]>
git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
Samual Lenks [Sun, 5 Jan 2014 16:33:11 +0000 (11:33 -0500)]
We don't need stupid hacks for guiding with ammocheck
Samual Lenks [Sun, 5 Jan 2014 15:54:01 +0000 (10:54 -0500)]
Add debug in case a weapon causes negative ammo
Samual Lenks [Sun, 5 Jan 2014 15:46:01 +0000 (10:46 -0500)]
Some minor cleanup of weaponsystem
Samual Lenks [Sun, 5 Jan 2014 03:36:30 +0000 (22:36 -0500)]
Merge remote-tracking branch 'origin/master' into samual/weapons
Samual Lenks [Sat, 4 Jan 2014 17:41:20 +0000 (12:41 -0500)]
Add race times to hud_notify with notification system
Samual Lenks [Sat, 4 Jan 2014 01:37:04 +0000 (20:37 -0500)]
Always ensure pixel accuracy instead of manually setting it
Samual Lenks [Sat, 4 Jan 2014 01:23:24 +0000 (20:23 -0500)]
use cvar_settemp for orthoview settings
Samual Lenks [Fri, 3 Jan 2014 20:29:35 +0000 (15:29 -0500)]
Try working on shockwave a bit
Samual Lenks [Fri, 3 Jan 2014 18:40:24 +0000 (13:40 -0500)]
Fix ordering in notifications.qh file for weapons
Samual Lenks [Fri, 3 Jan 2014 18:34:55 +0000 (13:34 -0500)]
Other fixes for death messages
Samual Lenks [Fri, 3 Jan 2014 18:28:17 +0000 (13:28 -0500)]
Electro doesn't use plasma anymore, remove it from death messages
Samual Lenks [Fri, 3 Jan 2014 18:25:40 +0000 (13:25 -0500)]
Fix spacing in notifications.qh
Samual Lenks [Fri, 3 Jan 2014 17:51:11 +0000 (12:51 -0500)]
Fix for HUD weapon image usage
Samual Lenks [Fri, 3 Jan 2014 16:48:19 +0000 (11:48 -0500)]
Add weapon image specification to REGISTER_WEAPON
Samual Lenks [Fri, 3 Jan 2014 16:29:09 +0000 (11:29 -0500)]
Make these weapons use the proper refname
Samual Lenks [Fri, 3 Jan 2014 14:51:56 +0000 (09:51 -0500)]
Fix compile
Samual Lenks [Fri, 3 Jan 2014 14:49:28 +0000 (09:49 -0500)]
On second thought, undo all that shit... this system is WAYYY too hacky to
fix in this branch.
Samual Lenks [Fri, 3 Jan 2014 01:59:29 +0000 (20:59 -0500)]
Add unique fields for this, because fuck doing it any other way
Samual Lenks [Fri, 3 Jan 2014 00:53:26 +0000 (19:53 -0500)]
Add reminder
Samual Lenks [Fri, 3 Jan 2014 00:52:29 +0000 (19:52 -0500)]
Start fixing up weaponsystem.qc to handle new model settings
Samual Lenks [Fri, 3 Jan 2014 00:36:38 +0000 (19:36 -0500)]
Now make the weapon files use it
Samual Lenks [Fri, 3 Jan 2014 00:15:44 +0000 (19:15 -0500)]
Begin making weapon model specification part of REGISTER_WEAPON
Samual Lenks [Fri, 3 Jan 2014 00:05:31 +0000 (19:05 -0500)]
Rename our usage of model2 to wpmodel
Samual Lenks [Thu, 2 Jan 2014 23:29:00 +0000 (18:29 -0500)]
Make the declaration in weapons.qh match in weapons.qc
Samual Lenks [Thu, 2 Jan 2014 23:12:34 +0000 (18:12 -0500)]
commit message goes here
Samual Lenks [Thu, 2 Jan 2014 23:03:21 +0000 (18:03 -0500)]
More descriptive stuff, better naming
Samual Lenks [Thu, 2 Jan 2014 21:49:12 +0000 (16:49 -0500)]
Reorganize the register_weapon function a little bit
Samual Lenks [Thu, 2 Jan 2014 21:42:11 +0000 (16:42 -0500)]
Add TODO to crosshairs.cfg to fix crosshair rings later
Samual Lenks [Thu, 2 Jan 2014 21:39:55 +0000 (16:39 -0500)]
Fix spacing of register_weapon lists
Samual Lenks [Thu, 2 Jan 2014 21:21:21 +0000 (16:21 -0500)]
Remove per-weapon crosshairs from crosshairs.cfg
Samual Lenks [Thu, 2 Jan 2014 21:14:24 +0000 (16:14 -0500)]
Add multiplier for compat
Samual Lenks [Thu, 2 Jan 2014 21:07:40 +0000 (16:07 -0500)]
Begin moving per-weapon crosshair selection as weapon specific info
Samual Lenks [Thu, 2 Jan 2014 15:06:48 +0000 (10:06 -0500)]
Remove legacy .zym weapon models (we don't use these anymore, right?)
