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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Tue, 8 Mar 2005 01:39:42 +0000 (01:39 +0000)]
added firstmodelbrush/nummodelbrushes fields to model struct, and moved brushes from brushq3 to brush, this eliminated all uses of the submodel structures in q3bsp (except during loading)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5053
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havoc [Tue, 8 Mar 2005 01:27:27 +0000 (01:27 +0000)]
another C99 lazy variable fixed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5052
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havoc [Mon, 7 Mar 2005 23:28:42 +0000 (23:28 +0000)]
merged q3msurface_t into msurface_t
renamed brushq1./brushq3. surface stuff to brush.
surface->texinfo->texture is now also copied into surface->texture for convenient access (and consistency with q3bsp)
the qc surface info extension has been made q3bsp friendly (however querying a surface's points won't give very sane results on q3bsp surfaces!)
a little cruft removal in some structures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5051
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havoc [Mon, 7 Mar 2005 20:55:59 +0000 (20:55 +0000)]
fixed q3bsp bug where firstmodelsurface was not being set (caused bmodels to render world surfaces instead of their own)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5050
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molivier [Mon, 7 Mar 2005 13:07:09 +0000 (13:07 +0000)]
Removed a couple of warnings when compiling with MSVC6
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5049
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havoc [Sun, 6 Mar 2005 21:26:33 +0000 (21:26 +0000)]
a major rename - instead of q1bsp code having surf, and q3bsp code having face, both now use surface
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5048
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havoc [Sun, 6 Mar 2005 20:37:14 +0000 (20:37 +0000)]
eliminated surf->poly_* fields and cleaned up Mod_LoadFaces a great deal
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5047
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havoc [Sun, 6 Mar 2005 19:47:29 +0000 (19:47 +0000)]
merged q3mtexture_t into texture_t, note that only the name and skin fields are shared, merging the rest is more difficult
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5046
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havoc [Sun, 6 Mar 2005 19:20:31 +0000 (19:20 +0000)]
removed texture_t->number and q3mtexture_t->number
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5045
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havoc [Sun, 6 Mar 2005 19:16:51 +0000 (19:16 +0000)]
moved brushq3.submodel to brush, removed brushq3.data_thismodel (instead looking it up using submodel), other minor cleanups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5044
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havoc [Sun, 6 Mar 2005 19:00:09 +0000 (19:00 +0000)]
moved brushq1 nodes/leafs/leaffaces/planes/portals fields to brush, along with brushq3 leafbrushes to make things even more consistent
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5043
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havoc [Sun, 6 Mar 2005 17:09:47 +0000 (17:09 +0000)]
renamed q1bsp marksurfaces to leaffaces for consistency with q2bsp and q3bsp naming
replaced q3mnode_t and q3mleaf_t with mnode_t and mleaf_t (which now contain supersets of the fields between the two bsp versions)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5042
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havoc [Sun, 6 Mar 2005 16:22:26 +0000 (16:22 +0000)]
changed leafbrushes from pointers to ints to be consistent with leaffaces
moved q3m* structs and stuff to model_brush.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5041
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havoc [Sun, 6 Mar 2005 16:12:14 +0000 (16:12 +0000)]
moved pvs handling from R_Q3BSP_DrawFaces to R_WorldVisibility (now handles q1bsp and q3bsp), made R_Q3BSP_DrawFaces more similar to R_DrawSurfaces
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5040
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havoc [Sun, 6 Mar 2005 15:31:34 +0000 (15:31 +0000)]
changed leafface references to ints (making leaffacenum obslete) for more consistency between q1bsp and q3bsp leaf structures
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5039
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havoc [Sun, 6 Mar 2005 14:58:54 +0000 (14:58 +0000)]
got rid of node->contents, leaf->contents kept (only needed temporarily during loading to generate collision hull 0), now checks node->plane to know if it is a node (leaf has a NULL plane pointer)
fixed the very messed up contents translation in Q3BSP
various other cleanups
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5038
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havoc [Sun, 6 Mar 2005 14:56:44 +0000 (14:56 +0000)]
