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git.rm.cloudns.org Git - voretournament/voretournament.git/log
MirceaKitsune [Thu, 23 Sep 2010 16:24:49 +0000 (19:24 +0300)]
Prevent a bug causing players to float if a new arena / clan arena round caught them in someone's belly / with someone in their belly.
MirceaKitsune [Thu, 23 Sep 2010 16:01:19 +0000 (19:01 +0300)]
Fix a bug (apparently from Nexuiz) that would cause a bot's team overrider to be ignored in Clan Arena games between rounds (the bot would be assigned to the smallest team after the first round, regardless of his team overrider).
MirceaKitsune [Thu, 23 Sep 2010 13:26:10 +0000 (16:26 +0300)]
Level 15, with some other small fixes.
MirceaKitsune [Thu, 23 Sep 2010 01:09:17 +0000 (04:09 +0300)]
Gender correction :D
MirceaKitsune [Thu, 23 Sep 2010 01:03:28 +0000 (04:03 +0300)]
Level 14 of the campaign. Where things start taking an interesting turn :)
MirceaKitsune [Wed, 22 Sep 2010 23:56:14 +0000 (02:56 +0300)]
Credit the new song
MirceaKitsune [Wed, 22 Sep 2010 23:56:03 +0000 (02:56 +0300)]
Fix the falling damage speed on BrokenWorld
MirceaKitsune [Wed, 22 Sep 2010 23:48:12 +0000 (02:48 +0300)]
Pretty song for Brokenworld
MirceaKitsune [Wed, 22 Sep 2010 23:18:12 +0000 (02:18 +0300)]
Forgot the file in last commit :P
MirceaKitsune [Wed, 22 Sep 2010 23:17:49 +0000 (02:17 +0300)]
Brokenworld shader
MirceaKitsune [Wed, 22 Sep 2010 23:17:11 +0000 (02:17 +0300)]
Brokenworld textures
MirceaKitsune [Wed, 22 Sep 2010 23:16:45 +0000 (02:16 +0300)]
Brokenworld models
MirceaKitsune [Wed, 22 Sep 2010 23:16:04 +0000 (02:16 +0300)]
Brokenworld radar, though it needs to be better
MirceaKitsune [Wed, 22 Sep 2010 23:15:19 +0000 (02:15 +0300)]
The non-official Nexuiz map Brokenworld
MirceaKitsune [Wed, 22 Sep 2010 20:48:05 +0000 (23:48 +0300)]
Better song for Farewell
MirceaKitsune [Wed, 22 Sep 2010 20:45:58 +0000 (23:45 +0300)]
Skycastle waypoints
MirceaKitsune [Wed, 22 Sep 2010 20:21:31 +0000 (23:21 +0300)]
Odd... are these waypoint caches newer?
MirceaKitsune [Wed, 22 Sep 2010 20:19:02 +0000 (23:19 +0300)]
Skycastle's radar
MirceaKitsune [Wed, 22 Sep 2010 20:18:40 +0000 (23:18 +0300)]
The non-official Nexuiz map, Skycastle
MirceaKitsune [Wed, 22 Sep 2010 17:01:59 +0000 (20:01 +0300)]
update cdtrack list
MirceaKitsune [Wed, 22 Sep 2010 16:58:11 +0000 (19:58 +0300)]
Credit the new songs
MirceaKitsune [Wed, 22 Sep 2010 16:49:14 +0000 (19:49 +0300)]
Turrets: Don't attack in RPG by default.
MirceaKitsune [Wed, 22 Sep 2010 16:39:41 +0000 (19:39 +0300)]
RPG gametype for the new maps. Also a correction to the campaign.
MirceaKitsune [Wed, 22 Sep 2010 15:50:02 +0000 (18:50 +0300)]
New song sources, and remove sources of songs not included in Vore Tournament.
