From: Mario Date: Fri, 28 Nov 2014 03:11:31 +0000 (+1100) Subject: Default g_spawn_furthest to 0.5 (1 is too non-random for maps like stormkeep, where... X-Git-Tag: xonotic-v0.8.0~131^2 X-Git-Url: https://git.rm.cloudns.org/?a=commitdiff_plain;h=f8de075eb27f680807e0bdc31a1ef335ea9f5be2;p=xonotic%2Fxonotic-data.pk3dir.git Default g_spawn_furthest to 0.5 (1 is too non-random for maps like stormkeep, where you can easily spawncamp a player through the warpzone) --- diff --git a/defaultXonotic.cfg b/defaultXonotic.cfg index 7b66c5015..088479928 100644 --- a/defaultXonotic.cfg +++ b/defaultXonotic.cfg @@ -471,7 +471,7 @@ set g_botclip_collisions 1 "0 = disable collision testing against botclips, migh set g_grappling_hook 0 "let players spawn with the grappling hook which allows them to pull themselves up" set g_spawn_alloweffects 1 "allow clients to enable spawn point and event effects such as particles and sounds, see cl_spawn_ cvars for more info" -set g_spawn_furthest 1 "this amount of the spawns shall be far away from any players" +set g_spawn_furthest 0.5 "this amount of the spawns shall be far away from any players" set g_spawn_useallspawns 0 "use all spawns, e.g. also team spawns in non-teamplay, and all spawns, even enemy spawns, in teamplay" // respawn delay set g_respawn_delay_small 2 "small game number of seconds you have to wait before you can respawn again"