From: havoc Date: Sat, 22 Oct 2011 22:28:04 +0000 (+0000) Subject: use checkdisk flag on model loading after ingame download, this should X-Git-Tag: xonotic-v0.6.0~221 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fb7b7f918448c793113c950d180b22fec89bead8;p=xonotic%2Fdarkplaces.git use checkdisk flag on model loading after ingame download, this should eliminate the need for r_restart git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@11462 d7cf8633-e32d-0410-b094-e92efae38249 ::stable-branch::merge=e267b18ea5e1e6ab71b14db5a12a803cd0554421 --- diff --git a/cl_parse.c b/cl_parse.c index b0554e86..9ba71419 100644 --- a/cl_parse.c +++ b/cl_parse.c @@ -1281,7 +1281,7 @@ void CL_BeginDownloads(qboolean aborteddownload) Mod_FreeQ3Shaders(); } - cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL); + cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL); if (cl.downloadmodel_current == 1) { // we now have the worldmodel so we can set up the game world