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git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/log
TimePath [Mon, 26 Oct 2015 23:34:09 +0000 (10:34 +1100)]
Remove uses of nested BIT macro
TimePath [Mon, 26 Oct 2015 09:30:31 +0000 (20:30 +1100)]
Accuracy: share with spectators
TimePath [Mon, 26 Oct 2015 06:59:50 +0000 (06:59 +0000)]
Merge branch 'TimePath/scoreboard_dmg' into 'master'
Damage on scoreboard
See merge request !130
TimePath [Mon, 26 Oct 2015 06:33:58 +0000 (17:33 +1100)]
Rebase @Debugger's damage-on-scoreboard
TimePath [Mon, 26 Oct 2015 06:09:17 +0000 (17:09 +1100)]
PutClientInServer: fix regression
Mario [Mon, 26 Oct 2015 02:58:50 +0000 (12:58 +1000)]
Add noise3 (door locked sound)
Mario [Mon, 26 Oct 2015 00:43:37 +0000 (10:43 +1000)]
Precache it too
Mario [Mon, 26 Oct 2015 00:43:04 +0000 (10:43 +1000)]
Apply the same fix to regular doors
Mario [Mon, 26 Oct 2015 00:22:28 +0000 (10:22 +1000)]
Allow customizing the sound secret door plays when touched
TimePath [Wed, 6 May 2015 10:55:32 +0000 (20:55 +1000)]
Use the BIT macro
TimePath [Sun, 25 Oct 2015 05:57:59 +0000 (16:57 +1100)]
PutClientInServer: cleanup
Mario [Sun, 25 Oct 2015 10:59:03 +0000 (20:59 +1000)]
Fix match not ending when score limit reached
TimePath [Sun, 25 Oct 2015 10:52:31 +0000 (21:52 +1100)]
StartFrame: minor cleanup
TimePath [Sun, 25 Oct 2015 09:44:41 +0000 (20:44 +1100)]
Damagetext: option to change colour depending on weapon
TimePath [Sun, 25 Oct 2015 09:15:34 +0000 (20:15 +1100)]
Cvar: fix non updating autocvars
Mario [Sat, 24 Oct 2015 10:38:06 +0000 (10:38 +0000)]
Merge branch 'terencehill/hud_cleanups' into 'master'
HUD cleanups
* Code cleanups of normal and vehicle HUD + crosshair, with minor fixes and improvements (vehicle HUD now fades in/out)
* Small cleanup and fix to the HUD editor (minigame panels weren't properly hidden)
See merge request !240
Mario [Sat, 24 Oct 2015 10:15:28 +0000 (10:15 +0000)]
Merge branch 'terencehill/ons_spawn_patch' into 'master'
Onslaught spawn point selection improvement
Onslaught, control point selection through the radar: increase chances that a spawnpoint can be found even if there's little room around the control point (now a spawnpoint near the control point in the middle of runningmanctf can always be found, unlike before)
EDIT: actually even with my patch sometimes a spawnpoint near the control point in the middle of runningmanctf can't be found, I'd say there's a 10%-20% chance, yet much better then before (100%)
See merge request !242
Mario [Sat, 24 Oct 2015 10:14:09 +0000 (20:14 +1000)]
Merge branch 'master' into terencehill/ons_spawn_patch
Mario [Sat, 24 Oct 2015 10:01:23 +0000 (10:01 +0000)]
Merge branch 'TimePath/gamemode_composition' into 'master'
Gamemode composition part 1
For #1573
See merge request !244
Mario [Sat, 24 Oct 2015 09:50:39 +0000 (19:50 +1000)]
And fix
Mario [Sat, 24 Oct 2015 09:46:29 +0000 (19:46 +1000)]
Rename
Mario [Sat, 24 Oct 2015 09:29:31 +0000 (19:29 +1000)]
Let's not use uppercase filenames
Rudolf Polzer [Fri, 23 Oct 2015 14:06:09 +0000 (16:06 +0200)]
transifex sync (yes, late commit)
Rudolf Polzer [Fri, 23 Oct 2015 14:05:39 +0000 (16:05 +0200)]
Make the pure-server logic more readable (should not be a behavior change).
