]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Mon, 7 Dec 2015 05:54:29 +0000 (16:54 +1100)]
Impulses: register direct weapons
TimePath [Mon, 7 Dec 2015 04:40:00 +0000 (15:40 +1100)]
Impulses: register priority lists
TimePath [Mon, 7 Dec 2015 02:51:07 +0000 (13:51 +1100)]
Impulses: migration pathway -- missed a space
TimePath [Mon, 7 Dec 2015 02:46:01 +0000 (13:46 +1100)]
Impulses: migration pathway
TimePath [Sun, 6 Dec 2015 11:08:40 +0000 (22:08 +1100)]
Impulse refactor
TimePath [Sun, 6 Dec 2015 06:41:15 +0000 (17:41 +1100)]
Common commands (client-server): register
Mario [Sun, 6 Dec 2015 06:26:00 +0000 (16:26 +1000)]
Add bulldozer levels 6, 7 & 8
TimePath [Sun, 6 Dec 2015 06:16:39 +0000 (17:16 +1100)]
Server commands: register
TimePath [Sun, 6 Dec 2015 04:57:55 +0000 (15:57 +1100)]
GlobalSound: fix incorrect channels
TimePath [Sat, 5 Dec 2015 10:49:57 +0000 (21:49 +1100)]
LinkedList: rebase delete method on clear
TimePath [Sat, 5 Dec 2015 10:46:28 +0000 (21:46 +1100)]
LinkedList: delete method; free the list too
TimePath [Sat, 5 Dec 2015 10:43:18 +0000 (21:43 +1100)]
LinkedList: delete method cleanup parameter
TimePath [Sat, 5 Dec 2015 10:34:39 +0000 (21:34 +1100)]
LinkedList: delete method
TimePath [Sat, 5 Dec 2015 10:23:13 +0000 (21:23 +1100)]
ArrayList: pass by reference
TimePath [Sat, 5 Dec 2015 10:06:08 +0000 (21:06 +1100)]
LinkedList: fix dangling references after pop
TimePath [Sat, 5 Dec 2015 09:57:09 +0000 (20:57 +1100)]
Weapons: make WepSet_FromWeapon more verbose, making Weapons_from uses more obvious
TimePath [Sat, 5 Dec 2015 06:01:51 +0000 (17:01 +1100)]
HUD_Radar: optimize
Mario [Sat, 5 Dec 2015 04:36:43 +0000 (14:36 +1000)]
Use a temporary hack to hide the jump sound issue
TimePath [Sat, 5 Dec 2015 02:28:43 +0000 (13:28 +1100)]
i18n: cache CTX
Mario [Fri, 4 Dec 2015 12:08:12 +0000 (22:08 +1000)]
Don't override timelimit in CTS
TimePath [Fri, 4 Dec 2015 08:13:10 +0000 (19:13 +1100)]
shownames: exit early if no origin
Mario [Fri, 4 Dec 2015 07:19:08 +0000 (17:19 +1000)]
Partially fix water jumping (still a bit broken on the jumping)
Mario [Fri, 4 Dec 2015 06:50:36 +0000 (16:50 +1000)]
Make water transition slightly less broken
TimePath [Fri, 4 Dec 2015 06:43:41 +0000 (17:43 +1100)]
debug: bufstr_get command
TimePath [Fri, 4 Dec 2015 06:32:24 +0000 (17:32 +1100)]
entcs: collect garbage
Mario [Fri, 4 Dec 2015 05:57:55 +0000 (15:57 +1000)]
Make a spammy warning less spammy
TimePath [Fri, 4 Dec 2015 06:02:56 +0000 (17:02 +1100)]
entcs: use REGISTER_NET_TEMP, not REGISTER_NET_LINKED
TimePath [Fri, 4 Dec 2015 05:53:04 +0000 (16:53 +1100)]
entcs: initialize with MSG_ONE, not MSG_INIT
Mario [Fri, 4 Dec 2015 05:09:35 +0000 (15:09 +1000)]
Make the trigger functions handle fixing of trigger model, fixes most triggers with odd sizes and angles
