]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Mon, 5 Aug 2002 11:39:08 +0000 (11:39 +0000)]
attempt to optimize SND_PaintChannelFrom8 a little bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2199
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 5 Aug 2002 11:11:52 +0000 (11:11 +0000)]
fix view_ofs when dead (negative viewheight)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2198
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 5 Aug 2002 10:58:27 +0000 (10:58 +0000)]
removed support for r_ser (also known as R_Clip or "Hidden Surface Removal") as it was a slowdown for everyone I know of
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2197
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 5 Aug 2002 10:20:25 +0000 (10:20 +0000)]
an optimization to CL_RelinkNetworkEntities (and related code) which increases performance by 5%
(store the ent->state_current.active flags in a separate array to use less memory bandwidth)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2196
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 5 Aug 2002 09:47:21 +0000 (09:47 +0000)]
optimized phys_moveentities (in cgame.c) so it doesn't waste so much time
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2195
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 4 Aug 2002 20:07:11 +0000 (20:07 +0000)]
fix svc_setview
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2194
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 4 Aug 2002 20:04:22 +0000 (20:04 +0000)]
moved the GL_CloseLibrary call a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2193
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 4 Aug 2002 19:37:09 +0000 (19:37 +0000)]
fix mouse in win32, I had forgotten to update a lot of code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2192
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 4 Aug 2002 15:06:53 +0000 (15:06 +0000)]
limit gl_mesh_batchtriangles to never go below 1, because although < 1 works it calls R_Mesh_Render twice per mesh rather than once
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2191
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 21:02:02 +0000 (21:02 +0000)]
removed cl_light.h (which has already been merged into client.h)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2182
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:59:29 +0000 (20:59 +0000)]
now entirely dynamic OpenGL binding
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2181
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:51:07 +0000 (20:51 +0000)]
added r_floatbuildlightmap, unfortunately using floats for the calculations is still ever so slightly slower than integer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2180
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:46:17 +0000 (20:46 +0000)]
optimized entity updates substantially (or rather, UpdateEnd), nice speedup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2179
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:44:31 +0000 (20:44 +0000)]
some optimizations (notably sparks don't have air friction anymore, which is a significant speedup to demos), a bit of reorganization
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2178
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:41:12 +0000 (20:41 +0000)]
rearranged things a little, mostly related to particles created by EntityParticles, which should only live one frame
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2177
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:39:43 +0000 (20:39 +0000)]
default gl_mesh_floatcolors on, and force it off on 3Dfx drivers (sure this is unnecessary unless it is specifically the windows 3Dfx drivers, as surely WickedGL and others work fine, but oh well, 3Dfx cards want byte colors anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2176
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:34:59 +0000 (20:34 +0000)]
Lots of speedups and cleanups in client code, dynamically allocated cl_entities (and friends), rearranged some things - sorry this commit is vague, but it's mostly just a lot of rearrangement, cleanup, etc...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2175
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:27:54 +0000 (20:27 +0000)]
cls.spawnparms isn't needed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2174
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:26:09 +0000 (20:26 +0000)]
changed linux/soundcard.h to sys/soundcard.h for more portability - doesn't work properly on FreeBSD yet, though
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2173
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 3 Aug 2002 20:23:25 +0000 (20:23 +0000)]
print edict responsible for "Trigger in clipping list" error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2172
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 18:11:23 +0000 (18:11 +0000)]
added a mesh queue callback system (to allow mesh rendering things in different orders, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2170
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 15:12:19 +0000 (15:12 +0000)]
cleaned up vid_glx.c somewhat, it can now quit properly when the close button is pressed (what a mess talking to a window manager, sigh...)
added vid_hidden (iconified or otherwise disabled window - don't render anything) and vid_activewindow (not the active window, don't hog CPU power) to vid_* files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2167
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 15:08:44 +0000 (15:08 +0000)]
added alphafade and gravity fields to particle struct, which made most particle types redundent, now only a few remain
tweaked various effects (particularly underwater blood, bubbles, smoke effects, etc)
added effects options menu to control the many possible options
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2166
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 15:07:43 +0000 (15:07 +0000)]
added cl_explosions and cl_stainmaps cvars, which will be used soon...
