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xonotic/xonotic-data.pk3dir.git
9 years agoFix compile
Mario [Wed, 25 Mar 2015 03:38:22 +0000 (14:38 +1100)]
Fix compile

9 years agoMerge branch 'master' into Mario/combined_updates
Mario [Wed, 25 Mar 2015 03:34:59 +0000 (14:34 +1100)]
Merge branch 'master' into Mario/combined_updates

9 years agoAllow maps to specify "warpzone_isboxy" "1" to disable exacttrigger logic on anything.
Rudolf Polzer [Tue, 24 Mar 2015 18:52:05 +0000 (19:52 +0100)]
Allow maps to specify "warpzone_isboxy" "1" to disable exacttrigger logic on anything.

This allows for some performance optimizations.

9 years agoMake the face normal calculation clearer by using less variables.
Rudolf Polzer [Tue, 24 Mar 2015 18:51:00 +0000 (19:51 +0100)]
Make the face normal calculation clearer by using less variables.

9 years agoAdd a way to trigger multi only when certain keys are pressed (intended for use on...
Mario [Tue, 24 Mar 2015 16:02:41 +0000 (03:02 +1100)]
Add a way to trigger multi only when certain keys are pressed (intended for use on warp pipes)

9 years agoKill dotproduct() function as it's built-in in QC; move cross() to warpzonelib so...
Rudolf Polzer [Tue, 24 Mar 2015 14:36:12 +0000 (15:36 +0100)]
Kill dotproduct() function as it's built-in in QC; move cross() to warpzonelib so warpzonelib can use it and stay standalone.

9 years agoUse engine side touch on triggers
Mario [Tue, 24 Mar 2015 14:32:57 +0000 (01:32 +1100)]
Use engine side touch on triggers

9 years agoAllow knockback from weapons in side-scrolling mode
Mario [Tue, 24 Mar 2015 14:03:35 +0000 (01:03 +1100)]
Allow knockback from weapons in side-scrolling mode

9 years agoDon't check warpzone trigger touch for all triggers (causes severe lag on maps with...
Mario [Tue, 24 Mar 2015 10:01:51 +0000 (21:01 +1100)]
Don't check warpzone trigger touch for all triggers (causes severe lag on maps with giant triggers)

9 years agoMerge branch 'Mario/combined_prediction' into Mario/combined_updates
Mario [Tue, 24 Mar 2015 08:43:29 +0000 (19:43 +1100)]
Merge branch 'Mario/combined_prediction' into Mario/combined_updates

9 years agoRemove a duplicate declaration
Mario [Tue, 24 Mar 2015 08:43:11 +0000 (19:43 +1100)]
Remove a duplicate declaration

9 years agoPredicted sidescrolling, yay
Mario [Tue, 24 Mar 2015 02:19:33 +0000 (13:19 +1100)]
Predicted sidescrolling, yay

9 years agoMerge branch 'Mario/qc_physics_prehax' into Mario/combined_updates
Mario [Tue, 24 Mar 2015 01:30:55 +0000 (12:30 +1100)]
Merge branch 'Mario/qc_physics_prehax' into Mario/combined_updates

Conflicts:
qcsrc/client/laser.qc
qcsrc/client/main.qc
qcsrc/client/progs.src
qcsrc/client/vehicles/vehicles.qc
qcsrc/common/constants.qh
qcsrc/common/csqcmodel_settings.qh
qcsrc/common/nades.qc
qcsrc/common/triggers/teleporters.qc
qcsrc/common/triggers/trigger/jumppads.qc
qcsrc/common/weapons/w_porto.qc
qcsrc/csqcmodellib/cl_player.qc
qcsrc/server/cl_client.qc
qcsrc/server/cl_physics.qc
qcsrc/server/cl_player.qc
qcsrc/server/defs.qh
qcsrc/server/g_triggers.qc
qcsrc/server/mutators/gamemode_assault.qc
qcsrc/server/mutators/gamemode_ctf.qc
qcsrc/server/mutators/gamemode_ctf.qh
qcsrc/server/mutators/gamemode_domination.qc
qcsrc/server/mutators/gamemode_onslaught.qc
qcsrc/server/mutators/mutator_buffs.qc
qcsrc/server/mutators/mutator_dodging.qc
qcsrc/server/mutators/mutator_multijump.qc
qcsrc/server/mutators/mutator_nades.qc
qcsrc/server/progs.src
qcsrc/server/race.qh
qcsrc/server/t_halflife.qc
qcsrc/server/tturrets/system/system_main.qc
qcsrc/server/tturrets/system/system_misc.qc
qcsrc/server/vehicles/racer.qc
qcsrc/server/vehicles/vehicles.qc
qcsrc/warpzonelib/common.qc