changed waterlevel checking to use SUPERCONTENTS instead of CONTENTS, this might be a slight speedup (hasn't completely gotten rid of use of CONTENTS though, because that still must be reported to the QC)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5037
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havoc [Sun, 6 Mar 2005 14:50:43 +0000 (14:50 +0000)]
removed the commented out RecursiveHullCheckPoint function
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5036
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havoc [Sun, 6 Mar 2005 14:49:48 +0000 (14:49 +0000)]
changed all uses of CL_PointQ1Contents to CL_PointSuperContents in particle system (except with WORKINGLQUAKE defined)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5035
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havoc [Sun, 6 Mar 2005 14:48:51 +0000 (14:48 +0000)]
added SUPERCONTENTS_NODROP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5034
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havoc [Sun, 6 Mar 2005 11:42:40 +0000 (11:42 +0000)]
lazy variable declarations strike again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5033
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havoc [Sun, 6 Mar 2005 11:35:38 +0000 (11:35 +0000)]
variable declaration after function call... oops
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5032
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havoc [Sat, 5 Mar 2005 16:13:40 +0000 (16:13 +0000)]
tweaked the order of checks in an if, and removed the previously mentioned pvs texture chain stuff from the header (forgot to commit this before)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5031
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havoc [Sat, 5 Mar 2005 15:18:13 +0000 (15:18 +0000)]
eliminated brushq1.pvs* variables, pvstexture surface chain stuff, and cleaned up related code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5030
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havoc [Sat, 5 Mar 2005 10:40:45 +0000 (10:40 +0000)]
more refactoring of q1bsp rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5029
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havoc [Thu, 3 Mar 2005 14:21:31 +0000 (14:21 +0000)]
fixed Mod_AllocSurfMesh (doesn't crash now)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5028
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havoc [Thu, 3 Mar 2005 14:20:07 +0000 (14:20 +0000)]
cleaned up q1bsp surface rendering a bit more
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5027
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molivier [Thu, 3 Mar 2005 14:11:58 +0000 (14:11 +0000)]
- Toggled "strip executable" in the Dev-C++ project file and updated the version info
- Added a Dev-C++ project file for the dedicated server
- In Makefile.inc, some libs were listed twice in the command line while compiling a dedicated server on Win32
- A few very minor changes in snd_ogg.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5026
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havoc [Thu, 3 Mar 2005 13:45:12 +0000 (13:45 +0000)]
cleaned surface drawing in q1bsp and q3bsp a bit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5025
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havoc [Thu, 3 Mar 2005 12:50:25 +0000 (12:50 +0000)]
some optimizations to q3bsp surface rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5024
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havoc [Thu, 3 Mar 2005 09:23:48 +0000 (09:23 +0000)]
Willis improved the Transfusion menu to support singleplayer
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5023
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havoc [Thu, 3 Mar 2005 06:02:21 +0000 (06:02 +0000)]
q1bsp and q3bsp loaders now use model->meshlist for storing all the geometry of the surfaces (q1bsp loader does not yet enforce the 65536 vertex limit however)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5022
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havoc [Wed, 2 Mar 2005 11:24:29 +0000 (11:24 +0000)]
modified q3msurface_t to use a surfmesh (although not cleanly)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5021
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havoc [Wed, 2 Mar 2005 11:03:46 +0000 (11:03 +0000)]
improved/modified q1bsp surfmesh stuff for more general use (to make q3bsp able to use it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5020
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havoc [Wed, 2 Mar 2005 05:44:33 +0000 (05:44 +0000)]
improved r_texturestats output (now gives a total for each pool) and merged some similar code in it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5019
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havoc [Wed, 2 Mar 2005 05:36:23 +0000 (05:36 +0000)]
default sv_public to 1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5018
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havoc [Fri, 11 Feb 2005 22:22:35 +0000 (22:22 +0000)]
changed color prefix character to ^ (@ is not acceptable)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5015