MirceaKitsune [Wed, 22 Sep 2010 15:49:27 +0000 (18:49 +0300)]
More awesome music (all songs from Nexuiz, but most didn't make it in officially)
MirceaKitsune [Wed, 22 Sep 2010 15:32:00 +0000 (18:32 +0300)]
Correct waypoint cache
MirceaKitsune [Wed, 22 Sep 2010 15:29:38 +0000 (18:29 +0300)]
Greatwall Revisited waypoints. Bots can now play CTF here :)
MirceaKitsune [Wed, 22 Sep 2010 14:29:09 +0000 (17:29 +0300)]
Ouch my grammar!
MirceaKitsune [Wed, 22 Sep 2010 14:23:04 +0000 (17:23 +0300)]
Level 13 on greatwall_revisited
MirceaKitsune [Wed, 22 Sep 2010 11:20:27 +0000 (14:20 +0300)]
Level 12, taking place on Arahia
MirceaKitsune [Wed, 22 Sep 2010 00:50:40 +0000 (03:50 +0300)]
Level 11, taking place on greatwall_overloaded
MirceaKitsune [Tue, 21 Sep 2010 23:59:10 +0000 (02:59 +0300)]
Reflect the map we re-decided on in the storyline
MirceaKitsune [Mon, 20 Sep 2010 17:00:51 +0000 (20:00 +0300)]
Greatwall revisited shader
MirceaKitsune [Mon, 20 Sep 2010 17:00:25 +0000 (20:00 +0300)]
Greatwall Revisited models
MirceaKitsune [Mon, 20 Sep 2010 16:59:47 +0000 (19:59 +0300)]
Greatwall revisited textures
MirceaKitsune [Mon, 20 Sep 2010 16:59:05 +0000 (19:59 +0300)]
Greatwall revisited radar
MirceaKitsune [Mon, 20 Sep 2010 16:56:44 +0000 (19:56 +0300)]
The outdoor map Greatwall Revisited :D
MirceaKitsune [Mon, 20 Sep 2010 13:50:11 +0000 (16:50 +0300)]
Update some parts of defaultVoretournament.cfg from Xonotic. Should fix the sliding players issue (if you sit on a small slop you keep sliding down)
MirceaKitsune [Mon, 20 Sep 2010 13:33:15 +0000 (16:33 +0300)]
We don't have lod models in Vore Tournament any more
MirceaKitsune [Mon, 20 Sep 2010 13:26:03 +0000 (16:26 +0300)]
Debrand the Nexuiz logo from the lag clock
MirceaKitsune [Mon, 20 Sep 2010 13:23:43 +0000 (16:23 +0300)]
_radar, not _mini
MirceaKitsune [Mon, 20 Sep 2010 11:19:19 +0000 (14:19 +0300)]
Fix NetRadiant options. Ambient Occlusion is the default. Also use -fast for lightning, which has the same quality and doesn't take 24 hours to Compile (yep, that literally happened to me)
MirceaKitsune [Sun, 19 Sep 2010 13:54:09 +0000 (16:54 +0300)]
Oops, forgot to commit this skybox
MirceaKitsune [Sun, 19 Sep 2010 11:55:28 +0000 (14:55 +0300)]
Revert that last change. Turrets already take damage from grabber alt fire, but we need sounds and such.
MirceaKitsune [Sun, 19 Sep 2010 11:51:25 +0000 (14:51 +0300)]
Allow turrets to take damage by grabber alt fire.
MirceaKitsune [Sun, 19 Sep 2010 11:44:50 +0000 (14:44 +0300)]
Give turrets a reasonable difficulty for VoreTournament. Turret maps should finally be playable now
MirceaKitsune [Sun, 19 Sep 2010 11:34:26 +0000 (14:34 +0300)]
Either way, now that settemp_for_type all works again, don't use a cfg file for Voretemple
MirceaKitsune [Sun, 19 Sep 2010 11:31:58 +0000 (14:31 +0300)]
Either way, we only need to set this for dom in Arahia
MirceaKitsune [Sun, 19 Sep 2010 11:29:06 +0000 (14:29 +0300)]
Fix settemp_for_type all. I have NO idea why that number needs to be 16383 and can't be 8192
MirceaKitsune [Sun, 19 Sep 2010 10:46:54 +0000 (13:46 +0300)]
Waypoints.cache and something important in mapinfo
MirceaKitsune [Sun, 19 Sep 2010 10:39:11 +0000 (13:39 +0300)]
Turrets on Arahia
MirceaKitsune [Sun, 19 Sep 2010 00:42:04 +0000 (03:42 +0300)]
Greatwall Overloaded waypoints (bots still can't navigate everywhere due to the map using ladders, over which waypoints can't link).