TimePath [Fri, 23 Oct 2015 03:57:11 +0000 (14:57 +1100)]
Merge branch 'master' into TimePath/gamemode_composition
# Conflicts:
# qcsrc/common/mapinfo.qh
# qcsrc/server/mutators/events.qh
# qcsrc/server/mutators/mutator/sandbox.qc
Mario [Wed, 21 Oct 2015 21:33:31 +0000 (07:33 +1000)]
Don't mark sandbox as a mod
Mario [Wed, 21 Oct 2015 09:39:00 +0000 (09:39 +0000)]
Merge branch 'terencehill/menu_gametype_tooltips_2' into 'master'
Gametype tooltips
Display gametype description as tooltip when the cursor is over the gametype list
Allow to display tooltips in XonoticRegisteredSettingsList, add tooltip for "Models"
See merge request !243
terencehill [Wed, 21 Oct 2015 08:22:02 +0000 (10:22 +0200)]
Merge branch 'master' into terencehill/menu_gametype_tooltips_2
Mario [Sun, 18 Oct 2015 07:31:13 +0000 (17:31 +1000)]
Add a spawnflag to trigger_multiple to not trigger if a non-player entity touched it
Mario [Sun, 18 Oct 2015 07:10:49 +0000 (17:10 +1000)]
Increase the maximum number of monsters
TimePath [Sun, 18 Oct 2015 06:41:04 +0000 (17:41 +1100)]
Gametypes: mutator dependence capability
TimePath [Sun, 18 Oct 2015 06:14:13 +0000 (17:14 +1100)]
Bots: fix fix count
TimePath [Sun, 18 Oct 2015 05:28:48 +0000 (16:28 +1100)]
Gametypes: invert control
TimePath [Sun, 18 Oct 2015 04:21:03 +0000 (15:21 +1100)]
Mutators: combine headers
Mario [Sun, 18 Oct 2015 01:39:01 +0000 (11:39 +1000)]
Add some extra mutator hooks to change the persistently saved floats
TimePath [Thu, 15 Oct 2015 22:19:06 +0000 (22:19 +0000)]
Merge branch 'terencehill/slider_drag_fix' into 'master'
Fix sliders not setting cvars when dragged
Closes #1562
See merge request !239
TimePath [Thu, 15 Oct 2015 22:10:48 +0000 (09:10 +1100)]
lib: add LinkedList
Mario [Thu, 15 Oct 2015 18:34:31 +0000 (04:34 +1000)]
Add map options to disable item animation and the pickup_anyway flag
terencehill [Thu, 15 Oct 2015 13:34:53 +0000 (15:34 +0200)]
Onslaught, control point selection through the radar: increase chances that a spawnpoint can be found even if there's little room around the control point (now a spawnpoint near the control point in the middle of runningmanctf can always be found, unlike before)
TimePath [Thu, 15 Oct 2015 06:06:53 +0000 (17:06 +1100)]
Net_LinkEntity: check against empty strings too
Mario [Thu, 15 Oct 2015 02:56:47 +0000 (12:56 +1000)]
Hack: mute all target_music entities when the match ends (fixes overlapping with sv_intermission_cdtrack)
Mario [Wed, 14 Oct 2015 22:58:32 +0000 (08:58 +1000)]
Little bit more cleanup
Mario [Wed, 14 Oct 2015 22:55:14 +0000 (08:55 +1000)]
Clean up shotorg code a bit
Mario [Wed, 14 Oct 2015 22:44:47 +0000 (08:44 +1000)]
Disable the server's ability to adjust the client's view model alignment
TimePath [Wed, 14 Oct 2015 22:33:38 +0000 (09:33 +1100)]
Mapinfo: decentralise mapinfo parsing
Mario [Wed, 14 Oct 2015 22:23:21 +0000 (08:23 +1000)]
Clean up the bounds a little bit
