From: Mario Date: Mon, 20 Mar 2017 11:21:19 +0000 (+1000) Subject: If player is dead, reset dodging fields X-Git-Tag: xonotic-v0.8.2~29 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fd2140d036953937c7b99a2dcae0cb5a34d04e62;p=xonotic%2Fxonotic-data.pk3dir.git If player is dead, reset dodging fields --- diff --git a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc index 9dda6aeb3..88547f7bf 100644 --- a/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc +++ b/qcsrc/common/mutators/mutator/dodging/sv_dodging.qc @@ -203,11 +203,8 @@ void PM_dodging(entity this) if (!PHYS_DODGING) return; - if (IS_DEAD(this)) - return; - - // when swimming, no dodging allowed.. - if (this.waterlevel >= WATERLEVEL_SWIMMING) + // when swimming or dead, no dodging allowed.. + if (this.waterlevel >= WATERLEVEL_SWIMMING || IS_DEAD(this)) { this.dodging_action = 0; this.dodging_direction_x = 0;