MirceaKitsune [Sat, 18 Sep 2010 23:44:11 +0000 (02:44 +0300)]
Greatwall overloaded shaders
MirceaKitsune [Sat, 18 Sep 2010 23:43:29 +0000 (02:43 +0300)]
Greatwall Overloaded textures
MirceaKitsune [Sat, 18 Sep 2010 23:42:49 +0000 (02:42 +0300)]
Greatwall Overloaded minimap
MirceaKitsune [Sat, 18 Sep 2010 23:42:09 +0000 (02:42 +0300)]
The map Greatwall Overloaded, with CTF mode too
MirceaKitsune [Sat, 18 Sep 2010 14:24:16 +0000 (17:24 +0300)]
Lower sv_maxspeed by default
MirceaKitsune [Sat, 18 Sep 2010 11:32:51 +0000 (14:32 +0300)]
New TODO
MirceaKitsune [Sat, 18 Sep 2010 11:15:12 +0000 (14:15 +0300)]
Arahia textures.
MirceaKitsune [Sat, 18 Sep 2010 11:14:11 +0000 (14:14 +0300)]
Arahia models
MirceaKitsune [Sat, 18 Sep 2010 11:09:53 +0000 (14:09 +0300)]
Arahia shader
MirceaKitsune [Sat, 18 Sep 2010 11:09:32 +0000 (14:09 +0300)]
Arahia minimap image
MirceaKitsune [Sat, 18 Sep 2010 11:07:59 +0000 (14:07 +0300)]
Morphed's wonderful outdoor map, Arahia :) With Onslaught mode and some bug fixes. First ONS map in VoreTournament!
MirceaKitsune [Thu, 16 Sep 2010 17:55:18 +0000 (20:55 +0300)]
Better defaults for Onslaught. You can only damage generators / control points with grabber alt fire currently, so don't make this a nightmare :P To be tested with the upcoming onslaught maps
MirceaKitsune [Wed, 15 Sep 2010 21:01:56 +0000 (00:01 +0300)]
Merge what's been done of my campaign so far. Many levels since the mast update on master :)
MirceaKitsune [Wed, 15 Sep 2010 14:30:53 +0000 (17:30 +0300)]
Forgotten parts of the Gasolinepowered map
MirceaKitsune [Wed, 15 Sep 2010 13:44:19 +0000 (16:44 +0300)]
Use the new team forcing cvar, so you don't risk ending up in the other team (that would be a weird way to brake the storyline :P). No, it's not the same as bot_vs_human.
MirceaKitsune [Wed, 15 Sep 2010 13:39:01 +0000 (16:39 +0300)]
Merge branch 'master' into mirceakitsune/voretournament-campaign
MirceaKitsune [Wed, 15 Sep 2010 13:38:43 +0000 (16:38 +0300)]
Log the team change too.
MirceaKitsune [Wed, 15 Sep 2010 13:04:04 +0000 (16:04 +0300)]
Add a cvar to allow forcing the player in a given team in campaign mode. Necessary at least for my campaign.
MirceaKitsune [Tue, 14 Sep 2010 21:32:26 +0000 (00:32 +0300)]
Remove the bot_vs_human cvars. Bot teams are forced from the bots.txt files (team override)
MirceaKitsune [Tue, 14 Sep 2010 21:26:25 +0000 (00:26 +0300)]
Level 10 done! For Level 11, we will need to port a new map however.
MirceaKitsune [Tue, 14 Sep 2010 18:06:47 +0000 (21:06 +0300)]
A change to the original bots.txt, to reflect our characters
MirceaKitsune [Tue, 14 Sep 2010 17:57:58 +0000 (20:57 +0300)]
Change the bots a little
MirceaKitsune [Tue, 14 Sep 2010 17:57:29 +0000 (20:57 +0300)]
Level 9 now up and working.
