From: terencehill Date: Thu, 28 Jan 2016 00:17:34 +0000 (+0100) Subject: More precise description of cl_forceplayercolors cvar X-Git-Tag: xonotic-v0.8.2~1215^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=refs%2Fmerge-requests%2F278%2Fhead;p=xonotic%2Fxonotic-data.pk3dir.git More precise description of cl_forceplayercolors cvar --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index ad0c0fb35..b5d1bbfc0 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -1178,7 +1178,7 @@ set waypoint_benchmark 0 "quit after waypoint loading to benchmark bot navigatio set g_debug_bot_commands 0 "print scripted bot commands before executing" set g_debug_defaultsounds 0 "always use default sounds" seta cl_forceplayermodels 0 "make everyone look like your own model (requires server to have sv_defaultcharacter 0)" -seta cl_forceplayercolors 0 "make everyone look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there are no more than two teams)" +seta cl_forceplayercolors 0 "make enemies look like your own color (requires server to have sv_defaultcharacter 0); set it to 2 to enable it even in teamplay (only when there is exactly one enemy team)" seta cl_forcemyplayermodel "" "set to the model file name you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayerskin 0 "set to the skin number you want to show yourself as (does not affect how enemies look with cl_forceplayermodels)" seta cl_forcemyplayercolors 0 "set to the color value (encoding is same as _cl_color) for your own player model (ignored in teamplay; does not affect how enemies look with cl_forceplayermodels)"