Mario [Wed, 14 Oct 2015 22:20:49 +0000 (08:20 +1000)]
Make a common function for getting the player's gun alignment
TimePath [Wed, 14 Oct 2015 21:18:32 +0000 (08:18 +1100)]
ForbidDropCurrentWeapon: better location
TimePath [Wed, 14 Oct 2015 21:11:05 +0000 (08:11 +1100)]
mapinfo: remove some IS_GAMETYPE macros
terencehill [Wed, 14 Oct 2015 20:41:55 +0000 (22:41 +0200)]
Add another alpha check
terencehill [Wed, 14 Oct 2015 19:52:21 +0000 (21:52 +0200)]
Add an alpha check to avoid a drawpic call every frame
terencehill [Wed, 14 Oct 2015 19:38:55 +0000 (21:38 +0200)]
Merge branch 'master' into terencehill/hud_cleanups
Mario [Wed, 14 Oct 2015 16:27:25 +0000 (02:27 +1000)]
Move some race related stuff out of the main physics function
Mario [Wed, 14 Oct 2015 15:46:53 +0000 (01:46 +1000)]
Remove debug print
Mario [Wed, 14 Oct 2015 15:42:05 +0000 (01:42 +1000)]
Little off topic (fix spawnpoints attached to moving objects)
Mario [Wed, 14 Oct 2015 15:32:22 +0000 (01:32 +1000)]
Move an existing mutator hook to support the killing of another gamemode specific check
Mario [Wed, 14 Oct 2015 15:29:29 +0000 (01:29 +1000)]
Another 2 gamemode specific checks killed
Mario [Wed, 14 Oct 2015 15:23:12 +0000 (01:23 +1000)]
Butcher another hidden gamemode specific block
Mario [Wed, 14 Oct 2015 15:17:33 +0000 (01:17 +1000)]
Abuse a sneaky mutator hook to kill yet another gamemode specific check
Mario [Wed, 14 Oct 2015 15:14:02 +0000 (01:14 +1000)]
Destroy another gamemode specific check
Mario [Wed, 14 Oct 2015 15:09:01 +0000 (01:09 +1000)]
Minor comment fix
Mario [Wed, 14 Oct 2015 15:07:14 +0000 (01:07 +1000)]
Fix another gamemode specific check
Mario [Wed, 14 Oct 2015 15:02:42 +0000 (01:02 +1000)]
Minor comment fix
Mario [Wed, 14 Oct 2015 15:01:25 +0000 (01:01 +1000)]
Move some more cvars and kill a keyhunt specific call
Mario [Wed, 14 Oct 2015 14:58:02 +0000 (00:58 +1000)]
Clean up even more
Mario [Wed, 14 Oct 2015 14:56:31 +0000 (00:56 +1000)]
Clean up a bunch of gamemode specific code
Mario [Wed, 14 Oct 2015 14:48:04 +0000 (00:48 +1000)]
Another gamemode specific file and check
Mario [Wed, 14 Oct 2015 14:44:16 +0000 (00:44 +1000)]
Shoot down another gamemode specific check
Mario [Wed, 14 Oct 2015 14:40:16 +0000 (00:40 +1000)]
Return true on MakePlayerObserver to not reset team, fixes another gamemode specific check
Mario [Wed, 14 Oct 2015 14:36:59 +0000 (00:36 +1000)]
Merge 3 hooks into 1 and kill another gamemode specific check
Mario [Wed, 14 Oct 2015 14:31:30 +0000 (00:31 +1000)]
Mario scored against another gamemode specific check
Mario [Wed, 14 Oct 2015 14:26:18 +0000 (00:26 +1000)]
Kill another gamemode specific check
Mario [Wed, 14 Oct 2015 14:10:14 +0000 (00:10 +1000)]
More gamemode specific checks gone boom
Mario [Wed, 14 Oct 2015 13:56:26 +0000 (23:56 +1000)]
Kill another bunch of gamemode specific checks
Mario [Wed, 14 Oct 2015 13:48:38 +0000 (23:48 +1000)]
Kill another gamemode specific check
