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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Thu, 15 Aug 2002 18:51:33 +0000 (18:51 +0000)]
cvar_vars is no longer known by files other than cvar.c, this meant adding a Cvar_FindVarAfter function to keep the server queries working correctly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2245
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havoc [Thu, 15 Aug 2002 18:49:43 +0000 (18:49 +0000)]
turned #define WIN32_USETIMEGETTIME into a cvar named sys_usetimegettime, default on (used to be off by default), can be changed at any time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2244
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havoc [Wed, 14 Aug 2002 23:48:14 +0000 (23:48 +0000)]
reset stack position when new progs loaded, or error occurs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2243
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havoc [Wed, 14 Aug 2002 23:29:34 +0000 (23:29 +0000)]
changed fps counter behavior to be more 'traditional' (count how many frames go by in a given amount of time), this means 3 modes are now available for showfps...
showfps 1 - count frames
showfps 2 - average of recent frame times
showfps 3 - most recent frame time only
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2242
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havoc [Sat, 10 Aug 2002 16:51:30 +0000 (16:51 +0000)]
(patch from Elric) BloodBath renamed to Transfusion
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2234
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havoc [Sat, 10 Aug 2002 16:29:27 +0000 (16:29 +0000)]
converted particle rendering to use R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2233
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havoc [Fri, 9 Aug 2002 23:20:25 +0000 (23:20 +0000)]
now uses R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2232
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havoc [Fri, 9 Aug 2002 23:13:48 +0000 (23:13 +0000)]
changed viewblend to use R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2231
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havoc [Fri, 9 Aug 2002 22:45:03 +0000 (22:45 +0000)]
converted coronas to R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2230
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havoc [Fri, 9 Aug 2002 22:19:54 +0000 (22:19 +0000)]
converted skysphere to R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2229
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havoc [Fri, 9 Aug 2002 22:03:28 +0000 (22:03 +0000)]
changed a bunch of #if 1's to #if USEMESHBUFFER (which is 1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2228
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havoc [Fri, 9 Aug 2002 22:02:06 +0000 (22:02 +0000)]
skybox now uses R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2227
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havoc [Fri, 9 Aug 2002 22:01:25 +0000 (22:01 +0000)]
re-enable optimizations by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2226
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havoc [Fri, 9 Aug 2002 21:48:19 +0000 (21:48 +0000)]
converted code to use R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2225
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havoc [Fri, 9 Aug 2002 21:47:11 +0000 (21:47 +0000)]
converted drawing code from R_Mesh_Draw to R_Mesh_Draw_GetBuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2224
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havoc [Fri, 9 Aug 2002 21:14:12 +0000 (21:14 +0000)]
rewrote most of the RSurfShader_ functions to use R_Mesh_Draw_GetBuffer instead of R_Mesh_Draw
r_modellights replaced r_lightmodels, r_modellights sets limit on how many directional lights will be shaded onto the model (only the brightest are chosen)
cleaned up lighting code a lot, it is now consistent between static and dynamic light sources, and the light radius has been reduced
unfortunately this commit seems to have slowed down the engine a bit, and I don't know why, it should be a speed gain
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2223
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havoc [Wed, 7 Aug 2002 20:31:56 +0000 (20:31 +0000)]
fixed r_drawentities 0 which was forgetting to enlarge the farclip based on the world bounding box
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2217
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havoc [Wed, 7 Aug 2002 20:09:46 +0000 (20:09 +0000)]
support for top to bottom TGA, thanks Elric.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2216
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havoc [Tue, 6 Aug 2002 16:35:51 +0000 (16:35 +0000)]
added r_sortsurfaces cvar, default off, sorting them seems to be a very minor slowdown ingame for me
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2213
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havoc [Tue, 6 Aug 2002 16:04:57 +0000 (16:04 +0000)]
fix for the effects menu input code, thanks Elric
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2212
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havoc [Tue, 6 Aug 2002 16:01:46 +0000 (16:01 +0000)]
fix for 'falling' in a corner bug, thanks to Elric for finding the fix for this.
