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git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Fri, 25 Jul 2003 22:35:59 +0000 (22:35 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3328
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havoc [Fri, 25 Jul 2003 09:23:03 +0000 (09:23 +0000)]
marked a couple done, and sorted
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3327
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havoc [Fri, 25 Jul 2003 09:19:31 +0000 (09:19 +0000)]
added DP_GFX_SKINFILES and DP_GFX_QUAKE3MODELTAGS extensions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3326
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havoc [Fri, 25 Jul 2003 08:56:56 +0000 (08:56 +0000)]
support for %s_%i.skin files on alias models (I.E. progs/test.mdl_0.skin), which contain "replace" commands, followed by the name of the mesh skin to replace ("default" for mdl/md2), and the replacement name, any skins that are not replaced are set to not draw (this means of course that a model can have extra pieces that become invisible in some skins)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3325
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havoc [Thu, 24 Jul 2003 21:45:53 +0000 (21:45 +0000)]
removed gl.h from the list
added note that the dx includes can be found in q1source.zip on the id ftp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3324
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havoc [Thu, 24 Jul 2003 21:43:23 +0000 (21:43 +0000)]
wsipx.h is not needed anymore, removed from the list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3323
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havoc [Thu, 24 Jul 2003 21:14:06 +0000 (21:14 +0000)]
a correction about mingw makefile
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3322
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havoc [Thu, 24 Jul 2003 20:08:50 +0000 (20:08 +0000)]
added Battlemech (thanks to Todd for submitting the patch, though I replaced his quit messages)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3321
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havoc [Thu, 24 Jul 2003 19:30:54 +0000 (19:30 +0000)]
md3 tag attachments (implemented but untested), also the capability to attach any entity to any other entity without tags (I.E. Q2 vwep models should work if attached to tag "")
redesigned large portions of entity networking (client and server) to deal with the hierarchical entity associations, viewmodel handling (client and server), view handling (client)
this may have fixed some unknown bugs regarding viewmodels and such (I hope so, it's cleaner, although more complicated)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3320
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havoc [Thu, 24 Jul 2003 18:45:20 +0000 (18:45 +0000)]
cleaned up quit message system, now GAME_GOODVSBAD2's quit messages work and it's easy to add other games, also added back quake messages for quake/hipnotic/rogue modes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3319
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havoc [Thu, 24 Jul 2003 07:20:18 +0000 (07:20 +0000)]
a little more explanation of shadow edge code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3318
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havoc [Thu, 24 Jul 2003 06:12:03 +0000 (06:12 +0000)]
quite possibly the smallest ever commit - deleting an obsolete comment
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3317
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warp [Tue, 22 Jul 2003 22:02:47 +0000 (22:02 +0000)]
Kill an unused increment.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3316
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havoc [Tue, 22 Jul 2003 20:02:16 +0000 (20:02 +0000)]
now loads md3 tags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3315
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havoc [Tue, 22 Jul 2003 19:23:37 +0000 (19:23 +0000)]
fixed TE_BLOOD2 (by making it go away, it was not used by anyone, now an empty slot named TE_UNUSED1)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3314
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havoc [Tue, 22 Jul 2003 18:50:38 +0000 (18:50 +0000)]
collision code cleanups (model->brush.TraceBox is now used for everything except of course bbox collisions which use Collision_ClipTrace_Box)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3312
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havoc [Tue, 22 Jul 2003 18:45:55 +0000 (18:45 +0000)]
get rid of bobbing when dead
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3311
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havoc [Tue, 22 Jul 2003 18:44:34 +0000 (18:44 +0000)]
added VectorLerp
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3310
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havoc [Tue, 22 Jul 2003 18:42:43 +0000 (18:42 +0000)]
added Q2 and Q3 contents flags
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3309
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havoc [Tue, 22 Jul 2003 18:12:51 +0000 (18:12 +0000)]
viewmodels should not emit dlights (they spawn around 0 0 0), thanks to Tomaz for reporting this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3308
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havoc [Tue, 22 Jul 2003 18:08:08 +0000 (18:08 +0000)]
gl_flashblend 1 now disables model dlighting like it was supposed to (thanks to Tomaz for reporting this)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3307
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havoc [Tue, 22 Jul 2003 17:22:21 +0000 (17:22 +0000)]
fix major editing mistake in Mod_LoadSkinFrame (it was using basepixels_width/height for nmappixels), thanks to Tomaz for finding this bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3306
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havoc [Tue, 22 Jul 2003 16:35:40 +0000 (16:35 +0000)]
add a couple Mem_CheckSentinelsGlobal calls to loadimagepixels when developer_memorydebug is on (I really can't imagine these ever being needed, but might as well check)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3305
