]>
git.rm.cloudns.org Git - xonotic/darkplaces.git/log
havoc [Thu, 18 Feb 2010 06:09:40 +0000 (06:09 +0000)]
add bih.[ch] to MSVC projects
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9980
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 04:36:46 +0000 (04:36 +0000)]
changed default value of mod_collision_bih from 0 to 1 because it seems
fine but more testing is needed (and nothing gets tested if it has to be
done manually)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9979
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 04:01:53 +0000 (04:01 +0000)]
set supercontents and surfaceflags on models not using shaders
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9978
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 03:57:04 +0000 (03:57 +0000)]
make model collisions work when q3 shaders are used (by calculating
supercontents based on surfaceparm)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9977
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 01:02:28 +0000 (01:02 +0000)]
added some #if 0 test cases for BSP collision culling, to allow testing
the accuracy of the culling code by bypassing the optimized code
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9976
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 00:51:09 +0000 (00:51 +0000)]
made the old BSP collision code check bounding boxes of brushes and
triangle meshes (curves) before colliding with them
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9975
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 00:25:56 +0000 (00:25 +0000)]
disable broken Mod_CollisionBIH_TracePoint_Mesh and
Mod_CollisionBIH_PointSuperContents_Mesh, they need more advanced
triangle checks to function properly
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9974
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 00:23:50 +0000 (00:23 +0000)]
made BIH collision culling support the mod_q3bsp_curves_collisions cvar
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9973
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 00:22:51 +0000 (00:22 +0000)]
added mod_recalculatenodeboxes cvar to allow this behavior to be
disabled (but it defaults 1 as before)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9972
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 18 Feb 2010 00:20:36 +0000 (00:20 +0000)]
don't check mod_collision_bih in r_showcollisionbrushes because the old
code path was removed
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9971
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Feb 2010 18:27:58 +0000 (18:27 +0000)]
deal with colbrushf == NULL cases in Mod_MakeCollisionBIH
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9970
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 17 Feb 2010 14:35:33 +0000 (14:35 +0000)]
fix getsurfacetriangle on a submodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9969
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Feb 2010 09:19:46 +0000 (09:19 +0000)]
added mod_q1bsp_polygoncollisions cvar (off by default, because it
disables clip brushes in the bsp)
added BIH collision optimization to all model formats if the model is
not animated, this should mean that model collisions are much faster
(when used with SOLID_BSP and such)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9968
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Wed, 17 Feb 2010 08:45:57 +0000 (08:45 +0000)]
Mod_Decompile_SMD blend weight fixes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9967
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Wed, 17 Feb 2010 07:21:41 +0000 (07:21 +0000)]
store blend weights as unsigned char data
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9966
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Feb 2010 06:55:00 +0000 (06:55 +0000)]
implemented and debugged BIH (Bounding Interval Hierarchy) code, more
optimizations possible but this is a good start
mod_collision_bih cvar added, defaults to 0 because it is not yet
consistently faster than q3bsp collisions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9965
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Wed, 17 Feb 2010 06:23:18 +0000 (06:23 +0000)]
don't use dummy entries for single-bone blend palette entries
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9964
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Feb 2010 04:22:08 +0000 (04:22 +0000)]
don't crash if the model produces no shadowmesh (no geometry)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9963
d7cf8633 -e32d-0410-b094-
e92efae38249
motorsep [Wed, 17 Feb 2010 03:32:40 +0000 (03:32 +0000)]
+ added bih.c and bih.h files into SDL project file for DevCPP
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9962
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Feb 2010 03:14:12 +0000 (03:14 +0000)]
don't error out when Mod_Q3BSP_LoadTriangles is called on a map with no
vertexes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9961
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Feb 2010 03:03:55 +0000 (03:03 +0000)]
fix two typos in Mod_Q3BSP_LoadTriangles errors
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9960
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 17 Feb 2010 02:40:15 +0000 (02:40 +0000)]
fix unaligned memory access crash on skeletal models (allocating things
in the wrong order in a large block allocation)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9959
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Tue, 16 Feb 2010 14:21:39 +0000 (14:21 +0000)]
make R_Shadow_CullFrustumSides assume infinite far clip
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9958
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 15 Feb 2010 12:56:48 +0000 (12:56 +0000)]
implementing Bounding Interval Hierarchy collision culling trees for
q3bsp, not used yet
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9957
d7cf8633 -e32d-0410-b094-
e92efae38249
vortex [Sun, 14 Feb 2010 23:10:49 +0000 (23:10 +0000)]
r_shadows_shadowmapscale cvar which as a multiple to r_shadow_shadowmapping_precision for fake shadows. Useful since otho shadowmaps likes high resolution (to get rid of pixel bleeding effect) and quite cheap.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9956
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 12 Feb 2010 15:04:54 +0000 (15:04 +0000)]
hide one's own refraction (NOT reflection)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9955
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 11 Feb 2010 05:33:20 +0000 (05:33 +0000)]
more statics...
