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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Rudolf Polzer [Fri, 17 Jan 2020 01:26:07 +0000 (02:26 +0100)]
Simplify clipped circle pictures (e.g. crosshair ring).
Should not change what is rendered, just simpler to understand. Removes useless comparisons (value q is always >= 1).
Mario [Wed, 15 Jan 2020 17:58:01 +0000 (03:58 +1000)]
Since the polygon drawing calls now explicitly state whether they're 2D or 3D, remove a hack older than Xonotic that was used to force the engine to guess that it's 2D mode
Mario [Wed, 15 Jan 2020 09:10:11 +0000 (19:10 +1000)]
Fix g_maplist_votable_abstain description
Rudolf Polzer [Wed, 15 Jan 2020 06:25:16 +0000 (07:25 +0100)]
Transifex autosync
Mario [Tue, 14 Jan 2020 21:55:44 +0000 (07:55 +1000)]
Fix sv_doors_always_open definition in config
Mario [Tue, 14 Jan 2020 21:53:24 +0000 (07:53 +1000)]
Add a function to skip certain target fields when using an entity's targets so they don't need to be manually nullified, fix a potential crash with warpzone targets
Mario [Tue, 14 Jan 2020 19:45:44 +0000 (05:45 +1000)]
Add an option to disable flag waypoints in CTF on the server, useful for maps where the flag's location isn't represented accurately by them (e.g. warpzone heavy maps), also add an option to control the maximum view distance of flag waypoints, useful for large maps that have lots of flags
Mario [Tue, 14 Jan 2020 17:18:22 +0000 (03:18 +1000)]
Update ticrate before calling player prediction code
Mario [Tue, 14 Jan 2020 17:15:37 +0000 (03:15 +1000)]
Fix a division by 0
Mario [Tue, 14 Jan 2020 17:03:15 +0000 (03:03 +1000)]
Update the saved fields as well if there's no tick rate defined for server matched physics, fixes projectiles with sys_ticrate set to 0
Mario [Tue, 14 Jan 2020 16:53:28 +0000 (02:53 +1000)]
Add Freeze Tag to the list of gamemodes that don't require weapons on the map
Mario [Tue, 14 Jan 2020 16:52:04 +0000 (02:52 +1000)]
Fix raptor landing not taking the full time with very high ticrates
Mario [Tue, 14 Jan 2020 16:22:21 +0000 (02:22 +1000)]
Do traces for shot origin when the racer is actually going to fire, instead of every frame the player has the button held, fixes some inconsistencies with racer cannon alternation
Mario [Tue, 14 Jan 2020 16:07:40 +0000 (02:07 +1000)]
Use the effect entity instead of strings for vehicle projectile muzzle effects
Mario [Tue, 14 Jan 2020 16:01:47 +0000 (02:01 +1000)]
Fix raptor cannon spamming attacks as fast as it can instead of obeying its refire, also increase the refire to match the current ticrate
Mario [Tue, 14 Jan 2020 13:34:32 +0000 (13:34 +0000)]
Merge branch 'martin-t/linkexplode' into 'master'
Enable linkexplode by default again
See merge request xonotic/xonotic-data.pk3dir!706
Martin Taibr [Tue, 14 Jan 2020 13:13:25 +0000 (14:13 +0100)]
remove bal-wep-xpm
Martin Taibr [Tue, 14 Jan 2020 13:09:38 +0000 (14:09 +0100)]
update hash
Mario [Tue, 14 Jan 2020 13:09:26 +0000 (13:09 +0000)]
Merge branch 'terencehill/spectate_player' into 'master'
Make so that 'spectate playerX' does nothing if it fails to spectate playerX
Closes #2328
See merge request xonotic/xonotic-data.pk3dir!726
Martin Taibr [Tue, 14 Jan 2020 13:01:21 +0000 (14:01 +0100)]
Merge branch 'master' into martin-t/linkexplode
Mario [Tue, 14 Jan 2020 10:45:27 +0000 (10:45 +0000)]
Merge branch 'DefaultUser/mapinfo_without_weapons_in_ca' into 'master'
CA doesn't require weapons on maps
See merge request xonotic/xonotic-data.pk3dir!756