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havoc [Tue, 22 Jul 2003 16:31:39 +0000 (16:31 +0000)]
use proper string for conn->address when accepting a new client (otherwise it could easily be so bogus as to trash the netconn structure)
thanks very much to Tomaz for tracking down this major bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3304
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havoc [Tue, 22 Jul 2003 16:28:27 +0000 (16:28 +0000)]
expose the developer_memory and developer_memorydebug cvars for use in other modules
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3303
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havoc [Tue, 22 Jul 2003 00:46:50 +0000 (00:46 +0000)]
two more dpzoo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3301
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havoc [Tue, 22 Jul 2003 00:41:57 +0000 (00:41 +0000)]
thanks to Tomaz for pestering me about the fact his last project files didn't get committed somehow (I KNOW I did commit it! but it didn't stick somehow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3300
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havoc [Mon, 21 Jul 2003 22:36:38 +0000 (22:36 +0000)]
more changes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3299
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havoc [Mon, 21 Jul 2003 22:24:03 +0000 (22:24 +0000)]
some more battlemech related todo items
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3298
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havoc [Mon, 21 Jul 2003 21:26:10 +0000 (21:26 +0000)]
added a battlemech bug report
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3297
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havoc [Mon, 21 Jul 2003 20:48:44 +0000 (20:48 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3296
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havoc [Mon, 21 Jul 2003 04:15:18 +0000 (04:15 +0000)]
fix an error in a last minute change (was using maxcontentlength in Write, which takes contentlength)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3295
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havoc [Mon, 21 Jul 2003 04:04:31 +0000 (04:04 +0000)]
skip over NULL sockets in cl_sockets and sv_sockets lists
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3294
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havoc [Mon, 21 Jul 2003 04:03:12 +0000 (04:03 +0000)]
patch up some major cracks in the armor of the functions (they now don't like being passed NULL for anything)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3293
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havoc [Sun, 20 Jul 2003 23:21:40 +0000 (23:21 +0000)]
marked gl_texturemode bug as done (apparently I fixed it at some point long ago and forgot about fixing it), thanks to Vic for noticing this
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3292
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havoc [Sat, 19 Jul 2003 17:53:04 +0000 (17:53 +0000)]
added SV_PointContents
moved PointContents and FindNonSolidLocation function pointers into brush from brushq1
added TraceBox function pointer to brush (but no implementations of it yet)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3291
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havoc [Sat, 19 Jul 2003 17:51:39 +0000 (17:51 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3290
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havoc [Fri, 18 Jul 2003 21:20:03 +0000 (21:20 +0000)]
thanks to Tomaz for updating the project files
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3289
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havoc [Fri, 18 Jul 2003 19:42:08 +0000 (19:42 +0000)]
*** empty log message ***
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3288
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havoc [Fri, 18 Jul 2003 18:40:01 +0000 (18:40 +0000)]
finally I decided to commit my todo list, for whoever wants to contribute to the effort of finishing items on it
NOTE: I sort this periodically, so if any items are out of order they will be sorted later
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3286
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havoc [Fri, 18 Jul 2003 17:24:44 +0000 (17:24 +0000)]
now loads q3 bsp (but can't render it or collide with it, so don't try it)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3285
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havoc [Thu, 17 Jul 2003 14:57:05 +0000 (14:57 +0000)]
moved all type-specific model fields to respective structures (alias, sprite, brush)
renamed model_t brush to brushq1, and created brush, brushq2, brushq3, currently brush only has entities, all else is type specific
wrote the beginnings of a q3 bsp loader (and of course the headers)
added functions CL_PointContents and CL_FindNonSolidLocation to simplify queries of world model (and make it more maintainable when q3bsp support is finished)
added r_shadow_glossintensity cvar (default 1) for glossmap textures
added r_shadow_gloss2intensity cvar (default 0.25) for forced gloss
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3284
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havoc [Tue, 15 Jul 2003 09:09:24 +0000 (09:09 +0000)]
turn down optimizations to -O2 because some versions of gcc are buggy on higher settings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3278
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havoc [Tue, 15 Jul 2003 09:07:27 +0000 (09:07 +0000)]
increase number of digits for memlist reports
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3277
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havoc [Tue, 15 Jul 2003 09:06:38 +0000 (09:06 +0000)]
jpeg screenshot support in cl_avidemo recording
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3276
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havoc [Mon, 14 Jul 2003 15:46:58 +0000 (15:46 +0000)]
added r_lightning.c to move the lightning beam rendering code out of cl_main.c