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9954
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 11 Feb 2010 05:01:56 +0000 (05:01 +0000)]
rearrange particle_t fields to save memory
disabled delayedcollisions support on particles to save memory
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9953
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 11 Feb 2010 04:44:36 +0000 (04:44 +0000)]
added texturename parameter in particles/particlefont.txt
fixed bug where alphatest was sometimes used on particles as a result of
previous transparent materials rendered before it
changed MAX_PARTICLETEXTURES to 256 because a byte index is used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9952
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Thu, 11 Feb 2010 03:46:30 +0000 (03:46 +0000)]
sort particles by effect origin rather than particle origin, this
improves fps in bigass1 by 8.3% in my tests
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9951
d7cf8633 -e32d-0410-b094-
e92efae38249
motorsep [Wed, 10 Feb 2010 21:16:52 +0000 (21:16 +0000)]
+ Added Steel Storm game
+ Added ability to play fake CD tracks from /music or /music/cdtracks
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9950
d7cf8633 -e32d-0410-b094-
e92efae38249
vortex [Wed, 10 Feb 2010 20:05:46 +0000 (20:05 +0000)]
Experimental feature of saving buffers within savegame files (in extended section). Code needs cleaning (since i'm not really understand concept of expandable arrays). Upgraded buf_create() to optional buf_create(string,float) string being a buffer format (yet another experimental feature that will be tested in future), should be "string" if presented. Second float is buffer flags, currently only flag 1 (save in savegames) are used. There is idea for another buffer flag which will allow buffer to pass across levels, saving handle number and contents (bufhandle could be passed as one of parm*).
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9949
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Wed, 10 Feb 2010 03:53:27 +0000 (03:53 +0000)]
fix missing restrict keyword
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9948
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Tue, 9 Feb 2010 04:53:49 +0000 (04:53 +0000)]
yet faster VSDCT instruction sequences
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9947
d7cf8633 -e32d-0410-b094-
e92efae38249
vortex [Mon, 8 Feb 2010 20:33:11 +0000 (20:33 +0000)]
Workaround F1/F12 binding for GAME_BLOODOMNICIDE
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9946
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Sun, 7 Feb 2010 22:54:30 +0000 (22:54 +0000)]
shorter non-VSDCT GetShadowMapTC
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9945
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 7 Feb 2010 20:13:08 +0000 (20:13 +0000)]
fix r_showsurfaces 3 again
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9944
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Sun, 7 Feb 2010 19:04:11 +0000 (19:04 +0000)]
attempting cheaper non-VSDCT projection
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9943
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Sun, 7 Feb 2010 06:56:16 +0000 (06:56 +0000)]
apply bias to orthographic shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9942
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 5 Feb 2010 22:32:56 +0000 (22:32 +0000)]
don't shift the shadowmapping focus based on view angle when r_shadows_focus is used
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9941
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 5 Feb 2010 12:15:31 +0000 (12:15 +0000)]
fix 9924 REALLY, this time transforming dp_ into dp in ALL shader parsing instances
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9940
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 5 Feb 2010 04:17:40 +0000 (04:17 +0000)]
fix r_shadows_focus cvar so it is properly relative to view directions
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9939
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 5 Feb 2010 03:41:01 +0000 (03:41 +0000)]
flip projection and sample matrices for R_DrawModelShadowMaps to avoid cull face usage
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9938
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 5 Feb 2010 03:02:29 +0000 (03:02 +0000)]
invert cull face settings when drawing model shadowmaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9937
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 5 Feb 2010 02:49:23 +0000 (02:49 +0000)]
fix unseen ents + r_shadows check in R_View_UpdateEntityLight
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9936
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 5 Feb 2010 02:17:29 +0000 (02:17 +0000)]
added r_shadows_focus cvar that allows a vector offset to be added to the r_shadows shadowmapping focus
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9935
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Fri, 5 Feb 2010 01:09:58 +0000 (01:09 +0000)]
try to cache fewer animations for entities when r_shadows is used by using cull box
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9934
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 23:42:46 +0000 (23:42 +0000)]
faster skeletal animation based on blend-palettes
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9933
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 09:16:02 +0000 (09:16 +0000)]
fixed calculation of model shadowmap cull origin
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9932
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 04:02:48 +0000 (04:02 +0000)]
more accurate cull boxes on R_DrawModelShadowMaps
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9931
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 02:34:54 +0000 (02:34 +0000)]