also removed a SOLID_BSP check that shouldn't be there anymore.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2211
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havoc [Mon, 5 Aug 2002 23:23:53 +0000 (23:23 +0000)]
spawned entities were often not appearing in quake protocol (demos), oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2208
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havoc [Mon, 5 Aug 2002 19:57:04 +0000 (19:57 +0000)]
the -I and -L weren't necessary (and didn't work anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2207
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havoc [Mon, 5 Aug 2002 19:18:15 +0000 (19:18 +0000)]
fix for double to float warning in MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2205
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havoc [Mon, 5 Aug 2002 19:17:28 +0000 (19:17 +0000)]
consistency fix for GL_EXT_draw_range_elements - don't be silent about missing functions if the extension is reported
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2204
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havoc [Mon, 5 Aug 2002 13:28:26 +0000 (13:28 +0000)]
a rather hefty 6% speed gain by getting rid of the R_Mesh_UpdateFarClip function, and reorganizing it to use bounding boxes instead (outside of gl_backend even)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2203
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havoc [Mon, 5 Aug 2002 12:16:44 +0000 (12:16 +0000)]
R_GetTexture is now named R_RealGetTexture, R_GetTexture is a macro which hardly ever calls R_RealGetTexture - this is a nice speed gain, cutting out about 2.3 million calls during timedemo bigass1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2202
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havoc [Mon, 5 Aug 2002 11:54:28 +0000 (11:54 +0000)]
removed procedural texture support because it was inefficient where it was implemented - it can be implemented more efficiently in renderer code than in R_GetTexture
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2201
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havoc [Mon, 5 Aug 2002 11:40:14 +0000 (11:40 +0000)]
lightmaps shouldn't be procedural, because they have no generate function anyway (and are therefore not self-animating)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2200
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havoc [Mon, 5 Aug 2002 11:39:08 +0000 (11:39 +0000)]
attempt to optimize SND_PaintChannelFrom8 a little bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2199
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havoc [Mon, 5 Aug 2002 11:11:52 +0000 (11:11 +0000)]
fix view_ofs when dead (negative viewheight)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2198
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havoc [Mon, 5 Aug 2002 10:58:27 +0000 (10:58 +0000)]
removed support for r_ser (also known as R_Clip or "Hidden Surface Removal") as it was a slowdown for everyone I know of
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2197
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havoc [Mon, 5 Aug 2002 10:20:25 +0000 (10:20 +0000)]
an optimization to CL_RelinkNetworkEntities (and related code) which increases performance by 5%
(store the ent->state_current.active flags in a separate array to use less memory bandwidth)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2196
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havoc [Mon, 5 Aug 2002 09:47:21 +0000 (09:47 +0000)]
optimized phys_moveentities (in cgame.c) so it doesn't waste so much time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2195
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havoc [Sun, 4 Aug 2002 20:07:11 +0000 (20:07 +0000)]
fix svc_setview
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2194
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havoc [Sun, 4 Aug 2002 20:04:22 +0000 (20:04 +0000)]
moved the GL_CloseLibrary call a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2193
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havoc [Sun, 4 Aug 2002 19:37:09 +0000 (19:37 +0000)]
fix mouse in win32, I had forgotten to update a lot of code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2192
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havoc [Sun, 4 Aug 2002 15:06:53 +0000 (15:06 +0000)]
limit gl_mesh_batchtriangles to never go below 1, because although < 1 works it calls R_Mesh_Render twice per mesh rather than once
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2191
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havoc [Sat, 3 Aug 2002 21:02:02 +0000 (21:02 +0000)]
removed cl_light.h (which has already been merged into client.h)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2182
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havoc [Sat, 3 Aug 2002 20:59:29 +0000 (20:59 +0000)]
now entirely dynamic OpenGL binding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2181
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havoc [Sat, 3 Aug 2002 20:51:07 +0000 (20:51 +0000)]
added r_floatbuildlightmap, unfortunately using floats for the calculations is still ever so slightly slower than integer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2180
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havoc [Sat, 3 Aug 2002 20:46:17 +0000 (20:46 +0000)]