TimePath [Fri, 4 Dec 2015 05:07:38 +0000 (16:07 +1100)]
entcs: update connecting clients
TimePath [Fri, 4 Dec 2015 04:09:40 +0000 (15:09 +1100)]
Debugdraw: classname filter
Mario [Fri, 4 Dec 2015 03:32:05 +0000 (13:32 +1000)]
Use exact trigger hack on teleporters
Mario [Thu, 3 Dec 2015 14:53:10 +0000 (00:53 +1000)]
Fix compile
Mario [Thu, 3 Dec 2015 14:49:23 +0000 (00:49 +1000)]
Fix a silly mistake
Mario [Thu, 3 Dec 2015 14:28:36 +0000 (00:28 +1000)]
Fix a missing mutator hook call
Mario [Thu, 3 Dec 2015 14:26:19 +0000 (00:26 +1000)]
Revert to the old method in hopes to catch a command spam issue
Mario [Thu, 3 Dec 2015 10:30:26 +0000 (20:30 +1000)]
Unpredict warpzones until angle rolling can be fixed
Mario [Thu, 3 Dec 2015 09:54:36 +0000 (19:54 +1000)]
Predict warpzones
Mario [Thu, 3 Dec 2015 09:16:16 +0000 (19:16 +1000)]
Fix race and CTS modicons panel
Mario [Thu, 3 Dec 2015 09:03:41 +0000 (09:03 +0000)]
Merge branch 'terencehill/strzone_fixes' into 'master'
strzone fixes
See merge request !261
TimePath [Thu, 3 Dec 2015 08:22:39 +0000 (19:22 +1100)]
Player_Footsteps: move to physics
TimePath [Thu, 3 Dec 2015 07:39:05 +0000 (18:39 +1100)]
Assert harder
Mario [Thu, 3 Dec 2015 07:34:01 +0000 (17:34 +1000)]
Remove a now useless check
Mario [Thu, 3 Dec 2015 07:33:17 +0000 (17:33 +1000)]
Strip some player-only stuff out of the main CreatureFrame loop
Mario [Thu, 3 Dec 2015 07:03:20 +0000 (17:03 +1000)]
Rip CreatureFrame apart
TimePath [Thu, 3 Dec 2015 07:05:00 +0000 (18:05 +1100)]
Globalsound: assert source is a player
Mario [Thu, 3 Dec 2015 06:08:04 +0000 (16:08 +1000)]
Fix a mistake that potentially causes jump sounds where they shouldn't be
Mario [Wed, 2 Dec 2015 11:47:22 +0000 (21:47 +1000)]
Apply a temporary fix for superweapons
Mario [Wed, 2 Dec 2015 09:52:08 +0000 (19:52 +1000)]
Make the WeaponModel hook common
TimePath [Wed, 2 Dec 2015 01:52:04 +0000 (12:52 +1100)]
Sound: always send .wav strings
Mario [Wed, 2 Dec 2015 00:54:19 +0000 (10:54 +1000)]
Don't show doublejump in running mutators
Mario [Wed, 2 Dec 2015 00:41:17 +0000 (10:41 +1000)]
Fix it more cleanly
Mario [Wed, 2 Dec 2015 00:37:15 +0000 (10:37 +1000)]
Fix projectiles on jumppads
TimePath [Wed, 2 Dec 2015 00:11:16 +0000 (11:11 +1100)]
Sound8: potentially fix player sound issue
TimePath [Tue, 1 Dec 2015 23:29:17 +0000 (10:29 +1100)]
Debugdraw: hide more entities
TimePath [Tue, 1 Dec 2015 22:54:21 +0000 (09:54 +1100)]
Shownames: fade when moving to spectate
TimePath [Tue, 1 Dec 2015 22:20:59 +0000 (09:20 +1100)]
Mutators: network
Overkill: fix viewmodels
Mario [Tue, 1 Dec 2015 16:30:25 +0000 (02:30 +1000)]
Always draw ladders (reduces amount of bandwidth wasted when player enters & leaves pvs)
Mario [Tue, 1 Dec 2015 15:43:49 +0000 (01:43 +1000)]
