From: Martin Taibr Date: Wed, 1 Jan 2020 11:30:14 +0000 (+0100) Subject: fix mutator descriptions in menu X-Git-Tag: xonotic-v0.8.5~1105^2~55 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f9c0df9b61e013d8afa5757abdb20a4753cab61c;p=xonotic%2Fxonotic-data.pk3dir.git fix mutator descriptions in menu --- diff --git a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc index 54c57c473..eac6f754d 100644 --- a/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc +++ b/qcsrc/menu/xonotic/dialog_multiplayer_create_mutators.qc @@ -187,7 +187,7 @@ void XonoticMutatorsDialog_fill(entity me) me.TR(me); me.TDempty(me, 0.2); s = makeXonoticSlider_T(10, 50, 1, "g_bloodloss", - _("Amount of health below which your player gets stunned because of blood loss")); + _("Amount of health below which players start bleeding out (health rots and they can't jump)")); me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(0, 1, s, _("Blood loss"))); setDependent(e, "g_instagib", 0, 0); me.TR(me); @@ -196,7 +196,7 @@ void XonoticMutatorsDialog_fill(entity me) me.TR(me); me.TDempty(me, 0.2); s = makeXonoticSlider_T(80, 400, 8, "sv_gravity", - _("Make things fall to the ground slower, lower value means lower gravity")); + _("Make things fall to the ground slower (percentage of normal gravity)")); s.valueDigits = 0; s.valueDisplayMultiplier = 0.125; // show gravity in percent me.TD(me, 1, 1.8, e = makeXonoticSliderCheckBox(800, 1, s, _("Low gravity")));