optimized entity updates substantially (or rather, UpdateEnd), nice speedup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2179
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havoc [Sat, 3 Aug 2002 20:44:31 +0000 (20:44 +0000)]
some optimizations (notably sparks don't have air friction anymore, which is a significant speedup to demos), a bit of reorganization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2178
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havoc [Sat, 3 Aug 2002 20:41:12 +0000 (20:41 +0000)]
rearranged things a little, mostly related to particles created by EntityParticles, which should only live one frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2177
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havoc [Sat, 3 Aug 2002 20:39:43 +0000 (20:39 +0000)]
default gl_mesh_floatcolors on, and force it off on 3Dfx drivers (sure this is unnecessary unless it is specifically the windows 3Dfx drivers, as surely WickedGL and others work fine, but oh well, 3Dfx cards want byte colors anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2176
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havoc [Sat, 3 Aug 2002 20:34:59 +0000 (20:34 +0000)]
Lots of speedups and cleanups in client code, dynamically allocated cl_entities (and friends), rearranged some things - sorry this commit is vague, but it's mostly just a lot of rearrangement, cleanup, etc...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2175
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havoc [Sat, 3 Aug 2002 20:27:54 +0000 (20:27 +0000)]
cls.spawnparms isn't needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2174
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havoc [Sat, 3 Aug 2002 20:26:09 +0000 (20:26 +0000)]
changed linux/soundcard.h to sys/soundcard.h for more portability - doesn't work properly on FreeBSD yet, though
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2173
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havoc [Sat, 3 Aug 2002 20:23:25 +0000 (20:23 +0000)]
print edict responsible for "Trigger in clipping list" error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2172
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havoc [Fri, 2 Aug 2002 18:11:23 +0000 (18:11 +0000)]
added a mesh queue callback system (to allow mesh rendering things in different orders, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2170
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havoc [Fri, 2 Aug 2002 15:12:19 +0000 (15:12 +0000)]
cleaned up vid_glx.c somewhat, it can now quit properly when the close button is pressed (what a mess talking to a window manager, sigh...)
added vid_hidden (iconified or otherwise disabled window - don't render anything) and vid_activewindow (not the active window, don't hog CPU power) to vid_* files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2167
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havoc [Fri, 2 Aug 2002 15:08:44 +0000 (15:08 +0000)]
added alphafade and gravity fields to particle struct, which made most particle types redundent, now only a few remain
tweaked various effects (particularly underwater blood, bubbles, smoke effects, etc)
added effects options menu to control the many possible options
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2166
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havoc [Fri, 2 Aug 2002 15:07:43 +0000 (15:07 +0000)]
added cl_explosions and cl_stainmaps cvars, which will be used soon...
renamed cl_draweffects to r_draweffects and made it actually work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2165
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havoc [Fri, 2 Aug 2002 15:01:21 +0000 (15:01 +0000)]
fixed a lighting bug with overbright modes when using r_quickmodels which made most models far too bright
changed directional lighting to only light vertices facing the light source (this makes for a very dramatic look)
CompleteLightPoint is now twice as bright as it used to be when running a map that uses a .lights file - more closely matchs the lightmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2164
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havoc [Fri, 2 Aug 2002 14:57:39 +0000 (14:57 +0000)]
made liquid colors 50% thinner (it's still apparent you're in a liquid, but you can see clearly now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2163
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havoc [Fri, 2 Aug 2002 14:55:27 +0000 (14:55 +0000)]
'sock' local variable isn't needed anymore, cleaned up NET_Shutdown socket closing loop
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2162
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havoc [Fri, 2 Aug 2002 14:53:33 +0000 (14:53 +0000)]
fixed bug in NET_Shutdown related to freeing sockets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2161
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havoc [Fri, 2 Aug 2002 12:11:16 +0000 (12:11 +0000)]
removed R_Mesh_Draw_NativeOnly (it was not used)
cleaned up modulate detection (overbright decisions)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2160
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havoc [Thu, 1 Aug 2002 06:34:46 +0000 (06:34 +0000)]
cleaned up glDrawRangeElements limit checking a bit (now done in gl_backend.c)
