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git.rm.cloudns.org Git - xonotic/netradiant.git/log
Thomas Debesse [Mon, 5 Feb 2018 02:10:56 +0000 (03:10 +0100)]
rename “LastFolder” to “LastMapFolder”
Thomas Debesse [Tue, 2 Oct 2018 23:25:23 +0000 (01:25 +0200)]
Merge branch 'illwieckz/fixpng' fix !102
Thomas Debesse [Sun, 15 Jul 2018 18:44:12 +0000 (20:44 +0200)]
radiant: fix alpha channel for palette-with-transparency png
Thomas Debesse [Tue, 2 Oct 2018 23:21:20 +0000 (01:21 +0200)]
Merge branch 'illwieckz/undodetail' fix !103
Thomas Debesse [Sun, 15 Jul 2018 19:42:02 +0000 (21:42 +0200)]
allow undo “make detail/structural”, <3 @SpiKe, thanks @Garux, fix #76
see https://gitlab.com/xonotic/netradiant/issues/76
Mario [Tue, 5 Jun 2018 10:14:35 +0000 (10:14 +0000)]
Merge branch 'picomodelname' into 'master'
print picomodel filename on error for @Viech, fix #112
Closes #112
See merge request xonotic/netradiant!93
Mario [Tue, 5 Jun 2018 10:11:00 +0000 (10:11 +0000)]
Merge branch 'filternonshader' into 'master'
filter non-shader texture paths at the same place
See merge request xonotic/netradiant!94
Mario [Tue, 5 Jun 2018 10:03:31 +0000 (10:03 +0000)]
Merge branch 'optional_q3map2_type' into 'master'
Fix BSP import error when q3map2_type is missing from gamepack xml
See merge request xonotic/netradiant!96
Mario [Sat, 2 Jun 2018 13:22:16 +0000 (13:22 +0000)]
Merge branch 'transfilterfix' into 'master'
refresh vfs on map load instead of restarting it, fix #115
Closes #115
See merge request xonotic/netradiant!97
Thomas Debesse [Sat, 2 Jun 2018 12:57:48 +0000 (14:57 +0200)]
fix typo
Thomas Debesse [Sat, 2 Jun 2018 12:56:34 +0000 (14:56 +0200)]
refresh vfs on map load instead of restarting it, fix #115
it prevents the crash happening at map load when translucent
texture filter is activated, see #115
Zack Middleton [Tue, 22 May 2018 20:44:57 +0000 (15:44 -0500)]
Fix BSP import error when q3map2_type is missing from gamepack xml
Using File -> Import... to import a BSP using a gamepack that does not
specify q3map2_type (such as the Quake 3 gamepack) resulted in a fatal
error:
runtime error: game attribute "q3map2_type" not found in "q3.game"
The code already has a fallback to use type "quake3" if q3map2_type is
missing so don't require gamepacks to specify it.
Thomas Debesse [Sat, 5 May 2018 01:23:14 +0000 (03:23 +0200)]
filter non-shader texture paths at the same place
also filter more known suffixes
Thomas Debesse [Fri, 4 May 2018 15:55:06 +0000 (17:55 +0200)]
print picomodel filename on error for @Viech, fix #112
TimePath [Thu, 3 May 2018 09:52:10 +0000 (09:52 +0000)]
Merge branch 'Mario/winfix' into 'master'
Merge branch Mario/winfix (S merge request)
See merge request xonotic/netradiant!91
TimePath [Thu, 3 May 2018 09:28:14 +0000 (09:28 +0000)]
#define _USE_MATH_DEFINES
TimePath [Tue, 1 May 2018 12:34:59 +0000 (22:34 +1000)]
Fix the build
Mario [Sun, 29 Apr 2018 14:27:43 +0000 (14:27 +0000)]
Merge branch 'nomagicpath' into 'master'
q3map2: disable magic path guess
See merge request xonotic/netradiant!90
Mario [Sun, 29 Apr 2018 14:08:29 +0000 (14:08 +0000)]
Merge branch 'csgmakeroom' into 'master'
implement CSG Make Room, thanks to Garux, <3 Mario
See merge request xonotic/netradiant!88
Mario [Sun, 29 Apr 2018 14:01:55 +0000 (00:01 +1000)]
Merge branch 'master' into Mario/winfix