Mario [Wed, 14 Oct 2015 13:34:38 +0000 (23:34 +1000)]
Fix another gamemode specific check
Mario [Wed, 14 Oct 2015 13:20:44 +0000 (23:20 +1000)]
Clean up GetTeamCount
Mario [Wed, 14 Oct 2015 12:59:36 +0000 (22:59 +1000)]
Fix gametype loading
Mario [Wed, 14 Oct 2015 12:47:22 +0000 (22:47 +1000)]
Move the superspec followfc command into the CTF mutator file
Mario [Wed, 14 Oct 2015 12:36:56 +0000 (22:36 +1000)]
Move all gamemode cvars into their files, also renamed a couple of freezetag frozen cvars
TimePath [Wed, 14 Oct 2015 11:43:10 +0000 (22:43 +1100)]
Static init: static_init_late()
TimePath [Wed, 14 Oct 2015 11:33:32 +0000 (22:33 +1100)]
Mutators: increase limit
TimePath [Wed, 14 Oct 2015 11:18:36 +0000 (22:18 +1100)]
Mutators: remove MUTATOR_(DECLARATION|DEFINITION)
Mario [Wed, 14 Oct 2015 11:18:59 +0000 (21:18 +1000)]
Merge branch 'TimePath/gamemode_composition' of https://gitlab.com/xonotic/xonotic-data.pk3dir into TimePath/gamemode_composition
TimePath [Wed, 14 Oct 2015 11:17:45 +0000 (22:17 +1100)]
Mutators: remove MUTATOR_HOOKFUNCTION_1
Mario [Wed, 14 Oct 2015 11:17:44 +0000 (21:17 +1000)]
Fix another function full of gamemode specific blocks
TimePath [Wed, 14 Oct 2015 11:07:19 +0000 (22:07 +1100)]
Mutators: port to new syntax
Mario [Wed, 14 Oct 2015 11:02:39 +0000 (21:02 +1000)]
One small hook for a plumber, one giant mutator file for Xonokind
Mario [Wed, 14 Oct 2015 02:05:07 +0000 (12:05 +1000)]
Add an argument to SetMovedir
Mario [Wed, 14 Oct 2015 00:01:16 +0000 (10:01 +1000)]
Clean up door key handling
Rudolf Polzer [Tue, 13 Oct 2015 23:48:25 +0000 (23:48 +0000)]
Merge branch 'terencehill/tooltips_cleanup' into 'master'
Tooltips cleanup
Remove a few superfluous tooltips
Fix a few tooltips
Reduce spam of "x minutes" and "x fps" strings of a few sliders
See merge request !230
TimePath [Tue, 13 Oct 2015 23:36:45 +0000 (10:36 +1100)]
Items: actually make no sound if the waypoint isn't visible for the player
Closes #1572
terencehill [Tue, 13 Oct 2015 22:41:50 +0000 (00:41 +0200)]
Merge branch 'master' into terencehill/tooltips_cleanup
Mario [Tue, 13 Oct 2015 22:23:49 +0000 (08:23 +1000)]
Fix barrel death message and assault objectives
Rudolf Polzer [Tue, 13 Oct 2015 19:19:48 +0000 (21:19 +0200)]
Transifex sync.
Rudolf Polzer [Tue, 13 Oct 2015 19:14:37 +0000 (21:14 +0200)]
Fix a format string bug.
Rudolf Polzer [Tue, 13 Oct 2015 19:14:11 +0000 (21:14 +0200)]
Download changes from transifex.
Rudolf Polzer [Tue, 13 Oct 2015 19:10:01 +0000 (21:10 +0200)]
Dummy transifex sync.
Rudolf Polzer [Tue, 13 Oct 2015 19:02:25 +0000 (21:02 +0200)]
Revert "Port the existing tooltips and keybinds translations to the main translation files"
This reverts commit
cd21b34eb6ea3331dbfc959e226d2884491d0c2d .
TimePath [Tue, 13 Oct 2015 07:52:46 +0000 (07:52 +0000)]
Merge branch 'TimePath/deathtypes' into 'master'
Deathtypes: port to registry
Yet another merge request
See merge request !234