don't render shadowmaportho onto noselfshadow entities to prevent hudgun ugliness and such
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9930
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 02:10:43 +0000 (02:10 +0000)]
moved pants to 7, reflectmask to 5, reflectcube to 6, shadowmaportho to 15
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9929
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 01:45:36 +0000 (01:45 +0000)]
reuse screenspace depth texture unit for orthographic shadowmaps so they can coexist with deferred lightmapping
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9928
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 00:46:03 +0000 (00:46 +0000)]
update CG shader for shadowmaportho
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9927
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Thu, 4 Feb 2010 00:18:13 +0000 (00:18 +0000)]
when r_shadow_shadowmapping is enabled, r_shadows uses shadowmaps instead of stencils
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9926
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 3 Feb 2010 14:23:24 +0000 (14:23 +0000)]
fix typo in previous commit
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9925
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 3 Feb 2010 14:22:41 +0000 (14:22 +0000)]
fix some inconsistent naming: some shader parameters are named like "dpshadow", some others like "dp_glossintensitymod". Add code to make all of these parameters work both with "dp" and "dp_" prefix. New shader scripts should use "dpshadow" notation.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9924
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Wed, 3 Feb 2010 06:35:45 +0000 (06:35 +0000)]
strip proquake QC messages if in Quake protocol
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9923
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Wed, 3 Feb 2010 02:12:30 +0000 (02:12 +0000)]
change default cl_netfps from 20 to 72
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9922
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Wed, 3 Feb 2010 02:09:11 +0000 (02:09 +0000)]
factored R_Shadow_MakeShadowMap out of R_Shadow_RenderMode_ShadowMap so it can be reused
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9921
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Wed, 3 Feb 2010 01:00:36 +0000 (01:00 +0000)]
reuse batchsurfacelist between R_Q1BSP_DrawShadowMap and R_Q1BSP_DrawLight
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9920
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 1 Feb 2010 22:46:03 +0000 (22:46 +0000)]
when using PBLEND_INVMOD or PBLEND_ADD modes for particles/decals, make sure alpha is clamped to <= 1 when multiplying color
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9919
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 1 Feb 2010 10:15:46 +0000 (10:15 +0000)]
check if a model's textures have deforms that need normals/tangents at load-time, and pass in appropriate flags to RSurf_ActiveModelEntity based on this when rendering models with depthonly (fixes Nexuiz flag z-fighting)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9918
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Mon, 1 Feb 2010 09:58:33 +0000 (09:58 +0000)]
ATTN VorteX: add a new field stainsize and stainalpha to effectinfo - TODO: particle spawners need that global declared in QC now, make that global optional somehow maybe
Declarations to be added:
var float particle_stainalpha = 1;
var float particle_stainsize = 1;
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9917
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 1 Feb 2010 08:02:27 +0000 (08:02 +0000)]
make Matrix_ToBonePose6s check the podality of quaternions rather than assuming they are always positive from Matrix4x4_ToOrigin3Quat4Float
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9916
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Mon, 1 Feb 2010 07:29:57 +0000 (07:29 +0000)]
fix sky drawing really this tiem
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9915
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 1 Feb 2010 06:38:02 +0000 (06:38 +0000)]
unsigned long vs. size_t printf format warning fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9914
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 1 Feb 2010 06:34:00 +0000 (06:34 +0000)]
size vs. int warning fix
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9913
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 1 Feb 2010 06:29:40 +0000 (06:29 +0000)]
fix unsigned vs. signed comparison warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9912
d7cf8633 -e32d-0410-b094-
e92efae38249
eihrul [Mon, 1 Feb 2010 06:18:26 +0000 (06:18 +0000)]
handle case where trace is zero in Matrix4x4_ToOrigin3Quat4Float
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9911
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 1 Feb 2010 03:49:01 +0000 (03:49 +0000)]
increase sv_areagrid_mingridsize from 64 to 128 to reduce culling
overhead in most cases
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9910
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 1 Feb 2010 03:45:11 +0000 (03:45 +0000)]
fix off-by-one bug with bone numbers in skel_build
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9909
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Mon, 1 Feb 2010 01:37:52 +0000 (01:37 +0000)]
use less stack space
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9908
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 23:29:51 +0000 (23:29 +0000)]
fix a compile error
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9907
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 23:27:11 +0000 (23:27 +0000)]
fix more warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9906
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 23:15:03 +0000 (23:15 +0000)]
fix a bunch of warnings
