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12 years agoBlacklist floating bones so the effect won't stick to them. I'm not a fan of doing...
Mircea Kitsune [Thu, 5 Jan 2012 17:00:32 +0000 (19:00 +0200)]
Blacklist floating bones so the effect won't stick to them. I'm not a fan of doing it this way, and I wonder why those bones exist at all

12 years agoHide damage effects on spectated players too, if we aren't using chase_active
Mircea Kitsune [Thu, 5 Jan 2012 16:34:44 +0000 (18:34 +0200)]
Hide damage effects on spectated players too, if we aren't using chase_active

12 years agoMore minor tweaks and cleanups
Mircea Kitsune [Thu, 5 Jan 2012 16:32:44 +0000 (18:32 +0200)]
More minor tweaks and cleanups

12 years agoDisable damage effects on objects by default. They mess with performance when shootin...
Mircea Kitsune [Thu, 5 Jan 2012 15:46:13 +0000 (17:46 +0200)]
Disable damage effects on objects by default. They mess with performance when shooting a load of gibs on the ground

12 years agoDistribute particles between damage effects on the same player. eg: Having one damage...
Mircea Kitsune [Thu, 5 Jan 2012 15:11:19 +0000 (17:11 +0200)]
Distribute particles between damage effects on the same player. eg: Having one damage causes its ticrate to be 0.1, having two damages causes their ticrate to be 0.2, and so on. This improves performance by maintaining the same particle count, but also looks better in practice

12 years agoFix a code failure
Mircea Kitsune [Thu, 5 Jan 2012 14:34:35 +0000 (16:34 +0200)]
Fix a code failure

12 years agoFix the cvar switch check
Mircea Kitsune [Thu, 5 Jan 2012 14:15:25 +0000 (16:15 +0200)]
Fix the cvar switch check

12 years agoMake minimum lifetime of damage effects 3
Mircea Kitsune [Thu, 5 Jan 2012 13:58:20 +0000 (15:58 +0200)]
Make minimum lifetime of damage effects 3

12 years agoFurther improve some of the plasma damage particles
Mircea Kitsune [Thu, 5 Jan 2012 13:53:34 +0000 (15:53 +0200)]
Further improve some of the plasma damage particles

12 years agoMerge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Thu, 5 Jan 2012 12:21:05 +0000 (14:21 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects

12 years agoMore code optimizations and code comments
Mircea Kitsune [Thu, 5 Jan 2012 12:16:44 +0000 (14:16 +0200)]
More code optimizations and code comments

12 years agorename to check-cvars
Rudolf Polzer [Thu, 5 Jan 2012 09:41:50 +0000 (10:41 +0100)]
rename to check-cvars

12 years agoremove 4 unused cvars
Rudolf Polzer [Thu, 5 Jan 2012 09:41:19 +0000 (10:41 +0100)]
remove 4 unused cvars

12 years agoMerge remote-tracking branch 'origin/terencehill/hud_skin_files_sync'
Rudolf Polzer [Thu, 5 Jan 2012 09:36:36 +0000 (10:36 +0100)]
Merge remote-tracking branch 'origin/terencehill/hud_skin_files_sync'

12 years agoMerge remote-tracking branch 'origin/nifrek/duckanims'
Rudolf Polzer [Thu, 5 Jan 2012 09:30:26 +0000 (10:30 +0100)]
Merge remote-tracking branch 'origin/nifrek/duckanims'

12 years agoDon't show fire and some plasma damage effects underwater
Mircea Kitsune [Thu, 5 Jan 2012 00:50:17 +0000 (02:50 +0200)]
Don't show fire and some plasma damage effects underwater

12 years agoLarger changes and improvements to the damage particles. Added different types of...
Mircea Kitsune [Thu, 5 Jan 2012 00:42:55 +0000 (02:42 +0200)]
Larger changes and improvements to the damage particles. Added different types of sparks to plasma/ energy damage, made rocket flames look a lot better, and also tweaked bullet blood

12 years agoFix blood-dependent damage effects
Mircea Kitsune [Wed, 4 Jan 2012 23:12:31 +0000 (01:12 +0200)]
Fix blood-dependent damage effects

12 years agoSlightly lower light intensities
Mircea Kitsune [Wed, 4 Jan 2012 23:12:12 +0000 (01:12 +0200)]
Slightly lower light intensities

12 years agoMore tweaks to the impact particles
Mircea Kitsune [Wed, 4 Jan 2012 22:57:27 +0000 (00:57 +0200)]
More tweaks to the impact particles