Mario [Tue, 14 Jan 2020 09:44:11 +0000 (19:44 +1000)]
Fix a NaN warning from Raptor flares
Rudolf Polzer [Tue, 14 Jan 2020 06:25:15 +0000 (07:25 +0100)]
Transifex autosync
Mario [Mon, 13 Jan 2020 16:49:20 +0000 (02:49 +1000)]
Add g_buffs_randomize_teamplay setting (on by default) to control whether buffs are randomized in teamplay modes (g_buffs_randomize still acts as a master switch), useful for modes with bases where symmetry may be desired
Freddy [Sun, 12 Jan 2020 19:01:41 +0000 (20:01 +0100)]
CA doesn't require weapons on maps
Mario [Sun, 12 Jan 2020 14:46:27 +0000 (00:46 +1000)]
Adjust DeFrag compatibility's player size adjustment to fit the visible player model more accurately
Mario [Sun, 12 Jan 2020 14:19:28 +0000 (00:19 +1000)]
Make crosshair_chase_playeralpha a cvar
Mario [Sun, 12 Jan 2020 13:00:29 +0000 (23:00 +1000)]
Automatically detect .arena files instead of adding a settemp hack to generated .mapinfo files
Mario [Sun, 12 Jan 2020 11:59:10 +0000 (21:59 +1000)]
Restore Vortex balance to Xonotic defaults in the Testing balance
Mario [Sun, 12 Jan 2020 11:26:52 +0000 (11:26 +0000)]
Merge branch 'martin-t/solpen-nerf' into 'master'
Linear solpen falloff again
See merge request xonotic/xonotic-data.pk3dir!755
Martin Taibr [Sun, 12 Jan 2020 11:10:53 +0000 (12:10 +0100)]
update hash
Martin Taibr [Sun, 12 Jan 2020 11:00:47 +0000 (12:00 +0100)]
linear solpen falloff again
terencehill [Sat, 11 Jan 2020 23:15:57 +0000 (00:15 +0100)]
Revert "Make sure g_campaign is always reset to 0 on disconnection (without relying on the "Start Multiplayer!" button of the menu)"
This reverts commit
c8534e0bb85fe93b76ad32415bb0581d4771dd9b .
Martin Taibr [Fri, 10 Jan 2020 20:00:24 +0000 (20:00 +0000)]
Merge branch 'mirceakitsune/campaign_leadlimit' into 'master'
Allow campaign levels to specify leadlimit
See merge request xonotic/xonotic-data.pk3dir!747
Mircea Kitsune [Fri, 10 Jan 2020 20:00:24 +0000 (20:00 +0000)]
Allow campaign levels to specify leadlimit
Mario [Fri, 10 Jan 2020 15:39:03 +0000 (01:39 +1000)]
Update the view smoothing cvars to Xonotic values in code
Mario [Fri, 10 Jan 2020 15:12:10 +0000 (01:12 +1000)]
Set a default value for cl_stairsmoothspeed in code so that it works in any engine
Mario [Thu, 9 Jan 2020 11:22:04 +0000 (21:22 +1000)]
Rename sv_vq3compat to sv_q3defragcompat to clarify its purpose
Mario [Thu, 9 Jan 2020 11:08:35 +0000 (21:08 +1000)]
Automatically detect .defi files and enable VQ3 compat at match start, not while generating the .mapinfo file
Mario [Thu, 9 Jan 2020 09:57:19 +0000 (09:57 +0000)]
Merge branch 'illwieckz/ge128' into 'master'
DarkPlaces does not support alphaFunc GT0 and uses GE128 instead
See merge request xonotic/xonotic-data.pk3dir!753
Thomas Debesse [Thu, 9 Jan 2020 09:27:03 +0000 (10:27 +0100)]
DarkPlaces does not support alphaFunc GT0 and uses GE128 instead
By making this change, we ensure the materials look the same on DarkPlaces and
other engines, even in the case it's wrong on DarkPlaces because Xonotic mappers
now expect the wrong behavior.
Darkplaces only supports one alphaFunc operation, it only reads the alphaFunc
keyword and does not read the function name:
https://gitlab.com/xonotic/darkplaces/blob/
324a5329d33ef90df59e6488abce6433d90ac04c /model_shared.c#L1875-1876
It then uses the GE128 operator unconditionally:
https://gitlab.com/xonotic/darkplaces/blob/
0ea8f691e05ea968bb8940942197fa627966ff99 /render.h#L95
People may silently introduce regressions in their textures designed for GT0
by compressing them using a lossy picture format like Jpg.
