From: MirceaKitsune Date: Sun, 4 Mar 2012 00:56:11 +0000 (+0200) Subject: Remaining parts of the new maps X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=fa9031656c69b405bed8a75c5db5dbe6c57fa2e1;p=voretournament%2Fvoretournament.git Remaining parts of the new maps --- diff --git a/data/defaultVT.cfg b/data/defaultVT.cfg index 5c90a8f6..ee55db0c 100644 --- a/data/defaultVT.cfg +++ b/data/defaultVT.cfg @@ -441,7 +441,7 @@ set g_casings 1 "enable casings" set g_norecoil 0 "if set to 1 shooting weapons won't make you crosshair to move upwards (recoil)" set g_maplist_mostrecent "" "contains the name of the maps that were most recently played" seta g_maplist_mostrecent_count 3 "number of most recent maps that are blocked from being played again" -seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic bleach dieselpower racetrack cyberparcour" +seta g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic bleach dieselpower aneurysm bloodprison bloodprisonctf racetrack cyberparcour" seta g_maplist_index 0 "this is used internally for saving position in maplist cycle" seta g_maplist_selectrandom 0 "if 1, a random map will be chosen as next map - DEPRECATED in favor of g_maplist_shuffle" seta g_maplist_shuffle 1 "new randomization method: like selectrandom, but avoid playing the same maps in short succession. This works by taking out the first element and inserting it into g_maplist with a bias to the end of the list" diff --git a/data/gfx/radar/aneurysm_radar.tga b/data/gfx/radar/aneurysm_radar.tga new file mode 100644 index 00000000..3e7274dd Binary files /dev/null and b/data/gfx/radar/aneurysm_radar.tga differ diff --git a/data/gfx/radar/bloodprison_radar.tga b/data/gfx/radar/bloodprison_radar.tga new file mode 100644 index 00000000..0a24468d Binary files /dev/null and b/data/gfx/radar/bloodprison_radar.tga differ diff --git a/data/gfx/radar/bloodprisonctf_radar.tga b/data/gfx/radar/bloodprisonctf_radar.tga new file mode 100644 index 00000000..c3f6dc99 Binary files /dev/null and b/data/gfx/radar/bloodprisonctf_radar.tga differ diff --git a/docs/Release notes.txt b/docs/Release notes.txt index 6f666cdf..c5315827 100644 --- a/docs/Release notes.txt +++ b/docs/Release notes.txt @@ -300,7 +300,7 @@ Features: - Improvements to the vixen mesh. Models have been switched from zym to iqm (better and newer format), polygon count has been doubled, stomach bulges are more detailed, and the vixens are a bit more chubby and fluffy. -- 5 new Nexuiz maps, including race. +- 8 new Nexuiz maps, including Race and CTF. - Post-processing: Add a permenent cartoon effect to the menu, previously visible when having the Strength or Shield powerups. Instead, the effect is always visible now, but the cartoon lines are white instead of black while you own a powerup. diff --git a/docs/TODO.txt b/docs/TODO.txt index 72c537fc..f0cf62e9 100644 --- a/docs/TODO.txt +++ b/docs/TODO.txt @@ -40,7 +40,7 @@ - 0.8: Make a balancing settings menu -- 0.7 | 0.8: Skill based damage for bots? +- 0.7: Skill based damage for bots. - 0.8: Sort the credits better @@ -136,4 +136,6 @@ - 0.7: Make sure all effects work for spectators too (such as the macro earthquake effect) -- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly \ No newline at end of file +- 0.7 | 0.8: The stomach gurgle sound duration does not match the pitch properly + +- 0.7: Some maps use cdtrack while others use track names. Fix this. \ No newline at end of file diff --git a/server/server.cfg b/server/server.cfg index 6d284385..b7f5f806 100644 --- a/server/server.cfg +++ b/server/server.cfg @@ -18,7 +18,7 @@ //log_file "server.log" // server console output will also be copied to this file. This: "${serverconfig}.log" uses variable substitution to make the logfile have the same name as your config file with .log appended which is useful if you run several servers // List of maps to play on the server. Set to "" to autodetect (which would enumerate ALL maps. Maps that don't support the current game mode will be skipped, so you don't need to remove them here. -//g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic bleach dieselpower racetrack cyberparcour" +//g_maplist "voretemple gasolinepowered reslimed skycastle greatwall_overloaded basementctf brokenworld arahia stormkeep basement farewell greatwall_revisited soylent warfare ruiner desertfactory evilspace strength toxic bleach dieselpower aneurysm bloodprison bloodprisonctf racetrack cyberparcour" //g_maplist_shuffle 1 // 0 always selects the next map out of g_maplist (but then better set g_maplist_votable 0 below to prevent repetitive votes), 1 will select random maps each time //g_maplist_mostrecent_count 3 // number of maps that have to be played before a map can be repeated