12 years agoSimpler way of defining the entity number of the player
Mircea Kitsune [Wed, 4 Jan 2012 22:42:22 +0000 (00:42 +0200)]
Simpler way of defining the entity number of the player

12 years agoAllow cvar to specify whether effects should show only on players, or both players...
Mircea Kitsune [Wed, 4 Jan 2012 22:31:21 +0000 (00:31 +0200)]
Allow cvar to specify whether effects should show only on players, or both players and objects. Also do more code cleanups and code comments

12 years agoChange how damage effects are applied to non-player objects. Only allow one damage...
Mircea Kitsune [Wed, 4 Jan 2012 22:13:17 +0000 (00:13 +0200)]
Change how damage effects are applied to non-player objects. Only allow one damage effect per object, and don't allow objects to bleed. Also do some code optimization and cleanup

12 years agoFix a bug causing damage effects to not show for alt-fire hits
Mircea Kitsune [Wed, 4 Jan 2012 21:29:46 +0000 (23:29 +0200)]
Fix a bug causing damage effects to not show for alt-fire hits

12 years agoKill damage effects when the player gets gibbed or goes spectating
Mircea Kitsune [Wed, 4 Jan 2012 21:08:41 +0000 (23:08 +0200)]
Kill damage effects when the player gets gibbed or goes spectating

12 years agoMake damage effects last longer
Mircea Kitsune [Wed, 4 Jan 2012 20:40:33 +0000 (22:40 +0200)]
Make damage effects last longer

12 years agoNow that damage effects are limb based, make particles smaller and less distanced
Mircea Kitsune [Wed, 4 Jan 2012 20:28:07 +0000 (22:28 +0200)]
Now that damage effects are limb based, make particles smaller and less distanced

12 years agoImprove the tag counting macro
Mircea Kitsune [Wed, 4 Jan 2012 20:09:13 +0000 (22:09 +0200)]
Improve the tag counting macro

12 years agoUse a different and smarter way to go through the bones of a model. The previous...
Mircea Kitsune [Wed, 4 Jan 2012 19:51:04 +0000 (21:51 +0200)]
Use a different and smarter way to go through the bones of a model. The previous loop had a bug which would eventually crash CSQC. Also use this for the sandbox to fix the same issue.

12 years agoMerge remote branch 'origin/samual/updatecommands'
Samual [Wed, 4 Jan 2012 17:12:06 +0000 (12:12 -0500)]
Merge remote branch 'origin/samual/updatecommands'

12 years agoFinal preparations/cleanup/fixes before merge
Samual [Wed, 4 Jan 2012 17:10:08 +0000 (12:10 -0500)]
Final preparations/cleanup/fixes before merge

12 years agoMerge remote branch 'origin/master' into samual/updatecommands
Samual [Wed, 4 Jan 2012 16:47:52 +0000 (11:47 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands

12 years agoAttach the damage effect entity to the bone and use its origin, instead of not attach...
Mircea Kitsune [Wed, 4 Jan 2012 16:35:17 +0000 (18:35 +0200)]
Attach the damage effect entity to the bone and use its origin, instead of not attaching it but getting bone origin each time. This might have some uses and should be more optimal

12 years agoRemove forgotten ReadByte (part of previous commit)
Mircea Kitsune [Wed, 4 Jan 2012 16:00:16 +0000 (18:00 +0200)]
Remove forgotten ReadByte (part of previous commit)

12 years agoRemove the old way of showing damage effects on gibs. Currently, damage effects no...
Mircea Kitsune [Wed, 4 Jan 2012 15:57:24 +0000 (17:57 +0200)]
Remove the old way of showing damage effects on gibs. Currently, damage effects no longer display on gibs. The old way was clearly not a good implementation, and it will need to be done differently if possible at all.

12 years agoAllow multiple damage effects on the same player, but limit the number of damages...
Mircea Kitsune [Wed, 4 Jan 2012 15:46:31 +0000 (17:46 +0200)]
Allow multiple damage effects on the same player, but limit the number of damages that can exist at the same time

12 years agoSkip damage effects for entities that have un model (eg: world)
Mircea Kitsune [Wed, 4 Jan 2012 15:38:35 +0000 (17:38 +0200)]
Skip damage effects for entities that have un model (eg: world)

12 years agoGo through all bones on the player model, and select the one closest to the damage...
Mircea Kitsune [Wed, 4 Jan 2012 15:26:37 +0000 (17:26 +0200)]
Go through all bones on the player model, and select the one closest to the damage origin. Damage effects now show on the limb a player was shot on.