MirceaKitsune [Tue, 14 Sep 2010 16:51:23 +0000 (19:51 +0300)]
Some adjustments to the dialogs in level 8
MirceaKitsune [Tue, 14 Sep 2010 16:34:53 +0000 (19:34 +0300)]
Level 8. Where you get your first team :)
MirceaKitsune [Tue, 14 Sep 2010 14:33:40 +0000 (17:33 +0300)]
Team overrides for campaign bots
MirceaKitsune [Tue, 14 Sep 2010 14:29:12 +0000 (17:29 +0300)]
Level 7, with small tweaks to 6
MirceaKitsune [Tue, 14 Sep 2010 13:15:28 +0000 (16:15 +0300)]
And level 6 :D
MirceaKitsune [Tue, 14 Sep 2010 11:36:15 +0000 (14:36 +0300)]
Level 5 of the campaign :)
MirceaKitsune [Tue, 14 Sep 2010 00:59:40 +0000 (03:59 +0300)]
Level 4 of the campaign, with a small change to basement.
MirceaKitsune [Mon, 13 Sep 2010 23:35:50 +0000 (02:35 +0300)]
Merge branch 'master' into mirceakitsune/voretournament-campaign
MirceaKitsune [Mon, 13 Sep 2010 23:30:32 +0000 (02:30 +0300)]
The song Total Meltdown by Sc0rp. Also add new shader to shaderlist.txt
MirceaKitsune [Mon, 13 Sep 2010 23:28:51 +0000 (02:28 +0300)]
Waypoints for Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 23:14:36 +0000 (02:14 +0300)]
Radar for Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 23:13:27 +0000 (02:13 +0300)]
Port the non-official Nexuiz map Gasolinepowered
MirceaKitsune [Mon, 13 Sep 2010 21:11:25 +0000 (00:11 +0300)]
3rd level of the campaign
MirceaKitsune [Mon, 13 Sep 2010 17:47:24 +0000 (20:47 +0300)]
Correct dialogs for the first two campaign levels, and other tweaks
MirceaKitsune [Mon, 13 Sep 2010 17:23:25 +0000 (20:23 +0300)]
Why force this win mode in campaign CTF?
MirceaKitsune [Mon, 13 Sep 2010 16:29:27 +0000 (19:29 +0300)]
Bots for the second campaign level
MirceaKitsune [Mon, 13 Sep 2010 16:17:28 +0000 (19:17 +0300)]
At last, the chat scripts for the campaign. They echo chat messages from the server owner, simulating in-game dialogs with bots. Currently uses dummy messages, but it works
MirceaKitsune [Mon, 13 Sep 2010 15:52:06 +0000 (18:52 +0300)]
Cvars for that last change
MirceaKitsune [Mon, 13 Sep 2010 15:40:23 +0000 (18:40 +0300)]
Campaign mode hooks
MirceaKitsune [Mon, 13 Sep 2010 14:52:53 +0000 (17:52 +0300)]
Server one too
MirceaKitsune [Mon, 13 Sep 2010 14:52:04 +0000 (17:52 +0300)]
Something i forgot
MirceaKitsune [Sun, 12 Sep 2010 21:58:48 +0000 (00:58 +0300)]
Per campaign level cfg files. eg. if your campaign file is my-capaign.txt, you can make a cfg file called my-campaign_2.cfg, which will be executed when starting level 2 of your campaign.
MirceaKitsune [Sun, 12 Sep 2010 20:12:48 +0000 (23:12 +0300)]
Add a cvar that disables automatically loading the next map after a campaign level is won or lost.
MirceaKitsune [Sun, 12 Sep 2010 18:22:20 +0000 (21:22 +0300)]
Second level of my campaign, and some cvar fixes
MirceaKitsune [Sun, 12 Sep 2010 17:22:22 +0000 (20:22 +0300)]
Bots for that campaign level