From: bones_was_here Date: Thu, 8 Aug 2024 12:56:58 +0000 (+1000) Subject: space-elevator: change item placements for better gameplay X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=refs%2Fheads%2Fbones_was_here%2Fspace-elevator_items;p=xonotic%2Fxonotic-maps.pk3dir.git space-elevator: change item placements for better gameplay - Moved item_strength to weapon_vortex position Placing the vortex at the highest most exposed point (especially one only reachable by blaster jump) means that when a good sniper gets it, they can camp pretty much anywhere and deny everyone else access to it. It makes for slow gameplay and/or rage quitting and is generally considered a mistake in Q3 mapping too. Placing strength here means you'll generally need some support from your team to take it successfully. - Moved weapon_vortex to weapon_devastator position While it's possible to snipe from or to this position, its low elevation limits sniping because the line of fire to each base is partially blocked by its floor. It's unlikely a camper can completely deny others' access to it here. - Moved weapon_devastator to item_strength position Getting the strength here often came down to luck and spam, rather than tactics or teamwork. It works fine for grabbing the deva though. - Added weapon_machinegun in each base, removed it from centre slimepit This placement worked well on gasoline_v3r1, allows respawning players enough range to damage someone sniping from mid. Having it in the slime annoyed people, or they ignored it. --- diff --git a/maps/space-elevator.map b/maps/space-elevator.map index bc37a0c8..465c19a3 100644 --- a/maps/space-elevator.map +++ b/maps/space-elevator.map @@ -27971,7 +27971,7 @@ trak5x/base-pipe1c "origin" "-320.000000 -192.000000 416.000000" } { -"classname" "item_strength" +"classname" "weapon_devastator" "origin" "0.000000 0.000000 144.000000" "spawnflags" "1" } @@ -28287,8 +28287,11 @@ trak5x/base-pipe1c } { "classname" "weapon_machinegun" -"origin" "0.000000 0.000000 -256.000000" -"spawnflags" "1" +"origin" "0.000000 4128.000000 -50.000000" +} +{ +"classname" "weapon_machinegun" +"origin" "0.000000 -4128.000000 -50.000000" } { "classname" "item_health_big" @@ -30602,11 +30605,11 @@ trak5x/base-pipe1c "modelscale_vec" "1.000000 3.000000 4.000000" } { -"classname" "weapon_devastator" +"classname" "weapon_vortex" "origin" "0.000000 0.000000 -512.000000" } { -"classname" "weapon_vortex" +"classname" "item_strength" "origin" "0.000000 0.000000 736.000000" } {