From: Freddy Date: Tue, 6 Mar 2018 23:02:01 +0000 (+0100) Subject: Improve func_button and *_conveyor entity descriptions X-Git-Tag: xonotic-v0.8.5~120^2~22 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fb4696434d65feb2b0c34465b6dfae7308ba1d21;p=xonotic%2Fxonotic-maps.pk3dir.git Improve func_button and *_conveyor entity descriptions --- diff --git a/scripts/entities.ent b/scripts/entities.ent index 1d1d952f..d6d6a6f2 100644 --- a/scripts/entities.ent +++ b/scripts/entities.ent @@ -128,13 +128,14 @@ When a button is touched by a player, it moves in the direction set by the " number of seconds button stays pressed (default 1, -1 = return immediately). lip remaining at end of move (default 4 units). (default 0) if set to any non-zero value, the button must take damage (any amount) to activate. +Noise that is played when the button is activated -------- SPAWNFLAGS -------- if set, splash damage cannot activate the door, only direct damage can (requires health to be set) if set, all the damage needs to be done in one hit (requires health to be set) -A conveyor. Solid brush version. +A conveyor. Solid brush version. Will run forever if it's not targeted. -------- KEYS -------- if set, it can be turned on/off determines the opening direction @@ -151,6 +152,8 @@ A conveyor. Nonsolid trigger version. movement speed (200 default) -------- SPAWNFLAGS -------- the conveyor is turned on if not triggered +-------- NOTES -------- +Almost the same as func_conveyor. @@ -1827,7 +1830,8 @@ When triggered, it resets to full health, and unbreaks. -------- SPAWNFLAGS -------- do not allow damaging this until it is first activated indicate amount of damage already taken by coloring -if set, splash damage cannot activate the door, only direct damage can (requires health to be set) +don't take damage (needs to be triggered to 'explode', then triggered again to restore) +if set, only direct hits do damage (requires health to be set)