From: Lyberta Date: Fri, 21 Sep 2018 04:34:11 +0000 (+0300) Subject: Fix OKShotgun accuracy stats. X-Git-Tag: xonotic-v0.8.5~1842^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=refs%2Fmerge-requests%2F596%2Fhead;p=xonotic%2Fxonotic-data.pk3dir.git Fix OKShotgun accuracy stats. --- diff --git a/qcsrc/common/weapons/weapon/shotgun.qc b/qcsrc/common/weapons/weapon/shotgun.qc index 4acceed71..c31a32de2 100644 --- a/qcsrc/common/weapons/weapon/shotgun.qc +++ b/qcsrc/common/weapons/weapon/shotgun.qc @@ -6,9 +6,9 @@ void W_Shotgun_Attack(Weapon thiswep, entity actor, .entity weaponentity, float { W_DecreaseAmmo(thiswep, actor, ammocount, weaponentity); - W_SetupShot(actor, weaponentity, true, 5, SND_SHOTGUN_FIRE, ((isprimary) ? CH_WEAPON_A : CH_WEAPON_SINGLE), damage * bullets, WEP_SHOTGUN.m_id); + W_SetupShot(actor, weaponentity, true, 5, SND_SHOTGUN_FIRE, ((isprimary) ? CH_WEAPON_A : CH_WEAPON_SINGLE), damage * bullets, thiswep.m_id); for(int sc = 0;sc < bullets;sc = sc + 1) - fireBullet(actor, weaponentity, w_shotorg, w_shotdir, spread, solidpenetration, damage, force, WEP_SHOTGUN.m_id, 0); + fireBullet(actor, weaponentity, w_shotorg, w_shotdir, spread, solidpenetration, damage, force, thiswep.m_id, 0); Send_Effect(EFFECT_SHOTGUN_MUZZLEFLASH, w_shotorg, w_shotdir * 1000, ammocount);