Mario [Sun, 29 Apr 2018 13:46:46 +0000 (13:46 +0000)]
Merge branch 'fix-fast' into 'master'
Fix a bug that prevent -fast to behave correctly
See merge request xonotic/netradiant!64
Mario [Sun, 29 Apr 2018 12:31:33 +0000 (12:31 +0000)]
Merge branch 'diffnoise' into 'master'
tools: reduce diff noise with GtkRadiant
See merge request xonotic/netradiant!82
Mario [Sun, 29 Apr 2018 11:37:17 +0000 (11:37 +0000)]
Merge branch 'iqmmodel' into 'master'
plugins/iqmmodel: apply textures on surfaces
Closes #116
See merge request xonotic/netradiant!84
Mario [Sun, 29 Apr 2018 11:36:16 +0000 (11:36 +0000)]
Merge branch 'q3map2help' into 'master'
some fixes to q3map2 help
See merge request xonotic/netradiant!86
Mario [Sun, 29 Apr 2018 11:22:20 +0000 (11:22 +0000)]
Merge branch 'q3map2game' into 'master'
import some q3map2 game options from gtkradiant tree
See merge request xonotic/netradiant!87
Mario [Sun, 29 Apr 2018 11:15:50 +0000 (11:15 +0000)]
Merge branch 'fixvis' into 'master'
q3map2: fix prt loading for vis computation when using -prtfile
See merge request xonotic/netradiant!89
Thomas Debesse [Sat, 28 Apr 2018 13:31:49 +0000 (15:31 +0200)]
q3map2: -fs_nobasepath implies -fs_nomagicpath
Thomas Debesse [Sat, 28 Apr 2018 13:22:13 +0000 (15:22 +0200)]
q3map2: disable magic path guess
Thomas Debesse [Sat, 28 Apr 2018 13:15:23 +0000 (15:15 +0200)]
q3map2: fix prt loading for vis computation when using -prtfile
Thomas Debesse [Sun, 4 Mar 2018 03:43:35 +0000 (04:43 +0100)]
implement CSG Make Room, thanks to Garux, <3 Mario
- implement CSG Make Room using code by @Garux from !11
- calls this operation “Make Room” like in DarkRadiant
this is what GTKRadiant calls “CSG Hollow Touch”
- draw the pixmap icon according to the current theme
- greet @Mario
Thomas Debesse [Sat, 3 Mar 2018 02:28:21 +0000 (03:28 +0100)]
some fixes to q3map2 help
Mario [Sun, 4 Mar 2018 04:12:08 +0000 (14:12 +1000)]
Fix compile on MSYS2
Pan [Tue, 16 Jan 2018 12:12:13 +0000 (13:12 +0100)]
Extra donotenterlarge surfaceparm for nonotenterlarge
Thomas Debesse [Sat, 3 Mar 2018 21:27:27 +0000 (22:27 +0100)]
import some q3map2 game options from gtkradiant tree
Thomas Debesse [Sat, 3 Feb 2018 17:01:15 +0000 (18:01 +0100)]
iqmmodel: better format description
Thomas Debesse [Thu, 1 Feb 2018 23:18:31 +0000 (00:18 +0100)]
remove debug code and useless one
Thomas Debesse [Thu, 1 Feb 2018 20:52:09 +0000 (21:52 +0100)]
plugins/iqmmodel: apply textures on surfaces
Thomas Debesse [Thu, 1 Feb 2018 19:34:08 +0000 (20:34 +0100)]
uncrustify iqmmodel code
Thomas Debesse [Sun, 28 Jan 2018 05:46:54 +0000 (06:46 +0100)]
reduce more diff noise
Thomas Debesse [Sun, 28 Jan 2018 00:34:30 +0000 (01:34 +0100)]
some fixes to issues pointed by @tkoeppe
Thomas Debesse [Sat, 27 Jan 2018 21:13:14 +0000 (22:13 +0100)]
another way to do
265c42d
Thomas Debesse [Sat, 27 Jan 2018 21:04:11 +0000 (22:04 +0100)]
it's better to close file and return on non-void function
Thomas Debesse [Tue, 23 Jan 2018 23:15:59 +0000 (00:15 +0100)]
tools: reduce diff noise
Pan7 [Mon, 7 Aug 2017 23:24:41 +0000 (01:24 +0200)]
Fix g_ascii_strdown usage
Thomas Köppe [Mon, 8 Jan 2018 15:18:29 +0000 (15:18 +0000)]
[q3map2] Unwind script stack in case of script loading error.
Also avoid type punning read into char* variable (even though char* and void* happen to be layout-compatible).