Xonotic texture known to trigger this bug (in xonotic-maps):
models/desertfactory/textures/shaders/grass01.jpg
Using GE128 hides Jpeg artifacts while it's possible a TGA version worked with GT0.
Xonotic texture that may benefit from GT0 if supported (in xonotic-maps):
models/desertfactory/textures/shaders/sign_ladder_dirty.jpg
By storing this texture in lossless format and making sure the frame is pure
black and the ladder is a bit less black than pure black, only the frame would
be transparent.
Unfortunately, after years of GE128 usagen displaying the texture with GT0
operation would be a regression.
Note: I also renamed some `alphafunc` to `alphaFunc` even if it was already GE128.
Martin Taibr [Wed, 8 Jan 2020 13:42:30 +0000 (14:42 +0100)]
add link to translation guide on wiki
Mario [Wed, 8 Jan 2020 05:48:31 +0000 (05:48 +0000)]
Merge branch 'martin-t/weaponorder' into 'master'
Cleanup weaponorder
See merge request xonotic/xonotic-data.pk3dir!720
Mario [Wed, 8 Jan 2020 05:42:49 +0000 (05:42 +0000)]
Merge branch 'is_not_beaten' into 'master'
Show goal time in Race scoreboard w/o "is beaten"
Closes #2320
See merge request xonotic/xonotic-data.pk3dir!731
terencehill [Tue, 7 Jan 2020 18:57:51 +0000 (19:57 +0100)]
Make sure g_campaign is always reset to 0 on disconnection (without relying on the "Start Multiplayer!" button of the menu)
Mario [Tue, 7 Jan 2020 18:09:50 +0000 (04:09 +1000)]
Make uses of R_BeginPolygon explicit as to whether they're 2D or 3D
Mario [Tue, 7 Jan 2020 16:57:11 +0000 (02:57 +1000)]
Make the slick flag usable outside of applygravity
Mario [Tue, 7 Jan 2020 14:40:04 +0000 (14:40 +0000)]
Merge branch 'terencehill/frametime_checks' into 'master'
Frametime checks
See merge request xonotic/xonotic-data.pk3dir!751
Mario [Mon, 6 Jan 2020 19:14:35 +0000 (05:14 +1000)]
Fix off-hand grappling hook firing from the center of the screen
Mario [Mon, 6 Jan 2020 18:51:12 +0000 (04:51 +1000)]
Don't copy trace globals when performing touch with entities, the engine does this to provide them to QC, a process that is not required in QC
Mario [Mon, 6 Jan 2020 18:24:43 +0000 (04:24 +1000)]
Tweak unsticking to match the engine a bit closer, fixes some issues with getting stuck inside clips
Mario [Mon, 6 Jan 2020 17:43:07 +0000 (03:43 +1000)]
Update cl_viewmodel_alpha description
Mario [Mon, 6 Jan 2020 17:41:25 +0000 (17:41 +0000)]
Merge branch 'Mario/weapon_opacity_menu' into 'master'
Merge branch Mario/weapon_opacity_menu (S merge request)
Closes #2371
See merge request xonotic/xonotic-data.pk3dir!744
Mario [Mon, 6 Jan 2020 17:41:25 +0000 (17:41 +0000)]
Merge branch Mario/weapon_opacity_menu (S merge request)
Mario [Mon, 6 Jan 2020 12:52:11 +0000 (22:52 +1000)]
Hopefully fix compilation units
Mario [Mon, 6 Jan 2020 12:29:58 +0000 (22:29 +1000)]
Fix crouching not being applied while in bloodloss
Mario [Mon, 6 Jan 2020 12:21:19 +0000 (22:21 +1000)]
Fix glitchy jumping while bloodloss is in effect
Mario [Mon, 6 Jan 2020 11:56:25 +0000 (21:56 +1000)]
Disable bloodloss when the match has ended, fixes cases where players instantly die during intermission
Mario [Mon, 6 Jan 2020 11:52:48 +0000 (21:52 +1000)]
Remove crosshair_hittest_showimpact from the menu and add a notice to its cvar that it's glitchy
Mario [Mon, 6 Jan 2020 10:27:07 +0000 (20:27 +1000)]
Reset weapon alignment on respawn and when dual wielding status changes, default to right alignment when dual wielding
Martin Taibr [Sat, 4 Jan 2020 16:20:45 +0000 (16:20 +0000)]
Merge branch 'mirceakitsune/campaign_gametype_icon' into 'master'
Draw the gametype icon on campaign entries
Since I've been doing multiple campaign fixes, I decided to include an update to the menu part as well. I wanted to see how it would look if the gametype icon of levels was also displayed within the field. Personally I find it good looking, as well somewhat easier to tell which level you're at with this change.