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havoc [Fri, 11 Feb 2005 22:20:42 +0000 (22:20 +0000)]
removed key-below-escape forced toggleconsole, so that german keyboards can type ^
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5014
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havoc [Fri, 11 Feb 2005 05:38:37 +0000 (05:38 +0000)]
slight safety improvement in frameblend generation, may fix a crash Willis reported in Nexuiz
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5013
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havoc [Mon, 7 Feb 2005 17:46:55 +0000 (17:46 +0000)]
now does a togglemenu if there were no demos started and not connecting to a server and not starting a server
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5011
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havoc [Sun, 6 Feb 2005 16:52:13 +0000 (16:52 +0000)]
342
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5007
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havoc [Sun, 6 Feb 2005 16:47:06 +0000 (16:47 +0000)]
rain drops now make rain splashes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5006
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havoc [Sun, 6 Feb 2005 10:21:21 +0000 (10:21 +0000)]
added Venim's dpmaster server (now up to 3 masters)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5005
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black [Sat, 5 Feb 2005 20:39:45 +0000 (20:39 +0000)]
-Only print queried servers once to the console.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5004
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havoc [Fri, 4 Feb 2005 13:48:17 +0000 (13:48 +0000)]
implemented DP_CON_STARTMAP extension which defines two configurable aliases to choose a start map
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5002
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havoc [Fri, 4 Feb 2005 11:50:50 +0000 (11:50 +0000)]
now lerps punchangle and punchvector
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5001
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havoc [Fri, 4 Feb 2005 11:04:06 +0000 (11:04 +0000)]
enable key repeat
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@5000
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havoc [Fri, 4 Feb 2005 10:30:36 +0000 (10:30 +0000)]
realtime dlights are now overridden by gl_flashblend (as was intended)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4999
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havoc [Fri, 4 Feb 2005 10:19:50 +0000 (10:19 +0000)]
fixed r_editlights_edit cubemap (it was calling strlcpy with the wrong length limit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4998
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havoc [Fri, 4 Feb 2005 09:54:52 +0000 (09:54 +0000)]
cl_particles_size works again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4997
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havoc [Fri, 4 Feb 2005 09:23:01 +0000 (09:23 +0000)]
changed 3 clamp calls in the GLSL fragment shader to max calls instead, for a small speed gain (at least on ATI)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4996
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havoc [Fri, 4 Feb 2005 09:15:10 +0000 (09:15 +0000)]
vid_vsync 0 now causes a warning due to the fact GLX_SGI_swap_control has no way to turn off vsync, and suggests vid_restart
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4995
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havoc [Fri, 4 Feb 2005 07:29:02 +0000 (07:29 +0000)]
vid_usingvsync now set to false after a vid_restart (so that vsync will be set again if it's on)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4994
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havoc [Fri, 4 Feb 2005 07:19:58 +0000 (07:19 +0000)]
no longer hits triangles of your own player model when tracing the prydoncursor from first person view
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4993
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havoc [Fri, 4 Feb 2005 07:18:53 +0000 (07:18 +0000)]
removed unused variable font_size
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4992
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molivier [Thu, 3 Feb 2005 12:17:10 +0000 (12:17 +0000)]
Replaced snprintf and vnsprintf calls by dpsnprintf and dpvsnprintf calls, to ensure coherence among the various platforms (the Win32 versions of those functions aren't C99 compatible). dp(v)snprintf functions return -1 when the buffer is too small to contain all the data, and insure null termination.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4991
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black [Wed, 2 Feb 2005 21:14:52 +0000 (21:14 +0000)]
Commented out the printing of the weapon number in the weapon selection.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4990
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black [Wed, 2 Feb 2005 20:54:45 +0000 (20:54 +0000)]
FCVS: ----------------------------------------------------------------------
-Changed the scoreboard for nexuiz (only).