9 years agoLook down while crouching (matches Arcade Quake, besides the crouching, which is...
Mario [Mon, 23 Mar 2015 03:22:04 +0000 (14:22 +1100)]
Look down while crouching (matches Arcade Quake, besides the crouching, which is a requirement here)

9 years agoFix overkill powerups again
Mario [Mon, 23 Mar 2015 01:01:12 +0000 (12:01 +1100)]
Fix overkill powerups again

9 years agoFix overkill powerups
Mario [Mon, 23 Mar 2015 00:57:04 +0000 (11:57 +1100)]
Fix overkill powerups

9 years agoBring back old powerups temporarily for tourney
Mario [Mon, 23 Mar 2015 00:31:38 +0000 (11:31 +1100)]
Bring back old powerups temporarily for tourney

9 years agoFix some overbright maps when realtime world lights are enabled.
Rudolf Polzer [Sat, 21 Mar 2015 22:13:35 +0000 (23:13 +0100)]
Fix some overbright maps when realtime world lights are enabled.

9 years agoSupport workarea limiting of the window size.
Rudolf Polzer [Tue, 17 Mar 2015 11:03:11 +0000 (12:03 +0100)]
Support workarea limiting of the window size.

Requires an engine change to support getresolution(-2) to return the workarea.

9 years agoFix a warning when dying in overkill with no attacker set
Mario [Mon, 16 Mar 2015 20:42:44 +0000 (07:42 +1100)]
Fix a warning when dying in overkill with no attacker set

9 years agoAllow true flight with flight buff
Mario [Mon, 16 Mar 2015 16:39:06 +0000 (03:39 +1100)]
Allow true flight with flight buff

9 years agoAdd movetype updates from QC physics branch
Mario [Mon, 16 Mar 2015 15:29:22 +0000 (02:29 +1100)]
Add movetype updates from QC physics branch

9 years agoNetwork impulse triggers
Mario [Mon, 16 Mar 2015 15:00:13 +0000 (02:00 +1100)]
Network impulse triggers

9 years agoMerge some changes from prediction branch
Mario [Mon, 16 Mar 2015 14:09:17 +0000 (01:09 +1100)]
Merge some changes from prediction branch

9 years agoMerge branch 'master' into Mario/qc_physics_prehax
Mario [Mon, 16 Mar 2015 14:00:45 +0000 (01:00 +1100)]
Merge branch 'master' into Mario/qc_physics_prehax

9 years agoAdd a setting to change laser force in overkill
Mario [Mon, 16 Mar 2015 13:11:27 +0000 (00:11 +1100)]
Add a setting to change laser force in overkill

9 years agoMerge branch 'master' into Mario/combined_updates
Mario [Fri, 13 Mar 2015 11:22:23 +0000 (22:22 +1100)]
Merge branch 'master' into Mario/combined_updates

9 years agoMerge branch 'master' into Mario/combined_updates
Mario [Fri, 13 Mar 2015 11:20:43 +0000 (22:20 +1100)]
Merge branch 'master' into Mario/combined_updates

Conflicts:
qcsrc/server/defs.qh

9 years agoMerge branch 'Mario/combined_viewloc' into Mario/combined_updates
Mario [Fri, 13 Mar 2015 11:14:03 +0000 (22:14 +1100)]
Merge branch 'Mario/combined_viewloc' into Mario/combined_updates

9 years agoMerge branch 'Mario/combined_updates' into Mario/combined_viewloc
Mario [Fri, 13 Mar 2015 11:13:45 +0000 (22:13 +1100)]
Merge branch 'Mario/combined_updates' into Mario/combined_viewloc

9 years agoDisable lightning arc branching, as this can (and WILL) recurse infinitely.
Rudolf Polzer [Mon, 9 Mar 2015 13:09:09 +0000 (14:09 +0100)]
Disable lightning arc branching, as this can (and WILL) recurse infinitely.

