From: MirceaKitsune Date: Fri, 16 Mar 2012 00:23:14 +0000 (+0200) Subject: Balance the new skill damage feature and make it acceptable. Bots can be defeated... X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fd5c9a1e988cdc96f129ef1204de3fbf7dfd93cd;p=voretournament%2Fvoretournament.git Balance the new skill damage feature and make it acceptable. Bots can be defeated at highest skill, even if hard --- diff --git a/data/botsVT.cfg b/data/botsVT.cfg index 74349ebf..9ee33645 100644 --- a/data/botsVT.cfg +++ b/data/botsVT.cfg @@ -7,8 +7,8 @@ set bot_god 0 "When set, all bots are god mode (take no damage)" seta bot_prefix ^8[BOT]^7 "Prefix in front of the bot names" seta bot_suffix "" "Suffix behind the bot names" seta skill_auto 0 "when 1, \"skill\" gets adjusted to match the best player on the map" -seta skill_damage 1.1 "the greater or lower the skill, the more / less damage bots will do or take" -seta skill_damage_center 5 "center skill around which to apply the damage offset" +seta skill_damage 0.05 "the greater or lower the skill, the more / less damage bots will do or take" +seta skill_damage_center 1 "center skill around which to apply the damage offset" set bot_navigation_ignoreplayers 0 // FIXME remove this once the issue is solved set bot_sound_monopoly 0 "when enabled, only bots can make any noise" @@ -49,7 +49,7 @@ set bot_ai_bunnyhop_stopdistance 220 "Stop jumping after reaching this distance set bot_ai_bunnyhop_firstjumpdelay 0.5 "Start running to the goal only if it was seen for more than N seconds" set bot_ai_vore_decide_pred 0.8 "How fast bots decide what to do with their prey, at lowest skill (delay in seconds)" set bot_ai_vore_decide_prey 0.6 "How fast bots decide what to do with their predator, at lowest skill (delay in seconds)" -set bot_ai_vore_decide_swallow 0.6 "How often bots decide if to swallow someone, not influenced by skill (delay in seconds)" +set bot_ai_vore_decide_swallow 0.4 "How often bots decide if to swallow someone, not influenced by skill (delay in seconds)" set bot_ai_vore_fear 1 "How much bots will fear players more powerful than them and avoid them in some situations" set bot_ai_vore_teamhealabandon 0.75 "Probability (from 0 to 1) of the bot abandoning a team heal when seeing an enemy they can vore, at highest skill" set bot_ai_vore_stayinstomach 0 "When enabled, a bot will stay in a team mate's stomach even if he has no reason to and could willingly leave" diff --git a/data/qcsrc/server/g_damage.qc b/data/qcsrc/server/g_damage.qc index f28095d0..6007f910 100644 --- a/data/qcsrc/server/g_damage.qc +++ b/data/qcsrc/server/g_damage.qc @@ -807,7 +807,6 @@ void Damage (entity targ, entity inflictor, entity attacker, float damage, float damage *= ofs; if(clienttype(targ) == CLIENTTYPE_BOT) damage /= ofs; -dprint(strcat(ftos(ofs), " --------\n")); } // count the damage diff --git a/docs/TODO.txt b/docs/TODO.txt index 5799fc54..812f7601 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -146,4 +146,6 @@ - 0.8: Weapons menu: Center setting for the gun? -- 0.7: Why does bot_number still get stuck at 7? \ No newline at end of file +- 0.7 | 0.8: Why does bot_number still get stuck at 7? + +- 0.7: Smaller default zoom for minimap \ No newline at end of file