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9905
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 23:12:33 +0000 (23:12 +0000)]
fix some bugs with skeletonindex handling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9904
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 31 Jan 2010 21:01:13 +0000 (21:01 +0000)]
fix a return value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9903
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 31 Jan 2010 20:57:54 +0000 (20:57 +0000)]
fix some useless use of PRVM_G_STRING in mvm_cmds.c
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9902
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sun, 31 Jan 2010 19:50:38 +0000 (19:50 +0000)]
make ClientTime available to ALL shader permutations, not just postprocess, if the shader defines it
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9901
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 19:05:20 +0000 (19:05 +0000)]
added r_texture_convertsRGB_* cvars (default: OFF) which allow automatic
conversion of sRGB textures to linear at load (only affects external
textures - anything embedded in q1 formats is untouched because they
were authored in linear)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9900
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 18:43:13 +0000 (18:43 +0000)]
fix a bug with skel_create where it returned a bone number instead of a
skeleton number
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9899
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 04:16:11 +0000 (04:16 +0000)]
added a check in r_cullentities_trace to always show entities if the eye
is inside their culling box
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9898
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 03:26:44 +0000 (03:26 +0000)]
bugfix for skel_build returning the wrong value
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9897
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sun, 31 Jan 2010 00:26:30 +0000 (00:26 +0000)]
allow multiple steps in one move
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9896
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 30 Jan 2010 23:28:10 +0000 (23:28 +0000)]
better fix for r_drawviewmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9895
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 30 Jan 2010 23:26:56 +0000 (23:26 +0000)]
fix r_drawviewmodel
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9894
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Sat, 30 Jan 2010 21:56:54 +0000 (21:56 +0000)]
don't call StartPlaylist if index is -1 (disables playlists)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9893
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 30 Jan 2010 20:33:29 +0000 (20:33 +0000)]
fix areagrid mins/maxs calculation (improves fps on peace6dot5 a LOT)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9892
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 30 Jan 2010 18:27:17 +0000 (18:27 +0000)]
fix missing sqrt in sideways friction
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9891
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 30 Jan 2010 18:08:12 +0000 (18:08 +0000)]
make CPMA air control code more logical
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9890
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 30 Jan 2010 09:46:47 +0000 (09:46 +0000)]
make CPMA_PM_AirControl more gamepad friendly. Otherwise unchanged.
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9889
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 30 Jan 2010 08:11:50 +0000 (08:11 +0000)]
fix a minor code bug that should never occur in the last commit ;)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9888
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Sat, 30 Jan 2010 08:10:29 +0000 (08:10 +0000)]
speed clamping: sideways friction < 0 clamps against minimum possible backwards speed, airaccel_qw clamps against maximum possible forward speed, can behave like CPMA but with no strafejump bug
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9887
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 29 Jan 2010 21:15:54 +0000 (21:15 +0000)]
enable the separate CLVM_ and MVM_ExecuteProgram functions unless
DP_SMALLMEMORY is defined, because these functions are necessary for
proper profiling
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9886
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 29 Jan 2010 20:12:43 +0000 (20:12 +0000)]
increase world culling grid dimensions back to 128 (192KB 32bit, 384KB
64bit), was 64 (48KB 32bit, 96KB 64bit)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9885
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 29 Jan 2010 20:10:58 +0000 (20:10 +0000)]
reduce world culling grid size back to what it was before (64 again)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9884
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 29 Jan 2010 19:03:08 +0000 (19:03 +0000)]
implemented music playlist system with 10 playlists, automatic track
resume when switching between playlists (setting sampleposition to 0
will cause it to save and resume the position in the track, -1 restarts)
and random play options for each playlist
playlist system overrides normal cd console commands if index is not -1
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9883
d7cf8633 -e32d-0410-b094-
e92efae38249
divverent [Fri, 29 Jan 2010 14:35:27 +0000 (14:35 +0000)]
disable showdebug while drawing sky, yields more flexibility when using showsurfaces (one can turn off sky separately using r_drawsky if one wishes so)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9882
d7cf8633 -e32d-0410-b094-
e92efae38249
havoc [Fri, 29 Jan 2010 12:22:56 +0000 (12:22 +0000)]
fix a typo
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9881
d7cf8633 -e32d-0410-b094-
e92efae38249