9 years agoMake sure the number of lightning beam segments is bounded.
Rudolf Polzer [Mon, 9 Mar 2015 12:28:55 +0000 (13:28 +0100)]
Make sure the number of lightning beam segments is bounded.

Otherwise, beam list overflow and infinite loops.

9 years agoFix secondary fire affecting primary accuracy in overkill and instagib
Mario [Sun, 8 Mar 2015 14:11:47 +0000 (01:11 +1100)]
Fix secondary fire affecting primary accuracy in overkill and instagib

9 years agoFix monsters unable to target non-player entities
Mario [Sat, 7 Mar 2015 15:03:21 +0000 (02:03 +1100)]
Fix monsters unable to target non-player entities

9 years agoHide the flag from the carrier's view while they're in a vehicle (fixes flag getting...
Mario [Fri, 6 Mar 2015 13:40:02 +0000 (00:40 +1100)]
Hide the flag from the carrier's view while they're in a vehicle (fixes flag getting in way of crosshair in 3rd person vehicle mode)

9 years agoMerge branch 'terencehill/weapon_panel_retry' into 'master'
Mario [Fri, 6 Mar 2015 07:31:36 +0000 (07:31 +0000)]
Merge branch 'terencehill/weapon_panel_retry' into 'master'

Weapons panel improvements

I've taken into account sev's feedback at !106 and after lots of tests I came up with something good, I think.

To sum it up the changes:
* weapons are now sorted either vertically (more rows) or horizontally (more columns) (not just vertically as before)
* all weapons layout: more symmetrical distribution, icons are now as big as possible
* only owned layout: prefer stretched layouts (like in sev's branch) but avoid too much stretched layouts where item aspect ratio gets altered

See merge request !110

9 years agoAdd some missing "bad" cvars
Mario [Thu, 5 Mar 2015 15:08:20 +0000 (02:08 +1100)]
Add some missing "bad" cvars

9 years agoFix minor typo
Mario [Thu, 5 Mar 2015 08:10:01 +0000 (19:10 +1100)]
Fix minor typo

9 years agoSome junk
Mario [Thu, 5 Mar 2015 08:01:18 +0000 (19:01 +1100)]
Some junk

9 years agoMerge branch 'Mario/combined_updates' into Mario/combined_viewloc
Mario [Wed, 4 Mar 2015 09:42:53 +0000 (20:42 +1100)]
Merge branch 'Mario/combined_updates' into Mario/combined_viewloc

9 years agoUse effects system for vehicle muzzle flashes
Mario [Wed, 4 Mar 2015 07:58:37 +0000 (18:58 +1100)]
Use effects system for vehicle muzzle flashes

9 years agoEnable 3rd person vehicle view by default
Mario [Wed, 4 Mar 2015 06:45:11 +0000 (17:45 +1100)]
Enable 3rd person vehicle view by default

9 years agoAllow spiderbot to sprint by holding jump
Mario [Wed, 4 Mar 2015 06:35:21 +0000 (17:35 +1100)]
Allow spiderbot to sprint by holding jump

9 years agoMake racer hover on lava and slime
Mario [Wed, 4 Mar 2015 05:34:57 +0000 (16:34 +1100)]
Make racer hover on lava and slime

9 years agoFix an oddity pointed out by TimePath
Mario [Wed, 4 Mar 2015 02:06:35 +0000 (13:06 +1100)]
Fix an oddity pointed out by TimePath

9 years agoAllow spiderbot to move while in the air (fixes getting stuck on jumppads), fix dodgi...
Mario [Tue, 3 Mar 2015 13:25:02 +0000 (00:25 +1100)]
Allow spiderbot to move while in the air (fixes getting stuck on jumppads), fix dodging, add cvars to handle damage multipliers for some objects (turrets, vehicles)

9 years agoMake it work
Mario [Mon, 2 Mar 2015 08:13:56 +0000 (19:13 +1100)]
Make it work

