From: Mario Date: Sun, 30 Nov 2014 16:44:19 +0000 (+1100) Subject: Use reversion gravity/jumpvelocity X-Git-Tag: xonotic-v0.8.0~122^2~12 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=ff095297107ccd066362c7e8a000148460f9d2b3;p=xonotic%2Fxonotic-data.pk3dir.git Use reversion gravity/jumpvelocity --- diff --git a/physicsX.cfg b/physicsX.cfg index c90020fdf..e03a6d417 100644 --- a/physicsX.cfg +++ b/physicsX.cfg @@ -1,7 +1,7 @@ g_mod_physics Xonotic // current Xonotic physics -sv_gravity 720 +sv_gravity 800 sv_maxspeed 360 sv_maxairspeed 360 @@ -19,12 +19,12 @@ sv_stepheight 31 // jump duration == 2*sv_jumpvelocity / sv_gravity // in this case: 0.6888888888 (thus either 20 or 21 frames) // jump height == sv_jumpvelocity^2 / (2*sv_gravity) -// in this case: 42.71 +// in this case: 42.25 // player: 24+45 qu -// total: 111.71qu +// total: 111.25qu // this is smaller than 112 qu, so a 112 qu high corridor (7 of 8 grid units in // the 16 grid, and the 8th unit used for wall/floor) just lets a player jump! -sv_jumpvelocity 248 +sv_jumpvelocity 260 sv_wateraccelerate -1 sv_waterfriction -1 sv_airaccel_sideways_friction 0