-Fixed a bug in the old quake menu.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4989
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black [Wed, 2 Feb 2005 20:25:07 +0000 (20:25 +0000)]
Fixed a bug and also added support color support to the chat messages.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4988
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black [Wed, 2 Feb 2005 19:30:16 +0000 (19:30 +0000)]
Added support for color tags to the console. Use the @ char followed by a
number to switch the color. Currently I have only the color indices 0-7 are
valid.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4987
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molivier [Wed, 2 Feb 2005 09:12:02 +0000 (09:12 +0000)]
Fixed Win32 wav sound driver (thanks to fuh for the bug report). Cleaned up some code in the process
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4986
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havoc [Sat, 29 Jan 2005 02:21:52 +0000 (02:21 +0000)]
reduced offsetmapping from 4 sample to 3 sample to make it work within Radeon 9500-9800/X300 limits
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4982
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havoc [Thu, 27 Jan 2005 22:15:44 +0000 (22:15 +0000)]
disabled snapping of render patch vertices (collision patch vertices are still snapped)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4975
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havoc [Wed, 26 Jan 2005 22:15:34 +0000 (22:15 +0000)]
added support for skill values outside the range 0-3
GAME_TRANSFUSION now uses skill range 0-4
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4971
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havoc [Wed, 26 Jan 2005 22:11:07 +0000 (22:11 +0000)]
fixed fov calculations so viewzoom isn't so weird anymore, this also fixes the 'double zoom' bug (viewzoom was being applied twice)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4970
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havoc [Wed, 26 Jan 2005 09:12:59 +0000 (09:12 +0000)]
fix permutation failed warning to print the right thing
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4969
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havoc [Wed, 26 Jan 2005 03:39:45 +0000 (03:39 +0000)]
fix a stupid reverse bug (was using ! where I shouldn't)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4968
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havoc [Wed, 26 Jan 2005 03:38:50 +0000 (03:38 +0000)]
print glsl/light as the shader that failed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4967
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havoc [Wed, 26 Jan 2005 01:40:53 +0000 (01:40 +0000)]
disable shader permutations that fell back to software fragment shader (software vertex shader is ok)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4966
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havoc [Tue, 25 Jan 2005 23:59:23 +0000 (23:59 +0000)]
fixed the embedded fragment and vertex shaders (somehow mispasted fragment shader into both, and the fragment shader was the old NVIDIA-only one)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4965
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havoc [Tue, 25 Jan 2005 20:11:06 +0000 (20:11 +0000)]
removed obsolete FS_Close call in LoadGame
fixed two int -> unsigned char conversion warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4964
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havoc [Tue, 25 Jan 2005 20:05:18 +0000 (20:05 +0000)]
now supports Mac and Windows newlines everywhere
all text files are now saved in UNIX format
removed FS_Gets and FS_Getline (they were only used by the loadgame code along with sscanf... bad)
added FS_UnGetc (needed for Windows newline support in FRIK_FILE fgets)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4963
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havoc [Tue, 25 Jan 2005 01:32:40 +0000 (01:32 +0000)]
fix stupid typo in GLSL shader
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4962
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havoc [Mon, 24 Jan 2005 23:36:00 +0000 (23:36 +0000)]
made GLSL lighting work on ATI (NVIDIA was letting me use sloppier code)
added more CHECKGLERROR calls during GLSL lighting rendering
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4961
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havoc [Mon, 24 Jan 2005 22:05:51 +0000 (22:05 +0000)]
changed offsetmapping bias to -0.04 so that it never samples off the model skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4960
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havoc [Mon, 24 Jan 2005 21:51:16 +0000 (21:51 +0000)]
added hacky workaround for nvidia GLSL bug (state screwups after switching back to program 0 which go away if I draw something (even an empty Begin...End) after the switch)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4959
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havoc [Mon, 24 Jan 2005 21:49:41 +0000 (21:49 +0000)]
added surfaceparm pointlight to known surfaceparm list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4958
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havoc [Mon, 24 Jan 2005 20:27:42 +0000 (20:27 +0000)]
changed the flat bump texture (for no bumpmap textures) to have a 128 height instead of 255 so it's not affected by offset mapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4957
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havoc [Mon, 24 Jan 2005 18:32:05 +0000 (18:32 +0000)]
switch back to program 0 when done setting up GLSL shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4956
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havoc [Sun, 23 Jan 2005 22:19:22 +0000 (22:19 +0000)]
added documentation on glsl cvars to r_shadow_help
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4955
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havoc [Sun, 23 Jan 2005 22:16:33 +0000 (22:16 +0000)]
GLSL shader per pixel lighting implemented (with optimized permutations)
offset mapping implemented in GLSL lighting shader (looks really cool if a little slow, enabled by default)
