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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Tue, 1 Dec 2015 22:54:21 +0000 (09:54 +1100)]
Shownames: fade when moving to spectate
TimePath [Tue, 1 Dec 2015 22:20:59 +0000 (09:20 +1100)]
Mutators: network
Overkill: fix viewmodels
Mario [Tue, 1 Dec 2015 16:30:25 +0000 (02:30 +1000)]
Always draw ladders (reduces amount of bandwidth wasted when player enters & leaves pvs)
Mario [Tue, 1 Dec 2015 15:43:49 +0000 (01:43 +1000)]
Link ladders (landing on them is rough, unfixable currently)
Mario [Tue, 1 Dec 2015 12:53:55 +0000 (22:53 +1000)]
Allow any height value
Mario [Tue, 1 Dec 2015 12:28:34 +0000 (22:28 +1000)]
Hopefully fix issues with vaporizer beam
Mario [Tue, 1 Dec 2015 09:24:33 +0000 (19:24 +1000)]
Fix spawn near teammates
Mario [Mon, 30 Nov 2015 10:59:31 +0000 (20:59 +1000)]
Fix intermission track for reals
TimePath [Mon, 30 Nov 2015 10:57:47 +0000 (21:57 +1100)]
Viewmodels: fix white
TimePath [Mon, 30 Nov 2015 10:48:54 +0000 (21:48 +1100)]
Add a few checks
TimePath [Mon, 30 Nov 2015 06:16:39 +0000 (06:16 +0000)]
Merge branch 'TimePath/csqc_viewmodels' into 'master'
Clientside viewmodels
Known issues:
- [x] appears when dead
- [x] appears during intermission
- [x] does not take on effects from powerups like strength
- [x] no switch animation
- [x] vortex does not display charge
- [x] spectating players: weapons have wrong glow
- [x] arc animates in a strange way noticeable with higher ping
- [x] cl_bobmodel (really? yeah really)
- [x] weapons not visible from spectate until you have spawned at least once
- [x] origin is wrong with cl_followmodel
- [x] muzzleflashes are missing
See merge request !250
Mario [Mon, 30 Nov 2015 06:07:04 +0000 (16:07 +1000)]
Fix prediction of jumping onto ledges
TimePath [Mon, 30 Nov 2015 05:56:50 +0000 (16:56 +1100)]
Viewmodels: call wr_glow on activeweapon, not switchingweapon
TimePath [Mon, 30 Nov 2015 05:52:40 +0000 (16:52 +1100)]
Viewmodels: fix muzzleflashes
TimePath [Mon, 30 Nov 2015 05:16:47 +0000 (16:16 +1100)]
Viewmodels: match engine cl_followmodel and cl_bobmodel
Mario [Mon, 30 Nov 2015 03:44:45 +0000 (13:44 +1000)]
Use a temporary hack to fix teleporters and jumppads not finding their targets
TimePath [Mon, 30 Nov 2015 02:03:12 +0000 (13:03 +1100)]
Viewmodels: network weaponrate factor
TimePath [Mon, 30 Nov 2015 01:55:56 +0000 (12:55 +1100)]
Viewmodels: network switchdelays
TimePath [Mon, 30 Nov 2015 01:25:28 +0000 (12:25 +1100)]
Viewmodels: smooth switch with high latency
TimePath [Sun, 29 Nov 2015 23:58:59 +0000 (10:58 +1100)]
Viewmodels: clientside Vortex glow
TimePath [Sun, 29 Nov 2015 22:59:11 +0000 (09:59 +1100)]
Merge branch 'master' into TimePath/csqc_viewmodels
# Conflicts:
# qcsrc/client/weapons/projectile.qc
# qcsrc/common/stats.qh
# qcsrc/common/weapons/all.qc
# qcsrc/common/weapons/weapon.qh
# qcsrc/server/defs.qh
# qcsrc/server/g_subs.qh
# qcsrc/server/g_world.qc
Mario [Sun, 29 Nov 2015 15:37:59 +0000 (01:37 +1000)]
