From: PlasmaSheep Date: Sun, 22 Aug 2010 21:31:00 +0000 (+0000) Subject: some basic information about dom X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f9bfafe67b06a90eb5de42e3f351bdacc8c76909;p=xonotic%2Fxonotic.wiki.git some basic information about dom (Commit created by redmine exporter script from page "Domination" version 1) --- diff --git a/Domination.textile b/Domination.textile new file mode 100644 index 0000000..27d8c3d --- /dev/null +++ b/Domination.textile @@ -0,0 +1,17 @@ +h1. Domination + +In domination, the goal is to capture and hold all control points on the map. Domination is similar to Onslaught but capturing a control point is easier in Domination, and in Domination points are given for holding a control point, and there is no generator. Rarely are maps made exclusively for Domination, generally an existing CTF or TDM map receives Domination features. + +A domination map must have at the very least 4 entities. + +h2. dom_team + +dom_team entites declare the teams available in the game and what models are shown when they take a control point. To create it, right click and go to "domination>dom_team". There must be at least 3 per map: Two teams and one empty team (for when the control point is not taken). + +SHOW REQUIRED FIELDS HERE. + +h2. dom_controlpoint + +These are the actual control points that players will capture. They do not have any required fields, but it is often useful to name them. + +SHOW HOW TO DO THAT HERE.