12 years agoFirst part of bone-based damage effects: The origin of the effects is now a given...
Mircea Kitsune [Wed, 4 Jan 2012 14:59:32 +0000 (16:59 +0200)]
First part of bone-based damage effects: The origin of the effects is now a given player bone, not the player's origin

12 years agoRemove debug print now that species are working
Mircea Kitsune [Wed, 4 Jan 2012 14:22:02 +0000 (16:22 +0200)]
Remove debug print now that species are working

12 years agoGet the correct species value. This fixes the last known bug for the damage effects...
Mircea Kitsune [Wed, 4 Jan 2012 14:20:31 +0000 (16:20 +0200)]
Get the correct species value. This fixes the last known bug for the damage effects (except an issue with gibs)

12 years agoUse the correct damage value in damage effects. Edge damage will now be accounted...
Mircea Kitsune [Wed, 4 Jan 2012 14:15:32 +0000 (16:15 +0200)]
Use the correct damage value in damage effects. Edge damage will now be accounted, and damage particles will last based on the damage actually dealt

12 years agoFix an epic failure in my code. This finally gets the damage effects working as inten...
Mircea Kitsune [Wed, 4 Jan 2012 14:13:52 +0000 (16:13 +0200)]
Fix an epic failure in my code. This finally gets the damage effects working as intended again, for both hitscan and splash damage weapons

12 years agoRevert last commit, it was a mistake. The client already does a radius search in...
Mircea Kitsune [Wed, 4 Jan 2012 14:09:57 +0000 (16:09 +0200)]
Revert last commit, it was a mistake. The client already does a radius search in ent_DamageInfo, so we don't need to send it for each damaged player. We do however have to do this for hitscan weapons, including railgunbullet

12 years agoSend an ent_DamageInfo for each player in the radius of a splash damage blast. This...
Mircea Kitsune [Wed, 4 Jan 2012 14:05:17 +0000 (16:05 +0200)]
Send an ent_DamageInfo for each player in the radius of a splash damage blast. This should allow damage effects to work again, but will currently cause effects to show at the origin of each player too (eg: A rocket hitting the ground will also cause explosions to show on all players who are damaged). Do we want this?

12 years agoAlso send ent_DamageInfo for hitscan weapons when they hit a player, not only when...
Mircea Kitsune [Wed, 4 Jan 2012 13:53:06 +0000 (15:53 +0200)]
Also send ent_DamageInfo for hitscan weapons when they hit a player, not only when hitting a surface. First step in getting damage effects working for hitscan guns again.

12 years agodon't overemphasize direct hits
Rudolf Polzer [Wed, 4 Jan 2012 12:48:26 +0000 (13:48 +0100)]
don't overemphasize direct hits

12 years agoMerge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Wed, 4 Jan 2012 12:47:29 +0000 (14:47 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects

12 years agoSome tweaks, and preparations for a fix
Mircea Kitsune [Wed, 4 Jan 2012 12:46:29 +0000 (14:46 +0200)]
Some tweaks, and preparations for a fix

12 years agoMerge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Wed, 4 Jan 2012 12:44:30 +0000 (13:44 +0100)]
Merge branch 'master' of git://nl.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agodamageextraradius for svqc too
Rudolf Polzer [Wed, 4 Jan 2012 12:41:49 +0000 (13:41 +0100)]
damageextraradius for svqc too

12 years agoadd a field .damageextraradius to DamageInfo entities to be able to tune how much...
Rudolf Polzer [Wed, 4 Jan 2012 12:34:09 +0000 (13:34 +0100)]
add a field .damageextraradius to DamageInfo entities to be able to tune how much an entity "attracts" damage

12 years agoDamage_DamageInfo is already sent for hitscan weapons. I really need to check more...
Mircea Kitsune [Wed, 4 Jan 2012 12:31:12 +0000 (14:31 +0200)]
Damage_DamageInfo is already sent for hitscan weapons. I really need to check more before making a commit :P

12 years agoSend species properly from the server?
Mircea Kitsune [Wed, 4 Jan 2012 12:30:46 +0000 (14:30 +0200)]
Send species properly from the server?

12 years agoMerge remote-tracking branch 'origin/master' into samual/updatecommands
Samual [Wed, 4 Jan 2012 03:56:42 +0000 (22:56 -0500)]
Merge remote-tracking branch 'origin/master' into samual/updatecommands

12 years agoSend ent_DamageInfo for hitscan damage too. Why wasn't this done in the first place...
Mircea Kitsune [Wed, 4 Jan 2012 00:52:03 +0000 (02:52 +0200)]
Send ent_DamageInfo for hitscan damage too. Why wasn't this done in the first place? This change might need some checking to make sure it's ok.