Link ladders (landing on them is rough, unfixable currently)
Mario [Tue, 1 Dec 2015 12:53:55 +0000 (22:53 +1000)]
Allow any height value
Mario [Tue, 1 Dec 2015 12:28:34 +0000 (22:28 +1000)]
Hopefully fix issues with vaporizer beam
Mario [Tue, 1 Dec 2015 09:24:33 +0000 (19:24 +1000)]
Fix spawn near teammates
Mario [Mon, 30 Nov 2015 10:59:31 +0000 (20:59 +1000)]
Fix intermission track for reals
TimePath [Mon, 30 Nov 2015 10:57:47 +0000 (21:57 +1100)]
Viewmodels: fix white
TimePath [Mon, 30 Nov 2015 10:48:54 +0000 (21:48 +1100)]
Add a few checks
TimePath [Mon, 30 Nov 2015 06:16:39 +0000 (06:16 +0000)]
Merge branch 'TimePath/csqc_viewmodels' into 'master'
Clientside viewmodels
Known issues:
- [x] appears when dead
- [x] appears during intermission
- [x] does not take on effects from powerups like strength
- [x] no switch animation
- [x] vortex does not display charge
- [x] spectating players: weapons have wrong glow
- [x] arc animates in a strange way noticeable with higher ping
- [x] cl_bobmodel (really? yeah really)
- [x] weapons not visible from spectate until you have spawned at least once
- [x] origin is wrong with cl_followmodel
- [x] muzzleflashes are missing
See merge request !250
Mario [Mon, 30 Nov 2015 06:07:04 +0000 (16:07 +1000)]
Fix prediction of jumping onto ledges
TimePath [Mon, 30 Nov 2015 05:56:50 +0000 (16:56 +1100)]
Viewmodels: call wr_glow on activeweapon, not switchingweapon
TimePath [Mon, 30 Nov 2015 05:52:40 +0000 (16:52 +1100)]
Viewmodels: fix muzzleflashes
TimePath [Mon, 30 Nov 2015 05:16:47 +0000 (16:16 +1100)]
Viewmodels: match engine cl_followmodel and cl_bobmodel
Mario [Mon, 30 Nov 2015 03:44:45 +0000 (13:44 +1000)]
Use a temporary hack to fix teleporters and jumppads not finding their targets
TimePath [Mon, 30 Nov 2015 02:03:12 +0000 (13:03 +1100)]
Viewmodels: network weaponrate factor
TimePath [Mon, 30 Nov 2015 01:55:56 +0000 (12:55 +1100)]
Viewmodels: network switchdelays
TimePath [Mon, 30 Nov 2015 01:25:28 +0000 (12:25 +1100)]
Viewmodels: smooth switch with high latency
TimePath [Sun, 29 Nov 2015 23:58:59 +0000 (10:58 +1100)]
Viewmodels: clientside Vortex glow
TimePath [Sun, 29 Nov 2015 22:59:11 +0000 (09:59 +1100)]
Merge branch 'master' into TimePath/csqc_viewmodels
# Conflicts:
# qcsrc/client/weapons/projectile.qc
# qcsrc/common/stats.qh
# qcsrc/common/weapons/all.qc
# qcsrc/common/weapons/weapon.qh
# qcsrc/server/defs.qh
# qcsrc/server/g_subs.qh
# qcsrc/server/g_world.qc
Mario [Sun, 29 Nov 2015 15:37:59 +0000 (01:37 +1000)]
Add a hook to team change function, will come in handy soon
Mario [Sun, 29 Nov 2015 14:24:23 +0000 (00:24 +1000)]
Predict teleporters (yay)
TimePath [Sun, 29 Nov 2015 10:53:10 +0000 (21:53 +1100)]
Viewmodels: cl_bobmodel: check onground for other players too
Mario [Sun, 29 Nov 2015 10:42:38 +0000 (20:42 +1000)]