cleaned up some internal handling ambientscale/diffusescale/specularscale/gloss mode design issues in R_Shadow_RenderLighting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4954
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havoc [Sun, 23 Jan 2005 22:12:22 +0000 (22:12 +0000)]
rearchitected renderer backend to have support for independent number of texture image units, texture coord array units, and texture env blend units
added GL_Backend_CompileProgram and GL_Backend_FreeProgram for GLSL support
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4953
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havoc [Sun, 23 Jan 2005 22:10:02 +0000 (22:10 +0000)]
fixed backwards normalmaps generated from bumpmaps (... weird!), and now stores bumpmap into alpha channel of normalmap for use by shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4952
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havoc [Sun, 23 Jan 2005 06:39:07 +0000 (06:39 +0000)]
fixed blendfunc issues with single pass lighting (such as ambient pass) which were using GL_DST_ALPHA when they shouldn't have been (fixes the 'bright shadows' issue which occurred from multiple lights in some cases)
added a usestencil variable in rtlight rendering just to make it a little more clear in the code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4951
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havoc [Sun, 23 Jan 2005 06:36:14 +0000 (06:36 +0000)]
fixed scaling of cl_netlocalping cvar (it was multiplying by 1000 instead of dividing)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4950
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havoc [Fri, 21 Jan 2005 07:30:09 +0000 (07:30 +0000)]
disable vid_vsync by default
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4949
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havoc [Fri, 21 Jan 2005 03:34:22 +0000 (03:34 +0000)]
if hardware gamma setting fails, try to restore system gamma anyway (Windows stupidity)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4948
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havoc [Fri, 21 Jan 2005 03:22:11 +0000 (03:22 +0000)]
changed GAME_ init data to have a separate user config directory for each game type (~/.darkplaces for most), and two game dirs rather than an implied id1 (so now nexuiz doesn't look for id1 for example)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4947
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molivier [Wed, 19 Jan 2005 09:09:20 +0000 (09:09 +0000)]
- Got rid of all the FILE* stuff in the FS code, relying on low-level
functions exclusively. It now manages its own per-file 2KB read buffers.
Writes are no longer buffered.
- Removed function "FS_Flush" and cvar "log_sync", since they're no
longer relevant
- Package's file descriptors are now duplicated when opening a new file
inside a package, to make package substitution at run time impossible on
non-Win32 systems. Added a couple of "lseek" when necessary (before
"read" calls in "FS_Read").
- Removed unused functions "FS_Eof", "Log_Print" and "S_ClearBuffer"
- Several other minor changes and fixes in the FS code
- Changed log open mode to "a" from "at" since 't' seems a Win32-only
extension
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4946
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molivier [Tue, 18 Jan 2005 10:02:18 +0000 (10:02 +0000)]
DSP files must be treated as binary files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4945
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havoc [Tue, 18 Jan 2005 01:38:44 +0000 (01:38 +0000)]
disabled HostCache_Test code because it's wrecking the server browser in each release build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4944
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havoc [Mon, 17 Jan 2005 23:30:20 +0000 (23:30 +0000)]
now adapts sv.num_edicts according to how many edicts are found by SV_Physics, so if a lot of temporary stuff spawns and removes itself it will knock the num_edicts back down
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4943
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havoc [Mon, 17 Jan 2005 23:17:31 +0000 (23:17 +0000)]
implemented the 'don't move projectiles on first frame' hack a different way
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4942
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havoc [Mon, 17 Jan 2005 22:52:16 +0000 (22:52 +0000)]
reverted back to per-entity prethink-think-move-postthink process to fix mods
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4941
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havoc [Mon, 17 Jan 2005 22:11:16 +0000 (22:11 +0000)]
now supports nextthink < 0 again... sigh
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4940
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havoc [Mon, 17 Jan 2005 05:35:55 +0000 (05:35 +0000)]
hush fraction out of bounds warnings in CL_SelectTraceline
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4939
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havoc [Sat, 15 Jan 2005 02:23:51 +0000 (02:23 +0000)]
added saving of particles/nexbeam.tga (commented out like the particles/particlefont.tga saver is)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4938
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havoc [Sat, 15 Jan 2005 02:11:53 +0000 (02:11 +0000)]
fixed a bug in texture generator that made all the particles too large in the particle font by one pixel (now they're smaller than their frame, like they were supposed to be), this fixes all the sharp edges on particles
changed nexbeam to be quite a bit brighter in the center than the sides (as I really wanted it all along)
nexbeam no longer scrolls its texture (looked odd)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4937
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havoc [Sat, 15 Jan 2005 02:09:46 +0000 (02:09 +0000)]
nexbeam is now white and 8 units wide (rather than two beams, one 12 units and one 5 units and each a different color)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4936
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havoc [Sat, 15 Jan 2005 02:08:45 +0000 (02:08 +0000)]
normalize after the CrossProduct
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@4935
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