shrunk entity_t struct a bit (by removing some stuff from persistent which had similar/identical values in render)
restructured/refactored some of entity relinking (now all relinking happens in cl_main.c where it belongs, moved viewmodel stuff out of view code)
restructured how viewmodels are handled
streamlined/cleanedup/refactored V_CalcRefdef (and merged in V_UpdateBlends and V_AddIdle and V_CalcBob)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3275
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havoc [Mon, 14 Jul 2003 15:38:23 +0000 (15:38 +0000)]
now reports resamplesfx calls that don't involve resampling (of course only if developer is on)
now reports if memory allocation failed for a sound during loading
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3274
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rain [Mon, 14 Jul 2003 08:23:51 +0000 (08:23 +0000)]
Fix the event mask so that the gamma is reset when DP loses the focus or
the pointer leaves the window.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3272
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havoc [Mon, 14 Jul 2003 08:21:52 +0000 (08:21 +0000)]
now defaults to 20% brightness conback because I got the first of many reports of 'broken console'
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3271
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havoc [Mon, 14 Jul 2003 07:48:16 +0000 (07:48 +0000)]
added scr_conbrightness cvar
added scr_conspeed, scr_conalpha, and scr_conbrightness cvars to options menu
moved definitions and externs of scr_conspeed, scr_conalpha, and scr_conbrightness cvars to cl_screen.c/screen.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3270
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havoc [Mon, 14 Jul 2003 07:46:44 +0000 (07:46 +0000)]
fix loading of skins that end in ".tga" or similar (now strips image extensions off the shader name before loading the textures)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3269
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havoc [Sun, 13 Jul 2003 17:54:42 +0000 (17:54 +0000)]
added some (untested) terrain code for whomever cares
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3268
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havoc [Sun, 13 Jul 2003 17:53:50 +0000 (17:53 +0000)]
compare coop.value instead of coop.integer
(no difference in any mod I know of, but...)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3267
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havoc [Sun, 13 Jul 2003 17:49:10 +0000 (17:49 +0000)]
added a very important part of GAME_GOODVSBAD2 support (it was not in the gamelist array and thus its levels were not listed)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3266
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havoc [Sun, 13 Jul 2003 10:22:32 +0000 (10:22 +0000)]
GL_EXT_texture_filter_anisotropic support (thanks zinx!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3265
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havoc [Sun, 13 Jul 2003 04:20:50 +0000 (04:20 +0000)]
slight simplification of fog layer in alias skins
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3263
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havoc [Sun, 13 Jul 2003 04:09:47 +0000 (04:09 +0000)]
fixed a severe bug in texcoord2f[] reading in Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3262
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havoc [Sat, 12 Jul 2003 16:50:07 +0000 (16:50 +0000)]
fix a bunch of things that should have been checking if the model (usually cl.worldmodel) was not NULL before calling its functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3261
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havoc [Sat, 12 Jul 2003 16:49:09 +0000 (16:49 +0000)]
now sends nops to server as unreliable, to avoid trashing the reliable packet system, this fixed connecting through NAT (!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3260
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havoc [Sat, 12 Jul 2003 15:05:33 +0000 (15:05 +0000)]
NetConn_Write should print packets even if LHNET_Write returns 0
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3258
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havoc [Sat, 12 Jul 2003 14:59:53 +0000 (14:59 +0000)]
added GL_HALFLIFE_MAP_CVAR extension to list (the cvar is ancient)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3257
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havoc [Sat, 12 Jul 2003 14:57:20 +0000 (14:57 +0000)]
added .ent file loading to client
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3256
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havoc [Sat, 12 Jul 2003 10:01:17 +0000 (10:01 +0000)]
added DP_GFX_EXTERNALTEXTURES extension to list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3243
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havoc [Sat, 12 Jul 2003 03:09:32 +0000 (03:09 +0000)]
got rid of frags per hour and time connected in scoreboard (both full size and mini) because both depended on scoreboard_t->entertime (which has been removed as it was not accurate)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3233
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havoc [Sat, 12 Jul 2003 03:07:49 +0000 (03:07 +0000)]
all outputs of Mod_BuildTextureVectorsAndNormals are now optional
slightly optimized Mod_BuildTextureVectorsAndNormals
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3232
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havoc [Fri, 11 Jul 2003 07:45:10 +0000 (07:45 +0000)]
added cvars r_lerpsprites, r_lerpmodels, and r_waterscroll (and to menu as well)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3228
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havoc [Fri, 11 Jul 2003 07:44:17 +0000 (07:44 +0000)]
added a note about another kind of terrain strip and documented code for generating the strips
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3227
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havoc [Thu, 10 Jul 2003 04:33:57 +0000 (04:33 +0000)]
err I guess BuildGammaTable8 was used!