12 years agoGet damage effects working without using a separate entity, but taking advantage...
Mircea Kitsune [Wed, 4 Jan 2012 00:06:12 +0000 (02:06 +0200)]
Get damage effects working without using a separate entity, but taking advantage of the existing Ent_DamageInfo. Note that some damage effects seem to break, and I need to see why they aren't working.

12 years agoMerge branch 'master' into mirceakitsune/damage_effects
Mircea Kitsune [Tue, 3 Jan 2012 19:20:46 +0000 (21:20 +0200)]
Merge branch 'master' into mirceakitsune/damage_effects

Conflicts:
effectinfo.txt
qcsrc/client/Main.qc
qcsrc/client/autocvars.qh
qcsrc/common/constants.qh
qcsrc/server/cl_player.qc

12 years agoFixes for sv_fraginfo
Samual [Tue, 3 Jan 2012 19:18:26 +0000 (14:18 -0500)]
Fixes for sv_fraginfo

12 years agocl_forcemyplayer*
Rudolf Polzer [Tue, 3 Jan 2012 15:19:59 +0000 (16:19 +0100)]
cl_forcemyplayer*

12 years agoput the colors in rainbow order on the menu
Rudolf Polzer [Tue, 3 Jan 2012 14:20:42 +0000 (15:20 +0100)]
put the colors in rainbow order on the menu

12 years agomake white whiter
Rudolf Polzer [Tue, 3 Jan 2012 13:49:44 +0000 (14:49 +0100)]
make white whiter

12 years agofix palette lump file
Rudolf Polzer [Tue, 3 Jan 2012 13:32:46 +0000 (14:32 +0100)]
fix palette lump file

12 years agotry to fix some camouflagish colors
Rudolf Polzer [Tue, 3 Jan 2012 13:21:36 +0000 (14:21 +0100)]
try to fix some camouflagish colors

12 years agoMerge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Tue, 3 Jan 2012 12:02:44 +0000 (13:02 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir

12 years agoincrease the default curl speed a little again
Rudolf Polzer [Tue, 3 Jan 2012 12:02:28 +0000 (13:02 +0100)]
increase the default curl speed a little again

12 years agoMerge remote branch 'origin/master' into samual/updatecommands
Samual [Sun, 1 Jan 2012 20:21:47 +0000 (15:21 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands

12 years agomore tooltip friendly description
Rudolf Polzer [Sun, 1 Jan 2012 20:20:22 +0000 (21:20 +0100)]
more tooltip friendly description

12 years agoMerge remote branch 'origin/master' into samual/updatecommands
Samual [Sun, 1 Jan 2012 20:19:01 +0000 (15:19 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands

12 years agoto the menu
Rudolf Polzer [Sun, 1 Jan 2012 20:14:39 +0000 (21:14 +0100)]
to the menu

12 years agoMerge remote branch 'origin/master' into samual/updatecommands
Samual [Sun, 1 Jan 2012 20:11:16 +0000 (15:11 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands

12 years agodocument the cvar
Rudolf Polzer [Sun, 1 Jan 2012 20:09:58 +0000 (21:09 +0100)]
document the cvar

12 years agosv_forceplayercolors
Rudolf Polzer [Sun, 1 Jan 2012 20:09:04 +0000 (21:09 +0100)]
sv_forceplayercolors

12 years agorenumber notification types to annoy mi..., I mean, to prevent clashes with future...
Rudolf Polzer [Sun, 1 Jan 2012 16:17:39 +0000 (17:17 +0100)]
renumber notification types to annoy mi..., I mean, to prevent clashes with future death type additions

12 years agocleanup headshot handling
Rudolf Polzer [Sun, 1 Jan 2012 16:14:08 +0000 (17:14 +0100)]
cleanup headshot handling

12 years agostop removing the world, I still need it
Rudolf Polzer [Sun, 1 Jan 2012 15:33:25 +0000 (16:33 +0100)]
stop removing the world, I still need it

12 years agosimplify antilag handling again :)
Rudolf Polzer [Sun, 1 Jan 2012 15:19:04 +0000 (16:19 +0100)]
simplify antilag handling again :)

12 years agoantilag_takeback: better handling for the present
Rudolf Polzer [Sun, 1 Jan 2012 15:17:54 +0000 (16:17 +0100)]
antilag_takeback: better handling for the present

12 years agontilag: fix division by zero after antilag reset
Rudolf Polzer [Sun, 1 Jan 2012 15:13:28 +0000 (16:13 +0100)]
ntilag: fix division by zero after antilag reset