Add a hook to team change function, will come in handy soon
Mario [Sun, 29 Nov 2015 14:24:23 +0000 (00:24 +1000)]
Predict teleporters (yay)
TimePath [Sun, 29 Nov 2015 10:53:10 +0000 (21:53 +1100)]
Viewmodels: cl_bobmodel: check onground for other players too
Mario [Sun, 29 Nov 2015 10:42:38 +0000 (20:42 +1000)]
Clean up hacks a bit
TimePath [Sun, 29 Nov 2015 10:41:50 +0000 (21:41 +1100)]
Viewmodels: cl_bobmodel: not in the air
TimePath [Sun, 29 Nov 2015 10:25:08 +0000 (21:25 +1100)]
Viewmodels: attempt to smooth out teleporting
TimePath [Sun, 29 Nov 2015 10:11:49 +0000 (21:11 +1100)]
Viewmodels: support cl_bobmodel, cl_leanmodel, cl_followmodel
Mario [Sun, 29 Nov 2015 10:01:59 +0000 (20:01 +1000)]
Fix some issues with movetype prediction, also make jumppads predicted
Mario [Sun, 29 Nov 2015 07:07:56 +0000 (17:07 +1000)]
Fix some issues with QC movetypes
TimePath [Sun, 29 Nov 2015 05:32:13 +0000 (05:32 +0000)]
Merge branch 'TimePath/stats' into 'master'
Register stats
* drastically simplifies common physics code
* amortizes stat cost, each stat is read at most once per frame instead of as many times as it is used, saving on `getstat` calls
See merge request !262
TimePath [Sun, 29 Nov 2015 05:24:51 +0000 (16:24 +1100)]
entcs: de-jitter
TimePath [Sun, 29 Nov 2015 04:19:35 +0000 (15:19 +1100)]
Multijump: fix
Mario [Sun, 29 Nov 2015 03:49:04 +0000 (13:49 +1000)]
This commit is dedicated to TimePath
# Conflicts:
# qcsrc/common/movetypes/movetypes.qc
# qcsrc/common/movetypes/toss.qc
# qcsrc/common/mutators/mutator/dodging/dodging.qc
# qcsrc/common/mutators/mutator/multijump/multijump.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/stats.qh
# qcsrc/server/autocvars.qh
TimePath [Sun, 29 Nov 2015 02:45:20 +0000 (13:45 +1100)]
Merge branch 'master' into TimePath/stats
# Conflicts:
# qcsrc/client/hud/panel/ammo.qc
# qcsrc/client/hud/panel/powerups.qc
# qcsrc/client/view.qc
# qcsrc/common/mutators/mutator/nades/nades.qc
# qcsrc/common/physics.qc
# qcsrc/common/physics.qh
# qcsrc/common/weapons/weapon/vortex.qc
# qcsrc/lib/registry.qh
# qcsrc/lib/stats.qh
TimePath [Sun, 29 Nov 2015 00:32:01 +0000 (11:32 +1100)]
Stats: port vectors
TimePath [Sat, 28 Nov 2015 06:35:15 +0000 (17:35 +1100)]
Stats: port gamemodes
TimePath [Sat, 28 Nov 2015 03:39:52 +0000 (14:39 +1100)]
Stats: port remaining movevars
Rudolf Polzer [Fri, 27 Nov 2015 21:19:31 +0000 (22:19 +0100)]
Fix some SVQC and CSQC string leaks.
Rudolf Polzer [Fri, 27 Nov 2015 20:56:11 +0000 (21:56 +0100)]
Fix memory leaks in ATTRIB(..., strzone(...)) calls.
These calls don't free the previously allocated string in the same
field, causing a leak.
Rudolf Polzer [Fri, 27 Nov 2015 20:46:26 +0000 (21:46 +0100)]
init.bsp: Properly shutdown the mapinfo subsystem.
Rudolf Polzer [Fri, 27 Nov 2015 20:40:01 +0000 (21:40 +0100)]
Fix most menuqc leaks.