renamed cl_draweffects to r_draweffects and made it actually work
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2165
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 15:01:21 +0000 (15:01 +0000)]
fixed a lighting bug with overbright modes when using r_quickmodels which made most models far too bright
changed directional lighting to only light vertices facing the light source (this makes for a very dramatic look)
CompleteLightPoint is now twice as bright as it used to be when running a map that uses a .lights file - more closely matchs the lightmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2164
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 14:57:39 +0000 (14:57 +0000)]
made liquid colors 50% thinner (it's still apparent you're in a liquid, but you can see clearly now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2163
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 14:55:27 +0000 (14:55 +0000)]
'sock' local variable isn't needed anymore, cleaned up NET_Shutdown socket closing loop
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2162
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 14:53:33 +0000 (14:53 +0000)]
fixed bug in NET_Shutdown related to freeing sockets
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2161
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 2 Aug 2002 12:11:16 +0000 (12:11 +0000)]
removed R_Mesh_Draw_NativeOnly (it was not used)
cleaned up modulate detection (overbright decisions)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2160
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 1 Aug 2002 06:34:46 +0000 (06:34 +0000)]
cleaned up glDrawRangeElements limit checking a bit (now done in gl_backend.c)
no longer limits maxtriangles based on DrawRangeElements limits (since DrawRangeElements is required to work even if limits are exceeded, according to the OpenGL spec)
now posts startup/shutdown messages for gl_backend
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2147
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 14:04:06 +0000 (14:04 +0000)]
cleaned up gl_mesh_drawmode related code, hopefully fixing various unknown bugs
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2145
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 13:46:25 +0000 (13:46 +0000)]
expanded sprint/centerprint buffer from 256 chars to 4096
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2144
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 12:11:17 +0000 (12:11 +0000)]
disabled 3DFX mesh size error (because it really only applies when gl_mesh_floatcolors is 1, which is not the default)
automatically grow mesh buffers based on size of meshs encountered
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2143
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 11:45:17 +0000 (11:45 +0000)]
cleaned up behavior when an invalid replacement sky texture is found - now it will fall back to the texture inside the map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2142
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 09:57:51 +0000 (09:57 +0000)]
added -fno-strict-aliasing (even though it isn't a problem with gcc 2.95.3 anyway)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2141
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 09:43:23 +0000 (09:43 +0000)]
increased name limit on engineversion string from 39 chars to 127, this fixed a bug in windows builds where the string was too long for the buffer...
also shortened the string itself to no longer mention 'GL' or 'build'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2140
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 05:24:06 +0000 (05:24 +0000)]
added the readme file to cvs (... and it needs massive updates)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2137
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 31 Jul 2002 05:15:05 +0000 (05:15 +0000)]
win32 fixes and some MSVC warnings fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2136
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Wed, 31 Jul 2002 03:07:50 +0000 (03:07 +0000)]
Fix for -particles specified wrongly on the cmdline..
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2134
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Tue, 30 Jul 2002 03:15:09 +0000 (03:15 +0000)]
fix 'flashing' crosshair bug caused by negative colors (clamp them before drawing the sprite)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2121
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 29 Jul 2002 13:23:05 +0000 (13:23 +0000)]
slight simplification/optimzation/readability enhancement/whatever to animating textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2119
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 29 Jul 2002 13:21:56 +0000 (13:21 +0000)]
fix animating textures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2118
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Mon, 29 Jul 2002 11:20:46 +0000 (11:20 +0000)]
Water transition splashes do not happen for lava anymore. This means
lavaballs do not drive one ABSOLUTELY INSANE anymore. (Except when you
get hit by them and they knock you into said lava, but that's another
story entirely..)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2117
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Mon, 29 Jul 2002 11:11:59 +0000 (11:11 +0000)]
Make coronas look better (it looks good in Twilight, so...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2116
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 29 Jul 2002 10:33:39 +0000 (10:33 +0000)]
Serious-Sam style crosshair (an actual sprite in the world, with slight variation in size based on distance, and is based on actual quake gun position, not center of screen)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2115
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 29 Jul 2002 10:31:57 +0000 (10:31 +0000)]
much nicer rocket and grenade trails
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2114
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 29 Jul 2002 10:09:45 +0000 (10:09 +0000)]
corrected fullbright map handling for the case when the fullbright bmodel is not the running map, but one of the imported bmodels instead, also corrected a comment about r_ambient
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2112
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 29 Jul 2002 07:06:52 +0000 (07:06 +0000)]
disabled memory clumping, which surprisingly improves memory use, rather than hinders it (at least in Linux... hopefully same in windows) and massively speeds up loading of complicated maps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2110
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Sun, 28 Jul 2002 05:45:46 +0000 (05:45 +0000)]
Alphabetized extensions and added TW_SV_STEPCONTROL..