9 years agoGoat
Mario [Sun, 1 Mar 2015 08:41:44 +0000 (19:41 +1100)]
Goat

9 years agoClose to finalized, side scrolling view mode by Player 2
Mario [Sun, 1 Mar 2015 03:48:53 +0000 (14:48 +1100)]
Close to finalized, side scrolling view mode by Player 2

9 years agoAdd something for 2015
Mario [Sat, 28 Feb 2015 08:36:26 +0000 (19:36 +1100)]
Add something for 2015

9 years agoSome more attempts
Mario [Sat, 28 Feb 2015 08:34:51 +0000 (19:34 +1100)]
Some more attempts

9 years agoExperimental view location trigger, new branch as it may interfere with regular modes...
Mario [Thu, 26 Feb 2015 10:24:40 +0000 (21:24 +1100)]
Experimental view location trigger, new branch as it may interfere with regular modes in its curren state

9 years agoStop using model "" in func_breakable - it's unreliable when effects is
Rudolf Polzer [Wed, 25 Feb 2015 15:04:54 +0000 (16:04 +0100)]
Stop using model "" in func_breakable - it's unreliable when effects is
set.

Rather use EF_NODRAW to prevent sending.

9 years agotarget_spawn: Retokenize when needed.
Rudolf Polzer [Wed, 25 Feb 2015 14:06:28 +0000 (15:06 +0100)]
target_spawn: Retokenize when needed.

9 years agoDon't annoy bots with noise :)
Rudolf Polzer [Wed, 25 Feb 2015 10:55:31 +0000 (11:55 +0100)]
Don't annoy bots with noise :)

9 years agoAdd shotgunarena as a mutator
Mario [Wed, 25 Feb 2015 05:49:53 +0000 (16:49 +1100)]
Add shotgunarena as a mutator

9 years agoRemove revolver (seems we reached a weapon breakage limit)
Mario [Tue, 24 Feb 2015 12:02:29 +0000 (23:02 +1100)]
Remove revolver (seems we reached a weapon breakage limit)

9 years agoFix compile with CHAOS mode
Mario [Tue, 24 Feb 2015 11:45:12 +0000 (22:45 +1100)]
Fix compile with CHAOS mode

9 years agoFix voting with nospectators
Mario [Mon, 23 Feb 2015 23:40:53 +0000 (10:40 +1100)]
Fix voting with nospectators

9 years agoTest hax
Mario [Sun, 22 Feb 2015 10:49:05 +0000 (21:49 +1100)]
Test hax

9 years agoSplit movetypes into separate files
Mario [Sun, 22 Feb 2015 09:46:11 +0000 (20:46 +1100)]
Split movetypes into separate files

9 years agoMove QC movetypes to common folder
Mario [Sun, 22 Feb 2015 08:57:24 +0000 (19:57 +1100)]
Move QC movetypes to common folder

9 years agoFix door notifications
Mario [Sun, 22 Feb 2015 05:35:10 +0000 (16:35 +1100)]
Fix door notifications

9 years agoNetwork colormod even to players (g_player_brightness)
Mario [Sun, 22 Feb 2015 02:15:40 +0000 (13:15 +1100)]
Network colormod even to players (g_player_brightness)

9 years agoAdd an option to use the new "pro" hook texture
Mario [Sun, 22 Feb 2015 02:12:27 +0000 (13:12 +1100)]
Add an option to use the new "pro" hook texture

9 years agoDamn. NOW it's good :)
Rudolf Polzer [Sat, 21 Feb 2015 15:04:42 +0000 (16:04 +0100)]
Damn. NOW it's good :)

9 years agoInitialize func_breakable sound on connect.
Rudolf Polzer [Sat, 21 Feb 2015 15:03:44 +0000 (16:03 +0100)]
Initialize func_breakable sound on connect.

9 years agoImprove check for vertical sorting
terencehill [Sat, 21 Feb 2015 14:56:15 +0000 (15:56 +0100)]
Improve check for vertical sorting

9 years agoUse the right sound channel.
Rudolf Polzer [Sat, 21 Feb 2015 14:17:30 +0000 (15:17 +0100)]
Use the right sound channel.