no longer limits maxtriangles based on DrawRangeElements limits (since DrawRangeElements is required to work even if limits are exceeded, according to the OpenGL spec)
now posts startup/shutdown messages for gl_backend
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2147
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havoc [Wed, 31 Jul 2002 14:04:06 +0000 (14:04 +0000)]
cleaned up gl_mesh_drawmode related code, hopefully fixing various unknown bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2145
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havoc [Wed, 31 Jul 2002 13:46:25 +0000 (13:46 +0000)]
expanded sprint/centerprint buffer from 256 chars to 4096
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2144
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havoc [Wed, 31 Jul 2002 12:11:17 +0000 (12:11 +0000)]
disabled 3DFX mesh size error (because it really only applies when gl_mesh_floatcolors is 1, which is not the default)
automatically grow mesh buffers based on size of meshs encountered
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2143
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havoc [Wed, 31 Jul 2002 11:45:17 +0000 (11:45 +0000)]
cleaned up behavior when an invalid replacement sky texture is found - now it will fall back to the texture inside the map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2142
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havoc [Wed, 31 Jul 2002 09:57:51 +0000 (09:57 +0000)]
added -fno-strict-aliasing (even though it isn't a problem with gcc 2.95.3 anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2141
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havoc [Wed, 31 Jul 2002 09:43:23 +0000 (09:43 +0000)]
increased name limit on engineversion string from 39 chars to 127, this fixed a bug in windows builds where the string was too long for the buffer...
also shortened the string itself to no longer mention 'GL' or 'build'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2140
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havoc [Wed, 31 Jul 2002 05:24:06 +0000 (05:24 +0000)]
added the readme file to cvs (... and it needs massive updates)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2137
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havoc [Wed, 31 Jul 2002 05:15:05 +0000 (05:15 +0000)]
win32 fixes and some MSVC warnings fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2136
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knghtbrd [Wed, 31 Jul 2002 03:07:50 +0000 (03:07 +0000)]
Fix for -particles specified wrongly on the cmdline..
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2134
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havoc [Tue, 30 Jul 2002 03:15:09 +0000 (03:15 +0000)]
fix 'flashing' crosshair bug caused by negative colors (clamp them before drawing the sprite)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2121
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havoc [Mon, 29 Jul 2002 13:23:05 +0000 (13:23 +0000)]
slight simplification/optimzation/readability enhancement/whatever to animating textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2119
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havoc [Mon, 29 Jul 2002 13:21:56 +0000 (13:21 +0000)]
fix animating textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2118
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knghtbrd [Mon, 29 Jul 2002 11:20:46 +0000 (11:20 +0000)]
Water transition splashes do not happen for lava anymore. This means
lavaballs do not drive one ABSOLUTELY INSANE anymore. (Except when you
get hit by them and they knock you into said lava, but that's another
story entirely..)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2117
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knghtbrd [Mon, 29 Jul 2002 11:11:59 +0000 (11:11 +0000)]
Make coronas look better (it looks good in Twilight, so...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2116
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havoc [Mon, 29 Jul 2002 10:33:39 +0000 (10:33 +0000)]
Serious-Sam style crosshair (an actual sprite in the world, with slight variation in size based on distance, and is based on actual quake gun position, not center of screen)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2115
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havoc [Mon, 29 Jul 2002 10:31:57 +0000 (10:31 +0000)]
much nicer rocket and grenade trails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2114
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havoc [Mon, 29 Jul 2002 10:09:45 +0000 (10:09 +0000)]
corrected fullbright map handling for the case when the fullbright bmodel is not the running map, but one of the imported bmodels instead, also corrected a comment about r_ambient
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2112
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havoc [Mon, 29 Jul 2002 07:06:52 +0000 (07:06 +0000)]
disabled memory clumping, which surprisingly improves memory use, rather than hinders it (at least in Linux... hopefully same in windows) and massively speeds up loading of complicated maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2110
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knghtbrd [Sun, 28 Jul 2002 05:45:46 +0000 (05:45 +0000)]
Alphabetized extensions and added TW_SV_STEPCONTROL..
