From: LegendaryGuard Date: Fri, 4 Jun 2021 00:30:30 +0000 (+0200) Subject: Simplifying random weapons conditional X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fc271306efdf154283bd067e0e4db99947b86887;p=xonotic%2Fxonotic-data.pk3dir.git Simplifying random weapons conditional --- diff --git a/qcsrc/common/mutators/mutator/nades/nades.qc b/qcsrc/common/mutators/mutator/nades/nades.qc index 78f9fc742..2b27e2abd 100644 --- a/qcsrc/common/mutators/mutator/nades/nades.qc +++ b/qcsrc/common/mutators/mutator/nades/nades.qc @@ -757,7 +757,7 @@ void nade_emerald_randomweapons(entity e, vector org) if((it.spawnflags & WEP_FLAG_HIDDEN) && (it.spawnflags & WEP_FLAG_MUTATORBLOCKED)) continue; float chancewep = 1; - if(it == WEP_RACER || it == WEP_RAPTOR || it == WEP_RAPTOR_BOMB || it == WEP_RAPTOR_FLARE || it == WEP_WYVERN_ATTACK || it == WEP_MAGE_SPIKE || it == WEP_SPIDER_ATTACK || it == WEP_EWHEEL || it == WEP_FLAC || it == WEP_HELLION || it == WEP_HK || it == WEP_TUR_MACHINEGUN || it == WEP_TUR_MLRS || it == WEP_PHASER || it == WEP_PLASMA || it == WEP_PLASMA_DUAL || it == WEP_TESLA || it == WEP_WALKER || it == WEP_NEXBALL) //LegendGuard fixes the strange part of the code + if(it.spawnflags & WEP_FLAG_SPECIALATTACK) //LegendGuard fixes the strange part of the code chancewep = 0; if (W_IsWeaponThrowable(e, it.m_id)) RandomSelection_AddEnt(it, chancewep, 1);