Samual Lenks [Thu, 2 Jan 2014 14:38:46 +0000 (09:38 -0500)]
Use WarpZone_findradius_dist for distance checking on blast cone trace
Samual Lenks [Thu, 2 Jan 2014 13:33:37 +0000 (08:33 -0500)]
Limit queue to MAX_SHOCKWAVE_HITS
Samual Lenks [Thu, 2 Jan 2014 13:31:31 +0000 (08:31 -0500)]
Some fixes for queueing of damage with shockwave
Samual Lenks [Thu, 2 Jan 2014 13:21:17 +0000 (08:21 -0500)]
Add todo comment
Samual Lenks [Thu, 2 Jan 2014 13:19:43 +0000 (08:19 -0500)]
Add define for MAX_SHOCKWAVE_HITS
Samual Lenks [Thu, 2 Jan 2014 01:24:36 +0000 (20:24 -0500)]
Clean up entity properties of weaponinfo
Samual Lenks [Thu, 2 Jan 2014 01:11:02 +0000 (20:11 -0500)]
Comments, clean up REGISTER_WEAPON naming
Samual Lenks [Thu, 2 Jan 2014 00:51:50 +0000 (19:51 -0500)]
Use macro for WEP_NAME as well (get rid of W_Name)
Samual Lenks [Thu, 2 Jan 2014 00:46:57 +0000 (19:46 -0500)]
Remove duplicate WEP_ prefix for WEP_AMMO usage
Samual Lenks [Thu, 2 Jan 2014 00:43:41 +0000 (19:43 -0500)]
Rename AMMO_vAL to WEP_AMMO
Samual Lenks [Thu, 2 Jan 2014 00:41:11 +0000 (19:41 -0500)]
Some more cleanup
Samual Lenks [Thu, 2 Jan 2014 00:17:38 +0000 (19:17 -0500)]
items field is not used on weapon entities anymore
Samual Lenks [Wed, 1 Jan 2014 13:22:23 +0000 (08:22 -0500)]
Better descriptions for weaponrequests
Samual Lenks [Wed, 1 Jan 2014 13:12:28 +0000 (08:12 -0500)]
little reorganization
Samual Lenks [Wed, 1 Jan 2014 13:11:17 +0000 (08:11 -0500)]
Merge remote-tracking branch 'origin/master' into samual/weapons
Conflicts:
mutator_new_toys.cfg
qcsrc/client/miscfunctions.qc
qcsrc/common/explosion_equation.qc
qcsrc/server/cl_weapons.qc
qcsrc/server/g_damage.qc
qcsrc/server/weapons/weaponsystem.qc
Samual Lenks [Wed, 1 Jan 2014 12:47:56 +0000 (07:47 -0500)]
Don't use direct cvar access for bot weapon logic
Samual Lenks [Wed, 1 Jan 2014 11:45:53 +0000 (06:45 -0500)]
Rename final to [[last]]
Rudolf Polzer [Wed, 1 Jan 2014 10:14:00 +0000 (11:14 +0100)]
Merge remote-tracking branch 'origin/divVerent/ballistic2'
* origin/divVerent/ballistic2:
Oops. Fix rifle config.
We DO need to detect double-hits, due to the weird engine tracing that happens sometimes at low angles.
Always show DamageInfo, even when hitting the same player twice.
Fix use of "self".
fix some bugs
Kill some cvars I forgot.
cvar cleanup
Kill zcurveparticles due to 0 users.
Simplify a LOT.
work on restructuring fireBallisticBullet
Rudolf Polzer [Wed, 1 Jan 2014 09:55:58 +0000 (10:55 +0100)]
Oops. Fix rifle config.