12 years agominor fixes for csqcplayers
Rudolf Polzer [Sun, 1 Jan 2012 12:14:52 +0000 (13:14 +0100)]
minor fixes for csqcplayers

12 years agoMerge remote branch 'origin/master' into samual/updatecommands
Samual [Sat, 31 Dec 2011 16:09:11 +0000 (11:09 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands

12 years agosupport EF_DYNAMICMODELLIGHT in csqcmodel
Rudolf Polzer [Sat, 31 Dec 2011 13:32:01 +0000 (14:32 +0100)]
support EF_DYNAMICMODELLIGHT in csqcmodel

12 years agodpdefs updates
Rudolf Polzer [Sat, 31 Dec 2011 13:30:13 +0000 (14:30 +0100)]
dpdefs updates

12 years agofix a spam bug
Rudolf Polzer [Sat, 31 Dec 2011 12:15:01 +0000 (13:15 +0100)]
fix a spam bug

12 years agotry getting rid of the CSQCMODEL_EF_INVISIBLE hack and use alpha instead
Rudolf Polzer [Sat, 31 Dec 2011 12:04:30 +0000 (13:04 +0100)]
try getting rid of the CSQCMODEL_EF_INVISIBLE hack and use alpha instead

12 years agoclear drawmask if alpha < 0 (better fps)
Rudolf Polzer [Sat, 31 Dec 2011 11:55:59 +0000 (12:55 +0100)]
clear drawmask if alpha < 0 (better fps)

12 years agoMerge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 31 Dec 2011 11:53:15 +0000 (12:53 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir

12 years agosupport negative alpha
Rudolf Polzer [Sat, 31 Dec 2011 11:50:14 +0000 (12:50 +0100)]
support negative alpha

12 years agoMerge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir
Jakob MG [Sat, 31 Dec 2011 11:11:18 +0000 (12:11 +0100)]
Merge branch 'master' of git://de.git.xonotic.org/xonotic/xonotic-data.pk3dir

12 years agoStop turrets from using teleporters. More explicitly forbid vehicles from using telep...
Jakob MG [Sat, 31 Dec 2011 11:09:58 +0000 (12:09 +0100)]
Stop turrets from using teleporters. More explicitly forbid vehicles from using teleports (still dont work tough. hmpf.)

12 years agoMerge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir
Rudolf Polzer [Sat, 31 Dec 2011 09:16:29 +0000 (10:16 +0100)]
Merge branch 'master' of /var/cache/git/xonotic/xonotic-data.pk3dir

12 years agotry to fix vehicle chase cam (untested)
Rudolf Polzer [Sat, 31 Dec 2011 09:16:11 +0000 (10:16 +0100)]
try to fix vehicle chase cam (untested)

12 years agoFix http://dev.xonotic.org/issues/944 Likely things may be strange anyway if TNSF_SET...
Jakob MG [Sat, 31 Dec 2011 08:56:10 +0000 (09:56 +0100)]
Fix http://dev.xonotic.org/issues/944 Likely things may be strange anyway if TNSF_SETUP is not the first message recived. But at least the warning should go away

12 years agoMerge remote branch 'origin/master' into samual/updatecommands
Samual [Sat, 31 Dec 2011 07:28:45 +0000 (02:28 -0500)]
Merge remote branch 'origin/master' into samual/updatecommands

12 years agoGreatly update commands.cfg..... updatecommands SHOULD be ready for merging! #woxblox#
Samual [Sat, 31 Dec 2011 07:26:17 +0000 (02:26 -0500)]
Greatly update commands.cfg..... updatecommands SHOULD be ready for merging! #woxblox#

12 years agoMore aliases for commands.cfg
Samual [Sat, 31 Dec 2011 07:02:37 +0000 (02:02 -0500)]
More aliases for commands.cfg

12 years agowhoops, forgot this
Samual [Sat, 31 Dec 2011 06:58:10 +0000 (01:58 -0500)]
whoops, forgot this

12 years agoUpdate the reply code
Samual [Sat, 31 Dec 2011 06:55:18 +0000 (01:55 -0500)]
Update the reply code

12 years agoMore cleanup/fixes
Samual [Sat, 31 Dec 2011 00:31:11 +0000 (19:31 -0500)]
More cleanup/fixes

12 years agoWhoops, forgot the actual getreplies files :P
Samual [Fri, 30 Dec 2011 22:14:49 +0000 (17:14 -0500)]
Whoops, forgot the actual getreplies files :P