Clean up hacks a bit
TimePath [Sun, 29 Nov 2015 10:41:50 +0000 (21:41 +1100)]
Viewmodels: cl_bobmodel: not in the air
TimePath [Sun, 29 Nov 2015 10:25:08 +0000 (21:25 +1100)]
Viewmodels: attempt to smooth out teleporting
TimePath [Sun, 29 Nov 2015 10:11:49 +0000 (21:11 +1100)]
Viewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel
Mario [Sun, 29 Nov 2015 10:01:59 +0000 (20:01 +1000)]
Fix some issues with movetype prediction, also make jumppads predicted
Mario [Sun, 29 Nov 2015 07:07:56 +0000 (17:07 +1000)]
Fix some issues with QC movetypes
TimePath [Sun, 29 Nov 2015 05:32:13 +0000 (05:32 +0000)]
Merge branch 'TimePath/stats' into 'master'
Register stats
* drastically simplifies common physics code
* amortizes stat cost, each stat is read at most once per frame instead of as many times as it is used, saving on `getstat` calls
See merge request !262
TimePath [Sun, 29 Nov 2015 05:24:51 +0000 (16:24 +1100)]
entcs: de-jitter
TimePath [Sun, 29 Nov 2015 04:19:35 +0000 (15:19 +1100)]
Multijump: fix
Mario [Sun, 29 Nov 2015 03:49:04 +0000 (13:49 +1000)]
This commit is dedicated to TimePath
# Conflicts:
# qcsrc/common/movetypes/movetypes.qc
# qcsrc/common/movetypes/toss.qc
# qcsrc/common/mutators/mutator/dodging/dodging.qc
# qcsrc/common/mutators/mutator/multijump/multijump.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/stats.qh
# qcsrc/server/autocvars.qh
TimePath [Sun, 29 Nov 2015 02:45:20 +0000 (13:45 +1100)]
Merge branch 'master' into TimePath/stats
# Conflicts:
# qcsrc/client/hud/panel/ammo.qc
# qcsrc/client/hud/panel/powerups.qc
# qcsrc/client/view.qc
# qcsrc/common/mutators/mutator/nades/nades.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/weapons/weapon/vortex.qc
# qcsrc/lib/registry.qh
# qcsrc/lib/stats.qh
TimePath [Sun, 29 Nov 2015 00:32:01 +0000 (11:32 +1100)]
Stats: port vectors
TimePath [Sat, 28 Nov 2015 06:35:15 +0000 (17:35 +1100)]
Stats: port gamemodes
TimePath [Sat, 28 Nov 2015 03:39:52 +0000 (14:39 +1100)]
Stats: port remaining movevars
Rudolf Polzer [Fri, 27 Nov 2015 21:19:31 +0000 (22:19 +0100)]
Fix some SVQC and CSQC string leaks.
Rudolf Polzer [Fri, 27 Nov 2015 20:56:11 +0000 (21:56 +0100)]
Fix memory leaks in ATTRIB(..., strzone(...)) calls.
These calls don't free the previously allocated string in the same
field, causing a leak.
Rudolf Polzer [Fri, 27 Nov 2015 20:46:26 +0000 (21:46 +0100)]
init.bsp: Properly shutdown the mapinfo subsystem.
Rudolf Polzer [Fri, 27 Nov 2015 20:40:01 +0000 (21:40 +0100)]
Fix most menuqc leaks.
Mario [Fri, 27 Nov 2015 14:48:44 +0000 (00:48 +1000)]
Finish off the last of the stats
Mario [Fri, 27 Nov 2015 14:13:42 +0000 (00:13 +1000)]
Do another bunch of stats
Mario [Fri, 27 Nov 2015 13:55:23 +0000 (23:55 +1000)]
Add an option to burn the player when they enter lava