Rudolf Polzer [Wed, 1 Jan 2014 09:49:30 +0000 (10:49 +0100)]
Merge branch 'master' into divVerent/ballistic2
Rudolf Polzer [Wed, 1 Jan 2014 09:47:38 +0000 (10:47 +0100)]
Add the most obvious __VA_ARGS__ macro of all.
Rudolf Polzer [Wed, 1 Jan 2014 09:37:49 +0000 (10:37 +0100)]
Fix terencehill's variable abuse. Unbreaks centerprint.
WHY DID I LET THIS GO WHEN REVIEWING THIS STUFF.
Samual Lenks [Tue, 31 Dec 2013 22:41:46 +0000 (17:41 -0500)]
Move item constants to t_items.qh
Samual Lenks [Tue, 31 Dec 2013 22:31:49 +0000 (17:31 -0500)]
Make these declaration lists not suck as much
Samual Lenks [Tue, 31 Dec 2013 19:40:18 +0000 (14:40 -0500)]
More cleaning
Samual Lenks [Tue, 31 Dec 2013 19:26:31 +0000 (14:26 -0500)]
Move WANT_CONST to the same place that it is actually USED :P Plus add comment explaining why it exists
Samual Lenks [Tue, 31 Dec 2013 19:08:58 +0000 (14:08 -0500)]
Update ammo checking on HUD_AMMO and HUD_WEAPONS to new system
Samual Lenks [Tue, 31 Dec 2013 16:34:21 +0000 (11:34 -0500)]
Proper naming for "ammo_field"
Samual Lenks [Tue, 31 Dec 2013 16:26:23 +0000 (11:26 -0500)]
Whoops, left that in there by mistake
Samual Lenks [Tue, 31 Dec 2013 16:25:35 +0000 (11:25 -0500)]
Make it so that weapon zoom reticles are in weapon code, not view code
Samual Lenks [Tue, 31 Dec 2013 14:17:08 +0000 (09:17 -0500)]
Another unnecessary thing to be removed
Samual Lenks [Tue, 31 Dec 2013 13:48:13 +0000 (08:48 -0500)]
Remove unused function from qh file
Samual Lenks [Tue, 31 Dec 2013 13:42:11 +0000 (08:42 -0500)]
That doesn't belong here
Samual Lenks [Tue, 31 Dec 2013 13:32:23 +0000 (08:32 -0500)]
Move antilag_debug to where it belongs
Samual Lenks [Tue, 31 Dec 2013 13:29:49 +0000 (08:29 -0500)]
Final cleanup of SetupProjVelocity stuff :)
Samual Lenks [Tue, 31 Dec 2013 13:25:23 +0000 (08:25 -0500)]
Remove one of the WEAPONTODO's
Samual Lenks [Tue, 31 Dec 2013 13:24:47 +0000 (08:24 -0500)]
Even more cleanup of SetupProjVelocity
Samual Lenks [Tue, 31 Dec 2013 13:09:52 +0000 (08:09 -0500)]
Rename the macros so that they're a little easier to understand
Samual Lenks [Tue, 31 Dec 2013 12:46:35 +0000 (07:46 -0500)]
Clean up SetupProjectileVelocity a little bit
Samual Lenks [Tue, 31 Dec 2013 12:30:42 +0000 (07:30 -0500)]
fix "hack" :P
Samual Lenks [Mon, 30 Dec 2013 23:03:29 +0000 (18:03 -0500)]
Cleanup ammofield stuff some more, fix handling in mutator_nix
Samual Lenks [Mon, 30 Dec 2013 19:01:18 +0000 (14:01 -0500)]
Actually, use a more simple comparison (looks cleaner, easier to understand)
Samual Lenks [Mon, 30 Dec 2013 18:51:18 +0000 (13:51 -0500)]
Merge remote-tracking branch 'origin/samual/makemulti_inverse'
* origin/samual/makemulti_inverse:
Remove r_hidewater changes from this branch
Add ability for makeMulti inverse cvars (for r_water_hideplayer switching)
Samual Lenks [Mon, 30 Dec 2013 18:48:32 +0000 (13:48 -0500)]
Remove r_hidewater changes from this branch
Samual Lenks [Mon, 30 Dec 2013 18:34:55 +0000 (13:34 -0500)]
Merge remote-tracking branch 'origin/master' into samual/makemulti_inverse
Samual Lenks [Mon, 30 Dec 2013 17:54:49 +0000 (12:54 -0500)]
Merge remote-tracking branch 'origin/samual/orthoview'
* origin/samual/orthoview:
Use vec3 and get rid of FL2VEC -- This function didn't exist when I first made orthoview :)
Lets just set resolution via a cvar
Fix issues with FL2VEC