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2105
d7cf8633 -e32d-0410-b094-
e92efae38249
molivier [Fri, 26 Jul 2002 06:18:16 +0000 (06:18 +0000)]
Fixed PCX file loading for images with an odd width
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2093
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 09:58:47 +0000 (09:58 +0000)]
now uses a fragment texture for the video (massive speedup)
clears audioqueue when video stops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2089
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 09:57:41 +0000 (09:57 +0000)]
fragment images made for fragment textures will now always be big enough for the fragment texture that created them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2088
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 09:50:06 +0000 (09:50 +0000)]
fix fatal bugs in S_RawSamples_Enqueue and Dequeue relating to mis-detected buffer wraps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2084
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 09:14:48 +0000 (09:14 +0000)]
.dpv video playback is now implemented. Slow though, because it's resizing textures, this needs to be fixed...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2083
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 02:51:20 +0000 (02:51 +0000)]
whitespace
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2082
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 02:49:43 +0000 (02:49 +0000)]
whitespace cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2081
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 02:43:33 +0000 (02:43 +0000)]
added S_RawSamples_Enqueue, S_RawSamples_Dequeue, and S_RawSamples_ClearQueue functions to allow background music/video support, these are now used to clear the paintbuffer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2080
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 02:03:37 +0000 (02:03 +0000)]
add -fno-strict-aliasing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2079
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 01:44:38 +0000 (01:44 +0000)]
minor whitespace and comment cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2078
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 25 Jul 2002 01:40:06 +0000 (01:40 +0000)]
massive cleanup of S_TransferPaintBuffer and moved DirectSound locking junk into snd_win.c (adding S_LockBuffer and S_UnlockBuffer stubs for other platforms)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2077
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 21 Jul 2002 08:40:19 +0000 (08:40 +0000)]
include quakedef (which drags in lots of other stuff) to hide various MSVC warnings and make sure M_PI is defined
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2063
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 20 Jul 2002 01:02:11 +0000 (01:02 +0000)]
fix view blends so they are alpha, not additive
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2061
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Jul 2002 05:29:20 +0000 (05:29 +0000)]
faster static light tracing (by not doing it as often), this also means results of static light traces are cached in the entity_render_t (which is now considered semi-persistent), made light falloff in .lights file actually work (it wasn't being used by the model lighting code... oops), also made coronas twice as bright
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2046
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Jul 2002 05:24:16 +0000 (05:24 +0000)]
merged matrix4x4 and matrix3x4 into matrixlib, updated makefiles and dsp, some cleanups to matrixlib as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2045
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Jul 2002 05:18:31 +0000 (05:18 +0000)]
put parentheses around parameters to min/max/bound macros
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2044
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Jul 2002 05:15:21 +0000 (05:15 +0000)]
scrag, hellknight, and shalrath shots now glow, also tweaked the particle colors and made them additive blend
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2043
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Tue, 9 Jul 2002 18:46:41 +0000 (18:46 +0000)]
The Nehahra movie was borked. They were making static ents without
models. When you try to do this, DarkPlaces has issues! Issues I say!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2029
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 06:54:42 +0000 (06:54 +0000)]
updated mingw makefile and MSVC project to add matrix4x4.c and matrix3x4.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2020
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 06:02:23 +0000 (06:02 +0000)]
better check for 0 alpha (it now must be exactly 0.0f, not merely rounded off to 0 as a byte)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2019
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 02:57:02 +0000 (02:57 +0000)]
some whitespace cleanups and a correction of a comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2018
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 02:40:59 +0000 (02:40 +0000)]
Matrix4x4_CreateRotate and Matrix3x4_CreateRotate now take degrees instead of radians for the angle
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2017
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 00:39:24 +0000 (00:39 +0000)]
a minor whitespace cleanup on R_ConcatRotations
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2016
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 00:12:22 +0000 (00:12 +0000)]
if the OS returns a very bogus time (or it wrapped), warn about it and keep ticking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2015
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 00:02:54 +0000 (00:02 +0000)]
updated .cvsignore so it ignores darkplaces-3dfx and gmon.out
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2012
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 8 Jul 2002 00:02:03 +0000 (00:02 +0000)]
added snd_null for anyone who can't use the other sound drivers, and cleaned up the notes regarding sound drivers in the makefile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2011