Mario [Tue, 23 Jan 2018 03:55:09 +0000 (03:55 +0000)]
Merge branch 'importfixes' into 'master'
q3map2: fix pk3dir/dpk/dpkdir code
See merge request xonotic/netradiant!81
Timothee Besset [Mon, 22 Jan 2018 15:03:45 +0000 (09:03 -0600)]
fix pk3dir/dpk/dpkdir code
TimePath [Sat, 6 Jan 2018 02:56:39 +0000 (13:56 +1100)]
reformat code! now the code is only ugly on the *inside*
TimePath [Sat, 6 Jan 2018 01:36:16 +0000 (12:36 +1100)]
Disable CMAKE_CXX_EXTENSIONS
TimePath [Sat, 6 Jan 2018 01:27:22 +0000 (01:27 +0000)]
Merge branch 'pakpath' into 'master'
Add pakpath support to radiant
See merge request xonotic/netradiant!79
Thomas Debesse [Sun, 31 Dec 2017 17:30:47 +0000 (18:30 +0100)]
radiant/q3map2: add option to disable engine path and home path
- add radiant options to not load assets from
engine path and home path, it helps people to build
safe development environment
- add -fs_nobasepath and -fs_nohomepath to q3map2
to do the same
- make radiant pass these options to q3map2
Thomas Debesse [Sun, 31 Dec 2017 16:21:00 +0000 (17:21 +0100)]
radiant: add optional pakpath support
- add optional pakpath support
currently an hardcoded number of 5 extra pakpath are possible
this is still better than nothing
- if build profile use [ExtraQ3map2Args] keyword,
radiant pass the extra pakpaths options to q3map2
thanks to the -fs_pakpath switch that was added
in a previous commit
TimePath [Wed, 3 Jan 2018 12:09:25 +0000 (23:09 +1100)]
Fix release mode
TimePath [Wed, 3 Jan 2018 11:45:33 +0000 (22:45 +1100)]
Suppress GTK warnings and errors
TimePath [Wed, 3 Jan 2018 10:28:05 +0000 (21:28 +1100)]
Wrap more GTK
TimePath [Wed, 3 Jan 2018 06:24:13 +0000 (17:24 +1100)]
Dialog: wrap GTK widgets in data binding
TimePath [Wed, 3 Jan 2018 02:39:43 +0000 (13:39 +1100)]
Introduce Property<T> to simplify preferences system
TimePath [Mon, 1 Jan 2018 10:34:55 +0000 (21:34 +1100)]
Group import/export callbacks
TimePath [Mon, 1 Jan 2018 05:42:25 +0000 (16:42 +1100)]
Callback: cleanup
TimePath [Mon, 1 Jan 2018 01:18:56 +0000 (12:18 +1100)]
Callback: remove fixed-arity wrappers
TimePath [Sun, 31 Dec 2017 15:16:35 +0000 (02:16 +1100)]
Callback: work at any arity
TimePath [Sun, 31 Dec 2017 11:06:17 +0000 (22:06 +1100)]
Embrace lambdas
TimePath [Sun, 31 Dec 2017 10:05:49 +0000 (21:05 +1100)]
Support lambda callbacks
TimePath [Sun, 31 Dec 2017 05:58:54 +0000 (16:58 +1100)]
Embrace variadic templates
TimePath [Sat, 30 Dec 2017 10:27:44 +0000 (21:27 +1100)]
CMake: download gamepacks by default again
TimePath [Sat, 30 Dec 2017 05:56:17 +0000 (16:56 +1100)]
Wrap more GTK
TimePath [Sat, 30 Dec 2017 04:44:11 +0000 (15:44 +1100)]
GTK: wrap gtk_widget_set_size_request
TimePath [Sat, 30 Dec 2017 04:34:04 +0000 (15:34 +1100)]
Wrap more GTK
TimePath [Sat, 30 Dec 2017 04:22:21 +0000 (15:22 +1100)]
Wrap more GTK
TimePath [Sat, 30 Dec 2017 03:36:21 +0000 (14:36 +1100)]
GTK: wrap gtk_table_attach
TimePath [Fri, 29 Dec 2017 12:55:31 +0000 (23:55 +1100)]
Wrap more GTK
TimePath [Fri, 29 Dec 2017 11:39:44 +0000 (22:39 +1100)]
GTK: wrap GTK_WIDGET
TimePath [Fri, 29 Dec 2017 10:53:21 +0000 (21:53 +1100)]
GTK: wrap gtk_widget_show
TimePath [Fri, 29 Dec 2017 10:44:23 +0000 (21:44 +1100)]
GTK: wrap gtk_box_pack_start
TimePath [Fri, 29 Dec 2017 09:28:05 +0000 (20:28 +1100)]
Wrap more GTK
TimePath [Fri, 29 Dec 2017 08:48:00 +0000 (19:48 +1100)]
GTK: wrap gtk_list_store_append
TimePath [Fri, 29 Dec 2017 08:36:37 +0000 (19:36 +1100)]
Remove nonsense assertions
TimePath [Fri, 29 Dec 2017 08:35:56 +0000 (19:35 +1100)]
GTK: wrap gtk_list_store_{append,set}
TimePath [Fri, 29 Dec 2017 07:16:48 +0000 (18:16 +1100)]
Centralise compile checks
TimePath [Fri, 29 Dec 2017 04:49:57 +0000 (15:49 +1100)]