I tried several combinations; Above the checkmark looked okay, but it's harder to tell which level the icon is referring to... it seems to look best on the right side of the map preview image. I included a few screenshots, the first representing the old appearance and the last being what the MR currently adds... if you find another position better please suggest it and I'll make a new commit.
![campaign](/uploads/
3cf11cc059b9353dfa1dc973c4e859b9 /campaign.jpg)
![campaign_above_checkmark](/uploads/
9537d4e2bc7919f4275c8848ffbba405 /campaign_above_checkmark.jpg)
![campaign_preview_left](/uploads/
2ecd0dfa12246c26a9accc4485658b4e /campaign_preview_left.jpg)
![campaign_preview_right](/uploads/
f4b32394f3b54e13daf43a50e32b33a7 /campaign_preview_right.jpg)
See merge request xonotic/xonotic-data.pk3dir!748
Martin Taibr [Fri, 3 Jan 2020 04:33:33 +0000 (04:33 +0000)]
Merge branch 'mirceakitsune/campaign_difficulty' into 'master'
Better campaign difficulty customization
See merge request xonotic/xonotic-data.pk3dir!750
Mircea Kitsune [Fri, 3 Jan 2020 04:33:33 +0000 (04:33 +0000)]
Better campaign difficulty customization
Mario [Thu, 2 Jan 2020 13:04:06 +0000 (23:04 +1000)]
Don't use the IS_DEAD macro in CSQC Player code (not defined in lib)
Rudolf Polzer [Thu, 2 Jan 2020 00:53:11 +0000 (19:53 -0500)]
Use cp instead of ln to create the csprogs pk3.
Makes building work even when hard links are not supported.
terencehill [Wed, 1 Jan 2020 22:13:26 +0000 (23:13 +0100)]
More frametime checks
terencehill [Wed, 1 Jan 2020 21:46:07 +0000 (22:46 +0100)]
Check frametime before executing code that does nothing if frametime is 0
Martin Taibr [Wed, 1 Jan 2020 11:30:14 +0000 (12:30 +0100)]
fix mutator descriptions in menu
Martin Taibr [Wed, 1 Jan 2020 11:18:49 +0000 (12:18 +0100)]
document what _ is
Martin Taibr [Wed, 1 Jan 2020 10:39:02 +0000 (11:39 +0100)]
improve some mutator descriptions, higher touchexplode dmg/push
Martin Taibr [Wed, 1 Jan 2020 09:47:22 +0000 (09:47 +0000)]
Merge branch 'mutator' into 'master'
Add tooltips for all mutators in mutator menu
Some checkboxes for mutators in the Mutator menu were lacking a tooltip, so I added them.
I also updated tooltips for some mutators which weren't really helpful.
Fixes https://gitlab.com/xonotic/xonotic/issues/288
See merge request xonotic/xonotic-data.pk3dir!735
Mario [Tue, 31 Dec 2019 15:15:12 +0000 (15:15 +0000)]
Merge branch 'Mario/qc_camstuff' into 'master'
Merge branch Mario/qc_camstuff (M merge request)
See merge request xonotic/xonotic-data.pk3dir!719
Wuzzy [Fri, 15 Nov 2019 17:22:29 +0000 (18:22 +0100)]
Add tooltips for all mutators in mutator menu
Mircea Kitsune [Mon, 30 Dec 2019 20:26:47 +0000 (22:26 +0200)]
Draw the gametype icon on campaign entries
Mario [Mon, 30 Dec 2019 14:53:05 +0000 (00:53 +1000)]
If the player has no weapon, return "none" in the chat, also report health 2342 as "observing" during intermission
Mario [Mon, 30 Dec 2019 14:31:58 +0000 (00:31 +1000)]
Return pretty names in chat for spectating/observing/dead instead of the engine's magic numbers
Mario [Mon, 30 Dec 2019 13:36:43 +0000 (23:36 +1000)]
Merge branch 'master' into Mario/qc_camstuff
Mario [Mon, 30 Dec 2019 13:09:15 +0000 (23:09 +1000)]
Split most individual features out of CSQC_UpdateView and into their own functions
Mario [Mon, 30 Dec 2019 09:28:41 +0000 (19:28 +1000)]
Don't cause an unused variable error if the ReplicateVars system isn't used
Mario [Mon, 30 Dec 2019 08:47:11 +0000 (18:47 +1000)]
Apply new logic by martin - accommodates horizontal velocity in the vertical fall damage calculations when onlyvertical is enabled, matching regular fall damage more accurately
Martin Taibr [Mon, 30 Dec 2019 07:53:39 +0000 (07:53 +0000)]
Merge branch 'Mario/falldamage_vertical' into 'master'
Merge branch Mario/falldamage_vertical (XS merge request)
Adds an option to make fall damage only apply to the vertical axis, potentially useful.