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 7 Jul 2002 23:42:36 +0000 (23:42 +0000)]
created a couple matrix libraries (4x4 and 3x4), hopefully these will be useful
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2009
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 7 Jul 2002 23:38:28 +0000 (23:38 +0000)]
now includes qtypes.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2008
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 7 Jul 2002 23:37:32 +0000 (23:37 +0000)]
added a qtypes.h for little things like qbyte and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@2007
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Sun, 7 Jul 2002 20:43:10 +0000 (20:43 +0000)]
Make screenshot saving more like Twilight's.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1999
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 6 Jul 2002 20:23:36 +0000 (20:23 +0000)]
corrected QuatMake math, and commented out the entire set of quaternion macros
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1996
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Sat, 6 Jul 2002 12:04:47 +0000 (12:04 +0000)]
Make sure these files are marked as binary so CVS keeps the dos newlines.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1993
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 6 Jul 2002 01:48:50 +0000 (01:48 +0000)]
some cleanup of map texture loading and related code (mainly better support for untextured maps), no longer uploads more than one copy of the notexture image (it used to upload one copy of it per bmodel loaded), minor optimization of animating texture support (or rather, optimization of the extremely common non-animating texture case)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1992
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 6 Jul 2002 01:45:15 +0000 (01:45 +0000)]
disabled RecursiveHullCheckPoint because it probably isn't much of a speed gain really, and it could break things in rare cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1991
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 6 Jul 2002 01:43:27 +0000 (01:43 +0000)]
fix for grenades sinking into brush model floor in start.bsp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1990
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Fri, 5 Jul 2002 13:28:07 +0000 (13:28 +0000)]
Change to using a flash for teleport rather than a particle effect.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1985
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Fri, 5 Jul 2002 03:28:10 +0000 (03:28 +0000)]
Kill trigraphs. Die die die. Or something.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1983
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 29 Jun 2002 04:00:11 +0000 (04:00 +0000)]
no longer complains about missing sounds loaded by the engine (wind2, water1, etc), only the QC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1969
d7cf8633 -e32d-0410-b094-
e92efae38249
molivier [Mon, 24 Jun 2002 07:19:28 +0000 (07:19 +0000)]
Fixed video modes menu on Win32
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1965
d7cf8633 -e32d-0410-b094-
e92efae38249
knghtbrd [Fri, 14 Jun 2002 09:49:36 +0000 (09:49 +0000)]
Someone has been programming QC too long. (At least it was QC related!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1954
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Thu, 13 Jun 2002 19:38:52 +0000 (19:38 +0000)]
Fixed major bug in time wrap code, would have not advanced clock at all after wrap. Thanks to Mercury for pointing out the bug.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1953
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Thu, 13 Jun 2002 00:38:27 +0000 (00:38 +0000)]
Forgot to apply Vic's axial patch for r_light.c, here it is.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1951
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Thu, 13 Jun 2002 00:25:18 +0000 (00:25 +0000)]
Optimized AddDynamicLights and StainNode for axial surfaces/nodes (respectively), thanks to Vic for example code.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1950
d7cf8633 -e32d-0410-b094-
e92efae38249
molivier [Wed, 12 Jun 2002 12:24:09 +0000 (12:24 +0000)]
Added a special key binding menu when compiling for BloodBath
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1947
d7cf8633 -e32d-0410-b094-
e92efae38249
molivier [Wed, 12 Jun 2002 12:22:48 +0000 (12:22 +0000)]
Removed an error when compiling with MSVC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1946
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Mon, 10 Jun 2002 21:43:32 +0000 (21:43 +0000)]
faster stainmap code in BuildLightMap
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1943
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Mon, 10 Jun 2002 21:42:18 +0000 (21:42 +0000)]
cleaned up order of bbox checks (whether to use the normal mins/maxs, or the clipmins/maxs, or the hullmins/maxs), and made use of areanodes culling optional (sv_useareanodes 0 will cause it to check against all entities every move, for debugging)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1942
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Mon, 10 Jun 2002 21:40:10 +0000 (21:40 +0000)]
cleaned up SV_Physics_Toss a bit - particularly water transitions and floating items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1941
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Mon, 10 Jun 2002 19:07:21 +0000 (19:07 +0000)]
get rid of velocity jittering on rain and snow, except for horizontal jitter on snow while falling (since that is a desired effect), should make snow work at low velocities
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1940
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Mon, 10 Jun 2002 17:21:30 +0000 (17:21 +0000)]
advance angles as well as origin on clients when noclipping (why? I don't know, consistency)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1939
d7cf8633 -e32d-0410-b094-
e92efae38249
lordhavoc [Sun, 9 Jun 2002 00:36:34 +0000 (00:36 +0000)]
step up stairs while flying
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@1934
d7cf8633 -e32d-0410-b094-
e92efae38249