Mario [Fri, 27 Nov 2015 14:48:44 +0000 (00:48 +1000)]
Finish off the last of the stats
Mario [Fri, 27 Nov 2015 14:13:42 +0000 (00:13 +1000)]
Do another bunch of stats
Mario [Fri, 27 Nov 2015 13:55:23 +0000 (23:55 +1000)]
Add an option to burn the player when they enter lava
Mario [Thu, 26 Nov 2015 10:43:07 +0000 (20:43 +1000)]
Make sure self is set on the PlayerJump mutator hook
Mario [Thu, 26 Nov 2015 10:39:12 +0000 (20:39 +1000)]
Kill use of self in player physics code
Mario [Thu, 26 Nov 2015 09:19:49 +0000 (19:19 +1000)]
Kill the use of self in movetype code, to make it usable from the player physics code
TimePath [Wed, 25 Nov 2015 23:13:23 +0000 (10:13 +1100)]
entcs: cleanup
Mario [Wed, 25 Nov 2015 12:30:42 +0000 (22:30 +1000)]
Potentially fix an issue with buff times and vehicle entering/exiting
TimePath [Wed, 25 Nov 2015 05:16:26 +0000 (16:16 +1100)]
ArrayList: free on shutdown
Rudolf Polzer [Tue, 24 Nov 2015 15:05:08 +0000 (16:05 +0100)]
Fix memory leak in counting.qh.
TimePath [Tue, 24 Nov 2015 11:42:29 +0000 (22:42 +1100)]
Stats: port 5 more
TimePath [Tue, 24 Nov 2015 11:16:50 +0000 (22:16 +1100)]
Stats: remove dependence on engine assigned stats
Mario [Tue, 24 Nov 2015 08:28:07 +0000 (18:28 +1000)]
Hide kills/frags in CTS
Mario [Tue, 24 Nov 2015 07:56:43 +0000 (17:56 +1000)]
Fix compile
Mario [Tue, 24 Nov 2015 07:40:58 +0000 (17:40 +1000)]
Move race winning conditions into race file
Mario [Mon, 23 Nov 2015 15:07:59 +0000 (01:07 +1000)]
Make multijump smoother
Mario [Mon, 23 Nov 2015 14:54:45 +0000 (00:54 +1000)]
Decouple doublejump
Mario [Mon, 23 Nov 2015 14:28:59 +0000 (00:28 +1000)]
Remove a dependence on multijump
Mario [Mon, 23 Nov 2015 14:22:29 +0000 (00:22 +1000)]
Remove a remnant of the old Tetris game
Mario [Mon, 23 Nov 2015 14:17:19 +0000 (00:17 +1000)]
Move spider web slowness entirely into spider file
Mario [Mon, 23 Nov 2015 14:12:05 +0000 (00:12 +1000)]
Move the vortex charge thing into a mini mutator (why this can't be done in the weapon frame function is beyond me)
Mario [Mon, 23 Nov 2015 13:58:59 +0000 (23:58 +1000)]
Decouple bugrigs from the main code base
Mario [Mon, 23 Nov 2015 12:33:30 +0000 (22:33 +1000)]
Move dodging related stuff into the dodging file (no prediction yet, sorry)
Mario [Mon, 23 Nov 2015 10:53:15 +0000 (20:53 +1000)]
Make physics hook common, move multijump stuff into multijump file
Mario [Mon, 23 Nov 2015 10:35:08 +0000 (20:35 +1000)]
Minor performance optimization, also disable engine side physics prediction
TimePath [Mon, 23 Nov 2015 09:18:16 +0000 (20:18 +1100)]
Weapons: cache WepSet
TimePath [Mon, 23 Nov 2015 06:00:10 +0000 (17:00 +1100)]
Registry: break limits
TimePath [Mon, 23 Nov 2015 05:44:43 +0000 (16:44 +1100)]
entcs: use ArrayList
TimePath [Mon, 23 Nov 2015 05:24:12 +0000 (16:24 +1100)]
ArrayList: implement
List with O(1) access
TimePath [Mon, 23 Nov 2015 05:18:45 +0000 (16:18 +1100)]
Shownames: optimize
Mario [Sun, 22 Nov 2015 21:21:20 +0000 (07:21 +1000)]
Update bulldozer to use new assets by KingPimpCommander, also add a comment to make sure someone doesn't make the same mistake with impulses