Wean off #define
TimePath [Fri, 29 Dec 2017 03:07:15 +0000 (14:07 +1100)]
Remove trailing spaces after `#` tokens
TimePath [Fri, 29 Dec 2017 02:57:56 +0000 (02:57 +0000)]
Merge branch 'gcc8' into 'master'
gcc8: static_cast NULL instead of reinterpret_cast
See merge request xonotic/netradiant!74
TimePath [Fri, 29 Dec 2017 02:56:42 +0000 (02:56 +0000)]
Merge branch 'gamepacks' into 'master'
Update game packs, fix some bugs to make them properly installed
See merge request xonotic/netradiant!77
TimePath [Fri, 29 Dec 2017 02:52:34 +0000 (02:52 +0000)]
Merge branch 'pango_version_check' into 'master'
Fix deprecated pango code always being used in glfont.cpp
See merge request xonotic/netradiant!78
Zack Middleton [Sat, 4 Nov 2017 01:00:50 +0000 (20:00 -0500)]
Fix deprecated pango code always being used in glfont.cpp
The version check to see if the non-deprecated API is available,
PANGO_VERSION_CHECK(1,22,0), always returns false if pango-features.h
isn't included. This is because PANGO_VERSION_MAJOR, _MINOR, _MICRO
are not defined and are evaluated as 0 in the preprocessor code.
This commit fixes compiling on Debian 8 using libpango1.0-dev 1.36.8.
It was failing because deprecated function pango_ft2_get_context()
was not available (hidden in header file by PANGO_DISABLE_DEPRECATED).
Thomas Debesse [Sat, 14 Oct 2017 02:06:45 +0000 (04:06 +0200)]
fix game_packs_all target
Previously, game_packs_all target was just calling game_packs target, so it
was just installing free game packs, not all. It's now a proper target
setting proper environment variables before calling install-gamepacks.sh.
Thomas Debesse [Sat, 14 Oct 2017 02:01:02 +0000 (04:01 +0200)]
do not look for pack to install in already installed pack
Previously, the install-gamepacks.sh script was looking for all
subdirectories in games/ directory for *.games directory to
copy them inside games/ directory.
So, on first run,
it was looking for games/XonoticPack/xonotic.game
to copy it as games/xonotic.game
Then on second run,
it was looking for games/XonoticPack/xonotic.game
and also for games/xonotic.game/xonotic.game
which is silly.
Now the install-gamepacks.sh script is looking for games/*Pack
subdirectories only, it means all gamepacks must end with a
capitalized Pack suffix, which is already the case and is defined
in download-gamepacks.sh after all.
Thomas Debesse [Sat, 14 Oct 2017 01:53:55 +0000 (03:53 +0200)]
update game packs list thanks to NeonKnightOA, fix !76
- update game packs list, thanks to @NeonKnightOA
- add more workarounds for malformed gamepacks from icculus's repository
- obsolete #76
Thomas Debesse [Wed, 30 Aug 2017 14:45:11 +0000 (14:45 +0000)]
gcc8: static_cast NULL instead of reinterpret_cast
TimePath [Sun, 13 Aug 2017 10:47:16 +0000 (20:47 +1000)]
Remove RTLD_DEEPBIND, it is no longer required
TimePath [Mon, 7 Aug 2017 11:51:59 +0000 (21:51 +1000)]
Remove -Wno-sign-compare
TimePath [Mon, 7 Aug 2017 09:37:28 +0000 (19:37 +1000)]
Remove redefinition of INT_MIN
TimePath [Mon, 7 Aug 2017 09:33:26 +0000 (19:33 +1000)]
Missed a R_OK
TimePath [Mon, 7 Aug 2017 09:15:34 +0000 (19:15 +1000)]
Remove redefinitions of {F,W,R}_OK
TimePath [Mon, 7 Aug 2017 08:47:40 +0000 (18:47 +1000)]
Remove -Wno-missing-field-initializers
TimePath [Mon, 7 Aug 2017 08:39:54 +0000 (18:39 +1000)]
Remove -Wno-incompatible-pointer-types
TimePath [Mon, 7 Aug 2017 08:35:22 +0000 (18:35 +1000)]
Remove -Wno-pointer-to-int-cast
TimePath [Mon, 7 Aug 2017 08:29:13 +0000 (18:29 +1000)]
Remove -Wno-int-conversion
TimePath [Sun, 6 Aug 2017 12:03:00 +0000 (22:03 +1000)]
Remove -Wno-delete-non-virtual-dtor
TimePath [Sun, 6 Aug 2017 11:18:42 +0000 (21:18 +1000)]
Update windows build instructions