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2105
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molivier [Fri, 26 Jul 2002 06:18:16 +0000 (06:18 +0000)]
Fixed PCX file loading for images with an odd width
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2093
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havoc [Thu, 25 Jul 2002 09:58:47 +0000 (09:58 +0000)]
now uses a fragment texture for the video (massive speedup)
clears audioqueue when video stops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2089
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havoc [Thu, 25 Jul 2002 09:57:41 +0000 (09:57 +0000)]
fragment images made for fragment textures will now always be big enough for the fragment texture that created them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2088
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havoc [Thu, 25 Jul 2002 09:50:06 +0000 (09:50 +0000)]
fix fatal bugs in S_RawSamples_Enqueue and Dequeue relating to mis-detected buffer wraps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2084
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havoc [Thu, 25 Jul 2002 09:14:48 +0000 (09:14 +0000)]
.dpv video playback is now implemented. Slow though, because it's resizing textures, this needs to be fixed...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2083
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havoc [Thu, 25 Jul 2002 02:51:20 +0000 (02:51 +0000)]
whitespace
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2082
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havoc [Thu, 25 Jul 2002 02:49:43 +0000 (02:49 +0000)]
whitespace cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2081
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havoc [Thu, 25 Jul 2002 02:43:33 +0000 (02:43 +0000)]
added S_RawSamples_Enqueue, S_RawSamples_Dequeue, and S_RawSamples_ClearQueue functions to allow background music/video support, these are now used to clear the paintbuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2080
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havoc [Thu, 25 Jul 2002 02:03:37 +0000 (02:03 +0000)]
add -fno-strict-aliasing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2079
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havoc [Thu, 25 Jul 2002 01:44:38 +0000 (01:44 +0000)]
minor whitespace and comment cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2078
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havoc [Thu, 25 Jul 2002 01:40:06 +0000 (01:40 +0000)]
massive cleanup of S_TransferPaintBuffer and moved DirectSound locking junk into snd_win.c (adding S_LockBuffer and S_UnlockBuffer stubs for other platforms)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2077
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havoc [Sun, 21 Jul 2002 08:40:19 +0000 (08:40 +0000)]
include quakedef (which drags in lots of other stuff) to hide various MSVC warnings and make sure M_PI is defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2063
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havoc [Sat, 20 Jul 2002 01:02:11 +0000 (01:02 +0000)]
fix view blends so they are alpha, not additive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2061
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havoc [Wed, 17 Jul 2002 05:29:20 +0000 (05:29 +0000)]
faster static light tracing (by not doing it as often), this also means results of static light traces are cached in the entity_render_t (which is now considered semi-persistent), made light falloff in .lights file actually work (it wasn't being used by the model lighting code... oops), also made coronas twice as bright
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2046
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havoc [Wed, 17 Jul 2002 05:24:16 +0000 (05:24 +0000)]
merged matrix4x4 and matrix3x4 into matrixlib, updated makefiles and dsp, some cleanups to matrixlib as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2045
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havoc [Wed, 17 Jul 2002 05:18:31 +0000 (05:18 +0000)]
put parentheses around parameters to min/max/bound macros
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2044
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havoc [Wed, 17 Jul 2002 05:15:21 +0000 (05:15 +0000)]
scrag, hellknight, and shalrath shots now glow, also tweaked the particle colors and made them additive blend
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2043
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knghtbrd [Tue, 9 Jul 2002 18:46:41 +0000 (18:46 +0000)]
The Nehahra movie was borked. They were making static ents without
models. When you try to do this, DarkPlaces has issues! Issues I say!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2029
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havoc [Mon, 8 Jul 2002 06:54:42 +0000 (06:54 +0000)]
updated mingw makefile and MSVC project to add matrix4x4.c and matrix3x4.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2020
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havoc [Mon, 8 Jul 2002 06:02:23 +0000 (06:02 +0000)]
better check for 0 alpha (it now must be exactly 0.0f, not merely rounded off to 0 as a byte)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2019
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havoc [Mon, 8 Jul 2002 02:57:02 +0000 (02:57 +0000)]
some whitespace cleanups and a correction of a comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2018
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havoc [Mon, 8 Jul 2002 02:40:59 +0000 (02:40 +0000)]
Matrix4x4_CreateRotate and Matrix3x4_CreateRotate now take degrees instead of radians for the angle
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2017
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