TimePath [Sun, 22 Nov 2015 11:29:15 +0000 (22:29 +1100)]
General cleanup/optimize
TimePath [Sun, 22 Nov 2015 05:10:52 +0000 (16:10 +1100)]
lib/iter: FOREACH_ENTITY
TimePath [Sun, 22 Nov 2015 03:38:46 +0000 (14:38 +1100)]
Physics: unroll unstick_offsets
TimePath [Sat, 21 Nov 2015 10:23:34 +0000 (21:23 +1100)]
csqcmodel: optimize server2csqc
TimePath [Sat, 21 Nov 2015 09:06:49 +0000 (20:06 +1100)]
CA: fix spectate
closes #1592
Mario [Sat, 21 Nov 2015 07:07:41 +0000 (17:07 +1000)]
Do 10 more stats
Mario [Sat, 21 Nov 2015 06:06:38 +0000 (16:06 +1000)]
Add the last 2 remaining brick types for the main bulldozer campaign
TimePath [Fri, 20 Nov 2015 05:54:41 +0000 (16:54 +1100)]
entcs: unset .has_origin when player model leaves PVS
Mario [Fri, 20 Nov 2015 02:25:33 +0000 (12:25 +1000)]
Don't send weapon priority on update, as this can break in-game stuff (like weaplast command) and switch the player's weapon to "best"
Mario [Fri, 20 Nov 2015 02:11:43 +0000 (02:11 +0000)]
Merge branch 'terencehill/hud_cvars' into 'master'
Cleanups / fixes of some hud-related cvars
See merge request !259
TimePath [Wed, 18 Nov 2015 02:05:19 +0000 (13:05 +1100)]
CTS: fix player not being reset
terencehill [Tue, 17 Nov 2015 22:55:06 +0000 (23:55 +0100)]
HUD skins: sync cfg exporter with cfg files
terencehill [Tue, 17 Nov 2015 19:38:35 +0000 (20:38 +0100)]
Get rid of a pointless convention (unquoted main panel cvar value) that was broken by the minigame panels cvars
terencehill [Tue, 17 Nov 2015 18:40:24 +0000 (19:40 +0100)]
hud_configure_grid_xsize and hud_configure_grid_ysize must have 6 decimal digits otherwise the relative sliders in the HUD Setup dialog doesn't recognize them
Mario [Tue, 17 Nov 2015 11:58:16 +0000 (21:58 +1000)]
Add level 5
Mario [Tue, 17 Nov 2015 10:59:47 +0000 (20:59 +1000)]
Do another 6
Mario [Tue, 17 Nov 2015 10:51:23 +0000 (20:51 +1000)]
Port another 10 stats
TimePath [Tue, 17 Nov 2015 08:36:02 +0000 (08:36 +0000)]
Merge branch 'TimePath/csqc_sounds' into 'master'
CSQC player sounds
`cl_forceplayermodels 1` users rejoice!
See merge request !251
TimePath [Tue, 17 Nov 2015 08:37:01 +0000 (19:37 +1100)]
Globalsounds: update entcs origin
TimePath [Tue, 17 Nov 2015 08:33:34 +0000 (19:33 +1100)]
Globalsounds: remove optional REGISTRY_SORT parameter
TimePath [Tue, 17 Nov 2015 08:28:31 +0000 (19:28 +1100)]
Playersounds: fix volume
TimePath [Tue, 17 Nov 2015 08:08:12 +0000 (19:08 +1100)]
ent_cs: don't remove on death, really
TimePath [Tue, 17 Nov 2015 07:42:44 +0000 (18:42 +1100)]
ent_cs: don't remove on death
TimePath [Tue, 17 Nov 2015 07:22:00 +0000 (18:22 +1100)]
ent_cs: fix strunzone crash
terencehill [Mon, 16 Nov 2015 19:58:32 +0000 (20:58 +0100)]
Make 2 hud skin cvars into user cvars (hud_panel_timer_increment and hud_panel_physics_speed_unit) so that they remain the same when loading another skin
TimePath [Mon, 16 Nov 2015 10:34:04 +0000 (21:34 +1100)]
Merge branch 'master' into TimePath/csqc_sounds
# Conflicts:
# qcsrc/client/main.qc
# qcsrc/server/cl_player.qh
TimePath [Mon, 16 Nov 2015 09:58:02 +0000 (20:58 +1100)]
ent_cs: rewrite