From: Mario Date: Wed, 7 May 2014 19:24:04 +0000 (+1000) Subject: Don't keep spamming jetpack effect/sound after the match ends X-Git-Tag: xonotic-v0.8.0~220^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fc7730a05c62bbad23834977803611d2167686e8;p=xonotic%2Fxonotic-data.pk3dir.git Don't keep spamming jetpack effect/sound after the match ends --- diff --git a/qcsrc/server/cl_client.qc b/qcsrc/server/cl_client.qc index 691c4930e..d06bc96be 100644 --- a/qcsrc/server/cl_client.qc +++ b/qcsrc/server/cl_client.qc @@ -1425,7 +1425,7 @@ void player_powerups (void) // add a way to see what the items were BEFORE all of these checks for the mutator hook olditems = self.items; - if((self.items & IT_USING_JETPACK) && !self.deadflag) + if((self.items & IT_USING_JETPACK) && !self.deadflag && !gameover) self.modelflags |= MF_ROCKET; else self.modelflags &= ~MF_ROCKET;