See merge request xonotic/xonotic-data.pk3dir!745
Mario [Mon, 30 Dec 2019 07:03:15 +0000 (17:03 +1000)]
Move the falldamage velocity comment to a more appropriate location
Mario [Mon, 30 Dec 2019 06:50:54 +0000 (16:50 +1000)]
Optimise logic a bit, only call vlen when absolutely necessary in fall damage checks
Mario [Sun, 29 Dec 2019 17:22:30 +0000 (03:22 +1000)]
Update global stats during the match, not just at map load, fixes some issues when changing cvars, also apply magic numbers to more engine cvars, fixes issues with mismatching client settings
Mario [Sun, 29 Dec 2019 14:10:06 +0000 (00:10 +1000)]
Fix the Arc being visibly inaccurate and flashing the muzzle effect at the center of the screen for a frame
Mario [Sun, 29 Dec 2019 13:27:02 +0000 (13:27 +0000)]
Merge branch 'terencehill/casings_tweaks' into 'master'
Casings tweaks
See merge request xonotic/xonotic-data.pk3dir!746
Mario [Sun, 29 Dec 2019 11:16:25 +0000 (21:16 +1000)]
Make the QC physics match the engine a bit more accurately, fixes some issues with bullet casings and projectiles visibly bouncing before disappearing on impact
Mario [Sun, 29 Dec 2019 08:07:43 +0000 (18:07 +1000)]
Apply martin's version of the walljump angle fix
Mario [Sat, 28 Dec 2019 18:59:09 +0000 (04:59 +1000)]
Announce remaining frags in keepaway when timepoints is off
Mario [Sat, 28 Dec 2019 18:55:38 +0000 (04:55 +1000)]
Add a compatibility hack for trigger_multiple and func_button (makes dfwc2017-2 playable)
Mario [Sat, 28 Dec 2019 18:37:14 +0000 (04:37 +1000)]
Fix compilation unit tests
Mario [Sat, 28 Dec 2019 18:22:29 +0000 (04:22 +1000)]
Rotate .obj entity models 180 degrees around the Y axis, workaround for an engine bug
Mario [Sat, 28 Dec 2019 16:16:15 +0000 (02:16 +1000)]
Give kill credit if a player falls into the void after passing through your portal
Mario [Sat, 28 Dec 2019 15:33:36 +0000 (01:33 +1000)]
Add an option to only account for vertical travel when calculating fall damage
Mario [Sat, 28 Dec 2019 15:19:51 +0000 (01:19 +1000)]
Add rudimentary support for surfaceparm nodamage (negates fall damage)
Mario [Sat, 28 Dec 2019 13:51:37 +0000 (23:51 +1000)]
Add an option to the effects menu to toggle skyboxes, only disabled by the OMG effects configuration
Mario [Sat, 28 Dec 2019 13:40:52 +0000 (13:40 +0000)]
Merge branch 'terencehill/campaign_balance_fix' into 'master'
Campaign balance fix
Closes #2364
See merge request xonotic/xonotic-data.pk3dir!742
Mario [Sat, 28 Dec 2019 13:34:08 +0000 (23:34 +1000)]
Use a semicolon instead of a new line, fixes weird character in the quit tooltip
Mario [Sat, 28 Dec 2019 13:25:05 +0000 (23:25 +1000)]
Create aliases for commands on roughly their correct VM, restores settemp functionality
Mario [Sat, 28 Dec 2019 12:24:26 +0000 (22:24 +1000)]
Rename sv_hook_gamerestart to sv_hook_readyrestart, a more accurate name for its functionality. A note has been left where sv_hook_gamerestart used to be for admins to find the new hook name