 12:32:39 +0000 (22:32 +1000)]
Fix MOVETYPE_FOLLOW
Mario [Fri, 17 Jun 2016 17:43:42 +0000 (03:43 +1000)]
Fix GetRecords mutator hook
Mario [Fri, 17 Jun 2016 15:34:33 +0000 (01:34 +1000)]
Don't run client-side player physics while inside a vehicle
Mario [Fri, 17 Jun 2016 12:57:35 +0000 (22:57 +1000)]
Don't use client TICRATE for noclip prediction (fixes choppy prediction)
Mario [Fri, 17 Jun 2016 10:39:31 +0000 (20:39 +1000)]
Hide a spammy message
Mario [Thu, 16 Jun 2016 17:36:31 +0000 (03:36 +1000)]
Disable scoreboard_dynamichud by default
Mario [Thu, 16 Jun 2016 05:40:12 +0000 (15:40 +1000)]
Fix a crash in CTF
Mario [Tue, 14 Jun 2016 19:16:16 +0000 (19:16 +0000)]
Merge branch 'Mario/fullbright_skins' into 'master'
Merge branch Mario/fullbright_skins (M merge request)
Adds fullbright skins for all the playermodels.
See merge request !311
Mario [Tue, 14 Jun 2016 19:15:03 +0000 (19:15 +0000)]
Merge branch 'terencehill/hud_shake_fix' into 'master'
HUD shake fix
* Don't shake the hud when changing spectated player
* Make the hud shake effect more subtle
See merge request !325
Mario [Tue, 14 Jun 2016 19:14:35 +0000 (19:14 +0000)]
Merge branch 'terencehill/rollkill' into 'master'
v_deathtilt fix
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off
The code I added runs only when the player is dead so it doesn't break the view roll reset applied when passing through an oblique warpzone.
See merge request !326
terencehill [Tue, 14 Jun 2016 18:25:42 +0000 (20:25 +0200)]
Make the hud shake effect more subtle
terencehill [Tue, 14 Jun 2016 18:15:35 +0000 (20:15 +0200)]
Merge branch 'master' into terencehill/hud_shake_fix
terencehill [Tue, 14 Jun 2016 18:13:03 +0000 (20:13 +0200)]
Fix v_deathtilt effect causing the view to flicker, now it correctly tilts the view when killed and cl_eventchase_death is off
Mario [Tue, 14 Jun 2016 13:42:28 +0000 (23:42 +1000)]
Merge branch 'master' into Mario/fullbright_skins
Mario [Tue, 14 Jun 2016 13:30:30 +0000 (13:30 +0000)]
Merge branch 'Mario/entrap_nade' into 'master'
Merge branch Mario/entrap_nade (M merge request)
Adds a new nade type; Entrap (slows down enemies that enter the large orb, lasts 10 seconds)
See merge request !324
Mario [Tue, 14 Jun 2016 12:58:50 +0000 (22:58 +1000)]
Merge branch 'master' into Mario/entrap_nade
TimePath [Mon, 13 Jun 2016 12:03:36 +0000 (22:03 +1000)]
Increase script portability
Mario [Mon, 13 Jun 2016 09:22:03 +0000 (19:22 +1000)]
Merge branch 'master' into Mario/fullbright_skins
Mario [Mon, 13 Jun 2016 05:36:13 +0000 (15:36 +1000)]
Fix capture shield HUD
Mario [Mon, 13 Jun 2016 05:20:27 +0000 (15:20 +1000)]
Always show the panel when a flag is shielded
TimePath [Mon, 13 Jun 2016 04:34:40 +0000 (14:34 +1000)]
s/world/NULL/
TimePath [Mon, 13 Jun 2016 03:51:07 +0000 (13:51 +1000)]
Prefer using droptofloor over builtin_droptofloor
Mario [Sun, 12 Jun 2016 18:30:42 +0000 (04:30 +1000)]
Add new nade to the cvar descriptions
Mario [Sun, 12 Jun 2016 18:29:24 +0000 (04:29 +1000)]
Fix captureshield texture, also make entrap affect monsters