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3225
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havoc [Thu, 10 Jul 2003 04:30:53 +0000 (04:30 +0000)]
#if 0'd out a few unused functions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3224
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havoc [Thu, 10 Jul 2003 04:21:51 +0000 (04:21 +0000)]
server no longer responds to any netquake control packets (must use netchan-style commands to connect)
connection process now uses getchallenge-connect approach to prevent join floods (who knows maybe I fixed NAT by doing this too, somehow)
improved some of the command packet handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3223
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havoc [Thu, 10 Jul 2003 04:19:22 +0000 (04:19 +0000)]
added decals to effects options menu
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3222
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havoc [Thu, 10 Jul 2003 04:15:39 +0000 (04:15 +0000)]
added a tip to runaway loop error (suggesting use of the profile command)
made all possible exit paths of the execution update profile counts properly before exiting
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3221
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havoc [Thu, 10 Jul 2003 04:12:34 +0000 (04:12 +0000)]
added 'readable' version of a particular line of code in shadow volume building
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3220
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havoc [Tue, 8 Jul 2003 10:06:53 +0000 (10:06 +0000)]
check svc_setview against MAX_EDICTS
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3191
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havoc [Tue, 8 Jul 2003 10:04:59 +0000 (10:04 +0000)]
fixed a buffer overflow in SV_BroadcastPrintf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3190
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havoc [Tue, 8 Jul 2003 10:03:46 +0000 (10:03 +0000)]
more of the fixes to clients joining and properly setting up edicts (forgot to commit this with sv_main.c and pr_edict.c)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3189
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havoc [Tue, 8 Jul 2003 10:00:47 +0000 (10:00 +0000)]
fixed a lot of problems with filling out client edicts properly (or rather, not filling them out properly) which mostly appeared when doing changelevel or restart
fixed nameless player joins/exits (finally!)
code cleanups
other little things stomped
took another stab at fixing bogus entities being linked into areagrid (presumably caused by SV_IncreaseEdicts), hopefully fixing it this time (as if that wasn't the hope with all the previous attempts)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3188
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havoc [Tue, 8 Jul 2003 09:54:27 +0000 (09:54 +0000)]
some enhancements to timeout handling inspired by ProQuake fixes - net_connecttimeout cvar (a short timeout until first packet in connection), net_messagerejointimeout cvar (only kicks off old client matching peeraddress if the client has reached this message timeout)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3186
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havoc [Tue, 8 Jul 2003 09:51:12 +0000 (09:51 +0000)]
redesigned much of PF_VarString to clean it up (shorter, faster, etc)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3185
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havoc [Tue, 8 Jul 2003 09:50:21 +0000 (09:50 +0000)]
fixed model shadows going through walls (by making everything use a constant project distance - clearly there are other solutions to the problem of a model using too low a project distance, but this works...)
