From: Rudolf Polzer Date: Sat, 14 Aug 2010 19:53:24 +0000 (+0200) Subject: fix the prevtopspeed handling of multijump X-Git-Tag: xonotic-v0.1.0preview~361^2~6 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fb8a32a3d9c4b0bbe81536a520f910a84a792c7c;p=xonotic%2Fxonotic-data.pk3dir.git fix the prevtopspeed handling of multijump --- diff --git a/qcsrc/server/cl_physics.qc b/qcsrc/server/cl_physics.qc index cb94429d9..ed9a419aa 100644 --- a/qcsrc/server/cl_physics.qc +++ b/qcsrc/server/cl_physics.qc @@ -37,9 +37,6 @@ float sv_airspeedlimit_nonqw; .float multijump_ready; .float prevjumpbutton; -.float prevtopspeed; // store the top speed during the last 0.25 seconds to make dodging at full speeds easier -.float prevtopspeed_time; - /* ============= PlayerJump @@ -93,7 +90,10 @@ void PlayerJump (void) float curspeed; vector wishvel, wishdir; - curspeed = max(vlen(self.velocity - '0 0 1' * self.velocity_z), self.prevtopspeed); + curspeed = max( + vlen(vec2(self.velocity)), // current xy speed + vlen(vec2(antilag_takebackavgvelocity(self, time - 0.25, time))) // average xy topspeed over the last 0.25 secs + ); makevectors(self.v_angle); wishvel = v_forward * self.movement_x + v_right * self.movement_y; wishdir = normalize(wishvel); @@ -944,12 +944,6 @@ void SV_PlayerPhysics() self.multijump_count = -2; // the cvar value for infinite jumps is -1, so this needs to be smaller } - if(vlen(self.velocity) >= self.prevtopspeed || time - self.prevtopspeed_time > 0.25) - { - self.prevtopspeed_time = time; - self.prevtopspeed = vlen(self.velocity - '0 0 1' * self.velocity_z); - } - if (self.BUTTON_JUMP) PlayerJump (); else