Mario [Sun, 12 Jun 2016 18:19:25 +0000 (04:19 +1000)]
Merge branch 'master' into Mario/entrap_nade
Mario [Sun, 12 Jun 2016 18:19:12 +0000 (04:19 +1000)]
Use a stock model to remain compatible with old clients
Mario [Sun, 12 Jun 2016 18:01:16 +0000 (04:01 +1000)]
Make orb visible from the inside, also show a tint to teammates who enter it
Mario [Sun, 12 Jun 2016 15:37:15 +0000 (01:37 +1000)]
Fix bumblebee gunners
Mario [Sun, 12 Jun 2016 13:00:40 +0000 (23:00 +1000)]
Tidy up the setorigin calls a little
Mario [Sun, 12 Jun 2016 10:54:05 +0000 (20:54 +1000)]
Revert rollkill fix (breaks warpzones)
Mario [Sun, 12 Jun 2016 06:05:43 +0000 (16:05 +1000)]
Replace some more vlen checks with vdist and vlen2
Mario [Sun, 12 Jun 2016 05:49:15 +0000 (15:49 +1000)]
Apply new texture by -z-
Mario [Sun, 12 Jun 2016 05:15:44 +0000 (15:15 +1000)]
Profectile
TimePath [Sun, 12 Jun 2016 04:01:13 +0000 (14:01 +1000)]
Fix invisible devastator rockets
TimePath [Sun, 12 Jun 2016 03:35:42 +0000 (13:35 +1000)]
Remove uses of WITHSELF
terencehill [Sat, 11 Jun 2016 22:16:20 +0000 (00:16 +0200)]
Don't shake the hud when changing spectated player
Mario [Sat, 11 Jun 2016 17:21:16 +0000 (03:21 +1000)]
Merge branch 'master' into Mario/entrap_nade
Mario [Sat, 11 Jun 2016 17:19:56 +0000 (03:19 +1000)]
Fix a crash with nades
Mario [Sat, 11 Jun 2016 16:40:37 +0000 (02:40 +1000)]
Apply rough placeholder nade orb texture
Mario [Sat, 11 Jun 2016 15:45:46 +0000 (01:45 +1000)]
Manually rotate it
Mario [Sat, 11 Jun 2016 15:04:39 +0000 (01:04 +1000)]
Add defaults to the cvar definitions
Mario [Sat, 11 Jun 2016 14:55:20 +0000 (00:55 +1000)]
Merge branch 'master' into Mario/entrap_nade
# Conflicts:
# qcsrc/common/mutators/mutator/nades/nades.qc
TimePath [Sat, 11 Jun 2016 13:55:25 +0000 (23:55 +1000)]
Step 6: complete
Mario [Sat, 11 Jun 2016 13:22:32 +0000 (23:22 +1000)]
Remove some more unnecessary WITHSELFs
Mario [Sat, 11 Jun 2016 13:15:40 +0000 (23:15 +1000)]
Remove a now unnecessary WITHSELF
TimePath [Sat, 11 Jun 2016 13:15:54 +0000 (23:15 +1000)]
Fix gameplay regression
Mario [Sat, 11 Jun 2016 10:36:06 +0000 (20:36 +1000)]
Fix argument number, hopefully fixes crash
Mario [Sat, 11 Jun 2016 09:37:40 +0000 (19:37 +1000)]
We still need WITHSELF on PutClientInServer...
Mario [Sat, 11 Jun 2016 06:57:58 +0000 (16:57 +1000)]
Fix prediction of jumppads without targets
Mario [Sat, 11 Jun 2016 06:44:29 +0000 (16:44 +1000)]
Network movedir (should fix jumppads that don't use targets)
Mario [Sat, 11 Jun 2016 06:16:07 +0000 (16:16 +1000)]
Fix a crash with sandbox
Mario [Sat, 11 Jun 2016 05:25:24 +0000 (15:25 +1000)]
Add a few more bulldozer levels
Mario [Sat, 11 Jun 2016 04:44:42 +0000 (14:44 +1000)]
Allow placing and controlling more than one dozer
Mario [Sat, 11 Jun 2016 04:20:44 +0000 (14:20 +1000)]
Prevent save and fill commands from working when not in edit mode
Mario [Fri, 10 Jun 2016 18:33:41 +0000 (04:33 +1000)]
Cleanse PlayerRegen
Mario [Fri, 10 Jun 2016 18:12:46 +0000 (04:12 +1000)]
Make sure event_damage is set before calling it