From: Rudolf Polzer Date: Wed, 12 Jan 2011 19:56:11 +0000 (+0100) Subject: Revert "weapon_railgun should spawn a nex, not a sniper rifle!", as this makes too... X-Git-Tag: xonotic-v0.5.0~318^2~132 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fafdede133b68205760773e29f89b52e304034aa;p=xonotic%2Fxonotic-data.pk3dir.git Revert "weapon_railgun should spawn a nex, not a sniper rifle!", as this makes too much nex ammo available on Q3 maps. This reverts commit 0feb3f010f53745c4dace50688554354b6972b9f. --- diff --git a/qcsrc/server/t_quake3.qc b/qcsrc/server/t_quake3.qc index 603a18972..11bf880e6 100644 --- a/qcsrc/server/t_quake3.qc +++ b/qcsrc/server/t_quake3.qc @@ -23,7 +23,7 @@ void spawnfunc_weapon_plasmagun() { spawnfunc_weapon_hagar(); } void spawnfunc_ammo_cells() { spawnfunc_item_rockets(); } // Rail -> Rifle -void spawnfunc_weapon_railgun() { spawnfunc_weapon_nex(); } +void spawnfunc_weapon_railgun() { spawnfunc_weapon_sniperrifle(); } void spawnfunc_ammo_slugs() { spawnfunc_item_bullets(); } // BFG -> Crylink