some code shuffling (mostly to match up with a previous version I was comparing against)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3184
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havoc [Sun, 6 Jul 2003 07:50:07 +0000 (07:50 +0000)]
renamed GAME_GOODVSBAD2 executable to gvb2
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3170
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havoc [Sun, 6 Jul 2003 07:49:39 +0000 (07:49 +0000)]
reverted RunParticleEffect appearance in non-GOODVSBAD2 mode because they were far too different looking
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3169
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havoc [Sun, 6 Jul 2003 07:48:57 +0000 (07:48 +0000)]
allow traceline to take unusual values for nomonsters parameter again (like original quake traceline)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3168
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havoc [Fri, 4 Jul 2003 01:36:14 +0000 (01:36 +0000)]
because gethostbyname("0.0.0.0") fails in windows, the fallback was being called and it was broken, replaced it with a working one based on sscanf
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3163
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havoc [Thu, 3 Jul 2003 23:56:12 +0000 (23:56 +0000)]
fix htons warnings in MSVC (thanks to Tomaz for reporting this, apparently MSVC warns about passing int to functions taking unsigned short)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3162
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havoc [Thu, 3 Jul 2003 23:40:07 +0000 (23:40 +0000)]
fixed numerous bugs with explosion hull shape (now looks consistently correct for the first time ever)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3161
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havoc [Thu, 3 Jul 2003 21:23:09 +0000 (21:23 +0000)]
Tomaz updated the darkplaces project file (thanks!)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3160
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havoc [Thu, 3 Jul 2003 07:01:34 +0000 (07:01 +0000)]
ambients should be forced to loop as well
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3149
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havoc [Thu, 3 Jul 2003 06:59:54 +0000 (06:59 +0000)]
sounds now follow their owner (so riding a lift doesn't leave the sound at the start position, for example)
static sounds now automatically loop even if they have no cue list
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3148
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havoc [Thu, 3 Jul 2003 00:45:48 +0000 (00:45 +0000)]
got rid of sv_predict because it caused too many problems with mods trying to have multiple entities attached to eachother
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3147
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havoc [Wed, 2 Jul 2003 05:58:28 +0000 (05:58 +0000)]
added snd_staticvolume to snd_null.c
fixed prototype of SND_Spatialize in sound.h
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3137
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havoc [Wed, 2 Jul 2003 05:48:36 +0000 (05:48 +0000)]
added support for GAME_GOODVSBAD2
moved Hostname option from Player Setup to server setup menu, and renamed it "Server name"
added snd_staticvolume cvar to control volume of static sounds
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3136
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havoc [Wed, 2 Jul 2003 05:44:34 +0000 (05:44 +0000)]
added GAME_GOODVSBAD2 and GAME_TEU
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3135
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havoc [Wed, 2 Jul 2003 03:50:33 +0000 (03:50 +0000)]
redesigned menuplyr handling again - now allocates memory for it instead of using a static buffer
merged together some menuplyr code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3134
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havoc [Wed, 2 Jul 2003 02:26:26 +0000 (02:26 +0000)]
changed brush model API - now uses function pointers for some of the brush model functions (intent to transition over to this completely)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3133
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havoc [Tue, 1 Jul 2003 18:43:42 +0000 (18:43 +0000)]
redesigned how the renderer handles much of it's state (R_Mesh_State turned into R_Mesh_State_Textures - no longer handles blendfunc and depthmask and depthtest and vertex pointers and so on)
batching is gone
VAR support is gone (but may make a return someday)
dynamic shadow volumes are now more optimized (removal of unused verts)
added a glossary of terminology to the start of r_shadow.c
added gl_mesh_testarrayelement and gl_mesh_testmanualfeeding cvars for testing/debugging purposes in the backend (incase vertex array state is a mess)
added gl_paranoid cvar (enables CHECKGLERROR and verifies geometry before rendering it)
added gl_printcheckerror cvar (prints location of every CHECKGLERROR statement as it executes, for tracking code flow)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3119
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havoc [Tue, 1 Jul 2003 18:32:11 +0000 (18:32 +0000)]
extremely minor optimization to linking edicts into area grid
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3118
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havoc [Tue, 1 Jul 2003 02:59:36 +0000 (02:59 +0000)]
Disable singleplayer menu in Nexuiz (just like Transfusion does)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3111
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havoc [Sat, 28 Jun 2003 23:09:08 +0000 (23:09 +0000)]
reverted SV_Physics_Step to exactly match quake (shorter though)
removed a clear velocity statement in SV_Physics_Toss
some whitespace cleanup
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3107
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havoc [Fri, 27 Jun 2003 20:25:54 +0000 (20:25 +0000)]
fix timedemos (it was not starting the timer because it was misjudging what the next frame number is)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@3106
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