9 years agoOops. Unbreak - stopsoundto is no longer public.
Rudolf Polzer [Sat, 21 Feb 2015 14:09:14 +0000 (15:09 +0100)]
Oops. Unbreak - stopsoundto is no longer public.

9 years agoThere's smoke in the master bedroom.
Rudolf Polzer [Sat, 21 Feb 2015 12:56:07 +0000 (13:56 +0100)]
There's smoke in the master bedroom.

In other words: func_breakable.sound1 support.

9 years agoNetwork dphitcontentsmask for accurate prediction on clips, almost fix stairs prediction
Mario [Fri, 20 Feb 2015 12:02:48 +0000 (23:02 +1100)]
Network dphitcontentsmask for accurate prediction on clips, almost fix stairs prediction

9 years agoMake a temporary server side trigger think function for touch handling
Mario [Fri, 20 Feb 2015 07:58:39 +0000 (18:58 +1100)]
Make a temporary server side trigger think function for touch handling

9 years agoExperimental support for QC-driven CTF flag physics
Mario [Fri, 20 Feb 2015 07:10:25 +0000 (18:10 +1100)]
Experimental support for QC-driven CTF flag physics

9 years agoPartially working trains
Mario [Fri, 20 Feb 2015 03:44:53 +0000 (14:44 +1100)]
Partially working trains

9 years agoRough port of SV_PushMove to CSQC
Mario [Fri, 20 Feb 2015 00:02:05 +0000 (11:02 +1100)]
Rough port of SV_PushMove to CSQC

9 years agoWalking through doors with high ping just got awesome
Mario [Thu, 19 Feb 2015 09:53:12 +0000 (20:53 +1100)]
Walking through doors with high ping just got awesome

9 years agoShoot rockets through doors
Mario [Thu, 19 Feb 2015 09:12:31 +0000 (20:12 +1100)]
Shoot rockets through doors

9 years agoMove a spawnfunc definition to its correct location (small commit for a change)
Mario [Thu, 19 Feb 2015 05:46:07 +0000 (16:46 +1100)]
Move a spawnfunc definition to its correct location (small commit for a change)

9 years agoMove more stuff around
Mario [Thu, 19 Feb 2015 05:35:16 +0000 (16:35 +1100)]
Move more stuff around

9 years agoA few trillion lines of untested junk, committing now so it doesn't become quadrillions
Mario [Thu, 19 Feb 2015 04:19:19 +0000 (15:19 +1100)]
A few trillion lines of untested junk, committing now so it doesn't become quadrillions

9 years agoSome minor cleanup
Mario [Wed, 18 Feb 2015 04:53:15 +0000 (15:53 +1100)]
Some minor cleanup

9 years agoMake things slightly less broken
Mario [Tue, 17 Feb 2015 22:00:11 +0000 (09:00 +1100)]
Make things slightly less broken

9 years agoMerge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics
Mario [Tue, 17 Feb 2015 19:52:51 +0000 (06:52 +1100)]
Merge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics

Conflicts:
qcsrc/server/miscfunctions.qc
qcsrc/server/t_plats.qc

9 years agoMerge branch 'master' into TimePath/experiments/csqc_prediction
Mario [Tue, 17 Feb 2015 19:49:51 +0000 (06:49 +1100)]
Merge branch 'master' into TimePath/experiments/csqc_prediction

Conflicts:
qcsrc/server/miscfunctions.qc
qcsrc/server/miscfunctions.qh

9 years agoMerge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics
Mario [Tue, 17 Feb 2015 19:45:21 +0000 (06:45 +1100)]
Merge branch 'TimePath/experiments/csqc_prediction' into Mario/qc_physics

