From: havoc Date: Sat, 12 May 2007 10:26:15 +0000 (+0000) Subject: don't use cl_nettimesync code when playing a demo X-Git-Tag: xonotic-v0.1.0preview~3180 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fea22facbbe8a021e4742016a7fcc083b48916e3;p=xonotic%2Fdarkplaces.git don't use cl_nettimesync code when playing a demo git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@7270 d7cf8633-e32d-0410-b094-e92efae38249 --- diff --git a/cl_parse.c b/cl_parse.c index a4fa59a3..4d7c8141 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -2837,7 +2837,7 @@ static void CL_NetworkTimeReceived(double newtime) cl.mtime[0] = newtime; if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS) cl.time = cl.mtime[1] = newtime; - else if (cls.protocol != PROTOCOL_QUAKEWORLD) + else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback) { if (developer.integer >= 100 && vid_activewindow) {