Fix remaining known issue with orthoview (on abyss, techassault)
Add definition for orthoview accuracy, plus some final cleanup
Clean up debug stuff
Add "set" for orthoview cvars
Add cvars to defaultXonotic.cfg
Use r_drawfog 0 while in orthoview
Fix center of map and distance setting
On second thought, keep the override cvar
Use center of world bbox instead of '0 0 0' origin, solves a bug :D
Fix it so that fov adjusts properly too
Clean up orthoview maths, add logic for handling r_nearclip and r_farclip
Working on adding orthoview feature for map screenshots from above
Samual Lenks [Mon, 30 Dec 2013 17:53:26 +0000 (12:53 -0500)]
Merge remote-tracking branch 'origin/samual/fix_crosshair_hittest'
* origin/samual/fix_crosshair_hittest:
Fix spectating
Fix crosshair_hittest_showimpact by using proper loc instead of vieworigin
Samual Lenks [Mon, 30 Dec 2013 17:52:06 +0000 (12:52 -0500)]
Merge remote-tracking branch 'origin/Mario/shownames_minalpha'
# By Samual Lenks (3) and Mario (1)
* origin/Mario/shownames_minalpha:
Multiply shownames alpha by player alpha
Allow shownames to be seen with low alpha if they're the same team
Clean some things up
Hide player name if their alpha is below a limit
Rudolf Polzer [Mon, 30 Dec 2013 13:29:36 +0000 (14:29 +0100)]
Try fixing centerprint expiring.
- Avoid drawing stuff at alpha 0.
- Simplify alpha calculation.
Mario [Mon, 30 Dec 2013 11:59:02 +0000 (22:59 +1100)]
Rename uzi to machinegun
Mario [Mon, 30 Dec 2013 11:48:18 +0000 (22:48 +1100)]
Update vortex function names
Mario [Mon, 30 Dec 2013 11:45:35 +0000 (22:45 +1100)]
Update vaporizer function names
Mario [Mon, 30 Dec 2013 11:44:10 +0000 (22:44 +1100)]
Update shotgun function names
Mario [Mon, 30 Dec 2013 11:39:20 +0000 (22:39 +1100)]
Update minelayer function names
Mario [Mon, 30 Dec 2013 11:33:12 +0000 (22:33 +1100)]
Rename back to w_machinegun.qc
Mario [Mon, 30 Dec 2013 11:29:12 +0000 (22:29 +1100)]
Rename w_machinegun.qc to w_uzi.qc
Mario [Mon, 30 Dec 2013 11:26:56 +0000 (22:26 +1100)]
Update uzi function names
Mario [Mon, 30 Dec 2013 11:18:12 +0000 (22:18 +1100)]
Update hook function names
Mario [Mon, 30 Dec 2013 11:16:24 +0000 (22:16 +1100)]
Update HLAC function names
Mario [Mon, 30 Dec 2013 11:11:51 +0000 (22:11 +1100)]
Update hagar function names
Mario [Mon, 30 Dec 2013 11:10:12 +0000 (22:10 +1100)]
Update fireball function names
Mario [Mon, 30 Dec 2013 11:08:07 +0000 (22:08 +1100)]
Update crylink function names
Mario [Mon, 30 Dec 2013 11:05:38 +0000 (22:05 +1100)]
Update arc function names
Mario [Mon, 30 Dec 2013 11:02:32 +0000 (22:02 +1100)]
Update mortar function names
Samual Lenks [Sun, 29 Dec 2013 10:29:16 +0000 (05:29 -0500)]
Merge remote-tracking branch 'origin/terencehill/color_picker_carets'
# By terencehill
# Via terencehill
* origin/terencehill/color_picker_carets:
Optimize a check
If there's a caret before the cursor in the input box when clicking on the color picker, escape the caret so we can add a valid color code
Improve detection of color codes when dragging the mouse in the color picker: color code isn't valid if caret is escaped (e.g. ^^x123)
Samual Lenks [Sun, 29 Dec 2013 09:14:32 +0000 (04:14 -0500)]
Multiply shownames alpha by player alpha
Samual Lenks [Sat, 28 Dec 2013 19:11:12 +0000 (14:11 -0500)]
Allow shownames to be seen with low alpha if they're the same team