From: Martin Taibr Date: Sun, 27 Oct 2019 14:23:40 +0000 (+0100) Subject: merge master and add hittest_blue_teammate X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=refs%2Fheads%2Fmartin-t%2Fprecedence;p=xonotic%2Fxonotic-data.pk3dir.git merge master and add hittest_blue_teammate --- a94cfeb237c2b612b47ad8a5a91d540f9b4f48e2 diff --cc crosshairs.cfg index 47631f0fa,47631f0fa..148ee9e0a --- a/crosshairs.cfg +++ b/crosshairs.cfg @@@ -33,7 -33,7 +33,8 @@@ seta crosshair_hitindication_speed // hit testing/tracing for special effects for the crosshair set g_trueaim_minrange 44 "TrueAim minimum range (TrueAim adjusts shots so they hit the crosshair point even though the gun is not at the screen center)" seta crosshair_hittest 1 "do a crosshair hit evaluation, applying effects from the _blur, _scale, and _showipact cvars" --seta crosshair_hittest_blur 1 "blur the crosshair if the shot is obstructed" ++seta crosshair_hittest_blur_teammate 0 "blur the crosshair if the shot is obstructed by a teammate" ++seta crosshair_hittest_blur_wall 1 "blur the crosshair if the shot is obstructed by a wall or object" seta crosshair_hittest_scale 1.25 "shrink crosshair if shot is obstructed or aiming at a teammate" seta crosshair_hittest_showimpact 0 "move the crosshair to the actual impact location if obstructed" diff --cc qcsrc/client/autocvars.qh index d11355659,d11355659..ae82406a5 --- a/qcsrc/client/autocvars.qh +++ b/qcsrc/client/autocvars.qh @@@ -121,7 -121,7 +121,8 @@@ string autocvar_crosshair_hitindication string autocvar_crosshair_hitindication_per_weapon_color; float autocvar_crosshair_hitindication_speed; bool autocvar_crosshair_hittest; --bool autocvar_crosshair_hittest_blur; ++bool autocvar_crosshair_hittest_blur_teammate = 0; ++bool autocvar_crosshair_hittest_blur_wall = 1; //float autocvar_crosshair_hittest_scale = 1.25; bool autocvar_crosshair_hittest_showimpact; bool autocvar_crosshair_per_weapon; diff --cc qcsrc/client/view.qc index 71b45b905,4b8bc4899..b421eabfb --- a/qcsrc/client/view.qc +++ b/qcsrc/client/view.qc @@@ -1124,7 -1127,7 +1127,8 @@@ void HUD_Crosshair(entity this wcross_alpha_goal_prev = wcross_alpha; wcross_color_goal_prev = wcross_color; - if(shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active) - if(spectatee_status == 0 && (shottype == SHOTTYPE_HITTEAM || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur && !autocvar_chase_active))) ++ if((shottype == SHOTTYPE_HITTEAM && autocvar_crosshair_hittest_blur_teammate) ++ || (shottype == SHOTTYPE_HITOBSTRUCTION && autocvar_crosshair_hittest_blur_wall && !autocvar_chase_active)) { wcross_blur = 1; wcross_alpha *= 0.75; diff --cc qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc index 2d30dc244,2d30dc244..28a0f57a4 --- a/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc +++ b/qcsrc/menu/xonotic/dialog_settings_game_crosshair.qc @@@ -133,7 -133,7 +133,7 @@@ void XonoticGameCrosshairSettingsTab_fi setDependent(e, "crosshair_enabled", 1, 2); me.TR(me); me.TDempty(me, 0.1); -- me.TD(me, 1, 2.9, e = makeXonoticCheckBox(0, "crosshair_hittest_blur", _("Blur crosshair if the shot is obstructed"))); ++ me.TD(me, 1, 2.9, e = makeXonoticCheckBox(0, "crosshair_hittest_blur_wall", _("Blur crosshair if the shot is obstructed"))); setDependentAND(e, "crosshair_hittest", 1, 100, "crosshair_enabled", 1, 2); me.TR(me); me.TDempty(me, 0.1);