From: LegendaryGuard Date: Fri, 9 Dec 2022 00:22:50 +0000 (+0100) Subject: Update Nyx model with new animations X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=refs%2Fheads%2FLegendaryGuard%2Fupdate_player_models;p=xonotic%2Fxonotic-data.pk3dir.git Update Nyx model with new animations --- diff --git a/models/player/nyx.iqm b/models/player/nyx.iqm index 5e2217836..431fdd884 100644 Binary files a/models/player/nyx.iqm and b/models/player/nyx.iqm differ diff --git a/models/player/nyx.iqm.framegroups b/models/player/nyx.iqm.framegroups index 70edc357e..3a92eaa21 100644 --- a/models/player/nyx.iqm.framegroups +++ b/models/player/nyx.iqm.framegroups @@ -1,31 +1,47 @@ -0 36 15.000000 0 // dieone -36 20 15.000000 0 // dietwo -56 15 15.000000 1 // draw -71 20 15.000000 1 // duck -91 20 32.000000 1 // duckwalk -112 16 15.000000 0 // duckjump -128 15 8.000000 1 // duckidle -143 41 5.000000 1 // idle -184 160 25.000000 0 // jump -344 15 15.000000 0 // painone -359 17 15.000000 0 // paintwo -376 3 15.000000 0 // shoot -379 21 15.000000 1 // taunt -400 21 35.000000 1 // run -421 21 35.000000 1 // runbackwards -442 21 35.000000 1 // strafeleft -463 21 35.000000 1 // straferight -484 2 15.000000 0 // deadone -486 2 15.000000 0 // deadtwo -488 21 35.000000 1 // forwardright -509 21 35.000000 1 // forwardleft -530 21 35.000000 1 // backright -551 21 30.000000 1 // backleft -572 21 20.000000 0 // melee -593 20 32.000000 1 // duckwalkbackwards -614 20 32.000000 1 // duckwalkstrafeleft -635 20 32.000000 1 // duckwalkstraferight -91 20 32.000000 1 // duckwalkforwardright -91 20 32.000000 1 // duckwalkforwardleft -593 20 32.000000 1 // duckwalkbackright -593 20 32.000000 1 // duckwalkbackleft \ No newline at end of file +/* +***************************************** +************* ! WARNING ! ************* +============= DO NOT MODIFY ============= +***************************************** +Generated framegroups file for player_model +Used by DarkPlaces to simulate frame groups in DPM models. + +Thanks to dpmodel tool, using .smd mesh and animations +we can know where's correct or not. +That's a logical way to know how to do export correctly. + +Note: every frame is reduced (-1), e.g. +1 37 30 0 => 0 36 30 0 +*/ + +0 36 30 0 // player_model dieone +36 20 30 0 // player_model dietwo +58 15 15 1 // player_model draw +74 20 10 1 // player_model duck +95 21 32 1 // player_model duckwalk +117 16 15 0 // player_model duckjump +134 15 10 1 // player_model duckidle +150 41 5 1 // player_model idle +192 139 25 0 // player_model jump // (139: 21) // 214 139 25 0 // player_model fly +354 15 24 0 // player_model painone +370 17 34 0 // player_model paintwo +389 3 3 0 // player_model shoot +392 21 15 1 // player_model taunt +414 21 29 1 // player_model run +436 21 29 1 // player_model runbackwards +458 21 29 1 // player_model strafeleft +480 21 29 1 // player_model straferight +502 2 15 0 // player_model deadone +505 2 15 0 // player_model deadtwo +508 21 29 1 // player_model forwardright +530 21 29 1 // player_model forwardleft +552 21 29 1 // player_model backright +574 21 29 1 // player_model backleft +596 21 20 0 // player_model melee +618 21 32 1 // player_model duckwalkbackwards +640 21 32 1 // player_model duckstrafeleft +662 21 32 1 // player_model duckstraferight +684 21 32 1 // player_model duckforwardright +706 21 32 1 // player_model duckforwardleft +728 21 32 1 // player_model duckbackwardright +750 21 32 1 // player_model duckbackwardleft