Conflicts:
qcsrc/client/bgmscript.qh
qcsrc/client/command/cl_cmd.qc
qcsrc/client/damage.qc
qcsrc/client/main.qc
qcsrc/client/progs.src
qcsrc/client/waypointsprites.qc
qcsrc/common/constants.qh
qcsrc/common/physics.qh
qcsrc/common/triggers/func/breakable.qc
qcsrc/common/triggers/target/music.qc
qcsrc/common/triggers/target/spawn.qc
qcsrc/common/triggers/trigger/jumppads.qc
qcsrc/common/triggers/trigger/secret.qc
qcsrc/common/triggers/trigger/secret.qh
qcsrc/common/triggers/trigger/swamp.qc
qcsrc/server/constants.qh
qcsrc/server/g_subs.qc
qcsrc/server/g_triggers.qc
qcsrc/server/miscfunctions.qc
qcsrc/server/progs.src
qcsrc/server/t_halflife.qc
qcsrc/server/t_plats.qc

9 years agoMerge branch 'master' into terencehill/weapon_panel_retry
terencehill [Sun, 15 Feb 2015 18:55:56 +0000 (19:55 +0100)]
Merge branch 'master' into terencehill/weapon_panel_retry

9 years agoOnlyowned layout: instead of keeping original table proportions as much as possible...
terencehill [Sun, 15 Feb 2015 00:14:46 +0000 (01:14 +0100)]
Onlyowned layout: instead of keeping original table proportions as much as possible, use the previous method that prefers stretched layouts but avoid too much stretched layouts where item aspect ratio gets altered

9 years agoReimplement all-weapons table size calculation in order to make item aspect ratio...
terencehill [Sat, 14 Feb 2015 13:23:47 +0000 (14:23 +0100)]
Reimplement all-weapons table size calculation in order to make item aspect ratio as close as possible to the desired aspect ratio, which means icons as big as possible.

9 years agoMerge branch 'master' into Mario/combined_updates
Mario [Sat, 14 Feb 2015 13:13:03 +0000 (00:13 +1100)]
Merge branch 'master' into Mario/combined_updates

9 years agoMerge branch 'sev/weapon_panel_retry' into 'master'
Mario [Sat, 14 Feb 2015 13:07:07 +0000 (13:07 +0000)]
Merge branch 'sev/weapon_panel_retry' into 'master'

Weapon Panel Retry

Based on the discussion at !105, I've made the following changes to @terencehill's implementation:
- The icons are distributed symmetrically, no matter if the panel is arranged vertically or horizontally
- If the bounds touch a screen edge, the panel is snapped to that edge

This merge request replaces !105.

See merge request !106

9 years agoMerge branch 'master' into sev/weapon_panel_retry
Mario [Sat, 14 Feb 2015 13:02:54 +0000 (00:02 +1100)]
Merge branch 'master' into sev/weapon_panel_retry

9 years agoApply a bad hack to give flak rockets on pickup
Mario [Fri, 13 Feb 2015 19:39:39 +0000 (06:39 +1100)]
Apply a bad hack to give flak rockets on pickup

9 years agoExperimental new weapon: Flak Cannon
Mario [Thu, 12 Feb 2015 19:44:30 +0000 (06:44 +1100)]
Experimental new weapon: Flak Cannon

9 years agoDisable ammo charging by default
Mario [Thu, 12 Feb 2015 11:01:28 +0000 (22:01 +1100)]
Disable ammo charging by default

9 years agoForgot keep owner cvar in 0.8; buff SG; change back spawn furthest
Mirio [Thu, 12 Feb 2015 10:44:03 +0000 (11:44 +0100)]
Forgot keep owner cvar in 0.8; buff SG; change back spawn furthest

9 years agoSome experiments with arc types (currently too broken for use)
Mario [Thu, 12 Feb 2015 10:38:52 +0000 (21:38 +1100)]
Some experiments with arc types (currently too broken for use)

9 years agoMerge branch 'master' into Mario/combined_updates
Mario [Mon, 9 Feb 2015 21:10:00 +0000 (08:10 +1100)]
Merge branch 'master' into Mario/combined_updates

9 years agoCenter onlyowned weapon panel if the panel bounds reach across the whole screen
Severin Meyer [Mon, 9 Feb 2015 19:16:29 +0000 (20:16 +0100)]
Center onlyowned weapon panel if the panel bounds reach across the whole screen

9 years agoCenter onlyowned panel if the original panel snaps to a whole screen side
terencehill [Mon, 9 Feb 2015 11:28:39 +0000 (12:28 +0100)]
Center onlyowned panel if the original panel snaps to a whole screen side